Randrak thinks for a moment, and there's a noticeable change in his posture. His body seems to deflate slightly, "I guess I got caught up in the excitement of being in Duragath. That for the moment I could focus on something else; on someone else's problems. I guess it made things a little easier for the while."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Well I think we got off to a rough start. I just wanted to let you know that I am glad you are with us." With that Uldran wanders through the shop but isn't really looking for anything. He feels as if he already has his claws if he needs them. He hasn't needed them to this point but the day may come...
After Uldran steps away Randrak turns his attention back to the merchant, "Two bagh nagh for five gold pieces and this dagger?" He says as her pulls the dagger out from his belt, he thinks for a moment. He hasn't used his the dagger much but it does pair fairly well with the silver sword. Though he really prefers to fight with the same type of weapon in each hand, it is more balance that way after all. "Okay it's a deal." He then places five gold pieces down on along with the dagger.
Randrak you take your weapons. The rest of you complete your business in the trade quarter and make your way back down to the Inn as the evening draws in. Hitticus when you get back to your room a small brown paper package has been left for you at the bar.
OOC: Do any of you have any business to take care of before you retire for the evening and start the next days adventure?
Having managed to purchase the bagh nakh, Randrak was eager to test them out as he wore. However, he fought the urge to cause some destruction and instead decided to retire for the night. Although not before removing the bagh nakh and placing them with the rest of his belongings.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Alanis returns to her room, head heavy with thought and explains the situation to her senior. Madam Silriya is less shocked by the mess Alanis got herself into than one would expect, and just shakes her head.
„Seriously, girl, just because you don’t enjoy the merchant side of the trade you didn’t have to go to such lengths to get out of it...“
she jests, albeit a little shakingly.
Alanis smiles gratefully at the attempt to lighten the mood. She knows she is being foolish and should be absolutely terrified by what is to come. And yet... if all of this is growing to the magnitude it is threatening to... she would rather do something rather than just hole up somewhere and hope for the best.
The rest of the day passes without incident and you are all awoken the following morning by the Inn Keeper who has prepared breakfast for you. You gather downstairs to eat before heading out into the town and making your way toward the West Gate. Master Fredrock is waiting for you all there. He is carrying a sack.
"Good morning friends." he calls out as you approach, "I will guide you to the village and the others will follow after at a slower pace."
He opens the drawstrings on the sack, "They told me to give you these."
OOC: The pack contains enough healing potions for one each and enough rations for one week each. Mark them up on your sheets.
Fredrock leads you west and north for the better part of the morning. The west road appears well kept and is wide enough for the party to spread out. All around you, low rocky hills rise up to give way to the vast mountains in the distance. As you walk you spot a Dwarf slumped by the side of the road. He wears the clothing of a monk, most likely a devotee from a shrine of Moradin. He appears to be badly wounded.
This post has potentially manipulated dice roll results.
„Oh, my!“
Alanis exclaims and rushes over to the wounded dwarf. She deftly picks a few vials from her alchemist‘s supplies and speedily mixes their contents together.
„Please, Sir, let me help you.“
Provided he allows it, she applies her mixture to his wounds.
This post has potentially manipulated dice roll results.
Randrak watches the others move to help the injured dwarf. However, Randrak is not really suited for assisting those who are injured. Instead, he turns on Fredrock,
"Answer the question," he snaps. "Is there a monastery around here? Or is this some sort of trap? Speak quickly and speak plainly."
(Intimidation: 10)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Hitticus steps up next to Fredrock and glares at Randrak "Don't mind him, he can't seem to get the brimstone out his craw, but we do need that information."
(Help action if possible against Randrak's intimidation. Just because it fits RP wise.)
As Uldran and Alanis busy themselves healing the wounded monk, Fredrock seems torn between concern and offence. “What are you talking about a trap? We are going to save my village, how? Why would I seek or even be able to trap you?”
stepping away from you Randrak he is clearly intimidated by your aggressive pursuit of the truth. The helpful words from Hitticus calm his nerves just enough to answer and neither of you sense any guile or deceit in his words,
”There is an abandoned monastery less than a days march south east from my village. The monks have not used it for years and it has been left to rot. There are rumours of it being haunted, so we do not venture near. This fellow could tell us better I am certain.”
He gestures down toward the monk, now healed. He looks up to you Alanis and Uldran with a grateful smile. “Thank you. I feared that I would not make it to the city.” You intervention has saved the Dwarfs life, but he remains completely exhausted and fearful. “The abandoned monastery aye I was sent to review its condition.”
Randrak is satisfied with Fredrock's response, "Well okay then. It would not be the first time I have seen someone fake injuries to lure me into a trap. Or for someone to injure someone else."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
„May I ask your name, Sir? How are you feeling? Are you still hurting somewhere?“
Alanis speaks in gentle tones to calm the dwarf down so he may regain enough focus to speak of what happened to him. She also offers him her waterskin in case his predicament left him parched.
The Dwarf takes the water gratefully and drinks deeply. He looks up between you Alanis and Uldran to answer your questions.
"The names Nazead. Nazead Bitterguard. I serve the temple of Moradin in Duragath. The High Cleric ordered us to review the status of one of our abandoned monasteries with a view to its renovation and use. There were three of us..." his look grows distant and pained. "Only I remain."
"We tried to enter the place but it was already occupied. Foul creatures waited within... goblins. Goblins and worse. We surprised them and tried to flee, but they were to many. One of them used foul magic to bring one of the outer walls down upon us and my companions were lost beneath the stone. I barely escaped... they must presume me dead for they have not followed. I must bring word to the temple that the Stoneshade Monastery has fallen to dark powers."
He looks at you all then, studying your arms and garb, "What of you? What mission sets your feet upon this road?"
Randrak replies, "We have been given the mission of escorting these villagers back to their homes. However, we have take care of some monsters in the process. What were they called again?"
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
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Randrak thinks for a moment, and there's a noticeable change in his posture. His body seems to deflate slightly, "I guess I got caught up in the excitement of being in Duragath. That for the moment I could focus on something else; on someone else's problems. I guess it made things a little easier for the while."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Well I think we got off to a rough start. I just wanted to let you know that I am glad you are with us." With that Uldran wanders through the shop but isn't really looking for anything. He feels as if he already has his claws if he needs them. He hasn't needed them to this point but the day may come...
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
After Uldran steps away Randrak turns his attention back to the merchant, "Two bagh nagh for five gold pieces and this dagger?" He says as her pulls the dagger out from his belt, he thinks for a moment. He hasn't used his the dagger much but it does pair fairly well with the silver sword. Though he really prefers to fight with the same type of weapon in each hand, it is more balance that way after all. "Okay it's a deal." He then places five gold pieces down on along with the dagger.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Randrak you take your weapons. The rest of you complete your business in the trade quarter and make your way back down to the Inn as the evening draws in. Hitticus when you get back to your room a small brown paper package has been left for you at the bar.
OOC: Do any of you have any business to take care of before you retire for the evening and start the next days adventure?
DM - Caves of the Kobold Slave Masters
Freak retires for the evening, anxious and excited for what the new day will bring.
Hitticus will take his bag to his room and check the contents before retiring to his bottled respite
Having managed to purchase the bagh nakh, Randrak was eager to test them out as he wore. However, he fought the urge to cause some destruction and instead decided to retire for the night. Although not before removing the bagh nakh and placing them with the rest of his belongings.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Alanis returns to her room, head heavy with thought and explains the situation to her senior. Madam Silriya is less shocked by the mess Alanis got herself into than one would expect, and just shakes her head.
„Seriously, girl, just because you don’t enjoy the merchant side of the trade you didn’t have to go to such lengths to get out of it...“
she jests, albeit a little shakingly.
Alanis smiles gratefully at the attempt to lighten the mood. She knows she is being foolish and should be absolutely terrified by what is to come. And yet... if all of this is growing to the magnitude it is threatening to... she would rather do something rather than just hole up somewhere and hope for the best.
Alanis |lvl 3| |gnome artificer| (Stonebound)
The rest of the day passes without incident and you are all awoken the following morning by the Inn Keeper who has prepared breakfast for you. You gather downstairs to eat before heading out into the town and making your way toward the West Gate. Master Fredrock is waiting for you all there. He is carrying a sack.
"Good morning friends." he calls out as you approach, "I will guide you to the village and the others will follow after at a slower pace."
He opens the drawstrings on the sack, "They told me to give you these."
OOC: The pack contains enough healing potions for one each and enough rations for one week each. Mark them up on your sheets.
DM - Caves of the Kobold Slave Masters
(so marked)
Hitticus will keep his Eldritch Eyes invocation going just for fun.
Fredrock leads you west and north for the better part of the morning. The west road appears well kept and is wide enough for the party to spread out. All around you, low rocky hills rise up to give way to the vast mountains in the distance. As you walk you spot a Dwarf slumped by the side of the road. He wears the clothing of a monk, most likely a devotee from a shrine of Moradin. He appears to be badly wounded.
DM - Caves of the Kobold Slave Masters
„Oh, my!“
Alanis exclaims and rushes over to the wounded dwarf. She deftly picks a few vials from her alchemist‘s supplies and speedily mixes their contents together.
„Please, Sir, let me help you.“
Provided he allows it, she applies her mixture to his wounds.
cure wounds 5
„What happened to you, Sir?“
Alanis |lvl 3| |gnome artificer| (Stonebound)
Uldran will kneel down beside the injured dwarf and inspect his wounds if he is conscious and is agreeable. Investigation- 2, or medicine would be +3.
Turning to Fredrock- "Is there a monastery around here?"
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
Randrak watches the others move to help the injured dwarf. However, Randrak is not really suited for assisting those who are injured. Instead, he turns on Fredrock,
"Answer the question," he snaps. "Is there a monastery around here? Or is this some sort of trap? Speak quickly and speak plainly."
(Intimidation: 10)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Hitticus steps up next to Fredrock and glares at Randrak "Don't mind him, he can't seem to get the brimstone out his craw, but we do need that information."
(Help action if possible against Randrak's intimidation. Just because it fits RP wise.)
As Uldran and Alanis busy themselves healing the wounded monk, Fredrock seems torn between concern and offence. “What are you talking about a trap? We are going to save my village, how? Why would I seek or even be able to trap you?”
stepping away from you Randrak he is clearly intimidated by your aggressive pursuit of the truth. The helpful words from Hitticus calm his nerves just enough to answer and neither of you sense any guile or deceit in his words,
”There is an abandoned monastery less than a days march south east from my village. The monks have not used it for years and it has been left to rot. There are rumours of it being haunted, so we do not venture near. This fellow could tell us better I am certain.”
He gestures down toward the monk, now healed. He looks up to you Alanis and Uldran with a grateful smile. “Thank you. I feared that I would not make it to the city.” You intervention has saved the Dwarfs life, but he remains completely exhausted and fearful. “The abandoned monastery aye I was sent to review its condition.”
DM - Caves of the Kobold Slave Masters
Randrak is satisfied with Fredrock's response, "Well okay then. It would not be the first time I have seen someone fake injuries to lure me into a trap. Or for someone to injure someone else."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
„May I ask your name, Sir? How are you feeling? Are you still hurting somewhere?“
Alanis speaks in gentle tones to calm the dwarf down so he may regain enough focus to speak of what happened to him. She also offers him her waterskin in case his predicament left him parched.
Alanis |lvl 3| |gnome artificer| (Stonebound)
The Dwarf takes the water gratefully and drinks deeply. He looks up between you Alanis and Uldran to answer your questions.
"The names Nazead. Nazead Bitterguard. I serve the temple of Moradin in Duragath. The High Cleric ordered us to review the status of one of our abandoned monasteries with a view to its renovation and use. There were three of us..." his look grows distant and pained. "Only I remain."
"We tried to enter the place but it was already occupied. Foul creatures waited within... goblins. Goblins and worse. We surprised them and tried to flee, but they were to many. One of them used foul magic to bring one of the outer walls down upon us and my companions were lost beneath the stone. I barely escaped... they must presume me dead for they have not followed. I must bring word to the temple that the Stoneshade Monastery has fallen to dark powers."
He looks at you all then, studying your arms and garb, "What of you? What mission sets your feet upon this road?"
DM - Caves of the Kobold Slave Masters
Randrak replies, "We have been given the mission of escorting these villagers back to their homes. However, we have take care of some monsters in the process. What were they called again?"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax