Huarache shakes the drow's hand. Turning to the dwarf, Huarache says,"Alright, don't try to speak. Is it a disease? Dust in your lungs? Either way, I don't think I can fix that with a spell -- wait, is it dust in your lungs? I actually may be able to help with that."
"The drow shakes hands wirh Huarache, then turns ro.look at the dwarf. "Don't know what's the cause but, must be pretty bad to afflict a stout fellow.like that,.least he was when first he arrived. I've seen it before, other shovelers. Their bodies just up and quit on em. This ol.sod lingers on so." A.look of pity arises on the drow's face. "Listen, whatever you do, I don't plan to stick around here waiting for those skullfaced freaks to show up again with their lightning sticks. Bitnofnadvice though, careful with those others. They snapped a while ago. Don't know why they keep.em around, guess the Grand Master has some weird sense of honor or fairness or something, but if your planning on letting them out, do it after I'm well away from here."
He pats huarache warmly on the shoulder, tils his nonexistent hat in pantomime, and saunters likewise to the exit. As he reaches the door, he turns back. "Yu didn't come in here just to let us out. Though I am grateful. You didn't know this was the waiting room at all, did ya? What are you looking for here anyway? Did you think this was the Leatherworks or what?"
Ah, I see. "Gotcha. And to answer your question, we were exploring the monastery. By the way, and I know this doesn't really need to be said, but I really wouldn't stick around on this floating island." To the dwarf, he quietly says, "Is he right about the other two being too far gone for us to help them?"
"If you open the doors I can do lay on hands, and you won't have to waste all of your spells." Leann says, a bit of an inpatient snap to her voice now. "I can even heal the dwarf, likely, as I can remove any disease that he might have..."
Omiy scratched her chin, seeing her companions healing the prisoners, "it might take a long time to help all the prisoners." She says, "should we let them all out first? Though, how do we get all of them off the island?"
The dwarf nods in agreement, then looking to the other two in cages, gestures by moving his open palm, turned toward his face, up and down rapidly.
Let's cut to ... you open the dwarf's cage and LeAnn does lay on hands (I believe this is everyone's intent). The dwarf convulses as Leann touches him (feel free to describe what that looks like)
There are just the 2 more prisoners and that's it.
The prisoners can find their own way off the island. Both per the module and since nobody likes an escort mission.
There is a faster way to open these cages, but it's not so onerous since you aren't rolling individually for each one. Cool though and potentially useful elsewhere.
I am trying to describe the gesture used in some parts of the world to mean "crazy"
Leann steps forward, once the cage door is unlocked and opened. She places her hand on the dwarf's shoulder, pale light shining around the conntact. "Let Torm's Justice flow through you." She intones as the power infuses the dwarf. (Spending 5 lay on hands to heal all diseases and remove all poisons from the dwarf.)
As Torm's divine power heals the dwarf, he clears his throat, hwacks a fat glob of brown phlegm toward the corner of the hall, and tries breathing deeper and deeper. Satisfied that his lungs are working as well as ever. He starts sputtering a string of harsh sounding words in Dwarvish.
If anyone speaks Dwarvish, you would understand him to say that he us very grateful and swears to live an upright life of honest work, renouncing his life of thievery and repaying his moral debt. He looks quizzically as he asks how you arrived and if he can leave by the same route. Having become reliant on gesturing as a sole means of communication, his hands move constantly while he speaks, so he can be understood by anyone who makes a successful DC12 Insight check, as well as anyone who speaks dwarvish. Otherwise, proceed as if you have not understood his rapid energetic speech.
Ooc: You have 2 humanoid prisoners in this building. You can either leave them here to die or anything else. You may pump the dwarf for info or just try talking to them, or just leave.
Understanding the dwarf, Huarache replies, "Glad we could get you out of here to start on that. Sorry for not speaking Dwarvish in the first place; it slipped my mind. The door's over there, but I don't think you'll be able to get off the island easily. There's a ferryman, a merrenoloth, who could take you out of here. If your lungs still have dust in them, I may have a tool for that, but otherwise, you're free to leave. You pantomimed that those two were crazy. How so?"
OOC: I have never seen that expression for "crazy." The one I know is twirling a finger around one's ear. Also, sorry for not responding sooner; the last 24 hours have been very busy for me.
This post has potentially manipulated dice roll results.
Insight: 1
Omiy doesn't speak Dwawrvish - she squints her eyes and tries to understand the dwarf, though he just seemed as hot-tempered as any dwarf she's met before. Being locked up in prison by a bunch of monks probably didn't help. "Well, are they dangerous?" She asks, doing the same gesture that the dwarf did, referring the two other prisoners that the latter is warning them about.
Ooc: It's a very common gesture in Germany, I assume in other places too.
"They are more likely to hurt others than hurt themselves, but I pity them. Still, I wouldn't open those doors if I was standing here myself." The dwarf replies. He sees one of the guards had left their pike leaning in the corner and grabs it. "Now maybe with one of these in hand, I'd feel a bit more comfortable discussing their fates, one at a time that is."
Ooc: you guys have these things if you took them from the monks you defeated earlier. They run on on energy cells and I'm assuming you've noticed this fact by now. And no, there is nothing else of value in the prison, this wasn't really an item worth finding especially since you had several to just take earlier.
Huarache shakes the drow's hand. Turning to the dwarf, Huarache says, "Alright, don't try to speak. Is it a disease? Dust in your lungs? Either way, I don't think I can fix that with a spell -- wait, is it dust in your lungs? I actually may be able to help with that."
Shonisaurus, Artificer Enthusiast
"The drow shakes hands wirh Huarache, then turns ro.look at the dwarf. "Don't know what's the cause but, must be pretty bad to afflict a stout fellow.like that,.least he was when first he arrived. I've seen it before, other shovelers. Their bodies just up and quit on em. This ol.sod lingers on so." A.look of pity arises on the drow's face. "Listen, whatever you do, I don't plan to stick around here waiting for those skullfaced freaks to show up again with their lightning sticks. Bitnofnadvice though, careful with those others. They snapped a while ago. Don't know why they keep.em around, guess the Grand Master has some weird sense of honor or fairness or something, but if your planning on letting them out, do it after I'm well away from here."
He pats huarache warmly on the shoulder, tils his nonexistent hat in pantomime, and saunters likewise to the exit. As he reaches the door, he turns back. "Yu didn't come in here just to let us out. Though I am grateful. You didn't know this was the waiting room at all, did ya? What are you looking for here anyway? Did you think this was the Leatherworks or what?"
Huarache's ears stick up. "What d'you mean, 'waiting room'?"
Shonisaurus, Artificer Enthusiast
"Deaths waiting room." The teifling elaborates. "Once your here, that's all you've got good fur. Till now that is, I suppose"
>>itz just a euphemism for prison<<
Ah, I see. "Gotcha. And to answer your question, we were exploring the monastery. By the way, and I know this doesn't really need to be said, but I really wouldn't stick around on this floating island." To the dwarf, he quietly says, "Is he right about the other two being too far gone for us to help them?"
Shonisaurus, Artificer Enthusiast
"If you open the doors I can do lay on hands, and you won't have to waste all of your spells." Leann says, a bit of an inpatient snap to her voice now. "I can even heal the dwarf, likely, as I can remove any disease that he might have..."
"That would certainly help," says the Tabaxi as he steps aside. "If you're fine with her healing you," he adds to the dwarf.
Shonisaurus, Artificer Enthusiast
Omiy scratched her chin, seeing her companions healing the prisoners, "it might take a long time to help all the prisoners." She says, "should we let them all out first? Though, how do we get all of them off the island?"
The dwarf nods in agreement, then looking to the other two in cages, gestures by moving his open palm, turned toward his face, up and down rapidly.
Let's cut to ... you open the dwarf's cage and LeAnn does lay on hands (I believe this is everyone's intent). The dwarf convulses as Leann touches him (feel free to describe what that looks like)
There are just the 2 more prisoners and that's it.
The prisoners can find their own way off the island. Both per the module and since nobody likes an escort mission.
There is a faster way to open these cages, but it's not so onerous since you aren't rolling individually for each one. Cool though and potentially useful elsewhere.
I am trying to describe the gesture used in some parts of the world to mean "crazy"
Leann steps forward, once the cage door is unlocked and opened. She places her hand on the dwarf's shoulder, pale light shining around the conntact. "Let Torm's Justice flow through you." She intones as the power infuses the dwarf. (Spending 5 lay on hands to heal all diseases and remove all poisons from the dwarf.)
As Torm's divine power heals the dwarf, he clears his throat, hwacks a fat glob of brown phlegm toward the corner of the hall, and tries breathing deeper and deeper. Satisfied that his lungs are working as well as ever. He starts sputtering a string of harsh sounding words in Dwarvish.
If anyone speaks Dwarvish, you would understand him to say that he us very grateful and swears to live an upright life of honest work, renouncing his life of thievery and repaying his moral debt. He looks quizzically as he asks how you arrived and if he can leave by the same route. Having become reliant on gesturing as a sole means of communication, his hands move constantly while he speaks, so he can be understood by anyone who makes a successful DC12 Insight check, as well as anyone who speaks dwarvish. Otherwise, proceed as if you have not understood his rapid energetic speech.
Ooc: You have 2 humanoid prisoners in this building. You can either leave them here to die or anything else. You may pump the dwarf for info or just try talking to them, or just leave.
Understanding the dwarf, Huarache replies, "Glad we could get you out of here to start on that. Sorry for not speaking Dwarvish in the first place; it slipped my mind. The door's over there, but I don't think you'll be able to get off the island easily. There's a ferryman, a merrenoloth, who could take you out of here. If your lungs still have dust in them, I may have a tool for that, but otherwise, you're free to leave. You pantomimed that those two were crazy. How so?"
OOC: I have never seen that expression for "crazy." The one I know is twirling a finger around one's ear. Also, sorry for not responding sooner; the last 24 hours have been very busy for me.
Shonisaurus, Artificer Enthusiast
"Let us not leave anyone behind." Leann says. "Can you unlock those two cells as well?"
Insight: 1
Omiy doesn't speak Dwawrvish - she squints her eyes and tries to understand the dwarf, though he just seemed as hot-tempered as any dwarf she's met before. Being locked up in prison by a bunch of monks probably didn't help. "Well, are they dangerous?" She asks, doing the same gesture that the dwarf did, referring the two other prisoners that the latter is warning them about.
Huarache translates for her, expressing Leann's sentiment in there as well.
Shonisaurus, Artificer Enthusiast
Ooc: It's a very common gesture in Germany, I assume in other places too.
"They are more likely to hurt others than hurt themselves, but I pity them. Still, I wouldn't open those doors if I was standing here myself." The dwarf replies. He sees one of the guards had left their pike leaning in the corner and grabs it. "Now maybe with one of these in hand, I'd feel a bit more comfortable discussing their fates, one at a time that is."
Ooc: you guys have these things if you took them from the monks you defeated earlier. They run on on energy cells and I'm assuming you've noticed this fact by now. And no, there is nothing else of value in the prison, this wasn't really an item worth finding especially since you had several to just take earlier.
"Let us release one of them then, and see what happens." Leann suggests.
Leann: Pick either the halfing or the half‐orc to let out and make a charisma check.
Leann: Pick either the halfing or the half‐orc to let out and make a charisma check.