(So Qinfaren is going first, but I guess he just wants to continue along the passageway?)
It's quiet down in the dark tunnel, no one seems to be using this passageway. However, Qinfaren continue down until the wall that he is climbing along bends as the tunnel heads north.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren will continue along the passage as quickly as his little spider legs will take him, following it to the end of the tunnel and whatever lays ahead.
Shad twists out of the way of the bolt. He exhales angrily. "You know, we don't have to be fighting over goats," he hisses to himself.
Shad will cast Guiding Bolt at the person who shot at him: 22 to hit, for 9 damage. If it hits, a "mystical dim light will glitter on the target," granting advantage on the next attack. With his bonus action, he continues to move Monty across the pit and up the other side.
Firstly, the arrow that Bjorn fires flies through the air across the gap, striking the duergar. This is followed by Shad blasting him with a guiding bolt, which causes him damage, but also casting a glow on the duergar.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna throws the javelin across the gap and manages to pierce the javelin into the duergar's chest. He looks like he is near death as he stands there with a javelin and an arrow sticking out of him.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
“As you can see we are not ones to be messed with! Last chance to parley you stubborn lads and lasses!” Yells Muharg, hoping for an early and non violent end to the conflict.
Qinfaren the Spider continues his journey through the tunnels, looking to make his way to the drawbridge room as quickly as his 8 little legs will carry him.
“We asked to parley way before everything went down to violence! We asked to parley even after we were welcomed by two crossbow bolts flying close to our beards! Now I say it again, lower your weapons and we will lower ours, then we can talk and figure every darn thing out!” With that, Muharg sheathes his axe, but keeps his shield at the ready.
Shad thinks, "Must learn Dwarvish," but he notices Muharg's actions.
He will bring Monty to a halt and freeze, trying to look polite and inoffensive: Performance? 17 or Persuasion? 19
(OOC: Stopping Monty is a Bonus Action. If the Skill Check is an Action, no worries. If the Skill Check is not an Action, Shad will take the Dodge Action.)
"We have a right to protect our fortress from would-be intruders," she replies back to Muharg, still speaking in Dwarvish. "And I believe the first couple of shots were warning shots. Isn't that right Brojk?"
The wounded druegar grunts in pain, and slightly nods his head.
“Aye, you have that right. But we never came here as intruders. We asked for a conversation from the beginning! Listen, why don’t we start fresh? I can offer some healing to your injured companion, and some of my comrades can do it too, as a proof of good will. Will you accept it and share words afterwards?”
Qinfaren the Spider continues his journey through the fortress, looking for a passage that will lead to the entrance. He's quite enjoying the journey and the feel of all the extra legs and being able to walk along the ceiling without getting dizzy or falling off.
"I hope the others are doing okay," he thinks to himself.
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Bjorn Init: 20
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
(So Qinfaren is going first, but I guess he just wants to continue along the passageway?)
It's quiet down in the dark tunnel, no one seems to be using this passageway. However, Qinfaren continue down until the wall that he is climbing along bends as the tunnel heads north.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren will continue along the passage as quickly as his little spider legs will take him, following it to the end of the tunnel and whatever lays ahead.
Is this the right order, TheBritGeek: Qinfaren, Bjorn, Duergar, Muharg, Shad, Arogna?
Death on the Water and Baldur's Gate Bodyguard
(Yes, so it is Bjorn's turn, but it seems that he is not available right now.)
The female duergar turns to the others, and says something in Undercommon. And one moves out of sight.
The duergar with the crossbow fires a bolt at Shad.
(Attack: 20 Damage: 12)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(So sorry. Weekends are super busy for me.)
With the battle joined, Bjorn fires back an arrow at the duergar that shot at Shad.
Action: Attack: 13 Damage: 11
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
(Turns are not strict in this encounter.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Shad twists out of the way of the bolt. He exhales angrily. "You know, we don't have to be fighting over goats," he hisses to himself.
Shad will cast Guiding Bolt at the person who shot at him: 22 to hit, for 9 damage. If it hits, a "mystical dim light will glitter on the target," granting advantage on the next attack. With his bonus action, he continues to move Monty across the pit and up the other side.
Death on the Water and Baldur's Gate Bodyguard
Firstly, the arrow that Bjorn fires flies through the air across the gap, striking the duergar. This is followed by Shad blasting him with a guiding bolt, which causes him damage, but also casting a glow on the duergar.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Alright, you wanta play this way, we can do that an' all!" Arogna yells. She pulls out a javelin and flings it across the gap at the glowing duergar.
**Action:** Javelin attack on Guiding Bolted duegar with adv, 17 to hit for 9 damage
Arogna throws the javelin across the gap and manages to pierce the javelin into the duergar's chest. He looks like he is near death as he stands there with a javelin and an arrow sticking out of him.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“As you can see we are not ones to be messed with! Last chance to parley you stubborn lads and lasses!” Yells Muharg, hoping for an early and non violent end to the conflict.
If applicable:
7
+2 for intimidation
+4 for persuasion
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
The female duergar replies back in Dwarvish to Muharg, "You try and invade our fortress, and then you want to parley?"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren the Spider continues his journey through the tunnels, looking to make his way to the drawbridge room as quickly as his 8 little legs will carry him.
“We asked to parley way before everything went down to violence! We asked to parley even after we were welcomed by two crossbow bolts flying close to our beards! Now I say it again, lower your weapons and we will lower ours, then we can talk and figure every darn thing out!” With that, Muharg sheathes his axe, but keeps his shield at the ready.
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Shad thinks, "Must learn Dwarvish," but he notices Muharg's actions.
He will bring Monty to a halt and freeze, trying to look polite and inoffensive: Performance? 17 or Persuasion? 19
(OOC: Stopping Monty is a Bonus Action. If the Skill Check is an Action, no worries. If the Skill Check is not an Action, Shad will take the Dodge Action.)
Death on the Water and Baldur's Gate Bodyguard
"We have a right to protect our fortress from would-be intruders," she replies back to Muharg, still speaking in Dwarvish. "And I believe the first couple of shots were warning shots. Isn't that right Brojk?"
The wounded druegar grunts in pain, and slightly nods his head.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“Aye, you have that right. But we never came here as intruders. We asked for a conversation from the beginning! Listen, why don’t we start fresh? I can offer some healing to your injured companion, and some of my comrades can do it too, as a proof of good will. Will you accept it and share words afterwards?”
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"No," she replies in Dwarvish. "Nildar would never approve. You were warned and you didn't leave. Instead you open our doors as to force your way in."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren the Spider continues his journey through the fortress, looking for a passage that will lead to the entrance. He's quite enjoying the journey and the feel of all the extra legs and being able to walk along the ceiling without getting dizzy or falling off.
"I hope the others are doing okay," he thinks to himself.