This post has potentially manipulated dice roll results.
Rashars watches grimly as the goblin's head spatters from his crossbow bolt. Killing disgusted him, but the things he's seen goblins do...he knew it had to be done.
He sneaks up to the arrow slit, firing from the deceased goblin's position at the other goblin behind it's own arrow slit.
Bonus Action: Hide 18
Action- Crossbow Attack: 8 Damage: 5
If advantage, then sneak attack damage 21, 3
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
Rasher's able to shoot a bolt through his own arrow slit and into the other arrow slit, spiking the hostile goblin in the chest, piercing its heart. The goblin crumbles to the floor, having been slain.
Krivnaar, still bleeding from the arrow wound, grimaces as the goblins go down. Why didn't they run...? No matter. "Guess we should expect such a welcome...hopefully our erstwhile target is nearby." Krivnaar moves up to where Morgan is, and peers to the chamber to the left to see if there is anything of note inside.
Krivnaar, still bleeding from the arrow wound, grimaces as the goblins go down. Why didn't they run...? No matter. "Guess we should expect such a welcome...hopefully our erstwhile target is nearby." Krivnaar moves up to where Morgan is, and peers to the chamber to the left to see if there is anything of note inside.
Krivnaar walks into a mess room. Rusty weapons and threadbare clothing litter the floor of this area, which serves as a coat room and armory. It contains nothing of value.
Rashar can see another room at the end of the hallway.
Renaer retrieves his dagger and follows in suit. "Glad to be out of the water." he says, as he tries to dry off.
Rashar continues down the hallway, watching for traps and other goblins. He says back to Renear, "Quit talking! The goblins could still be around here, and they won't care that you're a noble."
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
Krivnaar nods at Rashar, and follows him down the hallway as quietly as he can (which, so far, has *not* been very quiet) - though at a distance, and behind some of the others if possible, not eager to get another arrow lodged in his body. He's not sure he could survive it.
Grykham climbs up onto the platform and follows the others. Putting the bow away he takes his shield and hammer back out. "Guards methinks, posted to watch. We're likely in the in the right place."
Every gathers into a line and they travel down a 45 foot long corridor that leads them into a sleeping quarters.
This room contains six tattered, straw-stuffed mattresses and nothing of value. The first three in the marching order (Rashar, Morgan, and Renaer), can hear what sounds to be two individuals in a heated argument in the next room.
The room they're now in is 15 feet wide and 20 feet long. At the opposite side of the room, is a closed door, from which these three can hear the sounds from.
"What do you think that is?" Renaer asks, being one of the few close enough to hear the noises.
Everyone else can make a Perception check, DC 10. If you pass, then you'll be able to hear them as well.
This post has potentially manipulated dice roll results.
Morgan cocks his head to listen...
perception: 8
Regardless if he hears anything or not he trusts the others, so moves forward. With a nod to the others, to make sure they are ready, he kicks in the door...
Jarret will pull out his crossbow and move into the water to attempt a shot at the goblin.
Attack: 17 Damage: 10
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
The bolt isn't able to move through the wall and bounces off the sewer wall.
It now goes to G2. The goblin fires an arrow through the slit at Mardak.
Mardak gets an arrow jammed into his chain shirt and pierces his shoulder.
Initiative Order:
G1: (AC- 15 + 5 from TQC) (HP- 0/7)Morgan
Rashar
Krivnaar
Renaer (AC- 17) (HP 66/66)
Mardak
Grykham
Jarret
G2: (AC- 15 + 5 from TQC) (HP- 7/7)
It now goes to Morgan. Morgan is too far away to make an attempt to attack the goblin behind the arrow slit from his current position.
DM: Waterdeep: Dragon Heist
Morgan will move towards the goblin then. just movement.
Morgan moves back to regroup with the others, getting far enough to be behind Krivnaar.
It now goes to Rashar.
DM: Waterdeep: Dragon Heist
Rashars watches grimly as the goblin's head spatters from his crossbow bolt. Killing disgusted him, but the things he's seen goblins do...he knew it had to be done.
He sneaks up to the arrow slit, firing from the deceased goblin's position at the other goblin behind it's own arrow slit.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Rasher's able to shoot a bolt through his own arrow slit and into the other arrow slit, spiking the hostile goblin in the chest, piercing its heart. The goblin crumbles to the floor, having been slain.
What does the party do now?
DM: Waterdeep: Dragon Heist
“Glad that’s over,” Jarret says disdainfully as he trudged back out of the water. “What next?”
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Krivnaar, still bleeding from the arrow wound, grimaces as the goblins go down. Why didn't they run...? No matter. "Guess we should expect such a welcome...hopefully our erstwhile target is nearby." Krivnaar moves up to where Morgan is, and peers to the chamber to the left to see if there is anything of note inside.
Rashar's not one to brag, but he feels a small measure of pride from taking out the hostile goblinoids. Better them than us, he thinks.
He heads down the staircase and glances down the hallway.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Krivnaar walks into a mess room. Rusty weapons and threadbare clothing litter the floor of this area, which serves as a coat room and armory. It contains nothing of value.
Rashar can see another room at the end of the hallway.
Renaer retrieves his dagger and follows in suit. "Glad to be out of the water." he says, as he tries to dry off.
DM: Waterdeep: Dragon Heist
Rashar continues down the hallway, watching for traps and other goblins. He says back to Renear, "Quit talking! The goblins could still be around here, and they won't care that you're a noble."
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Krivnaar nods at Rashar, and follows him down the hallway as quietly as he can (which, so far, has *not* been very quiet) - though at a distance, and behind some of the others if possible, not eager to get another arrow lodged in his body. He's not sure he could survive it.
Grykham climbs up onto the platform and follows the others. Putting the bow away he takes his shield and hammer back out. "Guards methinks, posted to watch. We're likely in the in the right place."
Morgan follows the others as they move onward, moving to the rear as the others take the lead.
Jarret follows as well, staying towards the middle of the pack.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Every gathers into a line and they travel down a 45 foot long corridor that leads them into a sleeping quarters.
This room contains six tattered, straw-stuffed mattresses and nothing of value. The first three in the marching order (Rashar, Morgan, and Renaer), can hear what sounds to be two individuals in a heated argument in the next room.
The room they're now in is 15 feet wide and 20 feet long. At the opposite side of the room, is a closed door, from which these three can hear the sounds from.
"What do you think that is?" Renaer asks, being one of the few close enough to hear the noises.
Everyone else can make a Perception check, DC 10. If you pass, then you'll be able to hear them as well.
DM: Waterdeep: Dragon Heist
Krivnaar stops, and perks up his ears - well, not exactly ears, but earholes, anyway - to try and discern what is being said on the other room.
Perception: 2
His earholes, though, are evidently not well-tuned to such things, and the noises just sound like gibberish. He shrugs at Renaer.
Perception: 2
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Morgan cocks his head to listen...
perception: 8
Regardless if he hears anything or not he trusts the others, so moves forward. With a nod to the others, to make sure they are ready, he kicks in the door...
Athletics: 6
As Morgan gets ready to kick the door in, Grykham steps up behind him, hammer and shield ready, to follow quickly into the room.