Muharg double checks who of his tall friends finally took the 10 feet pole, and then points with his thumb at the ice shard hanging above the door and asks him “Hey lad, do you think you can poke that shard with the pole and see if it’s safe before stepping beneath it?”
Qinfaren had completely forgotten the long pole. He pulls it off his back, steps closer to the building, just within the distance of the pole, reaches up, and swings the pole at the center icicle to knock it off.
Shad will wrap himself tight in his coat. A forge must be warm, he thinks. That would be very nice. The person they are giving the package to will certainly be glad to see them and will let them inside to enjoy the warmth, he thinks.
Arogna politely tries to hold her warhammer a bit less obviously, and wonders if the owner of the forge will offer them anything to eat or drink. It is going to be a cold walk back to the part of town with taverns.
As the icicle is knocked off it falls to the floor, but there is no sound of it hitting the ground. Instead, it unfurls itself before striking the ground and reveals itself to be an ice mephit. The other two icicles also begin to move revealing themselves to be ice mephits as well.
This post has potentially manipulated dice roll results.
Waiting expectantly for the sound of tinkling ice crystals when the icicle hits the ground, Qinfaren is surprised to see the icicle actually extend wings and reveal itself to be another type of mephit. Ingenious little creatures he thinks to himself. If only they would stop long enough to answer some questions.
Qinfaren, though already 10' back from the mephit, remembering the explosive bursts of the other mephits, the first with flames, the next with smoke, takes a couple of steps further back thinking it likely these ones will burst with sharp pieces of ice if they defeat them.
Like he did when he started the fire back at the market, Qinfaren opens his hand, and wiggles the fingers like their wavering flames, and then says "frugibus flamma". The flames appear in the palm of his hands once more. But this time instead of using them for heat, he forms it into a small ball of flame and flings it towards the mephit in the middle.
Bonus Action: Move 20' back to be 30' from the mephits. Hopefully as he was already 10' away that doesn't allow for an opportunity attack.
Action: Casts Produce Flame and attacks with the fire it creates: Attack: 10 Damage: 8 Fire Damage
Shad will move so he is at a right angle from the rest of the party. He does want them to be in a group because these mephitis might breath cold as the others did fire. He pulls his crossbow from deep within his coat and fires it at the hissing mephit: 6 for 10 damage.
Having done that, he continues to move, staying within 60 feet of the mephitis and dropping his crossbow at his feet.
Muharg will also stay in range, the previous experiences with this type of creatures makes him especially cautious. Once about 30 feet from the mephits, he will hurl a javelin at the one in the middle.
This post has potentially manipulated dice roll results.
Arogna feels too weary for the battle rage, but she is mad as hell. Here is the untouched forge amid the destruction of the town, with yet more of the accursed mephits actually hanging from it, and the source of all their trouble more than likely inside. She lets out a great roar of anger, raises her warhammer, and charges straight for the door, swinging the hammer around in a great blow aimed not at any of the mephits around it but at the door itself. "Open up!" she yells. "Here's your damned parcel delivery."
Attack with Warhammer (2-handed) on Forge Door: 18 to hit, 10 bludgeoning damage
Qinfaren looks at the blue and red sparks coming out of the smokestack. There must be some magic in there, he thinks.
Noting the large icicles he says “Careful of those. Big ones can fall down and cut like swords.”
He then looks around at their surroundings, hoping there are no more mephits but suspecting there might be.
Perception: 21
Qinfaren sees no signs of mephits around. All is still. Though he does hear sings of movement coming from within the building.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Muharg double checks who of his tall friends finally took the 10 feet pole, and then points with his thumb at the ice shard hanging above the door and asks him “Hey lad, do you think you can poke that shard with the pole and see if it’s safe before stepping beneath it?”
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Qinfaren had completely forgotten the long pole. He pulls it off his back, steps closer to the building, just within the distance of the pole, reaches up, and swings the pole at the center icicle to knock it off.
Shad will wrap himself tight in his coat. A forge must be warm, he thinks. That would be very nice. The person they are giving the package to will certainly be glad to see them and will let them inside to enjoy the warmth, he thinks.
Death on the Water and Baldur's Gate Bodyguard
With the Icicle knocked off, Bjorn would step forward to knock on the door.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Arogna politely tries to hold her warhammer a bit less obviously, and wonders if the owner of the forge will offer them anything to eat or drink. It is going to be a cold walk back to the part of town with taverns.
As the icicle is knocked off it falls to the floor, but there is no sound of it hitting the ground. Instead, it unfurls itself before striking the ground and reveals itself to be an ice mephit. The other two icicles also begin to move revealing themselves to be ice mephits as well.
DM Note: Roll for initaitve
20
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna's initiative: 13
"By the forefathers. Is there no end to these things?!!" Bjorn curses as he readies to face the creatures once more.
18
Edit: Ooops. That was the initiative roll.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Muharg’s initiative: 11
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Waiting expectantly for the sound of tinkling ice crystals when the icicle hits the ground, Qinfaren is surprised to see the icicle actually extend wings and reveal itself to be another type of mephit. Ingenious little creatures he thinks to himself. If only they would stop long enough to answer some questions.
(Qinfaren Initiative: 20 )
DM Note: Player characters go first they can also speak aquan and auran
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren, though already 10' back from the mephit, remembering the explosive bursts of the other mephits, the first with flames, the next with smoke, takes a couple of steps further back thinking it likely these ones will burst with sharp pieces of ice if they defeat them.
Like he did when he started the fire back at the market, Qinfaren opens his hand, and wiggles the fingers like their wavering flames, and then says "frugibus flamma". The flames appear in the palm of his hands once more. But this time instead of using them for heat, he forms it into a small ball of flame and flings it towards the mephit in the middle.
Bonus Action: Move 20' back to be 30' from the mephits. Hopefully as he was already 10' away that doesn't allow for an opportunity attack.
Action: Casts Produce Flame and attacks with the fire it creates: Attack: 10 Damage: 8 Fire Damage
Qinfaren's fiery attack narrowly misses the ice mephit and strikes the side of the forge instead. In response, the mephit hisses back at him.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Shad will move so he is at a right angle from the rest of the party. He does want them to be in a group because these mephitis might breath cold as the others did fire. He pulls his crossbow from deep within his coat and fires it at the hissing mephit: 6 for 10 damage.
Having done that, he continues to move, staying within 60 feet of the mephitis and dropping his crossbow at his feet.
Death on the Water and Baldur's Gate Bodyguard
Muharg will also stay in range, the previous experiences with this type of creatures makes him especially cautious. Once about 30 feet from the mephits, he will hurl a javelin at the one in the middle.
Javelin attack: 13 for 5 piercing damage
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Arogna feels too weary for the battle rage, but she is mad as hell. Here is the untouched forge amid the destruction of the town, with yet more of the accursed mephits actually hanging from it, and the source of all their trouble more than likely inside. She lets out a great roar of anger, raises her warhammer, and charges straight for the door, swinging the hammer around in a great blow aimed not at any of the mephits around it but at the door itself. "Open up!" she yells. "Here's your damned parcel delivery."
Attack with Warhammer (2-handed) on Forge Door: 18 to hit, 10 bludgeoning damage
Too close to back away from the mephits, Bjorn will bring his spear to bear and attack the same one that Argona does.
[B]Action:[/B] Spear attack on mephit 21 Damage 10 piercing
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
(OOC Loving the attack on the door)