(Doesn't Sleep affect based on total HP, not a save? Wasn't sure what that roll was.)
Thodek swings his warhammer as the first one races past him. Attack: 12 Damage: 7
After taking the heavy hit from the myconid, Thodek channels healing light through himself before swinging his spiritual hammer back at the one that struck him. Cure Wounds: 5 SW: Attack: 9 Damage: 7
Shishakli leaps back from the myconid that approached him, and using the extra speed moves as far to the west on the platform as is possible, hoping to find a place in the dark that has a view of Phylo. From there he aims his bow at the leader of this terrible menagerie and looses his arrow.
extra 30 ft movement speed from the spell. So that should get some good distance off towards the west. Perhaps even a bit off the map? No AOO. this spell is concentration as well, so I lose hunter’s mark for this turn :( Please let me know if I’m in darkness again for next turn. Though the spell gives me adv on this turn.
Attack: 21 Damage: 11 - note, the d8 is force dmg not peircing.
(Since all the myconid had the same number of health, there wasn’t a specific one that fell asleep first, so I just did a random roll to see which one it was.)
(Since all the myconid had the same number of health, there wasn’t a specific one that fell asleep first, so I just did a random roll to see which one it was.)
Suddenly accosted by Myconid's Nicholas grits his teeth and tries to take a chance running away from them before turning to fire at Phylo once more.
Move: Move back 20ft. Taking AoO from the two Myconid Action: Fire at Phylo Attack: 13 Damage: 5 Bonus Action: TBD. If AoO's hit and he takes more than 10 dmg, Nicholas will use Second Wind to heal. 10 hit points
With a blast of wind that stuns the nearby myconid, Shishalki jumps back, rushing down the western side of the cavern in order to better see Phylo. He then takes aim, shooting at the elusive sovereign (-11hp (Total: -62hp)). I am going to rule that because you just attacked, will not have advantage on attacks against Phylo, but all attacks against you will have disadvantage due to the shadows.
Phylo is up!
The sovereign again on its turn, simply moves, again using Yggmorgus to its advantage. With the rotation back, Shishalki and Syvis now suffer from half-cover when attacking Phylo, but Nicholas now suffers no penalties.
Syvis is up! Thodek has already queued his action, but I will for Syvis to process it. Thodek, please don’t forget to roll those saves (Dex and Con) from my last post in regards to attacks. Map is updated; what would you like to do?
This post has potentially manipulated dice roll results.
Using the cover to her advantage (and her successful stealth check from the last turn), Syvis crouches low and (bonus action) dashes around the base of Yggmorgus to the NE corner, staying out of reach of the myconid fodder.
She's clearly in sight of the other myconid but not in Phylo's view until she reaches her destination and fires.
~L5 on the grid
Keeping her back flat against the giant mushroom, Syvis stretches out her arm and fires a bolt at Phylo.
This post has potentially manipulated dice roll results.
(Sorry for the delay)
So, that is a fail on the Con, meaning Thodek is now poisoned for the next minute unless it is cured. However, that is a success on the Dex, meaning you only take 4 acid damage.
Syvis bursts from the shadows, clearing the small ledge before circling around the base of the large mushroom. However, as you come within 10 feet of Yggmorgus, low, whispering voices that cry out in pain begin to reach out for your consciousness. (Wis. Save: 11).
You try to shake them off, but they only probe deeper, and for the rest of your turn, Syvis is stunned, frozen in place and unable move. Though you aren’t sure anyone else can see this Syvis, right in front of you, floats a spectral, humanoid figure, womanlike in form, but made entirely of fungi and mold. She is easily three times the height of any myconid you have seen, but as you’re frozen in place, the woman simply places slowly around you, staring intently at you from every angle. Though you try to move, to speak, you body does not respond, and you can only look on as this happens and the battle continues on around you, your friends continuing on without a second glance to you.
(Everyone else: What you would see is Syvis burst from the shadows, leveling her crossbow to Phylo’s head, about to shoot before she freezes up, and doesn’t move, doesn’t shoot, just now shakes uncontrollably in place.)
Thodek: First, you channel your healing energies to heal yourself (+5hp), then take a shot with the hammer at the nearest myconid. However, the attack misses, and unfortunately so does the AOO aimed at the one that just ran past (two misses).
The myconid are up!
First, Phylo is going to take 2 legendary actions, one after Thodek and Syvis each go.
One, the sovereign reaches out, causing one of the myconid nearest to Nicholas to explode in a burst of acid and gore. Please make a DC 12 Dex Save or take 7 acid damage, and half on a success.
The other, Phylo causes to explode right next to Thodek, again exploding in a burst of acid and myconid gore. Please make a DC 12 Dex. Save, or take 9 acid damage, and half on a success.
Ok, the myconid are now going. The 3 nearest to Thodek all make slam attacks against him. The one closest to Nicholas will make a spore attack against him. (Nicholas, please make a DC 12 Con Save or be poisoned for one minute.
Thodek attacks:
Attack: 17 Damage: 6
Attack: 15 Damage: 5
Attack: 18 Damage: 8
(They all miss!)
The final four myconid who were previously surrounding Phylo just move to again surround the sovereign again in a sorts of protective barrier.
That is a fail for both of you: Thodek takes 8 more acid damage and Nicholas is now poisoned for the next minute or until it is cured. (Nicholas, don’t forget the Dex Save though too!)
Nicholas then moves back, taking one AOO from the nearby myconid:
Attack: 8 Damage: 8 (That’s a miss!)
So, Nicholas then takes a shot, which misses, blowing past Phylo with a bang. Based on what you said, bonus action would not be used, so also please let me know if there is anything you would like to do instead.
Shishalki is up! Map has been updated, what would you like to do?
This post has potentially manipulated dice roll results.
Though he knows Phylo needs to be taken out, Shishakli realizes that perhaps each of the smaller ones are more important targets. He also feels that he is more hidden from them, so, from his place in the darkness again casts his Mark, putting it on the mushroom trailing Nicholas, and follows it quickly with an arrow.
BA - hunters mark (final spell slot) action: Attack: 23 Damage: 14 - ah shit.. forgot to roll adv just in case of crit: 10 -
(Thodek: By my count, you should still be up. Don’t forget the +5 hp from cure wounds. That would bring you to a total of 3hp left)
Shishalki looses an arrow at the myconid trailing Nicholas, and it strikes the creatures head with a squelch. It falls backwards, landing limply, no longer moving (Dead).
Phylo is up!
Though surprise does first cover the sovereigns features, it quickly turns to a smile as Syvis freezes in place right in front of Phylo. “Thank you, my lady.” Phylo murmurs as it then spends its turn again moving back downwards and away from the melee fray of the battle.
Syvis and Thodek are up!
Thodek, see my post above, because you should still be able to take an action. Syvis, you are no longer stunned and may move/act however you please. Map has been updated; what would you like to do?
This post has potentially manipulated dice roll results.
(I may have double deducted HP loss at some point.)
Thodek sags briefly, pressing a glowing hand to his chest to try and restore some lost vitality before using his spiritual hammer to swat another lackey.
(Doesn't Sleep affect based on total HP, not a save? Wasn't sure what that roll was.)
Thodek swings his warhammer as the first one races past him.
Attack: 12 Damage: 7
After taking the heavy hit from the myconid, Thodek channels healing light through himself before swinging his spiritual hammer back at the one that struck him.
Cure Wounds: 5
SW: Attack: 9 Damage: 7
Shishakli leaps back from the myconid that approached him, and using the extra speed moves as far to the west on the platform as is possible, hoping to find a place in the dark that has a view of Phylo. From there he aims his bow at the leader of this terrible menagerie and looses his arrow.
extra 30 ft movement speed from the spell. So that should get some good distance off towards the west. Perhaps even a bit off the map? No AOO.
this spell is concentration as well, so I lose hunter’s mark for this turn :(
Please let me know if I’m in darkness again for next turn. Though the spell gives me adv on this turn.
Attack: 21 Damage: 11 - note, the d8 is force dmg not peircing.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(Since all the myconid had the same number of health, there wasn’t a specific one that fell asleep first, so I just did a random roll to see which one it was.)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
(Ah, that makes sense, was just confused.)
Suddenly accosted by Myconid's Nicholas grits his teeth and tries to take a chance running away from them before turning to fire at Phylo once more.
Move: Move back 20ft. Taking AoO from the two Myconid
Action: Fire at Phylo Attack: 13 Damage: 5
Bonus Action: TBD. If AoO's hit and he takes more than 10 dmg, Nicholas will use Second Wind to heal. 10 hit points
(1/4 bullets remaining in chamber)
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
With a blast of wind that stuns the nearby myconid, Shishalki jumps back, rushing down the western side of the cavern in order to better see Phylo. He then takes aim, shooting at the elusive sovereign (-11hp (Total: -62hp)). I am going to rule that because you just attacked, will not have advantage on attacks against Phylo, but all attacks against you will have disadvantage due to the shadows.
Phylo is up!
The sovereign again on its turn, simply moves, again using Yggmorgus to its advantage. With the rotation back, Shishalki and Syvis now suffer from half-cover when attacking Phylo, but Nicholas now suffers no penalties.
Syvis is up! Thodek has already queued his action, but I will for Syvis to process it. Thodek, please don’t forget to roll those saves (Dex and Con) from my last post in regards to attacks. Map is updated; what would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Using the cover to her advantage (and her successful stealth check from the last turn), Syvis crouches low and (bonus action) dashes around the base of Yggmorgus to the NE corner, staying out of reach of the myconid fodder.
She's clearly in sight of the other myconid but not in Phylo's view until she reaches her destination and fires.
~L5 on the grid
Keeping her back flat against the giant mushroom, Syvis stretches out her arm and fires a bolt at Phylo.
Crossbow - Attack: 20 Damage: 8
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
(Somehow missed those.)
Con save: 5
Dex save: 20
(Sorry for the delay)
So, that is a fail on the Con, meaning Thodek is now poisoned for the next minute unless it is cured. However, that is a success on the Dex, meaning you only take 4 acid damage.
Syvis bursts from the shadows, clearing the small ledge before circling around the base of the large mushroom. However, as you come within 10 feet of Yggmorgus, low, whispering voices that cry out in pain begin to reach out for your consciousness. (Wis. Save: 11).
You try to shake them off, but they only probe deeper, and for the rest of your turn, Syvis is stunned, frozen in place and unable move. Though you aren’t sure anyone else can see this Syvis, right in front of you, floats a spectral, humanoid figure, womanlike in form, but made entirely of fungi and mold. She is easily three times the height of any myconid you have seen, but as you’re frozen in place, the woman simply places slowly around you, staring intently at you from every angle. Though you try to move, to speak, you body does not respond, and you can only look on as this happens and the battle continues on around you, your friends continuing on without a second glance to you.
(Everyone else: What you would see is Syvis burst from the shadows, leveling her crossbow to Phylo’s head, about to shoot before she freezes up, and doesn’t move, doesn’t shoot, just now shakes uncontrollably in place.)
Thodek: First, you channel your healing energies to heal yourself (+5hp), then take a shot with the hammer at the nearest myconid. However, the attack misses, and unfortunately so does the AOO aimed at the one that just ran past (two misses).
The myconid are up!
First, Phylo is going to take 2 legendary actions, one after Thodek and Syvis each go.
One, the sovereign reaches out, causing one of the myconid nearest to Nicholas to explode in a burst of acid and gore. Please make a DC 12 Dex Save or take 7 acid damage, and half on a success.
The other, Phylo causes to explode right next to Thodek, again exploding in a burst of acid and myconid gore. Please make a DC 12 Dex. Save, or take 9 acid damage, and half on a success.
Ok, the myconid are now going. The 3 nearest to Thodek all make slam attacks against him. The one closest to Nicholas will make a spore attack against him. (Nicholas, please make a DC 12 Con Save or be poisoned for one minute.
Thodek attacks:
Attack: 17 Damage: 6
Attack: 15 Damage: 5
Attack: 18 Damage: 8
(They all miss!)
The final four myconid who were previously surrounding Phylo just move to again surround the sovereign again in a sorts of protective barrier.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
(Moving to a new post:)
Nicholas is up!
(Going to wait on those pending Dex and Con Saves from you to continue because they may cause a change in your actions.)
(I also am going to need another Dex save from Thodek as well.)
Map is updated. If you have any questions or concerns, let me know— what would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Syvis does the Harlem Shake.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Thodek dex save: 4
Con Save: 7
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
That is a fail for both of you: Thodek takes 8 more acid damage and Nicholas is now poisoned for the next minute or until it is cured. (Nicholas, don’t forget the Dex Save though too!)
Nicholas then moves back, taking one AOO from the nearby myconid:
Attack: 8 Damage: 8 (That’s a miss!)
So, Nicholas then takes a shot, which misses, blowing past Phylo with a bang. Based on what you said, bonus action would not be used, so also please let me know if there is anything you would like to do instead.
Shishalki is up! Map has been updated, what would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Though he knows Phylo needs to be taken out, Shishakli realizes that perhaps each of the smaller ones are more important targets. He also feels that he is more hidden from them, so, from his place in the darkness again casts his Mark, putting it on the mushroom trailing Nicholas, and follows it quickly with an arrow.
BA - hunters mark (final spell slot)
action: Attack: 23 Damage: 14 - ah shit.. forgot to roll adv just in case of crit: 10 -
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Thodek collapses under the repeated blasts.
(Nope. Nicholas doesn't have any other bonus actions.)
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
(Waiting to see what Phylo does before taking Syvis' turn.)
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
(Thodek: By my count, you should still be up. Don’t forget the +5 hp from cure wounds. That would bring you to a total of 3hp left)
Shishalki looses an arrow at the myconid trailing Nicholas, and it strikes the creatures head with a squelch. It falls backwards, landing limply, no longer moving (Dead).
Phylo is up!
Though surprise does first cover the sovereigns features, it quickly turns to a smile as Syvis freezes in place right in front of Phylo. “Thank you, my lady.” Phylo murmurs as it then spends its turn again moving back downwards and away from the melee fray of the battle.
Syvis and Thodek are up!
Thodek, see my post above, because you should still be able to take an action. Syvis, you are no longer stunned and may move/act however you please. Map has been updated; what would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
(I may have double deducted HP loss at some point.)
Thodek sags briefly, pressing a glowing hand to his chest to try and restore some lost vitality before using his spiritual hammer to swat another lackey.
Cure Wounds: 10
Spiritual WeaponAttack: 10 Damage: 4