(OOC:I totally missed the part where the room went dark but if that´s the case Etrigan would have lit one of his torches since he can´t see much without that. That should give light enough for seeing the acid spit I guess. I didn´t realize this was an option at all but doing the weapon-in-the-spit-and-then-strike-the-ranger seems like a good idea so go ahead someone please. In the light of this new possible tactic Etrigan would like to change his planned action for the round to the following. Misty step + move to east corridor (should be within reach but out of sight and out of reach for the ranger this round), dropping the glabrezu image and fire the two blasts at the Thessalhydra.)
(It also sounds like we have done our actions, as the flame wall just went down due to our attacks, so I am assuming we are either at the end of the round, or it is now the enemy's turn in this round. So I am waiting to see what the DM says about it. Did Leann's strikes against the backpack do anything? I am not sure if it is a magical bag, or if what is inside of it is what is magical. If it is not magical, i would expect to cut it to shreds. If that happened,then the ranger might have his hands full holding onto whatever was inside of it, as I expect the pack was the only thing keeping the item close to him, and, now that it would be useless, the ranger might need to actually hold whatever it is himself if he wants the benefits.)
<Sorry, I've just been really busy today. I'm eager to get over this section so we can move on.>
Barbatos feels the pangs of anguish as he fi ds himself run through witb tbe acid coated blade. His regenerating abilities cease, and his body falls limp. He screams, "Noooo! You've not seen the end of me, theives! Vengeance will be mine!" He sputters as he dies on the ground.
The thessalhydra, seeing the ranger fall, decides to fall back and heads off down the east corridor.
If you want to check the ranger's backpack, go for it. (Not sure how ro handle called shots in this game. Maybe adapt the disarming rules. Probably just not most of the time, but I might just raise the AC, since it's harder to hit a specific spot than just anywhere. I'm intrigued but undecided.)
examining his body reveals that the backpack holds a troll’s still-beating heart, while his cloak incorporates the feathery antennae of several rust monsters. The silver wires connect those living tissues to the ranger’s own heart, providing his unique features.
"And there, good Sirs, the fate of vile Barbatos, the fate of any who would us dare to cross." Etrigan says contemptuously standing over the corpse of the ranger.
(OOC: Another short rest perhaps, taking the time to discuss what leads we could have on how to get that Thessalhydra to stay dead. Etriagan would not be interested in Barbatos magical items, although very cool in my opinion. Am I right in thinking Leann, Huarache Sam and Etrigan is still around?)
(The rules are quite easy to find on attacking an object. They are in the player's handbook, and are as follows... Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.
1. Choose a target. Pick a target within your attack's range: a creature, an object, or a location. 2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll. 3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
So, the target I chose was the pack. To figure out the pack's stats you need to look further though... According to the DMG you have to assign an object stats. For a leather backpack they would be as follows: AC = 11 HP = 10.)
Leann would be fine with a short rest, and would spend a few HD to get up to full HP.
"Seems like the young boy I rescued ran off in the fighting." She says as she looks around and doesn't spot the boy anywhere nearby. "I don't think we dare seek him out, so I hope he finds his way safely from this place." She turns to the group. "Where would you like to go from here?" She asks.
(The rules are quite easy to find on attacking an object. They are in the player's handbook, and are as follows... Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.
1. Choose a target. Pick a target within your attack's range: a creature, an object, or a location. 2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll. 3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
So, the target I chose was the pack. To figure out the pack's stats you need to look further though... According to the DMG you have to assign an object stats. For a leather backpack they would be as follows: AC = 11 HP = 10.)
Leann would be fine with a short rest, and would spend a few HD to get up to full HP.
"Seems like the young boy I rescued ran off in the fighting." She says as she looks around and doesn't spot the boy anywhere nearby. "I don't think we dare seek him out, so I hope he finds his way safely from this place." She turns to the group. "Where would you like to go from here?" She asks.
You know as well as I do that objects worn or carried are treated differently than objects that are not. By the logic above I could aim for a hat with my arrow and it's effectively a headshot. The difficulty of shooting an unattended hat and a hat on someone's head are obviously different, the whole reason Dex mods contribute to AC. I have been assuming that this was an attack made against an article worn by the ranger when he was still active. If he's laying on the ground incapacitated, then yes, the rules above apply.
For striking the pack, make a DC 13 Con save. 16 force damage on failure.
The wires connecting the troll heart and cape to the rangers mangled body are unbroken, but bestows no further regenerative effects.
(The rules are quite easy to find on attacking an object. They are in the player's handbook, and are as follows... Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.
1. Choose a target. Pick a target within your attack's range: a creature, an object, or a location. 2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll. 3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
So, the target I chose was the pack. To figure out the pack's stats you need to look further though... According to the DMG you have to assign an object stats. For a leather backpack they would be as follows: AC = 11 HP = 10.)
Leann would be fine with a short rest, and would spend a few HD to get up to full HP.
"Seems like the young boy I rescued ran off in the fighting." She says as she looks around and doesn't spot the boy anywhere nearby. "I don't think we dare seek him out, so I hope he finds his way safely from this place." She turns to the group. "Where would you like to go from here?" She asks.
You know as well as I do that objects worn or carried are treated differently than objects that are not. By the logic above I could aim for a hat with my arrow and it's effectively a headshot. The difficulty of shooting an unattended hat and a hat on someone's head are obviously different, the whole reason Dex mods contribute to AC. I have been assuming that this was an attack made against an article worn by the ranger when he was still active. If he's laying on the ground incapacitated, then yes, the rules above apply.
For striking the pack, make a DC 13 Con save. 14 force damage on failure.
The wires connecting the troll heart and cape to the rangers mangled body are unbroken, but bestows no further regenerative effects.
Not in 5E they are not. An object worn is just as easy to hit as an object not worn, according to 5E rules. The DM gets to add modifiers and such to the attack, so you can give penalties, or even put disadvantage on it, if you felt that was appropriate.
Re: "The base rules for damaging objects don't specify unattended, so any character or monster can do it with a basic attack. Am I missing something?"
JC: "Those rules are entirely in the DM's hands. Using those rules, the DM is encouraged to rule that certain types of attacks/damage do nothing to certain objects. Those rules don't provide a foolproof way to wreck plate."
(Just as I stated above. The rules allow for such attacks, without any care if they are attended or not, regardless if they are being held/worn or not. The DM gets to add modifiers (bonuses or penalties) and say if there is advantage or disadvantage. I.E. exactly what I said before, and what JC says above.)
I think your interpretation selectively overlooks the central point of Mr. Crawford's reply: "...the DM is encouraged to rule that certain types of attacks/damage do nothing to certain objects."
If we dealt damage to everything everyone wore or carried, all the PCs would be running around unclothed most of the time, or possibly in a similar state inside of some armor. Consider area effects: fire damage would destroy most of the PCs possessions, and likewise would have already destroyed the backpack in question, but this degree of realism is sacrificed to make the mechanics of the game faster and simpler.
In this case, the ranger's backpack, laying on his corpse is an easy target, which the module doesn't address, but the contents are essentially trapped. If you mess with the silver wires, they do the force damage described above. If you hit it with a weapon, I'd say the same applies. That's all it does. The heart was stopped by the small amount of acid damage taken.
Still waiting on clarification from Huarache on identify ritual cast. I don't know what he's casting it on.
Leann cuts the ranger's head off, then the group I believe was going to take a short rest to plan their next step. No she would have no interest in touching the pack. That is for one of the magic-types to deal with if they wish to do so.
"As we, good Sirs, now soon press on and vile Barbatos now is gone I think I will a new guise don and trick our enemies with con." Etrigan says to the others as he transforms into a near perfect image of the diehard ranger. "Now let´s move out and find those missing parts people." Etrigan says with a voice sounding very much like Barbatos. Furthermore, in this guise he seems to have temporarily lost his rhyming obsession, to the relief of his new associates.
(OOC: If it´s ok Etrigan will borrow Barbatos´ equipment to better look the part. After it is identified and deemed safe to handle that is. I suggest he would take the lead as Barbatos and perhaps we can avoid some battles while looking for the missing parts Huarache told Etrigan about. I guess I would use either perfomance our the disguise tool kit proficiency to mimic voices. If that is the case I would like to alter Etrigans background to entertainer or something as the taking on a new identity would be the one thing he should be really good at given his backstory. Also Etrigan/Barbatos would take some of Barbatos´ blood in a vial as a spell component.)
Etrigan exactly resembles Barbatos. (It's probably better to don some other clothes that resemble what he's wearing. That cape comes off, but it does deal the force damage and it loses its rust monster properties once detached. Same for the backpack heart, but if your trying to fool someone who knows him, they'd expect the cape. It's up to you, though. Let me know what you decide). The ranger's outfit consists of studded leather armor, boots, gloves, cape, backpack and his bone sword, a ring of small keys worn on a leather strand tied to his belt and
So, while you're disguising as the ranger and resting in a dungeon, next to the exit to a road 2 miles from a town, you notice some unusual things as you sit (presumably) in the torchlight. In the distance, a creaking, like the hinge of a rusty gate blowing in a soft breeze. Much nearer, soft splashing noises and gurgling sounds amid the pools from the shadows, you suddenly see 4 creatures rising up from the foul puddles.
They appear as bloated corpses, pale white or green, with empty millky eyes, vomit-dripping mouths, and bellies filled with all manner of vile liquids. They drag their feet through the acid drool and congealing blood, shuffling about while gorging themselves on the muck. They do not appear to notice you at the moment
Huarache holds up a finger to his lips and looks to the others for ideas. As for what items he would have been [Tooltip Not Found], he would just pick whatever (and I imagine he would unintentionally end up casting it on nonmagical items once or twice).
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Shonisaurus, Artificer Enthusiast
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(OOC:I totally missed the part where the room went dark but if that´s the case Etrigan would have lit one of his torches since he can´t see much without that. That should give light enough for seeing the acid spit I guess. I didn´t realize this was an option at all but doing the weapon-in-the-spit-and-then-strike-the-ranger seems like a good idea so go ahead someone please. In the light of this new possible tactic Etrigan would like to change his planned action for the round to the following. Misty step + move to east corridor (should be within reach but out of sight and out of reach for the ranger this round), dropping the glabrezu image and fire the two blasts at the Thessalhydra.)
Who's enitiative is it now?
(OOC: I´m fairly sure we are up first.)
(It also sounds like we have done our actions, as the flame wall just went down due to our attacks, so I am assuming we are either at the end of the round, or it is now the enemy's turn in this round. So I am waiting to see what the DM says about it. Did Leann's strikes against the backpack do anything? I am not sure if it is a magical bag, or if what is inside of it is what is magical. If it is not magical, i would expect to cut it to shreds. If that happened,then the ranger might have his hands full holding onto whatever was inside of it, as I expect the pack was the only thing keeping the item close to him, and, now that it would be useless, the ranger might need to actually hold whatever it is himself if he wants the benefits.)
<Sorry, I've just been really busy today. I'm eager to get over this section so we can move on.>
Barbatos feels the pangs of anguish as he fi ds himself run through witb tbe acid coated blade. His regenerating abilities cease, and his body falls limp. He screams, "Noooo! You've not seen the end of me, theives! Vengeance will be mine!" He sputters as he dies on the ground.
The thessalhydra, seeing the ranger fall, decides to fall back and heads off down the east corridor.
If you want to check the ranger's backpack, go for it. (Not sure how ro handle called shots in this game. Maybe adapt the disarming rules. Probably just not most of the time, but I might just raise the AC, since it's harder to hit a specific spot than just anywhere. I'm intrigued but undecided.)
examining his body reveals that the backpack holds a troll’s still-beating heart, while his cloak incorporates the feathery antennae of several rust monsters. The silver wires connect those living tissues to the ranger’s own heart, providing his unique features.
"And there, good Sirs, the fate of vile Barbatos,
the fate of any who would us dare to cross."
Etrigan says contemptuously standing over the corpse of the ranger.
(OOC: Another short rest perhaps, taking the time to discuss what leads we could have on how to get that Thessalhydra to stay dead. Etriagan would not be interested in Barbatos magical items, although very cool in my opinion. Am I right in thinking Leann, Huarache Sam and Etrigan is still around?)
Huarache's still up and has a pearl to start RCasting Identify.
Shonisaurus, Artificer Enthusiast
On what item does he cast it?
I'm going ro advise against the long rest, but do as you please.
Edit: I meant short rest
(The rules are quite easy to find on attacking an object. They are in the player's handbook, and are as follows...
Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.
1. Choose a target. Pick a target within your attack's range: a creature, an object, or a location.
2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll.
3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
So, the target I chose was the pack. To figure out the pack's stats you need to look further though...
According to the DMG you have to assign an object stats. For a leather backpack they would be as follows:
AC = 11
HP = 10.)
Leann would be fine with a short rest, and would spend a few HD to get up to full HP.
"Seems like the young boy I rescued ran off in the fighting." She says as she looks around and doesn't spot the boy anywhere nearby. "I don't think we dare seek him out, so I hope he finds his way safely from this place." She turns to the group. "Where would you like to go from here?" She asks.
You know as well as I do that objects worn or carried are treated differently than objects that are not. By the logic above I could aim for a hat with my arrow and it's effectively a headshot. The difficulty of shooting an unattended hat and a hat on someone's head are obviously different, the whole reason Dex mods contribute to AC. I have been assuming that this was an attack made against an article worn by the ranger when he was still active. If he's laying on the ground incapacitated, then yes, the rules above apply.
For striking the pack, make a DC 13 Con save. 16 force damage on failure.
The wires connecting the troll heart and cape to the rangers mangled body are unbroken, but bestows no further regenerative effects.
Not in 5E they are not. An object worn is just as easy to hit as an object not worn, according to 5E rules. The DM gets to add modifiers and such to the attack, so you can give penalties, or even put disadvantage on it, if you felt that was appropriate.
JCraw in response to a tweet:
Re: "The base rules for damaging objects don't specify unattended, so any character or monster can do it with a basic attack. Am I missing something?"
JC: "Those rules are entirely in the DM's hands. Using those rules, the DM is encouraged to rule that certain types of attacks/damage do nothing to certain objects. Those rules don't provide a foolproof way to wreck plate."
(Just as I stated above. The rules allow for such attacks, without any care if they are attended or not, regardless if they are being held/worn or not. The DM gets to add modifiers (bonuses or penalties) and say if there is advantage or disadvantage. I.E. exactly what I said before, and what JC says above.)
I think your interpretation selectively overlooks the central point of Mr. Crawford's reply: "...the DM is encouraged to rule that certain types of attacks/damage do nothing to certain objects."
If we dealt damage to everything everyone wore or carried, all the PCs would be running around unclothed most of the time, or possibly in a similar state inside of some armor. Consider area effects: fire damage would destroy most of the PCs possessions, and likewise would have already destroyed the backpack in question, but this degree of realism is sacrificed to make the mechanics of the game faster and simpler.
In this case, the ranger's backpack, laying on his corpse is an easy target, which the module doesn't address, but the contents are essentially trapped. If you mess with the silver wires, they do the force damage described above. If you hit it with a weapon, I'd say the same applies. That's all it does. The heart was stopped by the small amount of acid damage taken.
Still waiting on clarification from Huarache on identify ritual cast. I don't know what he's casting it on.
As Leann's only reason to attack the pack was to stop it from healing the ranger, she wouldn't have done so when he is down.
You planning on touching it? Does the same thing either way.
Is anybody planning on doing anything?
Leann cuts the ranger's head off, then the group I believe was going to take a short rest to plan their next step. No she would have no interest in touching the pack. That is for one of the magic-types to deal with if they wish to do so.
"As we, good Sirs, now soon press on
and vile Barbatos now is gone
I think I will a new guise don
and trick our enemies with con."
Etrigan says to the others as he transforms into a near perfect image of the diehard ranger.
"Now let´s move out and find those missing parts people." Etrigan says with a voice sounding very much like Barbatos.
Furthermore, in this guise he seems to have temporarily lost his rhyming obsession, to the relief of his new associates.
(OOC: If it´s ok Etrigan will borrow Barbatos´ equipment to better look the part. After it is identified and deemed safe to handle that is. I suggest he would take the lead as Barbatos and perhaps we can avoid some battles while looking for the missing parts Huarache told Etrigan about. I guess I would use either perfomance our the disguise tool kit proficiency to mimic voices. If that is the case I would like to alter Etrigans background to entertainer or something as the taking on a new identity would be the one thing he should be really good at given his backstory. Also Etrigan/Barbatos would take some of Barbatos´ blood in a vial as a spell component.)
Etrigan exactly resembles Barbatos. (It's probably better to don some other clothes that resemble what he's wearing. That cape comes off, but it does deal the force damage and it loses its rust monster properties once detached. Same for the backpack heart, but if your trying to fool someone who knows him, they'd expect the cape. It's up to you, though. Let me know what you decide). The ranger's outfit consists of studded leather armor, boots, gloves, cape, backpack and his bone sword, a ring of small keys worn on a leather strand tied to his belt and
So, while you're disguising as the ranger and resting in a dungeon, next to the exit to a road 2 miles from a town, you notice some unusual things as you sit (presumably) in the torchlight. In the distance, a creaking, like the hinge of a rusty gate blowing in a soft breeze. Much nearer, soft splashing noises and gurgling sounds amid the pools from the shadows, you suddenly see 4 creatures rising up from the foul puddles.
They appear as bloated corpses, pale white or green, with empty millky eyes, vomit-dripping mouths, and bellies filled with all manner of vile liquids. They drag their feet through the acid drool and congealing blood, shuffling about while gorging themselves on the muck. They do not appear to notice you at the moment
Huarache holds up a finger to his lips and looks to the others for ideas. As for what items he would have been [Tooltip Not Found], he would just pick whatever (and I imagine he would unintentionally end up casting it on nonmagical items once or twice).
Shonisaurus, Artificer Enthusiast