Marrick grunts and winces as he takes the unexpected missles... Aye I'll be dine, what about you? That war hammer looked like it caught you completely by surprise. After checking on Visage he moves to door #1 and opens it.
Marrick grunts and winces as he takes the unexpected missles... Aye I'll be dine, what about you? That war hammer looked like it caught you completely by surprise. After checking on Visage he moves to door #1 and opens it.
That door opens up to another room with four doors
Marrick narrows his eyes Some days I understand barbarians and their rage problems He walks over and opens the first door
You open the door to hear a really loud scream come out of the room, but for everyone else, it is a lot fainter. (Roll a DC12 constitution save or become deafened for one minute)
Marrick casts Lesser Restoration
Once the Visage recovers, Kal tries the middle door.
Just as you get to the door, Visage recovers. It opens to a fourth room, this time, there are four doors.
Huh... We are starting to see a difference at least. Which one should we open? Kind of want to check the new door.
Not hearing any other suggestions Marrick opens the fourth door.
When you open the door, four magic missiles come flying out towards you.
(take 12 total damage)
The Visage rushes to Marricks side, “Are you ok? I know how that feels!”
“Well, isn’t this puzzle aDOORable!” She snickers, as she tries door number 2
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
When you open door 2, a greathammer comes falling down on you. (Make a DC13 dexterity save or take 4 bludgeoning damage)
Dex save 7
noooooo, not a Nat 1! With such a good modifier!
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Marrick grunts and winces as he takes the unexpected missles... Aye I'll be dine, what about you? That war hammer looked like it caught you completely by surprise. After checking on Visage he moves to door #1 and opens it.
That door opens up to another room with four doors
Marrick narrows his eyes Some days I understand barbarians and their rage problems He walks over and opens the first door
You open the door to hear a really loud scream come out of the room, but for everyone else, it is a lot fainter. (Roll a DC12 constitution save or become deafened for one minute)
Shaking his head at their less than spectacular luck, Kal tries his hand at opening a door again, choosing #3 this time.
Con save 25
Love getting nat 20s when it doesn't matter lol.
The door opens up to a dead end room with a pedestal in the center. Atop it is a key made out of clay.
Marrick, untrusting of this hallway and the room it has lead them too, searches for anything like runes or traps
Investigation 9
This room has no traps
Well.. I don't see anything that could harm us... He steps up and grabs it off the pedestal.
Nothing happens when the key is grabbed