" Well at least we know where we are going to be there. And that price is more to my fancy." Tiriel takes one last swig from the goblet he has carried in with him, puts it down, and steps through the portal. " See you on the other side." and turning to the baron, " I'll be back with your friend."
"Everyone thinks of changing the world, but no one thinks of changing himself." Tolstoy says. Addressing Tiriel, he continues: "Let's keep it that way. My kind deserves to be left in nature."
Entering the library, Tolstoy attempts to grab a book without anyone noticing.
This post has potentially manipulated dice roll results.
the old man stuffs his pockets with cheese and fruit before hobbling along with the party to the library. upon entry, he immediately wanders off inspecting the barons collection with enthusiastic curiosity.
now this is a library, yes sir, yes sir...
investigation22
”havnt seen a collection like this since my time in the yakush valley citadel...”
Herman looks around the library but doesn't find anything that is seemingly special. They seem to be standard novels talking of cooking and other history events.
The group enters the realm of the Shadowfell and immediately feel the colors drain from the world around them. Looking around the world the entered is dim and gray. Only a small lantern lit in the room gives any sort of light to their surroundings. The find a singular door that leads upstairs and outside to the street. Following the simple directions given to them, they are easily able to find the Sunken Skeleton...
From the outside it looks uninviting, disturbing and cheerless. Worn wood with eerie carvings make up most of the building's outer structure. It's tough to see through the stained glass windows, but the lack of life from within can be felt outside. As you enter the tavern through the heavily used, wooden door, you're welcomed by a layer of smoke hanging below the ceiling and the sound of the wind outside. The bartender is lying in a chair, doing nothing and makes no effort to acknowledge your presence. It's as dull inside as it is on the outside. Hard-wooden beams support the upper floor and the light fixtures attached to them. The walls are completely empty, only covered in a layer of fatty grime. The tavern itself is almost completely abandoned. The few people inside seem to be drained of activity around them, to the point that it makes you a little nervous.
Specifically looking around you see:
1. The bartender lying in his chair appearing as if he is dead. 2. A gray skinned man at the bar, drinking an ale with a skeleton hand. 3. A thin, dark skinned male elf taking a knife and stabbing it at the gaps between his fingers whilst counting subtly. 4. A female creature... Serious thoughts question if she is actually a zombie. Her shoulder bones appear to be protruding from her skin. 5. A unknown gendered figure sitting in the corner. The poor lighting and the dark robe covering the entire body makes it hard to discern any information.
This post has potentially manipulated dice roll results.
Tolstoy enters the tavern cautiously, making sure to keep his hood up. However, realizing that no one is interested in the party's presence, he lowers it and takes a seat at the most open table. "All happy families resemble one another, each unhappy family is unhappy in its own way."
He starts working on a piece of art with his deck of cards:
Herman casually makes his way across the room to the barman. he looks around and frowns as him and his newly aquatinted friends seem to be the only ones without a beverage...
”sir? not sleeping on the job are we?”
the old man waits a moment for a reply before clearing his throat *aHem*
“If you dont mind friend, my companions and I are quite thirsty...”
With a flick of his wrist an a shadow darken's Tiriel's eyes and a small shadow exits his sleeve and wraps around his hand. A bright red pulsing dot appears on the ceiling of the tavern.
Completely ignoring this, Tiriel walks up to the barkeep. " I'll get to the point bud, I don't want anyone here to end up anymore dead than this tavern already is, so can you just tell me if anyone in this tavern right now owns a boat?"
Intimidation: 20
He will slap the bar several times and make sure to liven up the atmosphere.
This post has potentially manipulated dice roll results.
Tolstoy moves to the nearest open table and begins to stack the cards. As he nears the top layer, his shell bumps into the table and it wobbles dropping the pyramid onto the table and even a card unto he floor. Tolstoy looks around and the result seems fitting to the environment around him.
The bartender slow looks up at Herman, one eye is covered with a patch and the other eye is blood shot, with the pupil dilated and twitching. He replies "Open... Of course we are always open. Always open, never closed. Drinks.... drinks..." He moves lethargically over and grabs glasses that look as if they haven't been cleaned in years. Dust clouds the area as he begins to shuffle it under the spigot. A green glob disperses first into the glass and fills with a liquid that would never be described as an ale.
As the bartender serves the glasses, Tiriel comes to the bar and performs his slamming. Yelling into the room, the five patrons looks up to him.
1. The bartender moans saying "No boat. Only food and ale." 2. The man with a skeleton hand turns and gives Tiriel a skeletal thumbs up. 3. Concentration check 19 The man lets out a yell as he stabs himself in the hand with his knife. He gets up from the table and yells at Tiriel "You bastard. Look what you have made me do... Yes, you did this!" 4. She cowers with all the sudden noise and hides under the table. 5. The figure remains unmoved.
The man with a knife now in his hand removes it and throws it at Tiriel.
Initiative Tiriel: 1 Man 10
The man throws the knife at Tiriel Attack: 20 Damage: 4
The knife finds a way into his armor and pierces him for 3 damage!
ignoring the slamming and throwing of chairs, herman accepts the “drink” and begins sipping on the green sludge.
“thank you kindly,” he raises the glass to the barman and smiles before taking another sip.
”this is quite the establishment youve got here”
he looks around the dreary room observing the locals now caught up in the spectacle.
”very quaint, reminds me of a little place in sailors ridge, was a bit of a shanty town i found myself stranded in years ago...way back before you were born of course...”
herman dives into a long winded tale from his past, sipping casually on the vile drink
Picking up his cards off the table, Tolstoy sighs and says: "All violence consists in some people forcing others, under threat of suffering or death, to do what they do not want to do." before getting up and using his claws to punch the thin, dark skinned male elf holding a knife!
Initiative: 14
Claws: Attack: 19 Damage: 1
Extra attack: Attack: 21 Damage: Unable to parse dice roll.
Dread ambusher: Attack: 23 Damage: 5
If dread ambusher hits: 7
Claws Your claws are natural weapons you can use as unarmed strikes that deal 1d4 + 0 slashing damage.
Extra AttackPHB, pg. 92 You can attack twice whenever you take the Attack action on your turn.
Dread Ambusher (Special) You add your WIS modifier (+3) to initiative rolls. At the start of your first turn of each combat, your walking speed increases by 10 ft., which lasts until the end of that turn. If you take the Attack action, you can make one additional weapon attack that deals an extra 1d8 damage of the weapon’s damage type on hit.
This post has potentially manipulated dice roll results.
Tiriel looks up from the knife sticking out of him.
" oh my friend, I don't give a damn what you were doing, but if did want to play catch."
He extends his left index finger and the shadows once again curl out of his sleeve. His eyes darken again and the shadows ball up and suddenly set alight. .A firebolt begins to dances over his finger.
"Its Your turn." He finishes pointing the finger at him and firing.
The man falls backwards and hits the floor. He doesn't move and appears to be dead.
Silence fills the room except for Herman talking to the bartender on a long winded story. He drinks the green sludge and to his surprise finds it extremely tasty.
" Well at least we know where we are going to be there. And that price is more to my fancy." Tiriel takes one last swig from the goblet he has carried in with him, puts it down, and steps through the portal. " See you on the other side." and turning to the baron, " I'll be back with your friend."
"Everyone thinks of changing the world, but no one thinks of changing himself." Tolstoy says. Addressing Tiriel, he continues: "Let's keep it that way. My kind deserves to be left in nature."
Entering the library, Tolstoy attempts to grab a book without anyone noticing.
Sleight of claw: 13
Perception 6
Tolstoy grabs a book without anyone seeming to notice. He reads the title of the book "100 Ways to Make Turtle Soup".
Cenny bows.
”Thank you for the food.”
Cenny steps through the mirror portal.
the old man stuffs his pockets with cheese and fruit before hobbling along with the party to the library. upon entry, he immediately wanders off inspecting the barons collection with enthusiastic curiosity.
now this is a library, yes sir, yes sir...
investigation22
”havnt seen a collection like this since my time in the yakush valley citadel...”
herman trails off, rambling mostly to himself.
Herman looks around the library but doesn't find anything that is seemingly special. They seem to be standard novels talking of cooking and other history events.
herman pulls a book at random from the shelf, thumbs through a few pages and holds it up for the baron to see.
”mind if i give it a proper read? i will make sure to return it given our safe return.”
herman smiles a snaggletoothed grin as he steps through the portal with the others
persuasion: 4
The baron looks at Herman and says "Bring back my captain and I'll see what we can work out."
the old man pretends not to hear the baron as he passes through the mirror...book still in hand
Herman passes through the mirror finding the rest of the group. He glances down at the book and reads the title "The History of Turtles and Soup"
The group enters the realm of the Shadowfell and immediately feel the colors drain from the world around them. Looking around the world the entered is dim and gray. Only a small lantern lit in the room gives any sort of light to their surroundings. The find a singular door that leads upstairs and outside to the street. Following the simple directions given to them, they are easily able to find the Sunken Skeleton...
From the outside it looks uninviting, disturbing and cheerless. Worn wood with eerie carvings make up most of the building's outer structure. It's tough to see through the stained glass windows, but the lack of life from within can be felt outside. As you enter the tavern through the heavily used, wooden door, you're welcomed by a layer of smoke hanging below the ceiling and the sound of the wind outside. The bartender is lying in a chair, doing nothing and makes no effort to acknowledge your presence. It's as dull inside as it is on the outside. Hard-wooden beams support the upper floor and the light fixtures attached to them. The walls are completely empty, only covered in a layer of fatty grime. The tavern itself is almost completely abandoned. The few people inside seem to be drained of activity around them, to the point that it makes you a little nervous.
Specifically looking around you see:
1. The bartender lying in his chair appearing as if he is dead.
2. A gray skinned man at the bar, drinking an ale with a skeleton hand.
3. A thin, dark skinned male elf taking a knife and stabbing it at the gaps between his fingers whilst counting subtly.
4. A female creature... Serious thoughts question if she is actually a zombie. Her shoulder bones appear to be protruding from her skin.
5. A unknown gendered figure sitting in the corner. The poor lighting and the dark robe covering the entire body makes it hard to discern any information.
Tolstoy enters the tavern cautiously, making sure to keep his hood up. However, realizing that no one is interested in the party's presence, he lowers it and takes a seat at the most open table. "All happy families resemble one another, each unhappy family is unhappy in its own way."
He starts working on a piece of art with his deck of cards:
dex: 9
Herman casually makes his way across the room to the barman. he looks around and frowns as him and his newly aquatinted friends seem to be the only ones without a beverage...
”sir? not sleeping on the job are we?”
the old man waits a moment for a reply before clearing his throat *aHem*
“If you dont mind friend, my companions and I are quite thirsty...”
medicine check: 17 (is he dead?)
With a flick of his wrist an a shadow darken's Tiriel's eyes and a small shadow exits his sleeve and wraps around his hand. A bright red pulsing dot appears on the ceiling of the tavern.
Completely ignoring this, Tiriel walks up to the barkeep. " I'll get to the point bud, I don't want anyone here to end up anymore dead than this tavern already is, so can you just tell me if anyone in this tavern right now owns a boat?"
Intimidation: 20
He will slap the bar several times and make sure to liven up the atmosphere.
Tolstoy moves to the nearest open table and begins to stack the cards. As he nears the top layer, his shell bumps into the table and it wobbles dropping the pyramid onto the table and even a card unto he floor. Tolstoy looks around and the result seems fitting to the environment around him.
The bartender slow looks up at Herman, one eye is covered with a patch and the other eye is blood shot, with the pupil dilated and twitching. He replies "Open... Of course we are always open. Always open, never closed. Drinks.... drinks..." He moves lethargically over and grabs glasses that look as if they haven't been cleaned in years. Dust clouds the area as he begins to shuffle it under the spigot. A green glob disperses first into the glass and fills with a liquid that would never be described as an ale.
As the bartender serves the glasses, Tiriel comes to the bar and performs his slamming. Yelling into the room, the five patrons looks up to him.
1. The bartender moans saying "No boat. Only food and ale."
2. The man with a skeleton hand turns and gives Tiriel a skeletal thumbs up.
3. Concentration check 19 The man lets out a yell as he stabs himself in the hand with his knife. He gets up from the table and yells at Tiriel "You bastard. Look what you have made me do... Yes, you did this!"
4. She cowers with all the sudden noise and hides under the table.
5. The figure remains unmoved.
The man with a knife now in his hand removes it and throws it at Tiriel.
Initiative
Tiriel: 1
Man 10
The man throws the knife at Tiriel
Attack: 20 Damage: 4
The knife finds a way into his armor and pierces him for 3 damage!
ignoring the slamming and throwing of chairs, herman accepts the “drink” and begins sipping on the green sludge.
“thank you kindly,” he raises the glass to the barman and smiles before taking another sip.
”this is quite the establishment youve got here”
he looks around the dreary room observing the locals now caught up in the spectacle.
”very quaint, reminds me of a little place in sailors ridge, was a bit of a shanty town i found myself stranded in years ago...way back before you were born of course...”
herman dives into a long winded tale from his past, sipping casually on the vile drink
Picking up his cards off the table, Tolstoy sighs and says: "All violence consists in some people forcing others, under threat of suffering or death, to do what they do not want to do." before getting up and using his claws to punch the thin, dark skinned male elf holding a knife!
Initiative: 14
Claws: Attack: 19 Damage: 1
Extra attack: Attack: 21 Damage: Unable to parse dice roll.
Dread ambusher: Attack: 23 Damage: 5
If dread ambusher hits: 7
Claws
Your claws are natural weapons you can use as unarmed strikes that deal 1d4 + 0 slashing damage.
Extra AttackPHB, pg. 92
You can attack twice whenever you take the Attack action on your turn.
Dread Ambusher (Special)
You add your WIS modifier (+3) to initiative rolls. At the start of your first turn of each combat, your walking speed increases by 10 ft., which lasts until the end of that turn. If you take the Attack action, you can make one additional weapon attack that deals an extra 1d8 damage of the weapon’s damage type on hit.
Tiriel looks up from the knife sticking out of him.
" oh my friend, I don't give a damn what you were doing, but if did want to play catch."
He extends his left index finger and the shadows once again curl out of his sleeve. His eyes darken again and the shadows ball up and suddenly set alight. .A firebolt begins to dances over his finger.
"Its Your turn." He finishes pointing the finger at him and firing.
Attack: 13 Damage: 12
The man falls backwards and hits the floor. He doesn't move and appears to be dead.
Silence fills the room except for Herman talking to the bartender on a long winded story. He drinks the green sludge and to his surprise finds it extremely tasty.
herman finishes his beverage and thanks the barman again before walking over to the fallen man.
“got yourself in some trouble huh? happens to the best of us. let me help you up”