This post has potentially manipulated dice roll results.
If the ogre is still standing after all that, it's hammer time.
Warhammer 2h 25 to hit for 7 +2 (rage) damage
If it isn't, Arogna will stay by the dead duergar and listen for any more sounds inside the fortress, including but not limited to goats, and alert the group if she can hear anything.
(Yes looks like we cross-posted. DM can I use that attack roll on the duergar in here? If not, please use the ones below)
Arogna looks around as the bars spring out, and turns back to the duergar with a grin on her face. "I ain't stuck in 'ere with you. You're stuck in 'ere with me."
(Hmm, there seems to be a bug. In another campaign I'm part of, when someone copied the formula the results were the same. I'm guessing you did the same, Arogna? Nevertheless, I will allow it.)
Arogna turns around and swings her warhammer at the duergar that suddenly appeared. She strikes the duergar against his helmeted head and a clang is heard around the fortress.
Muharg, with the guidance from Qinfaren's spell, tries to pry the spikes apart, but it's no good. They don't even budge.
"You dare enter into the fortress of I, Nildar Sunblight, son of Xardorok, kill my brethren and then attack me?"
He then begins to grow in size like the other duergar had done before him.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren looks on as Arogna valiantly fights on against the duergar. Maybe there's a lever on this side to lower the spikes. He looks around quickly to see if he can find some mechanism or a another doorway that might lead to the other side of the spikes.
Shad peers at the bars and snorts. "Bars," he says, and casts Guiding Bolt through them: 22 for 18 damage and advantage on the next attack roll made against Nildar.
If possible, he will move Monty and the Mirror Image duplicates close enough that they appear on the other side of the bars, within the enclosed space. He hopes this freaks Nildar out or at least gives him additional targets.
(OOC: Shad also plans to start a band: Monty and the Mirror Image Duplicates.)
"Thank you, Arogna!" Shad says. "It was team effort. You're right. We should tie him up," he says, "wake him and ask about what is going on. I hope the other duergar are not dangerous." He watches the entrances and exits of the room. Perception 12
Arogna checks that the downed duergar is still breathing and stable. If he isn't, she will ask one of the party with healing to come and assist him. If he is, she will tie him up with her rope.
If the ogre is still standing after all that, it's hammer time.
Warhammer 2h 25 to hit for 7 +2 (rage) damage
If it isn't, Arogna will stay by the dead duergar and listen for any more sounds inside the fortress, including but not limited to goats, and alert the group if she can hear anything.
Perception 21
@Rollo
I think you might have posted at the same time as BritGeek. You could turn that warhammer on the live duergar that Arogna is now trapped with.
Qinfaren turns quickly as the spikes rise up and separate the group from Arogna.
"Muharg. Bjorn. Can you pry open those bars?" Qinfaren shouts.
Whichever one tries, Qinfaren lays a hand on their shoulder, saying "Ductu" as he does.
Action: Casts Guidance
(Yes looks like we cross-posted. DM can I use that attack roll on the duergar in here? If not, please use the ones below)
Arogna looks around as the bars spring out, and turns back to the duergar with a grin on her face. "I ain't stuck in 'ere with you. You're stuck in 'ere with me."
Warhammer 2h 24 to hit for 8 +2 (rage) damage
(Lol, it's the same roll anyway)
“I’ll sure try it! Bjorn, give me a hand?”
Athletics with advantage and guidance: 9
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
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Forgot the guidance above…
So, adding guidance: 9 + 4 = 13
The sadness…
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
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(Hmm, there seems to be a bug. In another campaign I'm part of, when someone copied the formula the results were the same. I'm guessing you did the same, Arogna? Nevertheless, I will allow it.)
Arogna turns around and swings her warhammer at the duergar that suddenly appeared. She strikes the duergar against his helmeted head and a clang is heard around the fortress.
Muharg, with the guidance from Qinfaren's spell, tries to pry the spikes apart, but it's no good. They don't even budge.
"You dare enter into the fortress of I, Nildar Sunblight, son of Xardorok, kill my brethren and then attack me?"
He then begins to grow in size like the other duergar had done before him.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
OOC:
I have the formula in a Notepad document and paste it in from there, rather than from a previous post. If it happens again I'll try retyping!
Also, is enlarging his action for this round, and are we onto a new round now?
(In short yes)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"I'm always gonna take a dare," Arogna shouts joyfully up at the giant duergar, and aims her warhammer at his kneecap.
Warhammer 2h 8 to hit for 5 +2 (rage) damage
Extra damage D10 for crit plus extra damage D10 for half-orc Savage Attacks: 15
Qinfaren looks on as Arogna valiantly fights on against the duergar. Maybe there's a lever on this side to lower the spikes. He looks around quickly to see if he can find some mechanism or a another doorway that might lead to the other side of the spikes.
Action: Search
Perception if needed: 10
Shad peers at the bars and snorts. "Bars," he says, and casts Guiding Bolt through them: 22 for 18 damage and advantage on the next attack roll made against Nildar.
If possible, he will move Monty and the Mirror Image duplicates close enough that they appear on the other side of the bars, within the enclosed space. He hopes this freaks Nildar out or at least gives him additional targets.
(OOC: Shad also plans to start a band: Monty and the Mirror Image Duplicates.)
Death on the Water and Baldur's Gate Bodyguard
Qinfaren searches around but finds no way of releasing the spikes. It appears that the mechanism only works on one side.
Shad manages to get a lucky shot through the spikes with his Guiding Bolt and knocks Nildar unconscious.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna cheers as the duergar thuds to the ground. "Nice one, Shads!" She attempts a high-five with Monty and each of the mirror images.
"D'you want me to get a rope an' tie him up?" she asks the others. "Maybe we can wake him up an' ask him what they done with the stuff."
Keeping a watchful eye on Nildar, she strolls over to the lever he used and reverses his operation, hoping this will open the spikes.
"Thank you, Arogna!" Shad says. "It was team effort. You're right. We should tie him up," he says, "wake him and ask about what is going on. I hope the other duergar are not dangerous." He watches the entrances and exits of the room. Perception 12
Death on the Water and Baldur's Gate Bodyguard
If the spikes go down when Arogna moves the lever, Qinfaren comes over quickly to help tie up Nildar.
Survival for knots if needed w/ Arogna's help: 25
"Is everyone okay?" Qinfaren asks as they work with the ropes. "I don't have much energy left, but I can heal a little still."
Arogna checks that the downed duergar is still breathing and stable. If he isn't, she will ask one of the party with healing to come and assist him. If he is, she will tie him up with her rope.
Medicine: 4
Nildar is stable as he is tied up by Qinfaren and Arogna. The others lie still, motionless.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Once the final knots are tied and Qinfaren sees Arogna check that Nildar is alive, he turns to take in the space they find themselves.
He look around for other doorways. It seems the duergar can turn invisible, but this Nildar must have still come from somewhere.
"Any sign of more of them, Shad?" Qinfaren asks. "They can come unseen."
Perception if needed: 12