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"Mmhmm, lets." Donnar grumbles, as he looks up into the tree tops.
Donnar begins to lead the way out of the camp clearing, but will look around as he does. Searching for any sign of a trail left by whoever left behind the dead bodies.
A tree branch high above Donnar moves slightly as if caught in a small wisp of a a breeze. As he turns to start heading out of the campsite, he's not more than 5 steps into his movement when he trips and falls down. Certainly his foot caught a root or something, but when turning around to see what it was, there was nothing there. A brief and slight draft of air passes over him and he hears, if he was to guess, what sounded like a stifled giggle.
Milo looks to his companion, asking him to smell around. While Lupe sniffs around for any unusual smells, Milo moves to a tree trying to blend in with the bark.
Lupe definitely definitely picks up a scent of another living creature, the the specific location at the moment is not known. Walking around the campsite, Lupe can smell this same scent on each of the dead goblins, particularly around their pockets.
Milo stands out like a sore thumb next to the tree.
Donnar misses whatever he thought he was swinging at.
As Menttal stands ready with his rapier out, a pine cone hits him on top of his head. He looks up only to see branches above him.
The part hears someone, something, speak, but only Donnar recognizes the language spoken and understand what is said,
You are all too late. I already took what treasure there was on these poor simpleton goblins. Dragonborn, did you have a nice trip? See you next fall!
Everyone correctly interprets the laughing that follows.
Everyone tries to zero in on the location of the source of this speech. They only see a branch move slightly, but there's no breeze. A few seconds later, another branch, a few trees away, also seems to move every so slightly.
This post has potentially manipulated dice roll results.
"We've been tasked with clearing these woods of riff-raff and general danger. Come! Show yourself, and tell us which one you are!"Donnar barks back in draconic as he stands to his feet and sheaths his weapons.
As they notice the branches moving, Donnar speaks to his companions in common. "What ever it is, thats it! Moving the branches! Come on lets follow!"
He'll rush forwards in the direction the branch movement is leading him.
The movement of the branch stops. As Donnar quickly walks in its direction, he is met suddenly with a gust of air on his face and then right before him, flying above the ground, just a few feet away, is red dragon - the size of a cat, with wings like a butterfly. It speaks in Draconic...
I assured you I am neither.
The dragon exhales a puff of gas, disappears, and is heard laughing on its way back up on a high branch in a nearby tree.
Donnar Wisdom Saving Throw (need an 11 or better) 5
oog Donnar - roll a d6. 1-4 use all your movement to walk in a random direction 5-6 make another DC 11 Wisdom Saving Throw to try to end the effect. If not successful, roll a d6 again. Condition lasts for a minute otherwise /oog
More laughing is heard from up above. Then....
Clearing this forest is a noble idea, but not an easy task. Just look at what happened to these pitiful goblins. Slaughtered at night by the very riff-raff you claim you are here to remove. I do my best to stay clear, but they do help turn up such wonderful treasures now and again. I can't help to keep my tabs on there general whereabouts. I'd be careful if I were you.
The talking stops and the tree branches are still.
((Assuming a minute goes by with Donnar walking aimlessly in a random direction.))
"You could at least point us in the right direction, if you're keeping tabs!" Donnar yells once more in Draconic into the empty air.
Sighing heavily, he'll turn back to his companions to explain his short conversation with the butterfly winged red dragon.
"The dragon seems to have a bit of a funny bone. He pilfered the pockets of the dead goblins, but it wasn't it that did the killing. Says they we're slain in the dark. Says we're on a noble mission, but didn't sound overly confident in our ability to actually get it done. Blasted trickster could have at least given us some details on what we're searching for...I'm sorry to say lads, that it looks like all we can do is press on."
The dragon replies to Donnar from somewhere in the trees above the party...
The create that did this was making its way back in the direction of its den from what I could tell when it left. It's in the Southeast of the forest. If you are going after it, the shortest way to get there would be continue East, then turn South. But that's not going to be your only problem as you make your way through the forest. Your quest intrigues me. I might follow, I'm bound to get some more treasure after the encounter.
More laughing is heard by the party. A pine cone lands just in front of Milo. The dragon seems to moan/whine (aww man!) in disappointment.
Menttal can sense magic, but since the dragon is not a visible creature at the moment, no aura is seen indicating its exact location.
At the sound of the dragon's voice again, Donnar stops and whips his head up towards the trees. "Oh! I thought you'd left us!" he says in Draconic.
"He's still here! The pinecone chucker, is still here," He says in common to his companions, waiving his hand over his head to indicate the dragons location. "He says we can find what did in the goblins if we continue east, and then south. But, it says we're going to run into more trouble before we get where we're going."
"Pinecone chucker, do you have a name? Since you're going to be around, waiting to take our things if we die."
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"Nothing useful." Milo sends to Donnar. "We should move on." He skitters back over to the dragonborn with Lupe at his side.
"Mmhmm, lets." Donnar grumbles, as he looks up into the tree tops.
Donnar begins to lead the way out of the camp clearing, but will look around as he does. Searching for any sign of a trail left by whoever left behind the dead bodies.
Investigation check: 6
A tree branch high above Donnar moves slightly as if caught in a small wisp of a a breeze. As he turns to start heading out of the campsite, he's not more than 5 steps into his movement when he trips and falls down. Certainly his foot caught a root or something, but when turning around to see what it was, there was nothing there. A brief and slight draft of air passes over him and he hears, if he was to guess, what sounded like a stifled giggle.
"Did you hear that?!" Says from the flat of his backside.
"I heard you! Show yourself!" As he yells into empty air, he pokes and swings his scimitars about, hoping to get lucky.
Looking to Milo the spider, he'll ask, "Does the wolf smell anything other than rotted goblin, or us?"
Milo and Lupe
Milo looks to his companion, asking him to smell around. While Lupe sniffs around for any unusual smells, Milo moves to a tree trying to blend in with the bark.
Perception: 22
Stealth: 7
Menttal draws his rapier, waiting for something bad to happen.
Lupe definitely definitely picks up a scent of another living creature, the the specific location at the moment is not known. Walking around the campsite, Lupe can smell this same scent on each of the dead goblins, particularly around their pockets.
Milo stands out like a sore thumb next to the tree.
Donnar misses whatever he thought he was swinging at.
As Menttal stands ready with his rapier out, a pine cone hits him on top of his head. He looks up only to see branches above him.
The part hears someone, something, speak, but only Donnar recognizes the language spoken and understand what is said,
You are all too late. I already took what treasure there was on these poor simpleton goblins. Dragonborn, did you have a nice trip? See you next fall!
Everyone correctly interprets the laughing that follows.
Everyone tries to zero in on the location of the source of this speech. They only see a branch move slightly, but there's no breeze. A few seconds later, another branch, a few trees away, also seems to move every so slightly.
Milo looks around with all of his eyes, seeing nothing. "I see noone, friend or foe alike." He sends to Menntal.
"We've been tasked with clearing these woods of riff-raff and general danger. Come! Show yourself, and tell us which one you are!" Donnar barks back in draconic as he stands to his feet and sheaths his weapons.
As they notice the branches moving, Donnar speaks to his companions in common. "What ever it is, thats it! Moving the branches! Come on lets follow!"
He'll rush forwards in the direction the branch movement is leading him.
Perception check: 11
The movement of the branch stops. As Donnar quickly walks in its direction, he is met suddenly with a gust of air on his face and then right before him, flying above the ground, just a few feet away, is red dragon - the size of a cat, with wings like a butterfly. It speaks in Draconic...
I assured you I am neither.
The dragon exhales a puff of gas, disappears, and is heard laughing on its way back up on a high branch in a nearby tree.
Donnar Wisdom Saving Throw (need an 11 or better)
5
oog
Donnar - roll a d6.
1-4 use all your movement to walk in a random direction
5-6 make another DC 11 Wisdom Saving Throw to try to end the effect. If not successful, roll a d6 again.
Condition lasts for a minute otherwise
/oog
More laughing is heard from up above. Then....
Clearing this forest is a noble idea, but not an easy task. Just look at what happened to these pitiful goblins. Slaughtered at night by the very riff-raff you claim you are here to remove. I do my best to stay clear, but they do help turn up such wonderful treasures now and again. I can't help to keep my tabs on there general whereabouts. I'd be careful if I were you.
The talking stops and the tree branches are still.
6
WIS Save: 0
2
((Assuming a minute goes by with Donnar walking aimlessly in a random direction.))
"You could at least point us in the right direction, if you're keeping tabs!" Donnar yells once more in Draconic into the empty air.
Sighing heavily, he'll turn back to his companions to explain his short conversation with the butterfly winged red dragon.
"The dragon seems to have a bit of a funny bone. He pilfered the pockets of the dead goblins, but it wasn't it that did the killing. Says they we're slain in the dark. Says we're on a noble mission, but didn't sound overly confident in our ability to actually get it done. Blasted trickster could have at least given us some details on what we're searching for...I'm sorry to say lads, that it looks like all we can do is press on."
"Lets find this bugger than!: Menttal casts Detect Magic and looks for any magic that could reveal the dragon.
The dragon replies to Donnar from somewhere in the trees above the party...
The create that did this was making its way back in the direction of its den from what I could tell when it left. It's in the Southeast of the forest. If you are going after it, the shortest way to get there would be continue East, then turn South. But that's not going to be your only problem as you make your way through the forest. Your quest intrigues me. I might follow, I'm bound to get some more treasure after the encounter.
More laughing is heard by the party. A pine cone lands just in front of Milo. The dragon seems to moan/whine (aww man!) in disappointment.
Menttal can sense magic, but since the dragon is not a visible creature at the moment, no aura is seen indicating its exact location.
Milo and Lupe both begin heading east as Donnar said to move on.
"Dammit! No luck finding the creatures," He follows Milo and Lupe.
At the sound of the dragon's voice again, Donnar stops and whips his head up towards the trees. "Oh! I thought you'd left us!" he says in Draconic.
"He's still here! The pinecone chucker, is still here," He says in common to his companions, waiving his hand over his head to indicate the dragons location. "He says we can find what did in the goblins if we continue east, and then south. But, it says we're going to run into more trouble before we get where we're going."
"Pinecone chucker, do you have a name? Since you're going to be around, waiting to take our things if we die."