(OOC: TheBritGeek, I meant both actually. I cast Wrathful Smite as a bonus action, then attack as an action, and then drop a Divine Smite on top if it hits as a free action. So the ogre should make a wis save DC 12 or be frightened of Muharg. Which hopefully fails, then attacks with disadvantage and those 18! 😨 damage never happen 😅.
Also, I lost track of it a bit, how many enemies are we facing right now? The ogre and how many duergar remain?)
(I only used one for Sanctuary for Qinfaren, so I had two left if I'm not forgetting a previous one.
Then that's a fail on the save, so the ogre has disadvantage on attacks and ability checks, including the last attack against Muharg... let's hope for a fail on that!)
Shad attacks the ogre zombie with the corpse slayer dagger with advantage: 14 for 7 + 8 damage (15 total).
He uses his bonus action to make Monty look especially distracting. Monty, for example, tries to look like he is casting Fireball while yelling insults ("What do you know! Ogres do look better undead!")
Shad's Dex save for the Ice Dagger spell: 10 + 1 from the Luck Stone for 11.
This post has potentially manipulated dice roll results.
(OOC - did the three duergar flee as their action? If so, Arogna, I think that will give you a reaction as you were in melee with them).
Qinfaren holds his hands up apologetically about the exploding ice knife.
"Sorry. I got carried away." Qinfaren says sheepishly.
If the Zombie Ogre still stands, Qinfaren whispers to his staff and a slight shimmer of energy weaves its way around it. He then steps forward and smashes up at the ogre's head.
Arogna manages to kill the female duergar as she attempts to flee.
Muharg attacks ogre zombie with his axe.
Shad then attacks with ogre with the corpse slayer dagger. However, the creature remains undead.
Bjorn follows the duergar's in pursuit and takes a swing with his scimitar which misses. Then he swings again killing one of the two remaining duergar, leaving just one.
Qinfaren just barely manages to strike the ogre zombie with his shillelagh empowered staff.
Two creatures remain, one duergar and one ogre zombie.
(Arogna get's another action, if that is counted as her reaction.)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Arogna chases after the fleeing duergar along with Bjorn. Seeing that the ogre is surrounded, she makes for the last duergar standing and brings her warhammer around in an overhead swipe. "I got this one, Bjorn!"
This post has potentially manipulated dice roll results.
Shad will attack again, still with the corpse slayer dagger: 16 for 7 + 3 damage or 10 total.
On Shad's bonus action, Monty stays close to the ogre, but turns toward the others running after the fleeing dwarves. "Is it a trap?" Monty yells. "Are they running to others?"
(TheBritGeek, if I’m not wrong, the ogre has disadvantage on attack rolls and ability checks as long as the source of the fear —Muharg in this case— is in sight, so the attack against Shad should still be at disadvantage.)
”Hey! Keep your focus! I’m here you damned aberration!” Yells Muharg as he unleashes another slash of his axe.
Since Shad cast Mirror Image, there is a chance the ogre hit one of the duplicates. In post 2393, I rolled an 18 and a 1 (the 18 applies here), so the ogre attacks a duplicate instead of Shad, as the spell description mentions. The hit destroys one of the duplicates.
If the ogre attacks Shad again, the 1 applies, so Shad will be the target. We'll have to see how the ogre rolls against Shad's AC.
This post has potentially manipulated dice roll results.
(Well, that's the thing. It requires line of sight. If he turns to hit Shad, are you still in line of sight? With the number of Shad duplicates and Monty, it probably isn't.)
The blow by Muharg causes the ogre zombie to stagger. It's close to death, or death again.
Bjorn the strikes with his scimitars. The first attack strikes the ogre zombie and it stumbles again.
(Con save: 15)
Before falling down dead.
The ogre zombie has been killed and all is quiet.
At that moment another duergar appears from a door near to where Arogna is and pulls a lever. Iron spike spring out from the floor and ceiling. Trapping Arogna in the western portion of the back room, with the new duergar.
(ooc: are we into a new round now?)
(We are now)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(OOC: TheBritGeek, I meant both actually. I cast Wrathful Smite as a bonus action, then attack as an action, and then drop a Divine Smite on top if it hits as a free action. So the ogre should make a wis save DC 12 or be frightened of Muharg. Which hopefully fails, then attacks with disadvantage and those 18! 😨 damage never happen 😅.
Also, I lost track of it a bit, how many enemies are we facing right now? The ogre and how many duergar remain?)
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
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(Three duergar, two of which are near death/unconscious, and the ogre zombie.
Did you have enough spell slots for both?
Wisdom saving throw: 11)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(I only used one for Sanctuary for Qinfaren, so I had two left if I'm not forgetting a previous one.
Then that's a fail on the save, so the ogre has disadvantage on attacks and ability checks, including the last attack against Muharg... let's hope for a fail on that!)
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
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(Okay rolling again for Ogre Zombie attack: 14)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Shad attacks the ogre zombie with the corpse slayer dagger with advantage: 14 for 7 + 8 damage (15 total).
He uses his bonus action to make Monty look especially distracting. Monty, for example, tries to look like he is casting Fireball while yelling insults ("What do you know! Ogres do look better undead!")
Shad's Dex save for the Ice Dagger spell: 10 + 1 from the Luck Stone for 11.
Death on the Water and Baldur's Gate Bodyguard
(OOC - did the three duergar flee as their action? If so, Arogna, I think that will give you a reaction as you were in melee with them).
Qinfaren holds his hands up apologetically about the exploding ice knife.
"Sorry. I got carried away." Qinfaren says sheepishly.
If the Zombie Ogre still stands, Qinfaren whispers to his staff and a slight shimmer of energy weaves its way around it. He then steps forward and smashes up at the ogre's head.
Bonus: Cast Shillelagh
Action: Attack Attack: 12 Damage: 10 magical bludgeoning damage
Muharg smirks noticing the fearful expression on the ogre, and proceeds to unleash one more blow with his axe.
Attack: 14; for 13 magical slashing damage.
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
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(OOC: I think Arogna was only in melee with one, but thanks for checking!)
Arogna swings at the duergar woman with her warhammer again. "That ain't a nice pet you got there!"
Warhammer 2h 19 to hit for 9 +2 (rage) damage
Bjorn pulls out his other scimitar and continues to assault the Duegar he is facing.
Action: Attack: 5 Damage: 10
Bonus Action: Attack: 24 Damage: 12
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
(Yeah, Arogna was engaged with the one duergar.)
Arogna manages to kill the female duergar as she attempts to flee.
Muharg attacks ogre zombie with his axe.
Shad then attacks with ogre with the corpse slayer dagger. However, the creature remains undead.
Bjorn follows the duergar's in pursuit and takes a swing with his scimitar which misses. Then he swings again killing one of the two remaining duergar, leaving just one.
Qinfaren just barely manages to strike the ogre zombie with his shillelagh empowered staff.
Two creatures remain, one duergar and one ogre zombie.
(Arogna get's another action, if that is counted as her reaction.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna chases after the fleeing duergar along with Bjorn. Seeing that the ogre is surrounded, she makes for the last duergar standing and brings her warhammer around in an overhead swipe. "I got this one, Bjorn!"
Warhammer 2h 10 to hit for 7 +2 (rage) damage
Shad will attack again, still with the corpse slayer dagger: 16 for 7 + 3 damage or 10 total.
On Shad's bonus action, Monty stays close to the ogre, but turns toward the others running after the fleeing dwarves. "Is it a trap?" Monty yells. "Are they running to others?"
Death on the Water and Baldur's Gate Bodyguard
Arogna chases after the other duergar and kills him with her warhammer.
The ogre zombie, now frightened by Muharg turns to Shad and attacks its morning star.
(Attack: 21 Damage: 11)
(Then we are starting a new round. Just ogre zombie left. Shad had already said what he is doing.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren steps forward, swinging his staff around in an arc, striking for the ogre's head.
Action: Shillelagh attack - Attack: 25 Damage: 10
At the same time he notices the ogre step from focusing on Muharg to attacking Shad. He calls over to Shad "Sanitatem verbo."
Bonus Action: Casts Healing Word on Shad and heals 6 HP
(TheBritGeek, if I’m not wrong, the ogre has disadvantage on attack rolls and ability checks as long as the source of the fear —Muharg in this case— is in sight, so the attack against Shad should still be at disadvantage.)
”Hey! Keep your focus! I’m here you damned aberration!” Yells Muharg as he unleashes another slash of his axe.
Attack: 25 for 11 magical slashing damage.
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
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Since Shad cast Mirror Image, there is a chance the ogre hit one of the duplicates. In post 2393, I rolled an 18 and a 1 (the 18 applies here), so the ogre attacks a duplicate instead of Shad, as the spell description mentions. The hit destroys one of the duplicates.
If the ogre attacks Shad again, the 1 applies, so Shad will be the target. We'll have to see how the ogre rolls against Shad's AC.
Death on the Water and Baldur's Gate Bodyguard
Bjorn will turn his focus on to the ogre and lays into it with his scimitars.
Action: Attack: 19 Damage: 15
Bonus Action: Attack: 13 Damage: 8
(OOC: Oops I copied and pasted that from my previous actions. Should only be 1d6 each attack because of no hunter's mark.)
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
(Well, that's the thing. It requires line of sight. If he turns to hit Shad, are you still in line of sight? With the number of Shad duplicates and Monty, it probably isn't.)
The blow by Muharg causes the ogre zombie to stagger. It's close to death, or death again.
Bjorn the strikes with his scimitars. The first attack strikes the ogre zombie and it stumbles again.
(Con save: 15)
Before falling down dead.
The ogre zombie has been killed and all is quiet.
At that moment another duergar appears from a door near to where Arogna is and pulls a lever. Iron spike spring out from the floor and ceiling. Trapping Arogna in the western portion of the back room, with the new duergar.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax