Muharg shares his knowledge about adamantine with the others, but refuses to take any of the bars.
When the group gets close to the safe part of town, tries to gather some information about the lady they met, and whether the townspeople trust her and think she’s a good ruler (if shems one at all). If so, he’ll give his 5 gold pieces to her to help with the rebuilding. Otherwise, he’ll try and give them away to whomever he thinks is in most need.
"Yes, I would like to donate my payment as well," he says as they get to the woman they met before.
When he gets closer to Lennart he says "Parcelmaster, the letter was delivered. And I think Bjorn may have helped stop any more mephits from coming. And the others dealt with about 10 mephits we encountered on the delivery. Which leads me to my question, do we have time to visit a pub to get warm, and maybe see this meteorite site?"
"I too would like to donate my payment,"Bjorn hands over his payment to the lady as well. Then looking back at the many burnt buildings he continues, "Is there anything we can do to help with getting the town back on its feet while we are here? We are here only as long as the ship, but are willing to assist in anyway we can."
The woman smiles at your offers, "It is kind of you to offer a donation to the rebuilding of the eastern neighbourhoods. But I couldn't accept, you managed to get through the foul beasts and it seems you have settled things in those neighbourhoods. So it seems you are not lying about killing ten of the creatures. Honestly, you done a great service to the people of Fireshear. In fact we should be offering money to you.
No one was injured, at least not seriously, and the founds are far from fatal. The only thing that was lost is property, and now that you have freed the town the monsters we can begin to rebuild. We will of course be talking to the triumvirate in order to request funding for the repairs, but they shouldn't be too much of a hassle."
Then smile disappears as a shadow falls across her face.
"But the people of those eastern neighbourhoods are quite rightly angry, and are looking to direct that anger at someone. The current rumour is that the destruction is as result of whatever Griggle Duskloch is doing in that forge of his. So I ask you to be honest, is Griggle Duskloch the part of blame in regard to the appearance of mephits in Fireshear, that ultimately lead to the destruction of a section of Fireshear?"
DM Note: If you choose to lie, roll a Charisma(Deception) check
Muharg adjusts his belt before answering the lady “If I may, lady... oh excuse our manners, how should we address to you?” Asks politely.
Waits for the answer, nodsand goes on “Lady [insert name here], Girggle Duskloch is indeed to be held responsible for the destruction caused to the city. His experiments opened a portal to the material planes from which the mephits sneaked into ours.”
Takes a moment to weight his words and continues. “He seemed to be unaware of all the ruckus going on in town, when we explined it to him and asked him to take a look by himself, he didnt show a hint of regret.” Sighs. “In my honest opinion however, he ought to redeem himself for what he has done, but I don’t think an angry mob with clubs and spikes is the right solution. However, it is not for us to decide, so we pass that responsibility to you”. Gives a deep nod to the lady.
”In regards to my donation, it comes from Duskloch’s payment, and I wont accept that gold for myself. So please keep my part and put it to good use.”
"Oh, heavens I forgot to introduce myself didn't I? I am Kalannai Grayfur, but I am hardly a lady," she replies. She then listens intently to Muharg explanation. "I see, I was hoping it was just a misunderstanding. But seeing as it Griggle's fault, I will have to inform the people of Fireshear. I believe that they will form a mob, for better or for worse. There's nothing I can do to prevent that.
By morning I imagine they will have formed a mob around his forge. If he remains there, I don't know what they will do to him. They will probably destroy the forge at the very least.
Thank you for telling me the truth."
She gives you a smile that doesn't quite reach her eyes. Then she bids you farewell before leaving you.
Arogna is standing behind the group with her arms folded and a frown on her face, nodding as Muharg speaks up. She looks like she thinks that an angry mob with clubs and spikes is an excellent solution. She keeps her gold in her pocket, though.
”I’m sorry but I’m still figuring out the ways of city people and how they behave. It sounds like a mob is likely to become uncontrollable and try to take revenge on Griggle, likely killing him in the process. I may be wrong, but when they calm down, many will regret what they have done but will not be able to fix it. And, while Griggle is an uncaring, selfish man, I’m not sure death is the balanced responses.”
He pauses and looks at each of the others.
”I think we need to convince him to leave right away.”
Arogna's frown deepens, looking like a mountain range now. "Oh no. Nuh-uh. No we don't," she says. "Fair's fair. We all saw what he did to the town, and he wasn't even sorry. Didn't care. Maybe a mob's what's needed to get him to finally apologise, and make amends. Back where I come from, the justice of the tribe is the best sort of justice. Where everyone agrees, and does what needs to be done, about those that did wrong for the tribe with their actions." She stares at Qinfaren, "Back where I come from, if you help one like that get away when they ought to face the justice of the tribe, you'll be outcast too."
"Now, now," Shad says. "No reason conflict in Fireshear need to become conflict among us." He clears his throat. "Odds are the dwarf can take care of himself. In fact, it might be the tribe, sorry, mob, or members of it, that end up dead, unfortunately."
"I understand Arogna's sentiment's. The needs of the tribe should be paramount. However, I do not think Griggle's punishment fits his crime. Though many homes were destroyed, there were no deaths, and thus one should not be taken in retribution. Instead he should be allowed to repent for his crimes and help the town rebuild. He should be at least given a chance to learn from his mistakes or the most cast out from the village, but death is not the answer here." Bjorn says as he considers the situation.
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
"The way I see it: no. He does not deserve death for what he's done."
Folds his arms over his chest. "However, we showed him what he was causing, we warned him about the possibility of the townsfolk going to find him for retaliation. He showed no concern for neither. I'm not willing to move a muscle for him now."
DM Note: Okay, so it seems two characters want to warn him, one wants to face him to face justice, one does not want to help him now, and one just doesn't want the group to argue. You could momentarily split up or you could just get on the Icebreaker.
"Whatever you decide to do," says Lennart. "You better be quick, we don't want to keep the captain any longer."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna looks at Lennart with some dismay. "Don't we even have time for the tavern, Mr. Bassk?" She makes a huffing noise. "I've got that against him too now, then."
(OOC: I put the bars in Bjorn's inventory for now. Do let me know if someone else wants to carry them.)
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Muharg shares his knowledge about adamantine with the others, but refuses to take any of the bars.
When the group gets close to the safe part of town, tries to gather some information about the lady they met, and whether the townspeople trust her and think she’s a good ruler (if shems one at all). If so, he’ll give his 5 gold pieces to her to help with the rebuilding. Otherwise, he’ll try and give them away to whomever he thinks is in most need.
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Qinfaren smiles down at Muharg.
"Yes, I would like to donate my payment as well," he says as they get to the woman they met before.
When he gets closer to Lennart he says "Parcelmaster, the letter was delivered. And I think Bjorn may have helped stop any more mephits from coming. And the others dealt with about 10 mephits we encountered on the delivery. Which leads me to my question, do we have time to visit a pub to get warm, and maybe see this meteorite site?"
As the party crosses the ruins of the town, Shad will give away one day's worth of rations to folks he sees that he thinks needs the food.
Death on the Water and Baldur's Gate Bodyguard
"I too would like to donate my payment," Bjorn hands over his payment to the lady as well. Then looking back at the many burnt buildings he continues, "Is there anything we can do to help with getting the town back on its feet while we are here? We are here only as long as the ship, but are willing to assist in anyway we can."
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
The woman smiles at your offers, "It is kind of you to offer a donation to the rebuilding of the eastern neighbourhoods. But I couldn't accept, you managed to get through the foul beasts and it seems you have settled things in those neighbourhoods. So it seems you are not lying about killing ten of the creatures. Honestly, you done a great service to the people of Fireshear. In fact we should be offering money to you.
No one was injured, at least not seriously, and the founds are far from fatal. The only thing that was lost is property, and now that you have freed the town the monsters we can begin to rebuild. We will of course be talking to the triumvirate in order to request funding for the repairs, but they shouldn't be too much of a hassle."
Then smile disappears as a shadow falls across her face.
"But the people of those eastern neighbourhoods are quite rightly angry, and are looking to direct that anger at someone. The current rumour is that the destruction is as result of whatever Griggle Duskloch is doing in that forge of his. So I ask you to be honest, is Griggle Duskloch the part of blame in regard to the appearance of mephits in Fireshear, that ultimately lead to the destruction of a section of Fireshear?"
DM Note: If you choose to lie, roll a Charisma(Deception) check
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Muharg adjusts his belt before answering the lady “If I may, lady... oh excuse our manners, how should we address to you?” Asks politely.
Waits for the answer, nodsand goes on “Lady [insert name here], Girggle Duskloch is indeed to be held responsible for the destruction caused to the city. His experiments opened a portal to the material planes from which the mephits sneaked into ours.”
Takes a moment to weight his words and continues. “He seemed to be unaware of all the ruckus going on in town, when we explined it to him and asked him to take a look by himself, he didnt show a hint of regret.” Sighs. “In my honest opinion however, he ought to redeem himself for what he has done, but I don’t think an angry mob with clubs and spikes is the right solution. However, it is not for us to decide, so we pass that responsibility to you”. Gives a deep nod to the lady.
”In regards to my donation, it comes from Duskloch’s payment, and I wont accept that gold for myself. So please keep my part and put it to good use.”
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"Oh, heavens I forgot to introduce myself didn't I? I am Kalannai Grayfur, but I am hardly a lady," she replies. She then listens intently to Muharg explanation. "I see, I was hoping it was just a misunderstanding. But seeing as it Griggle's fault, I will have to inform the people of Fireshear. I believe that they will form a mob, for better or for worse. There's nothing I can do to prevent that.
By morning I imagine they will have formed a mob around his forge. If he remains there, I don't know what they will do to him. They will probably destroy the forge at the very least.
Thank you for telling me the truth."
She gives you a smile that doesn't quite reach her eyes. Then she bids you farewell before leaving you.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna is standing behind the group with her arms folded and a frown on her face, nodding as Muharg speaks up. She looks like she thinks that an angry mob with clubs and spikes is an excellent solution. She keeps her gold in her pocket, though.
"To the tavern, then?" says Arogna hopefully as Kalannai departs.
Qinfaren frowns at the talk of the mob.
”I’m sorry but I’m still figuring out the ways of city people and how they behave. It sounds like a mob is likely to become uncontrollable and try to take revenge on Griggle, likely killing him in the process. I may be wrong, but when they calm down, many will regret what they have done but will not be able to fix it. And, while Griggle is an uncaring, selfish man, I’m not sure death is the balanced responses.”
He pauses and looks at each of the others.
”I think we need to convince him to leave right away.”
Arogna's frown deepens, looking like a mountain range now. "Oh no. Nuh-uh. No we don't," she says. "Fair's fair. We all saw what he did to the town, and he wasn't even sorry. Didn't care. Maybe a mob's what's needed to get him to finally apologise, and make amends. Back where I come from, the justice of the tribe is the best sort of justice. Where everyone agrees, and does what needs to be done, about those that did wrong for the tribe with their actions." She stares at Qinfaren, "Back where I come from, if you help one like that get away when they ought to face the justice of the tribe, you'll be outcast too."
DM Note: I am enjoying this debate over morals.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Now, now," Shad says. "No reason conflict in Fireshear need to become conflict among us." He clears his throat. "Odds are the dwarf can take care of himself. In fact, it might be the tribe, sorry, mob, or members of it, that end up dead, unfortunately."
Death on the Water and Baldur's Gate Bodyguard
"I understand Arogna's sentiment's. The needs of the tribe should be paramount. However, I do not think Griggle's punishment fits his crime. Though many homes were destroyed, there were no deaths, and thus one should not be taken in retribution. Instead he should be allowed to repent for his crimes and help the town rebuild. He should be at least given a chance to learn from his mistakes or the most cast out from the village, but death is not the answer here." Bjorn says as he considers the situation.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
OOC: Name of the group proposal: “The murder no-goes” 😂
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"The way I see it: no. He does not deserve death for what he's done."
Folds his arms over his chest. "However, we showed him what he was causing, we warned him about the possibility of the townsfolk going to find him for retaliation. He showed no concern for neither. I'm not willing to move a muscle for him now."
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
DM Note: Okay, so it seems two characters want to warn him, one wants to face him to face justice, one does not want to help him now, and one just doesn't want the group to argue. You could momentarily split up or you could just get on the Icebreaker.
"Whatever you decide to do," says Lennart. "You better be quick, we don't want to keep the captain any longer."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna looks at Lennart with some dismay. "Don't we even have time for the tavern, Mr. Bassk?" She makes a huffing noise. "I've got that against him too now, then."
"You've got time for a quick ale if these two want to go warn Griggle," he replies. "Otherwise, it's time to go."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax