Samorgri's firebolt strikes the first mounted Newt, which would knock it out if it weren't immune to fire damage. For the sake of expediency, can we all just agree it was an arrow and he's down? I'm doing that, but they are still immune to fire damage, something I strongly hinted at.
So... The formerly mounted newt warrior crumbles to the ground.
Leann swings at her scaly assailant, but he narrowly dodges the attack.
I was waiting on Dorian, but it's been over 13 hours. I said in OOC thread he could use the potion as a bonus action. I feel like he would want to disengage with his action and move some distance away. I'll say he climbs the rock in the Southeast and if he wants to change that, he can do something else (otherwise he's going to get hit with up to five attacks)
The saddled strider takes two hard hits from Huarache's blunderbuss, but clings to life.
The strider bites at Huarache again. 21 for 6
The warlock casts flaming sphere at a spot near Sam (please indicate where you have moved to, may need to adjust if out of sight or range) while his wingmen stand between him and any visible threats, 10ft in front of him, ready to take a bullet for their leader.
The firenewt warrior takes another swing at Leann 17 for 4
Huarache will cast Shield (OOC: This is the best way to piss off your DM when they're running a duel with you; it's such a good spell in one-on-one combat). Also, what was/is the thing in H-15 and -16?
Sorry, it's been a busy morning and this is the first chance I've had to check the thread since I posted last. With disadvantage if Dorian uses shield as a reaction, none of the attacks would hit, so I'd prefer to do that and keep the healing potion. With the limited speed in the water, he'd have done disengage and move that turn as well as this turn to get close enough to his allies (he'd probably be heading towards Huarache for healing). First round would have gotten him to about H21 again, so that second round hopefully 25 feet would be enough to get him to wherever Huarache is.
I was waiting on Dorian, but it's been over 13 hours. I said in OOC thread he could use the potion as a bonus action. I feel like he would want to disengage with his action and move some distance away. I'll say he climbs the rock in the Southeast and if he wants to change that, he can do something else (otherwise he's going to get hit with up to five attacks)
The saddled strider takes two hard hits from Huarache's blunderbuss, but clings to life.
The strider bites at Huarache again. 21 for 6
The warlock casts flaming sphere at a spot near Sam (please indicate where you have moved to, may need to adjust if out of sight or range) while his wingmen stand between him and any visible threats, 10ft in front of him, ready to take a bullet for their leader.
The firenewt warrior takes another swing at Leann 17 for 4
I was waiting on Dorian, but it's been over 13 hours. I said in OOC thread he could use the potion as a bonus action. I feel like he would want to disengage with his action and move some distance away. I'll say he climbs the rock in the Southeast and if he wants to change that, he can do something else (otherwise he's going to get hit with up to five attacks)
The saddled strider takes two hard hits from Huarache's blunderbuss, but clings to life.
The strider bites at Huarache again. 21 for 6
The warlock casts flaming sphere at a spot near Sam (please indicate where you have moved to, may need to adjust if out of sight or range) while his wingmen stand between him and any visible threats, 10ft in front of him, ready to take a bullet for their leader.
The firenewt warrior takes another swing at Leann 17 for 4
This post has potentially manipulated dice roll results.
On that note, Huarache moves the necessary amount to heal Dorian, unless that would provoke opportunity attacks.
Either:
Cure Wounds (2nd) for Dorian for 10 HP
OR
Attack strider twice if Dorian isn't close enough.
Attack: 11 Damage: 6
Attack: 9 Damage: 6
Echo will, in either circumstance, move to whatever enemy is closest to Dorian and attack it, unless doing so would move her more than five feet away from Dorian, in which case she stays near Dorian and will use Deflect Attack on whatever attacks Dorian with melee next.
Don't worry, Dorian doesn't have a lot of HP, so with 11 HP healed he's at about 99.9% health. (Dorian definitely would have made it over to you as long as you if you're at G20).
Alright guys. I think this map is correct, but if you see a discrepancy, just shout it out. If you make any more moves or point out errors before about midnight, you can expect the map to reflect it before morning. (I've got to find a good way to get the row/column headers on there a little better. I love the map tool I'm using, but it's pretty lackluster when it comes to text, so I may switch to GIMP for that. not sure it will help with the alignment thing though. anyway... just saw that random 'Sh' in the hot mud; (bottom right) guess ill be fixing at least that.
"I just can't seem to shake you, can I?" Shutorn says to the fire newt in Primordial. "Alright, we'll do this your way."
He reaches into his pocket and retrieves his potion of healing, quaffs it in one gulp (healing 5), and unleashes gust of wind on the two creatures in front of him (DC 15).
You're the DM, but I would have expected the newt to get pushed back 15 feet at the beginning of its turn (unless it's tied down to the strider or something). The movement penalty is independent of the save, so neither of them ought to be able to move toward me at full speed, although the strider can't actually get any closer to me, can he? The save is against the push-back effect.
The newt rider is thrown from his mount, hurtling 15ft back as the Strider presses on.
(I like creative mechanics and use of environments, but spell them out for me like I'm in kindergarten or I may miss the intent, in PMs if you prefer or right in the post)
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Samorgri's firebolt strikes the first mounted Newt, which would knock it out if it weren't immune to fire damage. For the sake of expediency, can we all just agree it was an arrow and he's down? I'm doing that, but they are still immune to fire damage, something I strongly hinted at.
So... The formerly mounted newt warrior crumbles to the ground.
Leann swings at her scaly assailant, but he narrowly dodges the attack.
I was waiting on Dorian, but it's been over 13 hours. I said in OOC thread he could use the potion as a bonus action. I feel like he would want to disengage with his action and move some distance away. I'll say he climbs the rock in the Southeast and if he wants to change that, he can do something else (otherwise he's going to get hit with up to five attacks)
The saddled strider takes two hard hits from Huarache's blunderbuss, but clings to life.
The strider bites at Huarache again. 21 for 6
The warlock casts flaming sphere at a spot near Sam (please indicate where you have moved to, may need to adjust if out of sight or range) while his wingmen stand between him and any visible threats, 10ft in front of him, ready to take a bullet for their leader.
The firenewt warrior takes another swing at Leann 17 for 4
5 for 4
Huarache will cast Shield (OOC: This is the best way to piss off your DM when they're running a duel with you; it's such a good spell in one-on-one combat). Also, what was/is the thing in H-15 and -16?
Shonisaurus, Artificer Enthusiast
There was a firenewt warrior standing on a cave fungus, but he's dead now.
(I planned to update the map last night, but I fell a-sleep. *Should have used a healing potion)
Sorry, it's been a busy morning and this is the first chance I've had to check the thread since I posted last. With disadvantage if Dorian uses shield as a reaction, none of the attacks would hit, so I'd prefer to do that and keep the healing potion. With the limited speed in the water, he'd have done disengage and move that turn as well as this turn to get close enough to his allies (he'd probably be heading towards Huarache for healing). First round would have gotten him to about H21 again, so that second round hopefully 25 feet would be enough to get him to wherever Huarache is.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
C5
Here is an update of what's on the board:
to the southeast, the warlock of Imix guarded by two firenewt warriors [3]
To the east, In front of Huarache(G20), is a saddled strider whose mount has been KO'd [1]
In the North center, west of any PCs, is a mounted warrior on a strider who was fighting Shutorn. [2]
In the northeast, another Strider is fighting Leann [1]
Numbers in square brackets indicate how many monsters are in each area
I will try to update the map shortly. Definitely by late tonight. If any errors noted in the description, please point them out.
Players can go now
I will note: Huarache's sword gives off bright and dim light in 15-foot radii, just for the characters without Darkvision.
Shonisaurus, Artificer Enthusiast
On that note, Huarache moves the necessary amount to heal Dorian, unless that would provoke opportunity attacks.
Either:
Cure Wounds (2nd) for Dorian for 10 HP
OR
Attack strider twice if Dorian isn't close enough.
Attack: 11 Damage: 6
Attack: 9 Damage: 6
Echo will, in either circumstance, move to whatever enemy is closest to Dorian and attack it, unless doing so would move her more than five feet away from Dorian, in which case she stays near Dorian and will use Deflect Attack on whatever attacks Dorian with melee next.
If Echo attacks:
Attack: 11 Damage: 7
Shonisaurus, Artificer Enthusiast
That was just a very embarrassing set of rolls.
Shonisaurus, Artificer Enthusiast
Don't worry, Dorian doesn't have a lot of HP, so with 11 HP healed he's at about 99.9% health. (Dorian definitely would have made it over to you as long as you if you're at G20).
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Alright guys. I think this map is correct, but if you see a discrepancy, just shout it out. If you make any more moves or point out errors before about midnight, you can expect the map to reflect it before morning.
(I've got to find a good way to get the row/column headers on there a little better. I love the map tool I'm using, but it's pretty lackluster when it comes to text, so I may switch to GIMP for that. not sure it will help with the alignment thing though. anyway... just saw that random 'Sh' in the hot mud; (bottom right) guess ill be fixing at least that.
Please proceed.
Is the strider rider that's near Shutorn capable of reaching him with a melee attack? (I can't tell if it's 5 or 10 feet away.)
Edit: Haha, yeah, I saw that earlier and was like, "Why'd you put me in the hot lava?"
It can reach. I'll try to clean up the row column situation when I go back in, but to answer your question, you are within 5ft.
"I just can't seem to shake you, can I?" Shutorn says to the fire newt in Primordial. "Alright, we'll do this your way."
He reaches into his pocket and retrieves his potion of healing, quaffs it in one gulp (healing 5), and unleashes gust of wind on the two creatures in front of him (DC 15).
Firenewt save 14
Strider save 9
It looks like the one who is walking can still walk at full speed
You're the DM, but I would have expected the newt to get pushed back 15 feet at the beginning of its turn (unless it's tied down to the strider or something). The movement penalty is independent of the save, so neither of them ought to be able to move toward me at full speed, although the strider can't actually get any closer to me, can he? The save is against the push-back effect.
booming blade
Attack: 24 Damage: 12
This is stupid, 3 attacks, with +6 to hit, and I roll so low I cannot even come clsoe to hitting, just stupid.
The newt rider is thrown from his mount, hurtling 15ft back as the Strider presses on.
(I like creative mechanics and use of environments, but spell them out for me like I'm in kindergarten or I may miss the intent, in PMs if you prefer or right in the post)