It's a plain, mostly unadorned stone room. It may have been used as a wine cellar at one time. You can see an old abandoned stopper on the floor, some of the flagstones of which are stained with wine.
Three large wooden doors mark the way forward, one to the left, one to the right, and one straight ahead. They look heavy and in disrepair, and like they may be difficult to open.
"care if I get a look at them real quick??" Peter strolls forward, puts his ear to each door to see if he hears anything on the other sides, then investigates them to see if they're trapped
It takes you about a minute to investigate each door for traps. You don't notice anything that would suggest a trap on any of the doors. What you do notice, however, is that the doors look pretty firmly bound up and stuck. Their frames are out of square from the cellar walls settling, and the doors themselves seem swollen with age, so it looks like it will take some force to open them.
It also takes you about a minute to listen at each door. I assume that Muirgurn casts guidance before each effort, but make just one Wisdom (Perception) check and add a d4. The DC is 18.
Behind the door to the left and the door to the right you can hear nothing, but behind the door that is straight ahead you can hear two human-sounding male voices that seem to be engaged in a conversation between friendly acquaintances. One of the voices is louder and is doing most of the talking, while the other seems a bit farther away and more reserved, and is keeping up its end of the conversation with short utterances, just enough to keep the conversation going.
Peter turns and whispers to the rest of the group "We've got two people behind this door, sounds human. I don't think we'll be able to open this door without making a lot of noise. how do you guys want to go about this??"
"As Moradin just prophesied", says Muirgurn in exasperation. "Are we going to open the door, or does anyone have a better plan? I mean, we don't have to go this way, right? We might be able to barricade up this door."
"My guess it either they set those skeletons there for future people to encounter, or there's another way into that room. Either way, it may be prudent for us to try another route first."
Rollback Post to RevisionRollBack
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery Razil Trympan: Tiefling Warlock - The Tower of Zenopus
To post a comment, please login or register a new account.
Muigurn wipes a bead of sweat from his brow, although it is not warm. "Moradin, what ever did I do to deserve this?", he silently asks.
Razil looks around the room, then picks up one of the skeleton bones and tosses it into the next room.
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
The bone clatters across the stone floor as one might have expected. The room is unchanged.
Razil looks around and shrugs, then turns to Aldrich.
"Whenever you're ready, assuming this is the route we're taking."
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
We have choices, but i feel that sooner or later we will stride through that door, so why should we wait.
Aldrich goes through
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
(drumroll!)
It's a plain, mostly unadorned stone room. It may have been used as a wine cellar at one time. You can see an old abandoned stopper on the floor, some of the flagstones of which are stained with wine.
Three large wooden doors mark the way forward, one to the left, one to the right, and one straight ahead. They look heavy and in disrepair, and like they may be difficult to open.
"Which way now?" whispers Muirgurn.
I prefer left over right
Aldrich goes to open the left door
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Razil walks into the first room, staying close to the door he just entered from.
"This room is eerily empty."
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
"care if I get a look at them real quick??" Peter strolls forward, puts his ear to each door to see if he hears anything on the other sides, then investigates them to see if they're trapped
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Muirgurn calls upon Moradin's guidance to aid Peter in his investigation.
It takes you about a minute to investigate each door for traps. You don't notice anything that would suggest a trap on any of the doors. What you do notice, however, is that the doors look pretty firmly bound up and stuck. Their frames are out of square from the cellar walls settling, and the doors themselves seem swollen with age, so it looks like it will take some force to open them.
It also takes you about a minute to listen at each door. I assume that Muirgurn casts guidance before each effort, but make just one Wisdom (Perception) check and add a d4. The DC is 18.
Perception: 22 + 4 ((nicccce, 28))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Behind the door to the left and the door to the right you can hear nothing, but behind the door that is straight ahead you can hear two human-sounding male voices that seem to be engaged in a conversation between friendly acquaintances. One of the voices is louder and is doing most of the talking, while the other seems a bit farther away and more reserved, and is keeping up its end of the conversation with short utterances, just enough to keep the conversation going.
Peter turns and whispers to the rest of the group "We've got two people behind this door, sounds human. I don't think we'll be able to open this door without making a lot of noise. how do you guys want to go about this??"
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Muirgurn shrugs. "We could try reasoning with them?", he suggests, raising his warhammer menacingly, "Then hit them."
Talk as long as it is beneficial to us. Then make the conversation more physical if necessairy
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
"As Moradin just prophesied", says Muirgurn in exasperation. "Are we going to open the door, or does anyone have a better plan? I mean, we don't have to go this way, right? We might be able to barricade up this door."
"My guess it either they set those skeletons there for future people to encounter, or there's another way into that room. Either way, it may be prudent for us to try another route first."
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus