"Well... Maccath is a tiefling and a member of the Arcane Brotherhood, your best bet is to talk to them. You're likely to find Fel’rekt Lafeen by the Heartbreaker, if not someone will know where that swashbuckler has gone off to. Dragonbait is a saurial, I don't know where he would have gotten to. Though you can't miss him, you'll recognise him by his reptilian features. Vanifer is another tiefling, rumour has it that she's trying to get rid of something. Other than that I don't know where she will be. That then leaves Nezznar, that I heard he likes to visit the lighthouse. Not sure why though, possibly because of some scheme of his.
I hope that helps."
He then places the list on the bar and pushes it towards you.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
I know the DM is the one who should call for rolls, but I figured this being play by post, a self-called roll might improve the pace. I'm no experience in pbp though, so please let me/us know if you would still prefer to call for them
Muharg studies the symbol and tries to figure out if he knows about it. He also reads the name on the parcel and points both indications to the rest o the party. "Rings any bell?"
I know the DM is the one who should call for rolls, but I figured this being play by post, a self-called roll might improve the pace. I'm no experience in pbp though, so please let me/us know if you would still prefer to call for them
That's fine, if I feel it doesn't fit then I will state so
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
The barkeep replies, "The Heartseeker? Do you mean the Heartbreaker? If you do, then it is the galleon moored at the most northern dock on Dragon Beach."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Yes the Heartbreaker, sorry I misspoke," Bjorn this time places his left arm across his chest and offers a bow to the barkeep. Straightening he mulls over the information provided, "Dragon Beach you say? If my memory serves me as the does the pigeon's sense of direction, I believe that it is closer to us than the lighthouse," the goliath turns to the rest of the party, "If distance is our worry, then going to the Heartbreaker instead of the lighthouse would better serve us."
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
"Well," Shad says, "The name and the symbol might be enough to go on. And we will be meeting more members of the Luskan Deliverers on the boat." He looks down at the half-orc. "I guess we have the information we need." He picks up the list, folds it, and tucks it deep within his massive coat, nodding thanks to the barkeep. "If Dragon Beach is closer, we could go there on the way to the lighthouse. I don't have a strong preference. What do you all think?"
"Sounds like a plan to me, I have no preference, so I guess the beach is convenient for proximity, and since our firbolg friend here seems very interested in the lighthouse, I guess we have our three targets"
"I've never been in one before, nor on a ship for that matter. I'm still not a fan of cities but this one does have its charms," Qinfaren says. "I suppose it's too much to hope that there's an actual dragon at Dragon Beach though, isn't it?"
He starts to head towards the door but then stops. Shad had put coins down on the bar for a drink but it doesn't appear that he had much interest in the ale as he never touched it. I think he asked for milk before Rool decided to try and prove something to them, he thinks to himself. Shame to let that go to waste.
Qinfaren reaches over and grabs the remaining beer and takes a good pull on it before catching up with the others as they head to the docks and the Heartbreaker.
Once you all make it out of the tavern, you make your way to Dragon Beach which is a brief walk from the Cutlass. Once you make it on to the beach you see many people wandering around aimlessly, but also heading from the ships into the city and vice versa. Many of them are also missing teeth, hands, legs or are wearing eye patches.
You head towards the northern section of the beach where you was told you would find the Heartbreaker. Not before long, you identify the majestic, three-masted galleon with the name Heartbreaker emblazoned on its hull. A human with an acrobatic physique and a wide-brimmed hat stands in front of the ship’s gangplank, scanning the docks. His gaze settles on you and he arches an eyebrow in interest as you approach.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
As they walk through all the sailors, Qinfaren constantly turns and swirls and dips to get a better look at those with missing teeth, legs, and arms; a look of fascination plays across his face.
"What was the name of the person we were looking for here?" he asks the others? "Felt Latrine?"
He waves at the man in front of the gangplank.
"I like your hat," he says. "Very wide. Oh and we're here to pick up a package from Felt Latrine."
“Ahoy good sir! Good afternoon! Please excuse my friend here, he means Fel’rekt Lafeen, he always gets that name wrong for some reason, probably because of his cousin’s name, Felt Likebrine” Says Muharg with a smile while adjusting his belt.
Shad, at the greatest possible distance from the water while close to the group, examines his list. "Yes," he says, "Fel’rekt Lafeen." Putting it back in his vast coat, he pulls out cod jerky and snacks on it, listening.
Rianath snorts lightly into the palm of his hand, trying to cover his quick laugh. Schooling his face into a more neutral tone, he nods and listens patiently for the others.
This post has potentially manipulated dice roll results.
Bjorn steps forward and looks down at the man, "One stands in the way of a charging elk at their own peril. Are you sure YOU want to stand in its way?"
The barkeep continues to look at the list,
"Well... Maccath is a tiefling and a member of the Arcane Brotherhood, your best bet is to talk to them. You're likely to find Fel’rekt Lafeen by the Heartbreaker, if not someone will know where that swashbuckler has gone off to. Dragonbait is a saurial, I don't know where he would have gotten to. Though you can't miss him, you'll recognise him by his reptilian features. Vanifer is another tiefling, rumour has it that she's trying to get rid of something. Other than that I don't know where she will be. That then leaves Nezznar, that I heard he likes to visit the lighthouse. Not sure why though, possibly because of some scheme of his.
I hope that helps."
He then places the list on the bar and pushes it towards you.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“Hmm, that’s a fair point Shad” Muharg checks the envelope for an address. If there isn’t one he’ll search Rool’s body for it
Investigation 6
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Muharg doesn't find any address on the package but does notice a symbol and a name.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
@TheBritGeek
I know the DM is the one who should call for rolls, but I figured this being play by post, a self-called roll might improve the pace. I'm no experience in pbp though, so please let me/us know if you would still prefer to call for them
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Muharg studies the symbol and tries to figure out if he knows about it. He also reads the name on the parcel and points both indications to the rest o the party. "Rings any bell?"
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Bjorn looks thoughtfully at the list before asking the barkeep, "Do you know which bay the Heartseeker is at by any chance?"
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
The barkeep replies, "The Heartseeker? Do you mean the Heartbreaker? If you do, then it is the galleon moored at the most northern dock on Dragon Beach."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Yes the Heartbreaker, sorry I misspoke," Bjorn this time places his left arm across his chest and offers a bow to the barkeep. Straightening he mulls over the information provided, "Dragon Beach you say? If my memory serves me as the does the pigeon's sense of direction, I believe that it is closer to us than the lighthouse," the goliath turns to the rest of the party, "If distance is our worry, then going to the Heartbreaker instead of the lighthouse would better serve us."
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
"Well," Shad says, "The name and the symbol might be enough to go on. And we will be meeting more members of the Luskan Deliverers on the boat." He looks down at the half-orc. "I guess we have the information we need." He picks up the list, folds it, and tucks it deep within his massive coat, nodding thanks to the barkeep. "If Dragon Beach is closer, we could go there on the way to the lighthouse. I don't have a strong preference. What do you all think?"
Death on the Water and Baldur's Gate Bodyguard
"Sounds like a plan to me, I have no preference, so I guess the beach is convenient for proximity, and since our firbolg friend here seems very interested in the lighthouse, I guess we have our three targets"
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"I've never been in one before, nor on a ship for that matter. I'm still not a fan of cities but this one does have its charms," Qinfaren says. "I suppose it's too much to hope that there's an actual dragon at Dragon Beach though, isn't it?"
He starts to head towards the door but then stops. Shad had put coins down on the bar for a drink but it doesn't appear that he had much interest in the ale as he never touched it. I think he asked for milk before Rool decided to try and prove something to them, he thinks to himself. Shame to let that go to waste.
Qinfaren reaches over and grabs the remaining beer and takes a good pull on it before catching up with the others as they head to the docks and the Heartbreaker.
As they walk towards the door, Muharg is putting his gloves back on.
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Once you all make it out of the tavern, you make your way to Dragon Beach which is a brief walk from the Cutlass. Once you make it on to the beach you see many people wandering around aimlessly, but also heading from the ships into the city and vice versa. Many of them are also missing teeth, hands, legs or are wearing eye patches.
You head towards the northern section of the beach where you was told you would find the Heartbreaker. Not before long, you identify the majestic, three-masted galleon with the name Heartbreaker emblazoned on its hull. A human with an acrobatic physique and a wide-brimmed hat stands in front of the ship’s gangplank, scanning the docks. His gaze settles on you and he arches an eyebrow in interest as you approach.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
As they walk through all the sailors, Qinfaren constantly turns and swirls and dips to get a better look at those with missing teeth, legs, and arms; a look of fascination plays across his face.
"What was the name of the person we were looking for here?" he asks the others? "Felt Latrine?"
He waves at the man in front of the gangplank.
"I like your hat," he says. "Very wide. Oh and we're here to pick up a package from Felt Latrine."
“Ahoy good sir! Good afternoon! Please excuse my friend here, he means Fel’rekt Lafeen, he always gets that name wrong for some reason, probably because of his cousin’s name, Felt Likebrine” Says Muharg with a smile while adjusting his belt.
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Shad, at the greatest possible distance from the water while close to the group, examines his list. "Yes," he says, "Fel’rekt Lafeen." Putting it back in his vast coat, he pulls out cod jerky and snacks on it, listening.
Death on the Water and Baldur's Gate Bodyguard
Rianath snorts lightly into the palm of his hand, trying to cover his quick laugh. Schooling his face into a more neutral tone, he nods and listens patiently for the others.
The man before you looks unamused by your efforts, "I don't care who you are or why you are here. I cannot allow just anyone onto this ship."
He raises an arm to block your way,
"I'm sorry, but I will have to ask you to come back another time."
DM Note: Charisma(Performance) check, with your best attempt at persuading him to let you on. Good ones will get advantage.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Bjorn steps forward and looks down at the man, "One stands in the way of a charging elk at their own peril. Are you sure YOU want to stand in its way?"
Intimidation/Persuasion Check: 13
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger