"You think she might be a wererat? Interesting. In that case, we would need silver weapons," he replies. "It would have been easier if I had thought to have bought silver weapons back in Fireshear. Nevertheless, I will have one of my crew try and secure purchase in the morning. Though such weaponry is not easy to find, nor is it cheap.
Now, if that is all, I would like to return to my hammock."
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
”Unless there is silver writing on the glass, I’m pretty sure this is just a bottle of brandy. If we’re going to go wake up the grumpy Lennart now, I think it would be best to let him decide if it should be opened or not. He is the master of parcels.”
Qinfaren gives the captain a little wave goodbye, peeks over his shoulder to get a Firbolg eye view of the cabin to compare with his spider eye view and then turns to go to Lennart’s cabin and knocks on the door.
"Silver weapons! How could we find some of those?" Shad says on the way to Lennart's cabin. "Is that dwarf still on the ship? Giggles? The one with all the metal bars? Let's ask him. He owes us. We told him torches and pitchforks were on the way."
After you leave the captain's cabin you make your way to Lennart's cabin. After Qinfaren knocks on the door, there's no answer. Though the sound of snoring can be heard from within the cabin.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
"You're right there," Arogna replies. "We could all use some more sleep. Let's not make Mr Bassk mad, and all. But we gotta keep the watch going in case the rat woman's dumb enough to try again. Who was gonna go next? Whoever it is I'll join you. I'm all wound up now. Won't sleep for a while."
Muharg nods "You're right, let's go to bed and keep watch. Besides, knowing what we know now, we can just keep watch by the Deliverers' doors and we should be good to go."
This post has potentially manipulated dice roll results.
"I'll stay up with you Arogna, I got my rest earlier. Best to let Muharg get some shuteye," Bjorn offers. The events of the night had unsettled him and he doubted he would be able to go back to sleep.
Qinfaren turns from the door and heads back to their cabin. Instead of putting the parcel back in his bag he clutches it in his big hands when he climbs back into his bunk. He doesn’t want to risk the rat-woman sneaking past whomever is on watch and just walking off with it when they were this close to delivering it.
Before nodding off, Qinfaren looks over at Arogna.
”She seemed very insistent on the package not being delivered. Do you think that is more important to her than what the package actually is?”
Collectively throughout the night you all manage to keep watch over the Icebreaker, and in particular the package from Rool. The rest of the night is peaceful, and it gives you plenty of time to have a long rest. Though the thoughts of the mysterious woman play over your minds. Why was this woman trying to make sure that the package did not get delivered? What is her reason for justifying murder of a member of Captain Silvermane's crew? Was it just the fact that she got caught?
And are your suspicions correct, that this woman is a wererat? Like Silvermane said, you would need to use silver weapons to find her. Though magic spells also seem to be effective when combating her. At any rate, silver weapons are rare, but Silvermane said he would send someone to look for silver weapons in the morning. On the other hand, you believe that Griggle Duskloch is still onboard, and maybe he can help. Though back in Fireshear he did mention that could not do much with the adamantine bars that he was forging.
Eventually, day breaks as the morning sun begins to rise in the east, just over the horizon above the mainland.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Muharg gets out of his bunk, stretches his limbs, adjusts his belt and greets the rest of the Deliverers. "Well, I think it's time to go meet Lenart and get this going, huh? Probably a good idea to wait for Silvermane's word on those silver blades before we go down to the city, though."
Qinfaren waves good bye to a small mouse that scurries away through a crack in the timber. Then he turns and wishes the rest a good morning.
"He seemed to understand me but I couldn't really get any sense out of him if he'd seen a great giant rat around lately. He just seemed to want to look for food. Anyway, I hope you all slept well," he says. "I think today will end up being quite interesting."
He organizes his gear and opens the cabin door.
"Shall we go see the Parcel Master now?"
He then heads down the hallway and knocks on Lenart's door.
You all get up and head along the corridor of the deck until you reach the parcel master's door. Qinfaren knocks on the door, and Lennart swings the door open.
"Ah, morning," he says simply. He looks tired despite his apparent peaceful night. "I see that you five are up already. I must admit, I think I've seen you five more than any of my other employees since we left Luskan. So what is it this time?"
Shad summarizes the events of the past day for Lennart. He explains the need for silver weapons and asks for suggestions for making the delivery. "Have you been to this city before?" he'll ask. "Silvermane is sending someone to look, but we want you to be informed about how the job is going."
"Well, I have been to Aurilssbarg before,"Lennart replies. "Not that I know everyone who lives here. I can't say I've heard of a Glarth Druma before, unfortunately. So your best bet is to make your delivery as quick as possible. Hopefully, you will avoid any more encounters with that woman if you are quick enough. It's hard to say if Turth will turn up any silvered weapons. I also don't think it would be a good idea to wait around to see if he does either.
Oh and you cannot open someone else's package."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren looks over at Arogna when Lennart mentions not being allowed to open the package.
"Why don't we go into the town," Qinfaren says to the others, "find out where this Glarth lives, keeping an eye out for rat-woman and we can see if there's a smith that can add silver to your weapons."
He turns to Shad.
"Worst case, if she shows up again, Shad is probably quick enough that he could run the parcel to Glarth while we hold off our rodent attacker."
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"You think she might be a wererat? Interesting. In that case, we would need silver weapons," he replies. "It would have been easier if I had thought to have bought silver weapons back in Fireshear. Nevertheless, I will have one of my crew try and secure purchase in the morning. Though such weaponry is not easy to find, nor is it cheap.
Now, if that is all, I would like to return to my hammock."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Maybe there's a silver weapon in the package, and that's why she doesn't want it delivered," Arogna speculates hopefully.
Qinfaren looks down at the package in his hand.
”Unless there is silver writing on the glass, I’m pretty sure this is just a bottle of brandy. If we’re going to go wake up the grumpy Lennart now, I think it would be best to let him decide if it should be opened or not. He is the master of parcels.”
Qinfaren gives the captain a little wave goodbye, peeks over his shoulder to get a Firbolg eye view of the cabin to compare with his spider eye view and then turns to go to Lennart’s cabin and knocks on the door.
"Silver weapons! How could we find some of those?" Shad says on the way to Lennart's cabin. "Is that dwarf still on the ship? Giggles? The one with all the metal bars? Let's ask him. He owes us. We told him torches and pitchforks were on the way."
Death on the Water and Baldur's Gate Bodyguard
After you leave the captain's cabin you make your way to Lennart's cabin. After Qinfaren knocks on the door, there's no answer. Though the sound of snoring can be heard from within the cabin.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren looks back at the others.
"I'd hate to wake him," he begins. "Sleep is so important. Maybe we should just talk to him in the morning."
"You're right there," Arogna replies. "We could all use some more sleep. Let's not make Mr Bassk mad, and all. But we gotta keep the watch going in case the rat woman's dumb enough to try again. Who was gonna go next? Whoever it is I'll join you. I'm all wound up now. Won't sleep for a while."
Adding a roll for Perception if needed: 5
Muharg nods "You're right, let's go to bed and keep watch. Besides, knowing what we know now, we can just keep watch by the Deliverers' doors and we should be good to go."
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"I'll stay up with you Arogna, I got my rest earlier. Best to let Muharg get some shuteye," Bjorn offers. The events of the night had unsettled him and he doubted he would be able to go back to sleep.
Perception if needed: 21
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Qinfaren turns from the door and heads back to their cabin. Instead of putting the parcel back in his bag he clutches it in his big hands when he climbs back into his bunk. He doesn’t want to risk the rat-woman sneaking past whomever is on watch and just walking off with it when they were this close to delivering it.
Before nodding off, Qinfaren looks over at Arogna.
”She seemed very insistent on the package not being delivered. Do you think that is more important to her than what the package actually is?”
Shad will find a dark corner in the room with Qinfaren and Arogna. He'll keep see if he can hide in the shadows and keep watch there.
Stealth: 18
Perception: 14
Death on the Water and Baldur's Gate Bodyguard
Collectively throughout the night you all manage to keep watch over the Icebreaker, and in particular the package from Rool. The rest of the night is peaceful, and it gives you plenty of time to have a long rest. Though the thoughts of the mysterious woman play over your minds. Why was this woman trying to make sure that the package did not get delivered? What is her reason for justifying murder of a member of Captain Silvermane's crew? Was it just the fact that she got caught?
And are your suspicions correct, that this woman is a wererat? Like Silvermane said, you would need to use silver weapons to find her. Though magic spells also seem to be effective when combating her. At any rate, silver weapons are rare, but Silvermane said he would send someone to look for silver weapons in the morning. On the other hand, you believe that Griggle Duskloch is still onboard, and maybe he can help. Though back in Fireshear he did mention that could not do much with the adamantine bars that he was forging.
Eventually, day breaks as the morning sun begins to rise in the east, just over the horizon above the mainland.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
("If it's just brandy, then probably, yeah," Arogna agreed with Qinfaren. "Let's see if Lennart will let us take a look.")
Muharg gets out of his bunk, stretches his limbs, adjusts his belt and greets the rest of the Deliverers. "Well, I think it's time to go meet Lenart and get this going, huh? Probably a good idea to wait for Silvermane's word on those silver blades before we go down to the city, though."
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Qinfaren waves good bye to a small mouse that scurries away through a crack in the timber. Then he turns and wishes the rest a good morning.
"He seemed to understand me but I couldn't really get any sense out of him if he'd seen a great giant rat around lately. He just seemed to want to look for food. Anyway, I hope you all slept well," he says. "I think today will end up being quite interesting."
He organizes his gear and opens the cabin door.
"Shall we go see the Parcel Master now?"
He then heads down the hallway and knocks on Lenart's door.
You all get up and head along the corridor of the deck until you reach the parcel master's door. Qinfaren knocks on the door, and Lennart swings the door open.
"Ah, morning," he says simply. He looks tired despite his apparent peaceful night. "I see that you five are up already. I must admit, I think I've seen you five more than any of my other employees since we left Luskan. So what is it this time?"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Shad summarizes the events of the past day for Lennart. He explains the need for silver weapons and asks for suggestions for making the delivery. "Have you been to this city before?" he'll ask. "Silvermane is sending someone to look, but we want you to be informed about how the job is going."
Death on the Water and Baldur's Gate Bodyguard
"Ask him if we can open the package," Arogna mutters to Shad.
"Well, I have been to Aurilssbarg before," Lennart replies. "Not that I know everyone who lives here. I can't say I've heard of a Glarth Druma before, unfortunately. So your best bet is to make your delivery as quick as possible. Hopefully, you will avoid any more encounters with that woman if you are quick enough. It's hard to say if Turth will turn up any silvered weapons. I also don't think it would be a good idea to wait around to see if he does either.
Oh and you cannot open someone else's package."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren looks over at Arogna when Lennart mentions not being allowed to open the package.
"Why don't we go into the town," Qinfaren says to the others, "find out where this Glarth lives, keeping an eye out for rat-woman and we can see if there's a smith that can add silver to your weapons."
He turns to Shad.
"Worst case, if she shows up again, Shad is probably quick enough that he could run the parcel to Glarth while we hold off our rodent attacker."