Ryzen: You continue a little way down the passage, and see that the path and river continue deeper into the cave. You stop following as the path continues around a bend, and notice across the river there seems to be a rubble filled room.
Orro: Stepping up the steps into the room, what immediately comes to your attention is the musty stench of animals. The cave narrows to a steep fissure at the far end, and you see three wolves that are chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite. They snap and snarl, foaming at the mouth, but the stairs are just out of their reach.
As a note: At this point, the cave is dark and characters either need dark vision or a light source to be able to see.
Kayassa readies a torch to offer some light as they make their way forward, keeping towards the back since the others seem to be more able to deal with the dark.
The party quickly catches up to Ryzen, and you see exactly what he sees. A rubble filled room across the stream, and the path continuing up some more crude steps as it curves to the right.
"Shall we see what's along this path?" Orro whispers. He's looking in alcoves, along the floor, to the ceiling, anything that might give clue as to where the other goblins are.
-Jasper kept at the rear near Kayassa, his rapier in hand...he himself as like most the party had no particular problem with the dark, but it wouldn't hurt to stay in sight...he always walked with a spring in his step despite the situation, and would twirl the rapier or carry it to his shoulder as if a taunt, making sure not to hit the rest of the party, of course. otherwise, he kept silent, twirling his black faded hat around on his finger-
Kayassa keeps her staff at the ready so that she can call upon her magic the moment she needs it. She keeps the torch held high enough to offer light but not so much that it might give off to much.
Orro: Taking a peek in the passage on the left side of stream, you see a steep narrow passage choked with rubble that seems to lead up to a fissure. The passage seems perilous, but you think the right person could climb it.
Orro returns to the party, and as you wait to continue down the passage, what would you like to do?
Kayassa waves to the wolves as they pass them, smiling a bit as she follows the others up the path. "So should did anyone find out what this Klarg is?"
As you continue up the passage, in the shadows, you can just make out the dim shape of a rickety bridge of wood and rope crossing over the passage ahead of you. Another passage intersects this one, twenty feet above the floor.
Stealth: 25
The stream passage continues up beyond another set of uneven steps ahead, bending eastward as it goes.
Suddenly, the passage is filled with a mighty roar, as a huge surge of rushing water pours down from above!
I need everyone to make a DC 10 Dexterity Saving Throw to see if you are able to avoid the flood, and if that is a failure, please make a DC 15 Strength Saving Throw to see if you are then able to hold on.
This post has potentially manipulated dice roll results.
Dex: 22
Strength: 15
Ryzen sputters and gasps for air as a deluge pours over him. Surprised, he slips and manages to grab into the bridge. After a few seconds of straining, his tenuous grasp gives way, and he plummets.
((I'm assuming we were on the bridge. Change the bridge to wherever we were to make narrative sense.))
This post has potentially manipulated dice roll results.
The passage you are in is about 20 feet below the bridge, and intersects underneath it.
Both Ryzen and Orro are swept away by the deluge of water, and eventually coughing and spluttering, are able to pull themselves up into the sun and warmth of area 1.
Ryzen: You take 3 bludgeoning damage on the way down
Orro: You take 1 bludgeoning damage on the way down
Ryzen: You continue a little way down the passage, and see that the path and river continue deeper into the cave. You stop following as the path continues around a bend, and notice across the river there seems to be a rubble filled room.
Orro: Stepping up the steps into the room, what immediately comes to your attention is the musty stench of animals. The cave narrows to a steep fissure at the far end, and you see three wolves that are chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite. They snap and snarl, foaming at the mouth, but the stairs are just out of their reach.
As a note: At this point, the cave is dark and characters either need dark vision or a light source to be able to see.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Orro steps back into the main cave tunnel. "Why don't we leave them be and check out the rest," he says, following Ryzen.
Thrax shrugs, and follows Orro, longsword in hand.
All but one of us have darkvision, but Thrax doesn't know that.
Kayassa readies a torch to offer some light as they make their way forward, keeping towards the back since the others seem to be more able to deal with the dark.
The party quickly catches up to Ryzen, and you see exactly what he sees. A rubble filled room across the stream, and the path continuing up some more crude steps as it curves to the right.
What would you like to do?
(The map is updated)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
"Shall we see what's along this path?" Orro whispers. He's looking in alcoves, along the floor, to the ceiling, anything that might give clue as to where the other goblins are.
And actually before he moves along, he'll duck into the rubble room to see if there's anything interesting inside. Then head back with the party.
Perception: 24
Investigation: 2
-Jasper kept at the rear near Kayassa, his rapier in hand...he himself as like most the party had no particular problem with the dark, but it wouldn't hurt to stay in sight...he always walked with a spring in his step despite the situation, and would twirl the rapier or carry it to his shoulder as if a taunt, making sure not to hit the rest of the party, of course. otherwise, he kept silent, twirling his black faded hat around on his finger-
Krydar: Changeling Alchemist - Eberron: Vengeance
Kayassa keeps her staff at the ready so that she can call upon her magic the moment she needs it. She keeps the torch held high enough to offer light but not so much that it might give off to much.
Orro: Taking a peek in the passage on the left side of stream, you see a steep narrow passage choked with rubble that seems to lead up to a fissure. The passage seems perilous, but you think the right person could climb it.
Orro returns to the party, and as you wait to continue down the passage, what would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Thrax stands behind Ryzen, readies his longsword, and mouths a silent prayer to his deity.
We can just keep walking up the passage, right?
Yup!
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Orro will start to do that, still looking in alcoves, etc, for anything per the above rolls.
Kayassa waves to the wolves as they pass them, smiling a bit as she follows the others up the path. "So should did anyone find out what this Klarg is?"
"He's the boss around here, I take it," Orro rumbles.
As you continue up the passage, in the shadows, you can just make out the dim shape of a rickety bridge of wood and rope crossing over the passage ahead of you. Another passage intersects this one, twenty feet above the floor.
Stealth: 25
The stream passage continues up beyond another set of uneven steps ahead, bending eastward as it goes.
Suddenly, the passage is filled with a mighty roar, as a huge surge of rushing water pours down from above!
I need everyone to make a DC 10 Dexterity Saving Throw to see if you are able to avoid the flood, and if that is a failure, please make a DC 15 Strength Saving Throw to see if you are then able to hold on.
Map is updated
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Orro dex save: 7
Strength save: 15
The cleric is going for a bit of a swim I guess!
Dex: 22
Strength: 15
Ryzen sputters and gasps for air as a deluge pours over him. Surprised, he slips and manages to grab into the bridge. After a few seconds of straining, his tenuous grasp gives way, and he plummets.
((I'm assuming we were on the bridge. Change the bridge to wherever we were to make narrative sense.))
DM- Azalin's Doom
DM- Surviving the Unsurvivable
The passage you are in is about 20 feet below the bridge, and intersects underneath it.
Both Ryzen and Orro are swept away by the deluge of water, and eventually coughing and spluttering, are able to pull themselves up into the sun and warmth of area 1.
Ryzen: You take 3 bludgeoning damage on the way down
Orro: You take 1 bludgeoning damage on the way down
Map is updated.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss