Orro would have caught up a bit with Sildar as they rested, told him about Gundren being family, asked about who or what might want to hurt Gundren and why. (Sorry, I think I hallucinated writing a post that didn't actually manifest into anything.)
"So should we just walk right in there and ask him what he did with Gundren? Maybe he's alone. Then again, surprising him with an assault could be more prudent."
"I can attempt what I did earlier as I said but if he is able to break the spell then I am sure all that it will do is cause him to become angered." Kayassa says as she continues to walk.
Sildar gives a sigh before replying to Orro. “I fear Gundren has gotten himself in toodeep this time my good friend. As I’m sure you know, he was close to something “big,” but I’m no sure he understood that some unsatisfactory would be interested in something so big as well. I have no idea who or what the Black Spider is, but I’m almost certain he wants Gundren’s map to Wave Echo Cave.”
Sildar pauses, thinking for a shot while before saying “Well shall we continue and take down this accursed Klarg?”
Orro, not one for planning, nods, and looks ahead at the path to Klarg's.
(OOC: Orro is a very wise and tough person, but he's rather dumb, and even less personable. I'm playing this as someone who has a bad memory, repeats himself, ignores questions, isn't very good at deciding on a plan, and doesn't socialize very well or politely, but has a pretty strong awareness of danger, is very good with tactile problems, has a lot of common sense, and accidentally finds the right answer more often than not. Still figuring it out, but thus far, it yields some bumpy roleplaying at times, FYI!)
The party crosses the bridge and reaches Klarg’s cave without issue, in fact, it seems unusually quiet.
Everyone who is going to attempt to get a look at the cave please make a perception check. Additionally anyone who is attempting a surprise round, please make a stealth check.
Seeing the others move ahead to scout, Ryzen hangs back and guards the rest of the group. He tries to hide in the shadows and keeps a lookout for anything out the ordinary.
This post has potentially manipulated dice roll results.
All of you looking into the cavern see sacks and crates of looted provisions that are piled up in the south end of this large cave. To the west, the floor slopes toward a narrow opening that descends into darkness. A larger opening leads north down a set of natural stone steps, the roar of falling water echoing from beyond. In the middle of the cavern, the coals of a large fire smolder.
Stealth: 26
However, this room is devoid of human life from what you can see, the only sound being the snoring of two goblins who seem to be sleeping in the middle of the cavern next to the fire.
Ryzen gestures towards the sleeping goblins and runs a hand across his throat. He then gives a thumbs up that runs into thumbs down, and then shrugs. He looks to the party to see what they want to do.
Orro looks at the goblins, trying to see if one of them seems dressed like a goblin leader. He also looks up and around and to the sides, and readies a sacred flame on anything that moves. He stays near the door, though. When Ryzen asks his silent question, if Orro doesn't see anything else, he raises his eyebrows and frowns and gestures with his hand in a "go ahead" expression. If he notices something notable about one of the goblins, he'd indicate the other goblin.
This post has potentially manipulated dice roll results.
Watching the exchange between Ryzen and Orro, Thrax gestures to Jasper to follow him, and then starts STEALTHILY (ha!) walking toward the sleeping goblins, looking around for any signs of enemies waiting in ambush amidst the supplies or in the shadows.
Ryzen moves within thirty feet of the goblins and readies a javelin in case of this is an ambush. He will attack if one of those sleeping goblins tries to escape, or if a threat suddenly reveals itself.
The sleeping goblins begin to stir at the sound of Thrax’s clanking armor. You have one more chance to get a surprise attack before they wake and attack.
As both of you enter the cavern, you still see no other creatures hiding behind any supplies or in any shadows, but you do discover a small alcove hidden behind two stalagmites.
Orro is still looking around at the rest of the cavern for anything he's missing. Any place a wolf would be hiding. He nods at Thrax if he's asking whether to knock out one of the goblins.
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Kayassa moves to take the lead as she hands a spare torch to Sildar if he wishes to use it due to his own lack of dark vision.
“Thank you,” he replies with a nod to Kayassa before taking the torch.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Orro would have caught up a bit with Sildar as they rested, told him about Gundren being family, asked about who or what might want to hurt Gundren and why. (Sorry, I think I hallucinated writing a post that didn't actually manifest into anything.)
"So should we just walk right in there and ask him what he did with Gundren? Maybe he's alone. Then again, surprising him with an assault could be more prudent."
"I can attempt what I did earlier as I said but if he is able to break the spell then I am sure all that it will do is cause him to become angered." Kayassa says as she continues to walk.
Sildar gives a sigh before replying to Orro. “I fear Gundren has gotten himself in toodeep this time my good friend. As I’m sure you know, he was close to something “big,” but I’m no sure he understood that some unsatisfactory would be interested in something so big as well. I have no idea who or what the Black Spider is, but I’m almost certain he wants Gundren’s map to Wave Echo Cave.”
Sildar pauses, thinking for a shot while before saying “Well shall we continue and take down this accursed Klarg?”
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Orro, not one for planning, nods, and looks ahead at the path to Klarg's.
(OOC: Orro is a very wise and tough person, but he's rather dumb, and even less personable. I'm playing this as someone who has a bad memory, repeats himself, ignores questions, isn't very good at deciding on a plan, and doesn't socialize very well or politely, but has a pretty strong awareness of danger, is very good with tactile problems, has a lot of common sense, and accidentally finds the right answer more often than not. Still figuring it out, but thus far, it yields some bumpy roleplaying at times, FYI!)
The party crosses the bridge and reaches Klarg’s cave without issue, in fact, it seems unusually quiet.
Everyone who is going to attempt to get a look at the cave please make a perception check. Additionally anyone who is attempting a surprise round, please make a stealth check.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
(i forgot what exerties did to the roles-)
Jasper stealth: 26
perception:4
(+2 proficiency on both that didnt register on the rolls)
Krydar: Changeling Alchemist - Eberron: Vengeance
Kayassa Stealth: 18
Perception: 5
Orro perception: 25
Stealth: 11
Seeing the others move ahead to scout, Ryzen hangs back and guards the rest of the group. He tries to hide in the shadows and keeps a lookout for anything out the ordinary.
Stealth: 9 8
Perception: 3
((Ignore the 16))
DM- Azalin's Doom
DM- Surviving the Unsurvivable
All of you looking into the cavern see sacks and crates of looted provisions that are piled up in the south end of this large cave. To the west, the floor slopes toward a narrow opening that descends into darkness. A larger opening leads north down a set of natural stone steps, the roar of falling water echoing from beyond. In the middle of the cavern, the coals of a large fire smolder.
Stealth: 26
However, this room is devoid of human life from what you can see, the only sound being the snoring of two goblins who seem to be sleeping in the middle of the cavern next to the fire.
What would you like to do?
(Map is updated on resource doc.)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Kayassa looks to the others as she waits to see what the plan of attack is, focusing on on the seemingly sleeping goblins.
Ryzen gestures towards the sleeping goblins and runs a hand across his throat. He then gives a thumbs up that runs into thumbs down, and then shrugs. He looks to the party to see what they want to do.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Orro looks at the goblins, trying to see if one of them seems dressed like a goblin leader. He also looks up and around and to the sides, and readies a sacred flame on anything that moves. He stays near the door, though. When Ryzen asks his silent question, if Orro doesn't see anything else, he raises his eyebrows and frowns and gestures with his hand in a "go ahead" expression. If he notices something notable about one of the goblins, he'd indicate the other goblin.
(The map looks the same to me?)
“Odd,” Sildar hisses. “Neither of those goblins seem to be Klarg. And I don’t see his wolf either. What should we do?”
If the consensus is to make a surprise attack, no would be the time to do that. It’s okay though if you would like to continue planning.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Watching the exchange between Ryzen and Orro, Thrax gestures to Jasper to follow him, and then starts STEALTHILY (ha!) walking toward the sleeping goblins, looking around for any signs of enemies waiting in ambush amidst the supplies or in the shadows.
Stealth 12
Perception 20
Thrax needs to lose this chainmail ASAP!
Ryzen moves within thirty feet of the goblins and readies a javelin in case of this is an ambush. He will attack if one of those sleeping goblins tries to escape, or if a threat suddenly reveals itself.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
The sleeping goblins begin to stir at the sound of Thrax’s clanking armor. You have one more chance to get a surprise attack before they wake and attack.
As both of you enter the cavern, you still see no other creatures hiding behind any supplies or in any shadows, but you do discover a small alcove hidden behind two stalagmites.
What would you like to do?
(Updated on map on Google Doc)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Orro is still looking around at the rest of the cavern for anything he's missing. Any place a wolf would be hiding. He nods at Thrax if he's asking whether to knock out one of the goblins.