Having already seen a map of the area, Arogna already has a general sense of direction when looking for places in Aurilssbarg. As such she quickly finds the smithy that she is looking for.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Qinfaren, while curious about metal work and how they create these metal weapons and bits of armor, is still more comfortable with wood and leather.
"I'll stay out here and keep watch for our rodent friend," Qinfaren says as he turns and faces away from the entrance to the smithy. He smiles and nods and everyone who passes by but also keeps an eye out for the rat-woman.
Shad stands next to Qinfaren, occasionally shaking out his legs. He thinks of the map and pictures himself moving east on it. Knowing he needs to be watchful is actually slightly distracting.
The smithy is one of the only buildings in Aurilssbarg that is build from bricks. You enter into the small smithy and see a large pot hanging from chains over a furnace. In the middle of the room is anvil on top of a brick rise. Next to it is a wooden bucket of water. At the back of the smithy is window that brings light from outside, and below is a bench with various tools and other scattered objects around the bench.
A dwarf stands turns around from the bench to greet you as you enter.
Meanwhile, outside, Qinfaren finds a small key lying on the ground in the snow.
"Déu vos guard!" Greets Muharg in dwarvish as he reaches out to shake the smithy's hand. He then adjusts his belt and continues "I hope you'll excuse our haste, but we're on an endeavour were time is of the essence. We would like some information on a potential purchase of silver weapons, or maybe coating our current ones with a silver layer. How much would that cost and how long would it take for you to have them ready?"
"Silvered weapons?" the dwarf smith respond. "Having some trouble with a lycanthrope or fiend? Well as it happens, I do have a silvered short sword that one of you might be able to make use of."
He turns away for a moment and picks up a silvered short sword from the work bench that you had failed to notice so far.
"This here should do the trick to fend off any lycanthrope or fiend. Though I cannot give you this for free. To purchase this, it will cost you one hundred gold pieces."
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
The dwarf begins to put the silvered short sword back, "I can't just lend it out." He replies. "If I was to do that no one would buy weapons anymore. It would severely hurt my earnings. Besides you're all out of town. I can't trust you."
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Alright, alright," Arogna says hastily. "We ain't got a lot of money, is all." She turns to the others, "I got twenty gold. Bjorn, you got twenty an'all, right?"
Bjorn considers the situation for a moment before reaching into his pack and pulling out a single black bar of metal (Adamantine) on the workbench, "The whispers on the wind tell me that a smith such as yourself might be interested in a metal such as this. What say we make a trade? A single bar for four silvered weapons. Two battleaxes, a warhammer and a dagger?"
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Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
The smith looks at the adamantine, "Well this is very valuable. I can make a sword from this that will worth a lot more than this silvered sword. I only have the sword though. No other silvered weapons. Its not easy to come by enough silver to coat weapons on this island."
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Qinfaren notices the light glinting off the key in the snow. He bends down and picks it up and looks around to see if anyone looks like they've just dropped a key. He turns it over a few times, looking for any markings or engravings, and tries to determine if there's anything unusual about the key or anything that would indicate who it belongs to or what lock it would work on.
"Hmm. Probably for somewhere nearby," Qinfaren says to himself.
Picking up the key and investigating reveals very little about it. It's fairly simple in its design, no unusual features giving away any information about what the key could before or who might have dropped it.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Muharg checks his coin purse as well “Hm... only 12 gold pieces in here.“
Looks up at the smithy ”I’m afraid we are short on these. Maybe there’s something we can do for you instead of paying with coin? Or you could buy the adamantine bar from us with gold and the short sword?”
Qinfaren twirls the key a little more, unable to really tell more about it than it's a key. It's such a small island, he thinks to himself, that we'll probably come across whoever has dropped it, eventually.
He drops it in his pouch and continues to keep watch outside the smithy.
The dwarf strokes his long dark beard thinking for a moment, "I don't have a lot of gold, not any other weapons. However, there are sightings of a small family of yetis that haves started to wander down from the promontory. The concern is that they will start to hunt our livestock before they come after us. If you was to care of them, I'm High Captain Amathria Rolsk would reward you. Though of course they might be too much for you to handle.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
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Having already seen a map of the area, Arogna already has a general sense of direction when looking for places in Aurilssbarg. As such she quickly finds the smithy that she is looking for.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“Shall we then?” Asks Muharg to the others “Who needs the silver weapons then besides of Arogna and myself? Bjorn?”
(OOC: Dm: Is the smithy outside or do we need to go inside? How do they look like?)
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Qinfaren, while curious about metal work and how they create these metal weapons and bits of armor, is still more comfortable with wood and leather.
"I'll stay out here and keep watch for our rodent friend," Qinfaren says as he turns and faces away from the entrance to the smithy. He smiles and nods and everyone who passes by but also keeps an eye out for the rat-woman.
(Perception: 16 )
Shad stands next to Qinfaren, occasionally shaking out his legs. He thinks of the map and pictures himself moving east on it. Knowing he needs to be watchful is actually slightly distracting.
Death on the Water and Baldur's Gate Bodyguard
"Aye. A silvered battle axe or spear would be best for me. I wonder how much they cost." Bjorn stoops a little as they enter the smithy.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
The smithy is one of the only buildings in Aurilssbarg that is build from bricks. You enter into the small smithy and see a large pot hanging from chains over a furnace. In the middle of the room is anvil on top of a brick rise. Next to it is a wooden bucket of water. At the back of the smithy is window that brings light from outside, and below is a bench with various tools and other scattered objects around the bench.
A dwarf stands turns around from the bench to greet you as you enter.
Meanwhile, outside, Qinfaren finds a small key lying on the ground in the snow.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Déu vos guard!" Greets Muharg in dwarvish as he reaches out to shake the smithy's hand. He then adjusts his belt and continues "I hope you'll excuse our haste, but we're on an endeavour were time is of the essence. We would like some information on a potential purchase of silver weapons, or maybe coating our current ones with a silver layer. How much would that cost and how long would it take for you to have them ready?"
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"Silvered weapons?" the dwarf smith respond. "Having some trouble with a lycanthrope or fiend? Well as it happens, I do have a silvered short sword that one of you might be able to make use of."
He turns away for a moment and picks up a silvered short sword from the work bench that you had failed to notice so far.
"This here should do the trick to fend off any lycanthrope or fiend. Though I cannot give you this for free. To purchase this, it will cost you one hundred gold pieces."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"How about to rent?" asks Arogna hopefully. "Just for a coupla hours. We'll clean it off an' bring it back."
The dwarf begins to put the silvered short sword back, "I can't just lend it out." He replies. "If I was to do that no one would buy weapons anymore. It would severely hurt my earnings. Besides you're all out of town. I can't trust you."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Alright, alright," Arogna says hastily. "We ain't got a lot of money, is all." She turns to the others, "I got twenty gold. Bjorn, you got twenty an'all, right?"
Bjorn considers the situation for a moment before reaching into his pack and pulling out a single black bar of metal (Adamantine) on the workbench, "The whispers on the wind tell me that a smith such as yourself might be interested in a metal such as this. What say we make a trade? A single bar for four silvered weapons. Two battleaxes, a warhammer and a dagger?"
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
The smith looks at the adamantine, "Well this is very valuable. I can make a sword from this that will worth a lot more than this silvered sword. I only have the sword though. No other silvered weapons. Its not easy to come by enough silver to coat weapons on this island."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Shad intended to pitch in for a silvered weapon. He would have given Muharg, Bjorn, or Arogna 20 gold pieces.
Death on the Water and Baldur's Gate Bodyguard
Qinfaren notices the light glinting off the key in the snow. He bends down and picks it up and looks around to see if anyone looks like they've just dropped a key. He turns it over a few times, looking for any markings or engravings, and tries to determine if there's anything unusual about the key or anything that would indicate who it belongs to or what lock it would work on.
"Hmm. Probably for somewhere nearby," Qinfaren says to himself.
(Investigation: 17 )
Picking up the key and investigating reveals very little about it. It's fairly simple in its design, no unusual features giving away any information about what the key could before or who might have dropped it.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Muharg checks his coin purse as well “Hm... only 12 gold pieces in here.“
Looks up at the smithy ”I’m afraid we are short on these. Maybe there’s something we can do for you instead of paying with coin? Or you could buy the adamantine bar from us with gold and the short sword?”
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Qinfaren twirls the key a little more, unable to really tell more about it than it's a key. It's such a small island, he thinks to himself, that we'll probably come across whoever has dropped it, eventually.
He drops it in his pouch and continues to keep watch outside the smithy.
"Or perhaps you have something you think would make up the missing value in this trade?" Bjorn suggests as he waits for the smith's response.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
The dwarf strokes his long dark beard thinking for a moment, "I don't have a lot of gold, not any other weapons. However, there are sightings of a small family of yetis that haves started to wander down from the promontory. The concern is that they will start to hunt our livestock before they come after us. If you was to care of them, I'm High Captain Amathria Rolsk would reward you. Though of course they might be too much for you to handle.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax