This post has potentially manipulated dice roll results.
Mercwri, in the heat of battle doesn't really hear Uldran, so on his turn (OCC I have to attend 'duty calls' stuff for the rest of the day) he will continue to try and gut the drow.
Attack: 10 Damage: 6 OFH Attack: 4 Damage: 8
Snk Attk 4
As mercwri slaughters the darkness he mutters curses to foul for mortal ears to hear.
Randrak you swing out wildly with your axes but hit only air. Freak you feel the Drows casting and as the darkness spreads out about you, you react with a viscous strike toward it. However, the assassin is too quick and steps back into the pitch black sphere to avoid your attack.
Uldran your faerie fire spell surges forward but upon reaching the area of magical darkness it is immediately dispelled. Mercwri, within the darkness now you lash out in vain at your opponent.
Hitticus and Torvin you are both up to end the round!
(Assuming the battle continues until my next turn.)
Randrak frustrated at the not being able to find the drow forces himself to take a moment. He pauses and takes a deep breath, and listens for any sound of breathing from the drow.
(Perception: 13)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Freak your blade strikes true and you feel a satisfying crunch as it sinks into flesh. CON : 19
Mercwri, Randrak and Freak you feel the Blessing of Moradin infuse your bodies. You feel a sudden connection to the divine which floods your bodies with energy and strength.
Randrak you concentrate and sense movement in the darkness but it give you no real advantage.
OOC: quite right Freak it was a reaction on your last post my apologies 😀
This post has potentially manipulated dice roll results.
Hitticus runs to the other side of the darkness if he can, regardless he'll try to get within 5ft of the drow and keep his friends out of the wave of his thunderclap
This post has potentially manipulated dice roll results.
CON: 9
Hitticus, firing into the dark the thunderclap misses its target and echoes around the chamber. For a moment you all see a flicker of red light from within the darkness and then the chained egg blooms with the same red light. A hairline crack begins to appear on its surface.
"No!" the word rings in your minds like a gong. [Someone give me an INT check]
Randrak within the darkness you feel the rush of air as the Drow swings his blades toward you.
Attack: 8 Damage: 5
Attack: 10 Damage: 8
If hit Randrak you need to make a CON save on a DC 15. If you fail take 29 Poison damage halved.
Randrak is badly wounded by the first stab but manages with to resist the effects the poison on the blade. As Randrak buckles over from the first wound, the drow misses the second attack.
He takes a moment to recover, before swinging once with his axe.
Randrak your tough hide keeps out the poison and you slash out in retaliation. However, the darkness defeats you once more as both attacks miss. (Disadvantage was rolled OOC).
Uldran you intent it noted. (I will allow the action to be held until the Drows turn, technically its the next round, but I will require a perception check should you move in to try to find a body in the dark).
Torvin you turn to see Mender descending from the deck above. He is in a bad way, clutching a wound on his chest and sporting the mother of all black eyes. He gives you a nod before taking in the scene before him. "Son of a..." he raises his arm and then with a quick twist of his wrist (dispel) there is a flash of light and the sphere of darkness is gone. The drow looks up in shock but you waste no time Torvin.
WIS : 20
You call down toll of the dead upon the creature but unfortunately your spell does not take hold. The Drow glares at you as it feel your power brush against its mind.
Randrak will swing wildly in the darkness trying to strike the drow.
(Attack 1: 8 Damage: 5)
(Attack 2: 13 Damage: 5)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Seeing the Drow doing weird gestures, Freak tries to find an opening in his defense bringing the axe up in an arc, just as darkness engulfs him.
Mage Slayer AOO Attack: 6 Damage: 11
((not sure of the timing, if attack is at disadvantage, second attack roll is: 7))
Mercwri, in the heat of battle doesn't really hear Uldran, so on his turn (OCC I have to attend 'duty calls' stuff for the rest of the day) he will continue to try and gut the drow.
Attack: 10 Damage: 6 OFH Attack: 4 Damage: 8
Snk Attk 4
As mercwri slaughters the darkness he mutters curses to foul for mortal ears to hear.
Panic is a mechanism that strengthens the gene pool.
Randrak you swing out wildly with your axes but hit only air. Freak you feel the Drows casting and as the darkness spreads out about you, you react with a viscous strike toward it. However, the assassin is too quick and steps back into the pitch black sphere to avoid your attack.
Uldran your faerie fire spell surges forward but upon reaching the area of magical darkness it is immediately dispelled. Mercwri, within the darkness now you lash out in vain at your opponent.
Hitticus and Torvin you are both up to end the round!
DM - Caves of the Kobold Slave Masters
(Assuming the battle continues until my next turn.)
Randrak frustrated at the not being able to find the drow forces himself to take a moment. He pauses and takes a deep breath, and listens for any sound of breathing from the drow.
(Perception: 13)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
If farther than 30' Torvin will move into range and cast bless on Freak, Randrak, and Mercwri since they are in melee with the Drow.
(Didn't take my turn this round yet)
Frustrated at not hitting anything and not seeing anything, Freak listens for any sound the Drow might make and swings again.
Attack: 23 Damage: 9
Freak your blade strikes true and you feel a satisfying crunch as it sinks into flesh. CON : 19
Mercwri, Randrak and Freak you feel the Blessing of Moradin infuse your bodies. You feel a sudden connection to the divine which floods your bodies with energy and strength.
Randrak you concentrate and sense movement in the darkness but it give you no real advantage.
OOC: quite right Freak it was a reaction on your last post my apologies 😀
Hitticus you are up!
DM - Caves of the Kobold Slave Masters
Hitticus runs to the other side of the darkness if he can, regardless he'll try to get within 5ft of the drow and keep his friends out of the wave of his thunderclap
DC 12 con save or take 4 thunder damage.
CON: 9
Hitticus, firing into the dark the thunderclap misses its target and echoes around the chamber. For a moment you all see a flicker of red light from within the darkness and then the chained egg blooms with the same red light. A hairline crack begins to appear on its surface.
"No!" the word rings in your minds like a gong. [Someone give me an INT check]
Randrak within the darkness you feel the rush of air as the Drow swings his blades toward you.
Attack: 8 Damage: 5
Attack: 10 Damage: 8
If hit Randrak you need to make a CON save on a DC 15. If you fail take 29 Poison damage halved.
Randrak you are up!
DM - Caves of the Kobold Slave Masters
(Constitution: 18)
Randrak is badly wounded by the first stab but manages with to resist the effects the poison on the blade. As Randrak buckles over from the first wound, the drow misses the second attack.
He takes a moment to recover, before swinging once with his axe.
(Second Wind: 7
Attack: 19 Damage: 2)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Uldran is holding guard (and his action) over the dragon egg. He will only take action if he sees or hears one of his companions fall to the dark elf.
If anyone falls unconscious cure wounds for 6
If not I will cast resistance on myself (or Randrak if I can see him)
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
Randrak your tough hide keeps out the poison and you slash out in retaliation. However, the darkness defeats you once more as both attacks miss. (Disadvantage was rolled OOC).
Uldran you intent it noted. (I will allow the action to be held until the Drows turn, technically its the next round, but I will require a perception check should you move in to try to find a body in the dark).
Initiative Reminder :
Hitticus you are up!
DM - Caves of the Kobold Slave Masters
Hitticus will stick b with his thunderclap tactic, if nothing else to force the drow into his waiting allies.
CON 15 again the spell misses its mark, however Freak is within the five foot range and needs to make a save.
Freak make a Constitution save D12 against 1d6 damage
Torvin you are up!
DM - Caves of the Kobold Slave Masters
Con save (advantage from Mage Slayer): 6 (are you serious!? :D)
Torvin you turn to see Mender descending from the deck above. He is in a bad way, clutching a wound on his chest and sporting the mother of all black eyes. He gives you a nod before taking in the scene before him. "Son of a..." he raises his arm and then with a quick twist of his wrist (dispel) there is a flash of light and the sphere of darkness is gone. The drow looks up in shock but you waste no time Torvin.
WIS : 20
You call down toll of the dead upon the creature but unfortunately your spell does not take hold. The Drow glares at you as it feel your power brush against its mind.
Mercwri you are up!
DM - Caves of the Kobold Slave Masters
As the darkness flashes away, Mercwri gives a grunt of pleasure and step to the side to come at the drow from behind.
Attack: 16 Damage: 5 OHAttack: 18 Damage: 8
Snk Attk 4
"Lick yer arse'ole ye black 'earted scum what's birthed by a mangy dog an a syphilitic camel! Ye done taken' yer last crap!"
Panic is a mechanism that strengthens the gene pool.
Wounded on the brink of collapsing, Freak raises the axe for another slash.
Attack: 8 Damage: 15
((DM called for an intelligence check earlier, is anyone rolling?)
16 int check