Huaraches shot hits the bronze statue, gouging a small hole in it. The sou d of the shot echoes through the hallways, then silence. The statues don't react in any way.
Leann's attacks land causing some unsightly scratches on the statues surface as the sound of clanging metal rings through the hallway. (It's almost like they're just statues.)
(Acknowledged; for expediency and player benefit, I just pushed her through. Not trying to take away any agency, it's just cruel to catch someone in the middle of things that specifically stab in the back.)
Leann's plan is to keep attacking the statue until it is rubble. Is her magical blade doing enough damage that seems to be an option or not. She can add in thunder damage on the attacks if that would deal more damage to these statues.
How tall is this hall? Can the echo float over them? Can leann use her boots to fly high enough and then carry the others past?
I think you'll all die of old age before the statues are rubble-ized. The hall is 20 ft tall, as are all the room unless otherwise noted. It seems unlikely that the statues could reach a creature flying near the top of the hall.
I guess logistically that would take like 10 minutes irl. I'm calling it a negligible amount of time. If you guys do that, do you then proceed down the hall to the right or do anything else? If I don't hear anything by tonight I'm going ro assume you take the hall to the right.
This is gonna sound stupid, but I saw it in a book once, and I think it's the one of the only bad-ass ways to play an INT-based character: can Huarache analyze the blades' patterns and figure out the perfect path to walk through the blades?
"One and two and three and 'swoosh'... " Huarache sorts out the pattern of the blades and plots a course through. "Step, step, step, hold. Step, step, breathe. Step, step, step, step. Jump..."
Huarache: You have sorted out the pattern, now make a DC 15 Dexterity (Acrobatics) if you want to try and get through it. (This counts for both sections, as drawn on the map, they're really just one thing).
This post has potentially manipulated dice roll results.
21
As Huarache carefully steps his way through, almost like a dance, you can hear him quietly singing to himself, a song from Lantan that has the perfect BPM for timing his pace.
The spinning death trap behind him, Huarache sees at the end of the hall (his comrades on the opposite side of the wall to his right,) three identical wooden doors at the northern end of this room. They are unlocked, standing side by side across the 15ft northern wall.
"Impressive." Leann says as she watches the blades herself. "Not going to be able to do that myself though." She looks to the others. "Anyone good at disarming traps?"
<do I really have to roll 20 attacks right now?>
Hurarache will try shooting one to see how it reacts. Just once, though.
Attack: 13 Damage: 16
Shonisaurus, Artificer Enthusiast
Huaraches shot hits the bronze statue, gouging a small hole in it. The sou d of the shot echoes through the hallways, then silence. The statues don't react in any way.
Leann wouldn't likely have walked through all of them, but stopped after the first attack, but nevr mind.
She moves back, and attackes the last one that attacked her...
To hit: 28 Damage: 7
To hit: 26 Damage: 7
Extra crit damage on first attack: 5
Leann's attacks land causing some unsightly scratches on the statues surface as the sound of clanging metal rings through the hallway. (It's almost like they're just statues.)
(Acknowledged; for expediency and player benefit, I just pushed her through. Not trying to take away any agency, it's just cruel to catch someone in the middle of things that specifically stab in the back.)
Omiy would send her echo down the hall. Do the statues attack her echo as well?
Hmm. Yes. As omiy's echo walk downn the hall, the statues stab at her as she passes.
25 for 7
17 for 15
and if* she makes it past the first two and chooses to keep going...
19 for 16
20 for 7
Leann's plan is to keep attacking the statue until it is rubble. Is her magical blade doing enough damage that seems to be an option or not. She can add in thunder damage on the attacks if that would deal more damage to these statues.
How tall is this hall? Can the echo float over them? Can leann use her boots to fly high enough and then carry the others past?
I think you'll all die of old age before the statues are rubble-ized. The hall is 20 ft tall, as are all the room unless otherwise noted. It seems unlikely that the statues could reach a creature flying near the top of the hall.
I guess logistically that would take like 10 minutes irl. I'm calling it a negligible amount of time. If you guys do that, do you then proceed down the hall to the right or do anything else? If I don't hear anything by tonight I'm going ro assume you take the hall to the right.
Omiy will have her echo float over the statues and have it proceed down the hall to see what's ahead.
This:
Numerous spinning blades obscure the path
through this long room.
This is gonna sound stupid, but I saw it in a book once, and I think it's the one of the only bad-ass ways to play an INT-based character: can Huarache analyze the blades' patterns and figure out the perfect path to walk through the blades?
Shonisaurus, Artificer Enthusiast
Huarache: make an investigation check.
20
Shonisaurus, Artificer Enthusiast
"One and two and three and 'swoosh'... " Huarache sorts out the pattern of the blades and plots a course through. "Step, step, step, hold. Step, step, breathe. Step, step, step, step. Jump..."
Huarache: You have sorted out the pattern, now make a DC 15 Dexterity (Acrobatics) if you want to try and get through it. (This counts for both sections, as drawn on the map, they're really just one thing).
21
As Huarache carefully steps his way through, almost like a dance, you can hear him quietly singing to himself, a song from Lantan that has the perfect BPM for timing his pace.
Shonisaurus, Artificer Enthusiast
Success.
The spinning death trap behind him, Huarache sees at the end of the hall (his comrades on the opposite side of the wall to his right,) three identical wooden doors at the northern end of this room. They are unlocked, standing side by side across the 15ft northern wall.
"Impressive." Leann says as she watches the blades herself. "Not going to be able to do that myself though." She looks to the others. "Anyone good at disarming traps?"
Huarache will go for the door on the right. (Hoping for the car rather than the goat here.)
Shonisaurus, Artificer Enthusiast