“Oh look, I found it!” The Visage shrugs at Marrick as she enters the room. Now, If I were writing this play, the table with the key would be trapped...” She crouches down to inspect the table for traps.
“Oh look, I found it!” The Visage shrugs at Marrick as she enters the room. Now, If I were writing this play, the table with the key would be trapped...” She crouches down to inspect the table for traps.
This post has potentially manipulated dice roll results.
The Visage grabs the key out of the spectral hand. “That was too easy boys, I wonder if someone is expecting us behind that door, you’d better get ready.” She heads over to the door with the key hole and prepares to open it, her rapier ready in her other hand. She waits for her companions to ready themselves, and listens at the door.
The Visage grabs the key out of the spectral hand. “That was too easy boys, I wonder if someone is expecting us behind that door, you’d better get ready.” She heads over to the door with the key hole and prepares to open it, her rapier ready in her other hand. She waits for her companions to ready themselves, and listens at the door.
Perception? 10
You hear nothing behind the door. Behind it is another mossy-stone wall passage, but in the shape of a donut. On the other side of the passage is two doors, one iron door leading inside the center of the passage, the other is wood and exits the passage. There are two more on the east and west of the passage, the east is battered and nearly broken, the west is in perfect condition.
Marrick slowly approaches the east door, (how busted up is it? Can I see through any cracks?)
It's pretty busted up, the wood looks bent to death, and there are several marks made by some weapon. Through a large-enough crack, you see an empty square shaped room with a hallway on the other side.
Marrick moves back to the group to report what he saw. So I am assuming we are in some type of junction room. I don't really like the idea of moving on without clearing my back but I don't think we have much of a choice. What do you think we should do?
”Well Marrick,”The Visage saunters through the circular hall, musing “this circular hallway we are in feels to me like the outer ring of a target, and what do we find in the middle of a target?”As she passes the steel door leading to the center she extends her arm pointing her rapier into the middlenof the door. She looks behind her at the boys and winks with a confident smirk “A bullseye!” She checks the steel door for a handle, locks, traps or a peekhole.
”Well Marrick,”The Visage saunters through the circular hall, musing “this circular hallway we are in feels to me like the outer ring of a target, and what do we find in the middle of a target?”As she passes the steel door leading to the center she extends her arm pointing her rapier into the middlenof the door. She looks behind her at the boys and winks with a confident smirk “A bullseye!” She checks the steel door for a handle, locks, traps or a peekhole.
The door is locked, and there are three keyholes this time, one surrounded by copper, another surrounded by crystal, the last one surrounded by clay. You cannot see anything through the keyhole, only black nothing.
As you are inspecting the door, a deep, god-like voice echoes through the room;
"The Evocation Crypt is for brave souls to enter, Complete the three trials to obtain the keys. Then you can reach the center, To find the one you seek."
“Oh look, I found it!” The Visage shrugs at Marrick as she enters the room. Now, If I were writing this play, the table with the key would be trapped...” She crouches down to inspect the table for traps.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Make an Arcana check
8
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
You see the key does not have a trap exactly, but there is something suspicious about it...
“Marrick, be careful - there’s something funny about this..“ The Visage heads closer and carefully prods the key with her rapier
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
When it was touched, the key grows tiny dragonfly wings and begins to fly around the room.
(Sorry, been really busy lately. And somehow totally missed the post asking me for a perception check)
Kal cocks his head as the key starts flying, then tries a cast of Dispel Magic on it to see if it will get rid of the wings.
The spell does not affect the key, it continues to circle across the room
With the failure of the dispel magic spell, Kal instead tries summoning a Mage hand and attempts to catch the key with it.
The hand was able to successfully catch the key, it squirms from the inside of the hand.
Marrick claps his hand on Kal's shoulder Ha! Good job my good man! That's using your head.
”Nice one Kal, now bring it over!”
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Kal sneds the mage hand with the key over to hand it to Visage
The Visage grabs the key out of the spectral hand. “That was too easy boys, I wonder if someone is expecting us behind that door, you’d better get ready.” She heads over to the door with the key hole and prepares to open it, her rapier ready in her other hand. She waits for her companions to ready themselves, and listens at the door.
Perception? 12
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
You hear nothing behind the door. Behind it is another mossy-stone wall passage, but in the shape of a donut. On the other side of the passage is two doors, one iron door leading inside the center of the passage, the other is wood and exits the passage. There are two more on the east and west of the passage, the east is battered and nearly broken, the west is in perfect condition.
Marrick slowly approaches the east door, (how busted up is it? Can I see through any cracks?)
It's pretty busted up, the wood looks bent to death, and there are several marks made by some weapon. Through a large-enough crack, you see an empty square shaped room with a hallway on the other side.
Marrick moves back to the group to report what he saw. So I am assuming we are in some type of junction room. I don't really like the idea of moving on without clearing my back but I don't think we have much of a choice. What do you think we should do?
”Well Marrick,” The Visage saunters through the circular hall, musing “this circular hallway we are in feels to me like the outer ring of a target, and what do we find in the middle of a target?” As she passes the steel door leading to the center she extends her arm pointing her rapier into the middlenof the door. She looks behind her at the boys and winks with a confident smirk “A bullseye!” She checks the steel door for a handle, locks, traps or a peekhole.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
The door is locked, and there are three keyholes this time, one surrounded by copper, another surrounded by crystal, the last one surrounded by clay. You cannot see anything through the keyhole, only black nothing.
As you are inspecting the door, a deep, god-like voice echoes through the room;
"The Evocation Crypt is for brave souls to enter,
Complete the three trials to obtain the keys.
Then you can reach the center,
To find the one you seek."