As Edvord describes the circle of illusion, Cico does his best to clear the trash around the circle, making it easier to see. He does the same with each circle Edvord points out.
Edvord points out all of the circles as you go, and you are slowly able to traverse the room. As Cico clears the piles of junk around the circles Edvord points out he finds something somewhat salvageable - a 10ft chain.
Once the metal balls have all been tossed into the pit Aimee wanders over to see what Ed is up to.
"Is this place weird? I haven't been out of the cloister much but I did read a lot and this kinda stuff wasn't mentioned much! Not in Waterdeep and towns and stuff, anyhow!"
Edvord leads the group over towards the opposite wall with the weird brick pattern. Only stopping to identify the type of magical emanations when it appears impossible to journey through the room without stepping on one or the other.
"This wall seems a bit strange, and this entire chain of rooms seems to be a series of traps and puzzles... I know it is mundane, but perhaps the chain would come into use later on?"
This post has potentially manipulated dice roll results.
Cico looks over at Aimee and nods.
"There are dungeons full of traps in many places," he says. "The more time you spend in them the better you get at avoiding them. They are usually unpleasant if you don't."
Cico examines the brick pattern on the wall and looks for some sort of trigger or panel that will open it.
This post has potentially manipulated dice roll results.
Cico finds an odd looking brick, jutting out of the wall just a little too far. Pushing it in causes the rest of the bricks in the wall to slide into eachother, seemingly disappearing being enveloped into eachother until there are no bricks left, creating a 5ft doorway.
The small chamber ahead is painted with a large mural wrapping around the wall. The mural depicts a sun setting over a wasteland littered with skulls, casting long shadows ahead of them. At the back wall an alter made entirely of dark, splintered humanoid skulls. You notice a glint in the eye sockets of three of these skulls.
More pressingly, there are six humanoid skeletons slumped against the walls of the chamber. As the bricks slide away, you hear a sickening crack as their heads all turn in unison to glare at Cico. More cracks and snaps follow, slowly at first, speeding up into a crescendo as they rise from the floor, bones forcefully snapping into place. Grabbing their shortswords they lunge towards Cico, a dry silent wail trying to escape their lifeless mouths.
Aldrik slides his greatsword out of its holster on his back. "Ah-hah! I was sad we'd miss the dancing at the casino this night. Danse Macabre it shall be!"
He holds the sword in a half-sword grip, and sweeps his feet as if in a ballroom dance as he sets himself for combat.
You are all before the skeletons (of those who rolled so far) so feel free to post your actions. Cico is blocking the doorway but the skeletons haven’t had the chance to block it on there side.
This post has potentially manipulated dice roll results.
Looking back at the trash and the areas of magic, Cico decides engaging the skeletons in their own room might be safer than setting off whatever magical traps the circles Edvord detected might be. Skeletons on their own, maybe. Skeletons and avoiding traps at the same time, definitely no.
He steps into the room, making room for the others to enter as he does.
Cico draws his own shortsword, steps forward and stabs at the closest of the skeletons, before whirling around and kicking out with his foot at another skeleton (assuming there are two both within 5 feet), before letting his momentum carry himself forward, smashing out with the palm of his free hand into the skull of one of the skeletons (first one if it's still standing after the attack, otherwise the second).
Movement - 10' or whatever to engage two of the skeletons before they all swarm
Action: Shortsword Attack: 25 Damage: 9
Bonus Action: Use Ki point for Flurry of Blows: First One - Attack: 12 Damage: 6 ; Second One - Attack: 25 Damage: 8
This post has potentially manipulated dice roll results.
Aldrik rushes to be next to Cico, sweeping his sword upward vertically at the ribcage one of the skeletons attacking Cico, positioning himself to be engaged with a third if able.
So, assuming Cico kills one, Al moves to engage and hit the second, while making an opening for Lyss's shot on the third if he kills the second one. No reckless or rage this go.
Edvord uses his mobility to dart in and out of the battle, muttering the arcane incantations for booming blade as he thrusts forward with his rapier. The man priortizes those skeletons who haven't made it into melee with his compatriots yet if there are any left.
Booming Blade Attack: 23 Damage: Unable to parse dice roll.
As Edvord describes the circle of illusion, Cico does his best to clear the trash around the circle, making it easier to see. He does the same with each circle Edvord points out.
20
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Edvord points out all of the circles as you go, and you are slowly able to traverse the room. As Cico clears the piles of junk around the circles Edvord points out he finds something somewhat salvageable - a 10ft chain.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Once the metal balls have all been tossed into the pit Aimee wanders over to see what Ed is up to.
"Is this place weird? I haven't been out of the cloister much but I did read a lot and this kinda stuff wasn't mentioned much! Not in Waterdeep and towns and stuff, anyhow!"
"Doesn't seem like folks go in this door much? So the guy in blue robes... did he go in another door?"
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Edvord leads the group over towards the opposite wall with the weird brick pattern. Only stopping to identify the type of magical emanations when it appears impossible to journey through the room without stepping on one or the other.
"This wall seems a bit strange, and this entire chain of rooms seems to be a series of traps and puzzles... I know it is mundane, but perhaps the chain would come into use later on?"
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
"I used rope to trip a guy just the other night! Chain would be good for that too, and harder to cut!"
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Cico looks over at Aimee and nods.
"There are dungeons full of traps in many places," he says. "The more time you spend in them the better you get at avoiding them. They are usually unpleasant if you don't."
Cico examines the brick pattern on the wall and looks for some sort of trigger or panel that will open it.
Investigation: 21
"Neat! Let me know when you need me to do something!"
She watches with interest as they mess with stuff.
Cico finds an odd looking brick, jutting out of the wall just a little too far. Pushing it in causes the rest of the bricks in the wall to slide into eachother, seemingly disappearing being enveloped into eachother until there are no bricks left, creating a 5ft doorway.
The small chamber ahead is painted with a large mural wrapping around the wall. The mural depicts a sun setting over a wasteland littered with skulls, casting long shadows ahead of them. At the back wall an alter made entirely of dark, splintered humanoid skulls. You notice a glint in the eye sockets of three of these skulls.
More pressingly, there are six humanoid skeletons slumped against the walls of the chamber. As the bricks slide away, you hear a sickening crack as their heads all turn in unison to glare at Cico. More cracks and snaps follow, slowly at first, speeding up into a crescendo as they rise from the floor, bones forcefully snapping into place. Grabbing their shortswords they lunge towards Cico, a dry silent wail trying to escape their lifeless mouths.
(Initiative Skeletons 4)
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Initiative: 18
"Hey! Those skeletons are moving! This place loves skeletons!"
((Can Aimee see the skeletons from where she is?))
Aldrik Initiative: 21
Aldrik slides his greatsword out of its holster on his back. "Ah-hah! I was sad we'd miss the dancing at the casino this night. Danse Macabre it shall be!"
He holds the sword in a half-sword grip, and sweeps his feet as if in a ballroom dance as he sets himself for combat.
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
Lyss Initiative: 22
Lyss is excitedly jumping up and down alongside Aimee, trying to see the skeletons.
((Aimee can go before her.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Cico Initiative: 25
Cico stops scanning the room when he sees the Skeletons rise up and lunge towards him. He looks upwards for a moment then sighs.
You are all before the skeletons (of those who rolled so far) so feel free to post your actions. Cico is blocking the doorway but the skeletons haven’t had the chance to block it on there side.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Looking back at the trash and the areas of magic, Cico decides engaging the skeletons in their own room might be safer than setting off whatever magical traps the circles Edvord detected might be. Skeletons on their own, maybe. Skeletons and avoiding traps at the same time, definitely no.
He steps into the room, making room for the others to enter as he does.
Cico draws his own shortsword, steps forward and stabs at the closest of the skeletons, before whirling around and kicking out with his foot at another skeleton (assuming there are two both within 5 feet), before letting his momentum carry himself forward, smashing out with the palm of his free hand into the skull of one of the skeletons (first one if it's still standing after the attack, otherwise the second).
Movement - 10' or whatever to engage two of the skeletons before they all swarm
Action: Shortsword Attack: 25 Damage: 9
Bonus Action: Use Ki point for Flurry of Blows: First One - Attack: 12 Damage: 6 ; Second One - Attack: 25 Damage: 8
When she gets a clear shot, Lyss will send an arrow into whichever skeleton is engaged with Cico or Aldrick.
Attack: 19 Damage: 11
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Aldrik rushes to be next to Cico, sweeping his sword upward vertically at the ribcage one of the skeletons attacking Cico, positioning himself to be engaged with a third if able.
So, assuming Cico kills one, Al moves to engage and hit the second, while making an opening for Lyss's shot on the third if he kills the second one. No reckless or rage this go.
Attack: 11 Damage: 11
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
Aimee leans forward and blasts a skeleton!
An already damaged one if she can see one.
Attack: 11 Damage: 13
Edvord Initiative: 9
Edvord uses his mobility to dart in and out of the battle, muttering the arcane incantations for booming blade as he thrusts forward with his rapier. The man priortizes those skeletons who haven't made it into melee with his compatriots yet if there are any left.
Booming Blade Attack: 23 Damage: Unable to parse dice roll.
Thunder Damage on Move: 2
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent