Lazaurs admires the dawn, but still wishes to find somewhere comfortable to rest. Living in the wild is not really up his alley. He continues down the path if the others are willing to go.
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
This post has potentially manipulated dice roll results.
Hush moves to the path, taking one last look around the grove before attempting to move silently alongside the group about 10-15ft to either side (Stealth: 7).
The group of impromptu allies treks down the small trail leading to whoever knows where. The dense, grey, deadwood trees space out more, and you can see the sun - now in its mid-morning rise - beginning to beat down on the Wilderness. The morning mist fades away to reveal a completely uncharted Wilderness in front of you. After around fifteen minute's worth of travel, you begin to notice the more customary signs of life spring up from the surroundings - you hear a faint bird's call, and chirping crickets. Insects and mosquitos begin to take heed of your presence. After some more travel, you begin to see patches of greenery, and finally, you see the first living tree of your journey. More and more live flora peek out from the surroundings as you make your way forward, until you finally sense you are in familiar forestation.
Those of you who are of the Morka or have been near the areas:
You recognize your surroundings to be the woods far to the South of the Morka region. Bordering the Pakora, this is a mostly uncharted and dangerous expanse of territory - Outcasts, Razorbacks, and wondrous creatures alike call this area home. It is best for you to remain on the trail.
Whoever is in the front of your group - please, make a Perception check.
This post has potentially manipulated dice roll results.
<I assume Derek is. Perception: 13>
Derek begins to take note of the forest beginning to gain more greenery and life. It oddly makes him feel more energetic and lively as well. He is enjoying the sights and sounds of the forrest.
Derek, with that roll, as you turn a bend in the trail, you see a small clearing, similar to a meadow. Bright, colorful flowers dot the green grass, and the trees seem to have cleared slightly to allow a large amount of light to permeate the canopy.
However, bent over a splotch of leaves is a figure clad in simple grey-and-brown attire. It looks rather fringed on the edges and is in poor shape, and you can see a pair of gnarly, antelope-like horns sprouting from the sides of his head along with a swishing tail emerging from the back of a cloak. Hearing the group of you emerge, the figure turns around, and gives a small smile and wave. The Tiefling is carrying a basket full of beige-looking leaves. His skin is a bleached color of grey, wrinkled in an elderly way.
"Well, hello! I didn't see you there. Not many folk pass through these days - what're you doin' this far up in the Wilderness? The name's Old Grey."
Derek looks back at Lazarus and the others as the old tiefling addresses them. Derek waves a salutation to him and calls out, "Well met, Old Grey! We are lost travelers who awoke in what must surely be a sacred grove. Prey tell, where are we?"
Old Grey crosses his arms and removes the stump of some root he was chewing on. "Woke up in the Wilderness out o' nowhere, you say? As to where we are, well, you might know better than I. What is a band of strangers doing together this far out in the Wilderness? Ah, forgive me, it's been years since I've had guests. Come, my hut is about half an hour's journey from here - in fact, I rarely venture out this far anymore; the Wilderness has gotten more dangerous, and it would be just wonderful to have some protection. Care for some Tanleaf Tea?" he says, waving his hands in a beckoning motion and starting along the path.
Holden - although you were raised on and near Morka settlements, you were raised too far North for some of the more specific vegetation of the Morka territories, so you do not recognise Tanleaf.
Lazarus thinks to himself, "A cup of tea inside a real house? Why, these Wildings appear to have impeccable manners!"
Turning to Derek, he says, "Why not? We might be able to learn a thing or too."
As he follows Old Grey, he asks, "Where we woke up, the surrounding woods were filled with dead trees. It was quite unnatural. Would you happen to know why this is the case?"
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
Derek follows after Lazarus as he engages the hermit in conversation. Derek listens in haphazardly and focuses most of his attention on their surroundings. Even the hermit mentioned how dangerous this area was.
"Hmm, tea would be nice," Hush smirks, though he has no intention of drinking the offered drink, "What keeps you out in these woods? The antlers lead me to think you're here divining something from the woods?"
Old Grey leads the travelers down a small path through the thick woods for around half an hour or so, his old frame breathing heavily between the basket he is carrying, the growing heat, and the exertion of walking through the woods. Eventually, you make your way to a small hut, embedded in the Wilderness, that seems to have been haphazardly thrown together with mud, straw, and spare bits of wood that cling to the roof and exterior. Opening a rickety wooden door, he invites the party in, wipes his brow, and gestures towards a small table in the center of the room. Only one stool exists, but the table is low enough for the party to comfortably sit on the floor.
Old Grey sparks a small fire in a corner, and brings out a metal pot into which he places half a dozen of the leaves from the basket he had been collecting. A pleasant, sweet aroma encompasses the tiny hut as he takes out what seems to be the entirety of his misshapen dishware, what seems to be several crudely made mugs and cups out of stone. Pouring some of the steaming tea into a mug, he offers it to anyone who'd accept. In a creaking voice, he slowly answers the prompts that have gone his way.
"Dead trees, you say? I can't say I've seen too many of them around. The Widerness has its secrets, and I don't venture far into it. This is the season for gathering, and that's the farthest I've ventured myself in years." Turning to Hush, he continues. "Never seen a Tiefling before, son? As to why I'm out here, well," he says with a drawn sigh, placing his mug on the table. "When luck ran out for the Zavas, it was easy to blame the old devil's children up the block, and I was branded as an Outcast. Of course, I didn't want to associate with the lawless lot that actually committed crimes that warranted the banishment, and I decided to make my own living out here where nobody would bother me."
He waves his hand around the table at the assortment of figures before him. "Enough about my old life. What brings you here? I get the impression that you don't quite know each other."
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Lazaurs admires the dawn, but still wishes to find somewhere comfortable to rest. Living in the wild is not really up his alley. He continues down the path if the others are willing to go.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Derek moves to the path. He keeps his torch in an attempt to burn away the dense morning mist. Once it is no longer needed he will extinguish it.
Holden follows the path as well.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Hush moves to the path, taking one last look around the grove before attempting to move silently alongside the group about 10-15ft to either side (Stealth: 7).
The group of impromptu allies treks down the small trail leading to whoever knows where. The dense, grey, deadwood trees space out more, and you can see the sun - now in its mid-morning rise - beginning to beat down on the Wilderness. The morning mist fades away to reveal a completely uncharted Wilderness in front of you. After around fifteen minute's worth of travel, you begin to notice the more customary signs of life spring up from the surroundings - you hear a faint bird's call, and chirping crickets. Insects and mosquitos begin to take heed of your presence. After some more travel, you begin to see patches of greenery, and finally, you see the first living tree of your journey. More and more live flora peek out from the surroundings as you make your way forward, until you finally sense you are in familiar forestation.
Those of you who are of the Morka or have been near the areas:
You recognize your surroundings to be the woods far to the South of the Morka region. Bordering the Pakora, this is a mostly uncharted and dangerous expanse of territory - Outcasts, Razorbacks, and wondrous creatures alike call this area home. It is best for you to remain on the trail.
Whoever is in the front of your group - please, make a Perception check.
<I assume Derek is. Perception: 13>
Derek begins to take note of the forest beginning to gain more greenery and life. It oddly makes him feel more energetic and lively as well. He is enjoying the sights and sounds of the forrest.
“This is Morka land,” Holden calls out gruffly. “Stay vigilant, there could be danger.”
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Lazarus raises an eyebrow. The name was familiar to him.
"Morka land? Aren't they the tribal mages?"
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Derek, with that roll, as you turn a bend in the trail, you see a small clearing, similar to a meadow. Bright, colorful flowers dot the green grass, and the trees seem to have cleared slightly to allow a large amount of light to permeate the canopy.
However, bent over a splotch of leaves is a figure clad in simple grey-and-brown attire. It looks rather fringed on the edges and is in poor shape, and you can see a pair of gnarly, antelope-like horns sprouting from the sides of his head along with a swishing tail emerging from the back of a cloak. Hearing the group of you emerge, the figure turns around, and gives a small smile and wave. The Tiefling is carrying a basket full of beige-looking leaves. His skin is a bleached color of grey, wrinkled in an elderly way.
"Well, hello! I didn't see you there. Not many folk pass through these days - what're you doin' this far up in the Wilderness? The name's Old Grey."
Derek looks back at Lazarus and the others as the old tiefling addresses them. Derek waves a salutation to him and calls out, "Well met, Old Grey! We are lost travelers who awoke in what must surely be a sacred grove. Prey tell, where are we?"
(Sorry for lack of posting - been a busy week!)
Old Grey image:
Old Grey crosses his arms and removes the stump of some root he was chewing on. "Woke up in the Wilderness out o' nowhere, you say? As to where we are, well, you might know better than I. What is a band of strangers doing together this far out in the Wilderness? Ah, forgive me, it's been years since I've had guests. Come, my hut is about half an hour's journey from here - in fact, I rarely venture out this far anymore; the Wilderness has gotten more dangerous, and it would be just wonderful to have some protection. Care for some Tanleaf Tea?" he says, waving his hands in a beckoning motion and starting along the path.
Would Holden know what Tanleaf tea is? I’m willing to make a check if necessary.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Make a Nature check if you would like.
Nature: 20
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Holden - although you were raised on and near Morka settlements, you were raised too far North for some of the more specific vegetation of the Morka territories, so you do not recognise Tanleaf.
Nevertheless, Holden appears to be willing to head to Old Grey’s house.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Lazarus thinks to himself, "A cup of tea inside a real house? Why, these Wildings appear to have impeccable manners!"
Turning to Derek, he says, "Why not? We might be able to learn a thing or too."
As he follows Old Grey, he asks, "Where we woke up, the surrounding woods were filled with dead trees. It was quite unnatural. Would you happen to know why this is the case?"
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Derek follows after Lazarus as he engages the hermit in conversation. Derek listens in haphazardly and focuses most of his attention on their surroundings. Even the hermit mentioned how dangerous this area was.
"Hmm, tea would be nice," Hush smirks, though he has no intention of drinking the offered drink, "What keeps you out in these woods? The antlers lead me to think you're here divining something from the woods?"
Old Grey leads the travelers down a small path through the thick woods for around half an hour or so, his old frame breathing heavily between the basket he is carrying, the growing heat, and the exertion of walking through the woods. Eventually, you make your way to a small hut, embedded in the Wilderness, that seems to have been haphazardly thrown together with mud, straw, and spare bits of wood that cling to the roof and exterior. Opening a rickety wooden door, he invites the party in, wipes his brow, and gestures towards a small table in the center of the room. Only one stool exists, but the table is low enough for the party to comfortably sit on the floor.
Old Grey sparks a small fire in a corner, and brings out a metal pot into which he places half a dozen of the leaves from the basket he had been collecting. A pleasant, sweet aroma encompasses the tiny hut as he takes out what seems to be the entirety of his misshapen dishware, what seems to be several crudely made mugs and cups out of stone. Pouring some of the steaming tea into a mug, he offers it to anyone who'd accept. In a creaking voice, he slowly answers the prompts that have gone his way.
"Dead trees, you say? I can't say I've seen too many of them around. The Widerness has its secrets, and I don't venture far into it. This is the season for gathering, and that's the farthest I've ventured myself in years." Turning to Hush, he continues. "Never seen a Tiefling before, son? As to why I'm out here, well," he says with a drawn sigh, placing his mug on the table. "When luck ran out for the Zavas, it was easy to blame the old devil's children up the block, and I was branded as an Outcast. Of course, I didn't want to associate with the lawless lot that actually committed crimes that warranted the banishment, and I decided to make my own living out here where nobody would bother me."
He waves his hand around the table at the assortment of figures before him. "Enough about my old life. What brings you here? I get the impression that you don't quite know each other."