The chamber is thirty feet wide by forty feet deep, and has a door to the left and to the right. The floor is covered by piles of rock and rubbish four feet high, making the entire room difficult terrain. Peering into the room, Muirgurn, you hear the sounds of three creatures hiding among the piles along the back wall. Aldrich, you're too preoccupied with moving your mage hand to notice them, and Razil and Peter are too far away to hear the creatures' quiet sounds from the party's rear rank.
Muigurn steps back and signals to the others to wait. He touches his ear, then holds up 3 stubby fingers, finally pointing into the room.
The fact that a heavily armoured dwarf clumping down the hallway would have made far more noise than a simple whisper doesn't occur to him; he is feeling pretty smug for looking like a seasoned tomb raider, instead of an outcast acolyte.
A pause ensues, whilst he readies his hammer and shield. "Now what?", he thinks. Seeing the floating hand holding the swords gives him an idea. Now that he has the others' attention, he whispers, "How about I make one of the swords glow and you send the hand into the room with it, see if we can draw them out?"
"you could use this copper, seems an better thing t o risk losing" Peter whispers from the back, throwing the coin in an underhand toss to Muigurn before resuming his standard bow hold
(I was assuming that we'd go with the mage hand carrying the glowing coin into the room to illuminate it, and possibly draw out any ambushers. At least that way, neither side is likely to gain surprise, unless they - or we - turn out to be immensely stupid!)
"Yeah, alright," says Aldrich and takes his scimitars back from the spectral hand he's controlling, sheathing them one at a time, and then has the hand take the glowing coin from Muirgurn and sends it into the back of the room where Muirgurn had indicated he had noticed some hidden creatures with his superior dwarven hearing, trying to move the hand and coin in a way that might entice the creatures to come out where they can be seen. Dexterity: 14
Five enormous rats, each one several feet long, scurry out from behind the rubble into full view, all trying to catch the glowing coin. One of them succeeds in grabbing the coin in its teeth, but quickly realizing that it's just an inanimate object, they turn their attention towards you, sniffing at the air to size you up.
The rats don't seem surprised, almost as if they were expecting someone to come down the hall after hearing the door forced open. Their eyes glow red as they see you in the dark hallway aiming an arrow at them, and they begin moving towards you with some difficulty over the piles of rubble that fill the room.
As you approach the corner, Muirgurn, you can see that, after turning left, the hall continues on to the limit of your vision.
Raz follows along, keeping an eye behind as well.
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
Muirgurn ventures further into the hall.
After advancing about seventy feet up the hall, you can see that ahead of you the hall passes through an opening into a dark, gloomy chamber.
Peter has been following behind as quietly as he can, his left hand holding his bow, and his right holding the glowing coin and an arrow
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Muirgurn, sweating in his armour, stumps down the hall as far as the entrance to the chamber and peers inside.
The chamber is thirty feet wide by forty feet deep, and has a door to the left and to the right. The floor is covered by piles of rock and rubbish four feet high, making the entire room difficult terrain. Peering into the room, Muirgurn, you hear the sounds of three creatures hiding among the piles along the back wall. Aldrich, you're too preoccupied with moving your mage hand to notice them, and Razil and Peter are too far away to hear the creatures' quiet sounds from the party's rear rank.
Muigurn steps back and signals to the others to wait. He touches his ear, then holds up 3 stubby fingers, finally pointing into the room.
The fact that a heavily armoured dwarf clumping down the hallway would have made far more noise than a simple whisper doesn't occur to him; he is feeling pretty smug for looking like a seasoned tomb raider, instead of an outcast acolyte.
A pause ensues, whilst he readies his hammer and shield. "Now what?", he thinks. Seeing the floating hand holding the swords gives him an idea. Now that he has the others' attention, he whispers, "How about I make one of the swords glow and you send the hand into the room with it, see if we can draw them out?"
"you could use this copper, seems an better thing t o risk losing" Peter whispers from the back, throwing the coin in an underhand toss to Muigurn before resuming his standard bow hold
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Muigurn is a little crestfallen; of course, Peter's suggestion makes much more sense, but it also seems much less heroic.
I think Muirgurn is waiting for Aldrich to reply to his suggestion. Is that right?
Does anyone have any sort of action to declare? This might include waiting to see what happens. Let me know.
(I was assuming that we'd go with the mage hand carrying the glowing coin into the room to illuminate it, and possibly draw out any ambushers. At least that way, neither side is likely to gain surprise, unless they - or we - turn out to be immensely stupid!)
((I second that, light the room up, see what we're working with))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Aldrich, how do you feel about using mage hand in the way that Muirgurn has suggested?
"If we don't like that, I could also attempt to draw them out with some noises"
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
"Yeah, alright," says Aldrich and takes his scimitars back from the spectral hand he's controlling, sheathing them one at a time, and then has the hand take the glowing coin from Muirgurn and sends it into the back of the room where Muirgurn had indicated he had noticed some hidden creatures with his superior dwarven hearing, trying to move the hand and coin in a way that might entice the creatures to come out where they can be seen. Dexterity: 14
Five enormous rats, each one several feet long, scurry out from behind the rubble into full view, all trying to catch the glowing coin. One of them succeeds in grabbing the coin in its teeth, but quickly realizing that it's just an inanimate object, they turn their attention towards you, sniffing at the air to size you up.
If Peter can he'd loose an arrow the second he had eyes on a rat, trying to use the surprise to his advantage
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Likewise if he can, Muirgurn will cast sacred flame on the rearmost of the prodigious rodents. "Only rats!" he exclaims. "Big 'uns though."
(DC13 Dex save, ignores cover).
The rats don't seem surprised, almost as if they were expecting someone to come down the hall after hearing the door forced open. Their eyes glow red as they see you in the dark hallway aiming an arrow at them, and they begin moving towards you with some difficulty over the piles of rubble that fill the room.
Roll initiative.
Rats: 15
Aldrich: 16