This post has potentially manipulated dice roll results.
Randrak turns around and runs back down the steps. He then runs around the steps that lead up to the main deck, before heading down into crew deck. As he begins to search for the Drow down here, Randrak listens out for any signs of movement. As well as to possibly communicate with the dragon again, for clues.
(Perception: 12)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Randrak you burst into the crew quarters to find a scene of carnage. Mender sits in the centre of the room cradling the body of a bleeding Torg. Other dwarves dead or injured are strewn around the room with beds and furniture tipped and shattered. Mender looks up as you enter, “the bastard went through there.” He cries pointing towards the far door.
The rest of you (Minus Hitticus) gather behind Randrak as you all make your way through the crew quarters in pursuit of the assassin. Within moments you stand before the closed door.
Uldran your efforts with Torg stabilise him and most likely saved his life. As you all peer through the far door you look into a small water storage room with three more doors leading away. One ahead and two to your right. Torvin you know the first door on the right to be the prison cell where the goblin was kept. All three doors are closed and there is no sign of the intruder.
"First door to the right, door #1, you kick Randrak it in and I'll slip around you going right," Mercwri says to Randrak. "That'd be headed astern. You and you,” pointing to Freak and Tovin, “if ye’d move in and cover our asses from anything popping out of door #2 or door #3. Whadda ya think? Maybe will win the prize right of the bat."
This post has potentially manipulated dice roll results.
Randrak instead holds up a finger in the air for a moment, before bringing it around to his mouth. He then stands in the middle of the water storage room listening for any signs of sound coming from the other side of the doors.
(Perception: 15)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Randrak shakes his head, something has been wrong him since that fight with the captain. Usually his senses are rather astute. Now he can't hear anything but the ship he is on. He marches up to the first door, and kicks it in.
(Unarmed strike: Attack: 16 Damage: 2)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
The door is unlocked and slams open. The stench of goblin sweat and piss assail your nostrils but the cell itself is empty. It seems that the goblin who attacked upstairs was indeed the freed prisoner.
One door remains to the right and one up ahead.
OOC: at work at the moment so can’t update the map so back to theatre of the mind for a short while and I’ll update tonight :) what I gave you previously should be enough to keep your bearings for now.
This one is locked and your kick does not budge it. Roll athletics on a DC of 10. You can take advantage if someone helps.
OOC: Given that Randrak has chosen doors as his favourite enemy thus far let’s establish athletics as the standard check for door decimation, though the DC may alter from door to door.... 😂
Freak replies: "Goblins and fire." and goes back below deck, listening for more fighting and following the sound.
Perception: 13
Uldran will head down the stairs and asks- "Did anyone see where the other went?"
Stop and listening for any sounds, perception- 21
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
Torvin in a confused state will stop for a second and try to determine where to go/sounds of battle
perception: 8
Randrak turns around and runs back down the steps. He then runs around the steps that lead up to the main deck, before heading down into crew deck. As he begins to search for the Drow down here, Randrak listens out for any signs of movement. As well as to possibly communicate with the dragon again, for clues.
(Perception: 12)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(I am still here. Hitticus is just holed up in his statuette because he's not very brave of heart.)
14 Perception
22 Investigation
Mercwri will also be looking for the other assassin, hot on the heels of Randal.
Panic is a mechanism that strengthens the gene pool.
Randrak you burst into the crew quarters to find a scene of carnage. Mender sits in the centre of the room cradling the body of a bleeding Torg. Other dwarves dead or injured are strewn around the room with beds and furniture tipped and shattered. Mender looks up as you enter, “the bastard went through there.” He cries pointing towards the far door.
The rest of you (Minus Hitticus) gather behind Randrak as you all make your way through the crew quarters in pursuit of the assassin. Within moments you stand before the closed door.
DM - Caves of the Kobold Slave Masters
(OOC- if Torg needs to be stabilized I will use my action and one usage of the healers kit to do so)
Uldran stops to check Torg and will follow the others through the door when they go.
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
Uldran your efforts with Torg stabilise him and most likely saved his life. As you all peer through the far door you look into a small water storage room with three more doors leading away. One ahead and two to your right. Torvin you know the first door on the right to be the prison cell where the goblin was kept. All three doors are closed and there is no sign of the intruder.
OOC: Crew Deck for reference
DM - Caves of the Kobold Slave Masters
"First door to the right, door #1, you kick Randrak it in and I'll slip around you going right," Mercwri says to Randrak. "That'd be headed astern. You and you,” pointing to Freak and Tovin, “if ye’d move in and cover our asses from anything popping out of door #2 or door #3. Whadda ya think? Maybe will win the prize right of the bat."
Panic is a mechanism that strengthens the gene pool.
Randrak instead holds up a finger in the air for a moment, before bringing it around to his mouth. He then stands in the middle of the water storage room listening for any signs of sound coming from the other side of the doors.
(Perception: 15)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Randrak you hear nothing but the sounds of the ship and groans of injured dwarves from the crew quarters behind you.
DM - Caves of the Kobold Slave Masters
Freak takes up a spot between first door and the other two, his back to a barel of water, ready to attack any goblin that comes out.
Randrak shakes his head, something has been wrong him since that fight with the captain. Usually his senses are rather astute. Now he can't hear anything but the ship he is on. He marches up to the first door, and kicks it in.
(Unarmed strike: Attack: 16 Damage: 2)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
The door is unlocked and slams open. The stench of goblin sweat and piss assail your nostrils but the cell itself is empty. It seems that the goblin who attacked upstairs was indeed the freed prisoner.
One door remains to the right and one up ahead.
OOC: at work at the moment so can’t update the map so back to theatre of the mind for a short while and I’ll update tonight :) what I gave you previously should be enough to keep your bearings for now.
DM - Caves of the Kobold Slave Masters
With Torg stabilized Uldran will move up behind the others and prepare to fight. Shield in one hand and the other free to cast if needed.
Gives Randrak a nod to head to the next door.
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
Torvin will keep an eye out and cover the others as suggested
perception: 20
Rankdrak heads to the last door and kicks that in too.
(Unarmed Strike: Attack: 20 Damage:2)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This one is locked and your kick does not budge it. Roll athletics on a DC of 10. You can take advantage if someone helps.
OOC: Given that Randrak has chosen doors as his favourite enemy thus far let’s establish athletics as the standard check for door decimation, though the DC may alter from door to door.... 😂
DM - Caves of the Kobold Slave Masters
Seeing the door resist the first kick, Freak will help Randrak with his second try.