This post has potentially manipulated dice roll results.
Edvord thinks for awhile, "I cannot believe I am saying this, but I agree with Aldrik on this one... best to finish what we started. And perhaps we could safely double back for these other gems once we have a clear way out of here... I would not mind returning here when we have an exit to pick up the rest of the gems. I could summon my assistant Ahneln who could grab the gems while we stay back in safety."
Edvord Hit Dice: 4
Edvord uses Arcane Recovery for a Level 1 Slot
Original roll was lower, but even a roll of 1 recovered Edvord to max HP. (He was at 14/16 and was rolling 1d6+3).
This post has potentially manipulated dice roll results.
Aldrik keeps a wary eye over the group as they settle down a moment, like a protective big brother. He in particular focuses on Lyss as she rests, still clearly worried about any effects from the darkness that nearly took her.
"A bunch of shiny rocks aren't worth it, even with a semi-dire need for a few bags of Dragons. Each gem is likely a fool's lure in this place." Aldrik notes, following close behind Cico again.
This post has potentially manipulated dice roll results.
You rest up in this room of junk, being sure to keep yourselves away from the cleared away circles or any unexplored section. As you take your breather, you hear a shuffling of small sticky feet coming from behind the silver door you entered from. The sound, much like that made when taking off leather garments in hot weather is accompanied by the soft ringing of moving metal balls.
Assuming Edvord and Cico use the same method to get to the unexplored door? So another detect magic up. 2
Edvord senses the patches of invisibility as Cico scoops junk around them to make them visible for the rest of the group. As he does so, he finds a leather pouch with some bandages and splints in it. Reaching the door, he and Aldrik check for traps unsuccessfully . Listening at the door, all seems calm and quiet beyond.
Cico holds up the pouch with first aid gear in it.
"I can tie a knot and that's it with this," Cico says. "Anyone better able to make use of the contents of this?"
Then not hearing anything on the other side of the door, and assuming his lack of noticing a trap means there isn't one, Cico opens the door, pushing it in with his foot (if it opens inward) and taking a look inside from the doorway.
Cico peeks through the doorway to see a 60ft long hallway. The tan bricks of the walls are splattered with blood and gore. Within moments of the door opening, you hear a click and dozens of whirling blades emerge from deep grooves in the floor as scything blades swing perpetually from above. At the end is another wooden door.
This post has potentially manipulated dice roll results.
Cico stands quietly for a moment watching the whirling blades and the blood splattered on the wall. He slowly counts the number of blades and tries to get a feel for their movement, trying to gauge whether there's a path one can take that can get you through to the other door untouched.
Investigation: 11
"This looks difficult," Cico says. "But there is a door on the other end."
Cico’s knowledge of traps, and his patience are on his side. As he watches the blades for a time he notices a pattern to their movements. You feel that moving through slowly will make it easier to pass, however every second spent in that bladed blitz presents more danger - running through at a speed will get it over and done with - sure you might get cut, but you could clear the whole hall with just one wound.
You feel like blasting it will only risk shrapnel flying into your eyes
The mage muses, "There must be a way to disarm these traps... Perhaps it is on the other side... I suggest sending just one of us ahead first. While I am confident in my abilities to make it through the spinning blades, however, my time will be wasted unproductively if the use of any burglar's instruments are needed on end of this spinning machination."
"You think, we should stay in this death trap?" Kerri asks incredulously
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"If you have a way to go back through that invisible wall that first locked in Cico and the girls, I'm all ears. Through is out." Aldrik notes.
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
Aimee gently pets Lyss's hair and quietly sings a quiet, halting lullabuy, perhaps only half remembered, about apples, trees, sunlight and bees.
Performance: 10
She gazes into the room they just came from with an vacant look in her eyes as she sings.
Edvord thinks for awhile, "I cannot believe I am saying this, but I agree with Aldrik on this one... best to finish what we started. And perhaps we could safely double back for these other gems once we have a clear way out of here... I would not mind returning here when we have an exit to pick up the rest of the gems. I could summon my assistant Ahneln who could grab the gems while we stay back in safety."
Edvord Hit Dice: 4
Edvord uses Arcane Recovery for a Level 1 Slot
Original roll was lower, but even a roll of 1 recovered Edvord to max HP. (He was at 14/16 and was rolling 1d6+3).
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
Aldrik keeps a wary eye over the group as they settle down a moment, like a protective big brother. He in particular focuses on Lyss as she rests, still clearly worried about any effects from the darkness that nearly took her.
Perception: 22
Hit Dice: 15
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
HD: 3
HD: 2
((Lyss's excellent rolls continue. Back to 11/15!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Oh, and now you want to come back for the clearly demonic gemstones. Great idea!"
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Cico looks back into the skeleton/gem room.
”Lyss was just unlucky enough to pick the one trapped gem. It is likely the rest also hold significant danger. Is there value worth it?”
Cico then goes over to the door they haven’t been through yet, listens at it, then checks for traps.
Perception (listening): 17
Perception (traps): 5
"A bunch of shiny rocks aren't worth it, even with a semi-dire need for a few bags of Dragons. Each gem is likely a fool's lure in this place." Aldrik notes, following close behind Cico again.
Perception: 4
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
You rest up in this room of junk, being sure to keep yourselves away from the cleared away circles or any unexplored section. As you take your breather, you hear a shuffling of small sticky feet coming from behind the silver door you entered from. The sound, much like that made when taking off leather garments in hot weather is accompanied by the soft ringing of moving metal balls.
Assuming Edvord and Cico use the same method to get to the unexplored door? So another detect magic up. 2
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
1
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Edvord senses the patches of invisibility as Cico scoops junk around them to make them visible for the rest of the group. As he does so, he finds a leather pouch with some bandages and splints in it. Reaching the door, he and Aldrik check for traps unsuccessfully . Listening at the door, all seems calm and quiet beyond.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Cico holds up the pouch with first aid gear in it.
"I can tie a knot and that's it with this," Cico says. "Anyone better able to make use of the contents of this?"
Then not hearing anything on the other side of the door, and assuming his lack of noticing a trap means there isn't one, Cico opens the door, pushing it in with his foot (if it opens inward) and taking a look inside from the doorway.
Cico peeks through the doorway to see a 60ft long hallway. The tan bricks of the walls are splattered with blood and gore. Within moments of the door opening, you hear a click and dozens of whirling blades emerge from deep grooves in the floor as scything blades swing perpetually from above. At the end is another wooden door.
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Cico stands quietly for a moment watching the whirling blades and the blood splattered on the wall. He slowly counts the number of blades and tries to get a feel for their movement, trying to gauge whether there's a path one can take that can get you through to the other door untouched.
Investigation: 11
"This looks difficult," Cico says. "But there is a door on the other end."
Aimee will peek into the blade room, given that Lyss is up.
"I can try blasting the blades until they break?"
Cico’s knowledge of traps, and his patience are on his side. As he watches the blades for a time he notices a pattern to their movements. You feel that moving through slowly will make it easier to pass, however every second spent in that bladed blitz presents more danger - running through at a speed will get it over and done with - sure you might get cut, but you could clear the whole hall with just one wound.
You feel like blasting it will only risk shrapnel flying into your eyes
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
The mage muses, "There must be a way to disarm these traps... Perhaps it is on the other side... I suggest sending just one of us ahead first. While I am confident in my abilities to make it through the spinning blades, however, my time will be wasted unproductively if the use of any burglar's instruments are needed on end of this spinning machination."
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
"I have a crowbar and pitons, maybe they can be jammed?"
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"So, no to blasting?"
Aimee has a blast hovering in her hand.
"Just to see!?"