Rashar, Morgan, and Mardak seem to walk in unison as they notice a faint line drawn on the walls that's painted yellow. Krivnaar, Jarret, and Cath weren't able to see it.
"Ah, I see you found the lines." Renaer inputs. "The Xanathar's Guild should be hiding that way." Renaer encourages them to follow the lines from here, as it should lead them straight to the Xanathar's hideout in the sewer.
"Fear not Kriv," says Grykham. "I have the eyes of a hawk and the ears of a fox!" his hammer and shield at the ready as they make their way down the corridor.
After an hour of following signs through the tunnels, you come to a three-way intersection where a ladder leads up into a stone shaft capped by a circular metal cover. One of the familiar chalk symbols is marked on a wall nearby. The platform ends however as the tunnel continues, meaning they'll have to get into the water to press on. The water is approximately three feet deep, so it'll be considered difficult terrain.
This path goes on for approximately 65 feet from where Rashar is. (I took a guess at what the marching order was. If you guys want to change that, lmk.) There's not torches on the wall down here so those without darkvision will need a light source.
Mardak wades into the water and when it reaches a height to his belly he grumbles quietly with a smile. "Damn shortness" He grabs his warhammer and makes sure he can swing freely. Although relying on magic and smarts he now learned to be more prepared.
-OOC- Mardak has darkvision so isn't bothered by the light. I don't mind the current marching order.
Jarret raises an eyebrow at the thought of wading through the water, but soon joins the rest of the aptly in trudging through it.
”It’s quite dark down here,”Jarret whispers. “Does anyone happen to have a light source, for it seems I have forgotten one. I would like to be able to see where I’m going, as I’m sure these sewers are quite dangerous.”
Grykham, at least chest deep, in the water grumbles as they move along but does his best to keep it quiet. At least the water will muffle the sounds of his armor but it would be hard to fight in this.
When they reach the intersection he looks up and down both corridors. Then he'll walk a short way up the passage to the north to see if he can find another mark on the walls.
Everyone trudges through the murky water for about another 70 feet. The tunnel is only five feet wide, and ten feet high. Everyone reaches the circular section, in which has a path that splits left and right. As they get to the center, they can immediately spot two arrow slits on each side of the room. They can hear snoring sounds, as two goblins are posted inside each arrow slit and they're asleep.
Also, this area does have a torch burning, so those without dark vision can see. The path that leads right leads to a dead end, as it just seems to be for the water. The left has a platform that elevates out of the water and has a door.
Krivnaar looks somewhat relieved at their luck that the guards are asleep. He sends a telepathic message to each of the companions in turn: Let's sneak up to that door, eh? Loud ones wait on the platform out of the slit range?
For those whom are going to try to sneak past at this point, will need to make a Stealth check with disadvantage as trudging through the water will make ample noise.
Rashar, Morgan, and Mardak seem to walk in unison as they notice a faint line drawn on the walls that's painted yellow. Krivnaar, Jarret, and Cath weren't able to see it.
"Ah, I see you found the lines." Renaer inputs. "The Xanathar's Guild should be hiding that way." Renaer encourages them to follow the lines from here, as it should lead them straight to the Xanathar's hideout in the sewer.
DM: Waterdeep: Dragon Heist
"Looks like this way it is then." Morgan says, taking the lead as he follows the lines.
"We should proceed cautiously, hmm? Don't want to walk into another ambush..." Krivnaar says as he follows a little distance behind.
Rashar says, "I'll scout ahead so I can warn you of any threats."
He begins sneaking forward at a slower pace, keeping an eye out for the hideout or an ambush.
Stealth: 13
Perception: 8
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
"Fear not Kriv," says Grykham. "I have the eyes of a hawk and the ears of a fox!" his hammer and shield at the ready as they make their way down the corridor.
Jarrett quietly continues as well, ready to cast fire bolt at a moments notice
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
After an hour of following signs through the tunnels, you come to a three-way intersection where a ladder leads up into a stone shaft capped by a circular metal cover. One of the familiar chalk symbols is marked on a wall nearby. The platform ends however as the tunnel continues, meaning they'll have to get into the water to press on. The water is approximately three feet deep, so it'll be considered difficult terrain.
This path goes on for approximately 65 feet from where Rashar is. (I took a guess at what the marching order was. If you guys want to change that, lmk.) There's not torches on the wall down here so those without darkvision will need a light source.
DM: Waterdeep: Dragon Heist
Mardak wades into the water and when it reaches a height to his belly he grumbles quietly with a smile. "Damn shortness" He grabs his warhammer and makes sure he can swing freely. Although relying on magic and smarts he now learned to be more prepared.
-OOC-
Mardak has darkvision so isn't bothered by the light.
I don't mind the current marching order.
Jarret raises an eyebrow at the thought of wading through the water, but soon joins the rest of the aptly in trudging through it.
”It’s quite dark down here,”Jarret whispers. “Does anyone happen to have a light source, for it seems I have forgotten one. I would like to be able to see where I’m going, as I’m sure these sewers are quite dangerous.”
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Morgan pulls out a torch and lights it.
Rashar continues forward to the intersection and peeks down both hallways.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Lacking the ability to see through the dark, Krivnaar relies on Morgan's torch as the group proceeds through the water.
Grykham, at least chest deep, in the water grumbles as they move along but does his best to keep it quiet. At least the water will muffle the sounds of his armor but it would be hard to fight in this.
When they reach the intersection he looks up and down both corridors. Then he'll walk a short way up the passage to the north to see if he can find another mark on the walls.
Everyone trudges through the murky water for about another 70 feet. The tunnel is only five feet wide, and ten feet high. Everyone reaches the circular section, in which has a path that splits left and right. As they get to the center, they can immediately spot two arrow slits on each side of the room. They can hear snoring sounds, as two goblins are posted inside each arrow slit and they're asleep.
Also, this area does have a torch burning, so those without dark vision can see. The path that leads right leads to a dead end, as it just seems to be for the water. The left has a platform that elevates out of the water and has a door.
DM: Waterdeep: Dragon Heist
Krivnaar looks somewhat relieved at their luck that the guards are asleep. He sends a telepathic message to each of the companions in turn: Let's sneak up to that door, eh? Loud ones wait on the platform out of the slit range?
For those whom are going to try to sneak past at this point, will need to make a Stealth check with disadvantage as trudging through the water will make ample noise.
DM: Waterdeep: Dragon Heist
Stealth: 23
(That’s pretty high for disadvantage. Let me know if I did that right, because I’m happy to re roll.)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Morgan gives an annoyed grunt, knowing he is no good at sneaking...
Stealth: 14
Krivnaar follows the others, trying to avoid sloshing too much in the water.
Stealth:9
Mardak nods when he hears the message. When the sneaky people go upfront Mardak moves as quietly as possible out of reach of the arrow slits.
-ooc-
Stealth with disadvantage 18, 4