The area inside the entrance contains three white marble statues of elves that are identical to the ones outside, except that the wind has not worn away the detail in their faces and they don’t stand on pillars. All three are facing east, toward the nearest wall. Three goats are hiding in the south west corner in a short corridor, nervous from all the fighting and intimidated by the half transparent Orc warrior. Nyx, Hifu and Gilgin (i think) , you enter a narrow passage leading north west. A small flight of stairs leads higher and deeper into the hill. The hallway turns north and after 30 ft you stand in front of a half open marble door, with the silver inlay of a waxing half moon on it.
This circular chamber has an intricately carved domed ceiling twenty feet high. The ceiling is dotted by small specks of light and a waning sickle of the moon, a rectangular stone sarcophagus is in the middle of the room. Someone has turned this tomb into living quarters, as evidenced by a rack of drying herbs and an unfurled bedroll next to the sarcophagus.
Gigin nods, “Aye, if it’s safe maybe we can get some rest in there. James needs it for sure.” Gilgin steps into the room, checking around for danger. Perception 21
Gilgin, when you step into the room, you hear a faint sound of something thin brushing against a hard surface.
Hifu, the moon you see on the ceiling would be the same as above in the sky right now. You also remeber that there were two symbols glowing on the dial. The waning sickle, just like the one above you right now and the waxing half moon like the one on the door behind you. If one of you has proficiency in arcana, roll me an arcana check.
Hifu you turn around and look t the door. While the door has a smooth surface from the outside, there is some kind of crystal on the inside, where usually you would find a handle.
Hifu points out the crystal and the pattern on the ceiling to Nyx and Gilgin. He listens for any sounds, motions, threat, staying near the door with his war hammer handy.
Perception: 12
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
The sound stoped, but the room itself is not large and there is not much space to hide beside behind the sarcophagus. With Hifu guarding the door, Nyx and Gilgin carefully circle the stone coffin. One going left, the other right. Beside a dirty bedroll, there is only an uprooted blueberry bush standing behind it. You look confused at each other when suddenly the bush starts to run towards Nyx, trying to reach the door.
James and Kravek, you are still with the warrior chief in the main chamber, in the shadow of your torch, you see a few goats to your left trying to squeeze into dead end. And you another hallway leading south. Do you want to stay there and guard the whole that is the entrance or do you want to explore something?
Hifu readies an action to smash the bush with his warhammer and block the door if the bush gets close. With a bonus action would try to use the torch in his left hand to light the bush on fire.
Warhammer Attack: 20 Damage: 3
Torch attack - 12 Damage ?
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
The bush slips past Nyx, but warned by his companions startled reaction, Hifu is ready. His warhammer slamming down on the moving plant, breaking twigs and roots. He then holds his torch to the heap of sticks, that slowly start to smoke and catch fire.
With the room clear, Gilgin checks the back of the door, trying to see if they’d be able to secure it from this side. However, he is greatly interested in the crystal and gets distracted slightly by it. (Would he know anything about it based on his history with mines?)
"I was more concerned that we don't split up, at least not too much."
"Make sure they are safe?"
James looks very tired, but he does his best to stay standing and at the ready.
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
The area inside the entrance contains three white marble statues of elves that are identical to the ones outside, except that the wind has not worn away the detail in their faces and they don’t stand on pillars. All three are facing east, toward the nearest wall. Three goats are hiding in the south west corner in a short corridor, nervous from all the fighting and intimidated by the half transparent Orc warrior. Nyx, Hifu and Gilgin (i think) , you enter a narrow passage leading north west. A small flight of stairs leads higher and deeper into the hill. The hallway turns north and after 30 ft you stand in front of a half open marble door, with the silver inlay of a waxing half moon on it.
Hifu sneaks forward to look into the half open marble door, just peeking in.
Sneak : 17
A wizard is never late, nor is he early, he arrives precisely when he means to.
With your none existing Darkvision, you don‘t see anything. You do hear something moveing. It sounds like several thin twigs moving over the floor.
Nyx peeks in as well with her above average darkvision.
This circular chamber has an intricately carved domed ceiling twenty feet high. The ceiling is dotted by small specks of light and a waning sickle of the moon, a rectangular stone sarcophagus is in the middle of the room. Someone has turned this tomb into living quarters, as evidenced by a rack of drying herbs and an unfurled bedroll next to the sarcophagus.
Nyx pulls back and says, "Another sarcophagus in there. Looks like someone lived there."
"Lets get everyone here and have a look around?"
Gigin nods, “Aye, if it’s safe maybe we can get some rest in there. James needs it for sure.” Gilgin steps into the room, checking around for danger. Perception 21
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Hifu lights a torch and investigates the ceiling, to see if he can make any sense of the pattern compared to what we saw outside.
Investigation : 14
A wizard is never late, nor is he early, he arrives precisely when he means to.
Gilgin, when you step into the room, you hear a faint sound of something thin brushing against a hard surface.
Hifu, the moon you see on the ceiling would be the same as above in the sky right now. You also remeber that there were two symbols glowing on the dial. The waning sickle, just like the one above you right now and the waxing half moon like the one on the door behind you. If one of you has proficiency in arcana, roll me an arcana check.
Quickly Hifu looks to the door to make sure it is not moving, closing.
He does not have proficiency, but examines it on the off chance that he can make out what is going on with this pattern.
Arcana : 7
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hifu you turn around and look t the door. While the door has a smooth surface from the outside, there is some kind of crystal on the inside, where usually you would find a handle.
Gilgin follows his ears, trying to figure out the source of the sound, he puts his finger over his lips in a shushing motion.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Hifu points out the crystal and the pattern on the ceiling to Nyx and Gilgin. He listens for any sounds, motions, threat, staying near the door with his war hammer handy.
Perception: 12
A wizard is never late, nor is he early, he arrives precisely when he means to.
The sound stoped, but the room itself is not large and there is not much space to hide beside behind the sarcophagus. With Hifu guarding the door, Nyx and Gilgin carefully circle the stone coffin. One going left, the other right. Beside a dirty bedroll, there is only an uprooted blueberry bush standing behind it. You look confused at each other when suddenly the bush starts to run towards Nyx, trying to reach the door.
James and Kravek, you are still with the warrior chief in the main chamber, in the shadow of your torch, you see a few goats to your left trying to squeeze into dead end. And you another hallway leading south. Do you want to stay there and guard the whole that is the entrance or do you want to explore something?
Hifu readies an action to smash the bush with his warhammer and block the door if the bush gets close. With a bonus action would try to use the torch in his left hand to light the bush on fire.
Warhammer Attack: 20 Damage: 3
Torch attack - 12 Damage ?
A wizard is never late, nor is he early, he arrives precisely when he means to.
The bush slips past Nyx, but warned by his companions startled reaction, Hifu is ready. His warhammer slamming down on the moving plant, breaking twigs and roots. He then holds his torch to the heap of sticks, that slowly start to smoke and catch fire.
Nyx spins around and keeps an eldritch blast ready for when anything else starts to be weird.
James looks down at the great white moose corpse and decides to try and remove the head, as confirmation of their success.
Not sure if any skill checks are needed, but just in case:
Survival or Medicine check (same modifier): 19
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
With the room clear, Gilgin checks the back of the door, trying to see if they’d be able to secure it from this side. However, he is greatly interested in the crystal and gets distracted slightly by it. (Would he know anything about it based on his history with mines?)
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera