Bjorn would take out the remaining two bars and pass them over to the smith and offers his hand to shake in agreement, "You've got a deal. If you could make a breast plate with these or a scale mail with that it would be great. Thank you and we will be back tomorrow to pick it up,"
Once the deal is agreed, Bjorn would then take the two scimitars as well as the silver short sword and exit the smithy. Once outside he would pass the silvered weapon to Arogna together with the coin she had given him.
"This is pretty," comments Arogna, examining the silvered sword. "You want me to carry it? I guess that makes sense. Thanks." She straps her warhammer to her backpack, and takes the silvered sword in her right hand and her hunting knife [dagger] in her left. "Alright, I think the map said this way. Keep a look out."
”That seemed to take quite some work to acquire. Now I hope you won’t have to use it.”
He then begins to follow after Arogna. Seeing that she is more intent on navigating them to their destination than watching their surroundings, Qinfaren will try to keep watch as they walk.
Arogna begins to lead you all through the town in the direction of Glareth's home. Both Arogna and Qinfaren are too busy checking the people passing by for the woman, or searching the ground for giants rats, to notice a lithe figure jumping from rooftop to rooftop following you all. However, Shadow and Bjorn both notice the figure's movement in the corner of their eye.
Realising that she is spotted, the figure fires a bolt from her crossbow, as she comes to a stop on a rooftop some forty feet away. The bolt flies through the air towards Bjorn.
(Attack: 9 Damage: 7)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Qinfaren Initiative (if needed): 8
Qinfaren stops when he sees a crossbow bolt go whizzing past Bjorn.
”I think that might be her up there,” he says to Arogna.
He then trots 10’ closer to the rooftop assailant. Then he holds out his hand, while focusing on his staff, and mumbling to himself in Firbolg. A small flame appears in the middle of his hand. He quickly shapes it into a small ball and hurls it at their attacker.
(Casts Produce Flame and hurls it Attack: 10 Damage: 4 fire damage)
Shad will call upon the Cat Lord for his illusionary twin, Monty. As Monty appears, Shad steps to the closest cover. He'll use an alley or crouch behind a cart. He wants to be able to glance at the woman on the roof from some degree of cover.
Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.
As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Seeing the bolt directed at him go wide, Bjorn reciprocates by drawing his longbow and letting fly an arrow in return. He then will give chase after the fleeing figure.
Longbow attack: 18 Damage 10
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
As flame that Qinfaren throws draws closer, you get a quick glimpse of her features. Her face is not that of a human instead her face is more murine. Though her form is definitely humanoid. Then the flame strikes her but it barely causes any pain. Then her features are not so clear in the dull light of a heavily cloudy sky.
Arogna's javelin flies through the air and strikes its target, embedding its tip in her chest. However, the woman quickly pulls the javelin out and tosses it aside. She seems unfazed by the attack and seems to experience no pain.
Shortly afterwards, the woman is also struck by Bjorn's arrow. The arrow, too, embeds itself in her chest, but she simply pulls it out again and throws it down. Once again she seems to be unhurt.
Then as soon as she is able to she turns in a giant rat again and scampers off down the other side of the building and out of sight.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
DM, did the javelin fall into the street? If so, Arogna will pick it up.
"The weapons ain't doing anything!" Arogna says. "We better just run to Glareth's place and hope she don't catch up. Come on." She takes off at a run, but will stop if no-one seems to be following, or if someone suggests slowing down.
This post has potentially manipulated dice roll results.
Shad and his twin will run along with Arogna. As he goes, he watches for the giant rat: Perception: 20. He weaves as he runs, trying to avoid the snow kicked up as they go.
You all continue running, following Arogna, away from where you see the woman. After a while, when you see no more signs of her, you slow down to a fast-paced walk. Arogna continues to direct you to Glarth's abode, still recalling the correct path from the map. After a while you cross over the outer parameter of Aurilssbarg leaving its buildings behind. Eventually, you see another wooden building standing by itself in the white untrodden blanket of snow.
Glarth's home stands before is little more than a shack—some ten feet in all dimensions, with a high-raked roof and simple wooden walls. A wreath of pine branches bound in fishing line decorates the door, and it is the only decoration you can see around this humble dwelling. A pale dragonborn face peers out the window at you as you approach.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Yes, yes, we do," Shad begins teaching his pockets for the bottle, but then thinks better of it. The Rat could be watching. Why give her information, like who has the package, for free? "Let us in and we can deliver it to you," he says.
All seems quiet and peaceful as you walk up to the wooden shack. You see the dragonborn disappear from the window but reappear when he opens the door. Now, standing much closer, you can see that the daronborn's appearance is very unkempt. He stands there looking uncomfortable as his eyes dart between each of your faces.
"Aye, I'm Glarth Druma. Can I ask who you are?"
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"A squad of the Luskar Deliverers," says Arogna with some pride. "Quick, let us in. We've gone to a lot of trouble for this package. Someone don't want you to have it. She took a shot at us earlier."
Rollback Post to RevisionRollBack
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Bjorn would take out the remaining two bars and pass them over to the smith and offers his hand to shake in agreement, "You've got a deal. If you could make a breast plate with these or a scale mail with that it would be great. Thank you and we will be back tomorrow to pick it up,"
Once the deal is agreed, Bjorn would then take the two scimitars as well as the silver short sword and exit the smithy. Once outside he would pass the silvered weapon to Arogna together with the coin she had given him.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Before leaving the smith shakes Bjorn over the agreement of the deal, "Yes, tomorrow morning it will be ready."
After making the arrangements, you all find yourselves outside now prepared for the journey to deliver the package to Glarth Druma
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"This is pretty," comments Arogna, examining the silvered sword. "You want me to carry it? I guess that makes sense. Thanks." She straps her warhammer to her backpack, and takes the silvered sword in her right hand and her hunting knife [dagger] in her left. "Alright, I think the map said this way. Keep a look out."
Perception for Arogna: 2
Alright, you keep a look out
Qinfaren looks at the silver sword.
”That seemed to take quite some work to acquire. Now I hope you won’t have to use it.”
He then begins to follow after Arogna. Seeing that she is more intent on navigating them to their destination than watching their surroundings, Qinfaren will try to keep watch as they walk.
Perception: 10
Arogna begins to lead you all through the town in the direction of Glareth's home. Both Arogna and Qinfaren are too busy checking the people passing by for the woman, or searching the ground for giants rats, to notice a lithe figure jumping from rooftop to rooftop following you all. However, Shadow and Bjorn both notice the figure's movement in the corner of their eye.
Realising that she is spotted, the figure fires a bolt from her crossbow, as she comes to a stop on a rooftop some forty feet away. The bolt flies through the air towards Bjorn.
(Attack: 9 Damage: 7)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren Initiative (if needed): 8
Qinfaren stops when he sees a crossbow bolt go whizzing past Bjorn.
”I think that might be her up there,” he says to Arogna.
He then trots 10’ closer to the rooftop assailant. Then he holds out his hand, while focusing on his staff, and mumbling to himself in Firbolg. A small flame appears in the middle of his hand. He quickly shapes it into a small ball and hurls it at their attacker.
(Casts Produce Flame and hurls it Attack: 10 Damage: 4 fire damage)
Arogna curses, drops her hunting knife, pulls out a javelin, and throws it at the woman. "Come down here and fight us properly!" she yells, enraged.
Javelin, disadvantage as over normal range: 19 to hit, 7 piercing damage
Bonus action: Rage
Shad will call upon the Cat Lord for his illusionary twin, Monty. As Monty appears, Shad steps to the closest cover. He'll use an alley or crouch behind a cart. He wants to be able to glance at the woman on the roof from some degree of cover.
Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.
As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Death on the Water and Baldur's Gate Bodyguard
Seeing the bolt directed at him go wide, Bjorn reciprocates by drawing his longbow and letting fly an arrow in return. He then will give chase after the fleeing figure.
Longbow attack: 18 Damage 10
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
As flame that Qinfaren throws draws closer, you get a quick glimpse of her features. Her face is not that of a human instead her face is more murine. Though her form is definitely humanoid. Then the flame strikes her but it barely causes any pain. Then her features are not so clear in the dull light of a heavily cloudy sky.
Arogna's javelin flies through the air and strikes its target, embedding its tip in her chest. However, the woman quickly pulls the javelin out and tosses it aside. She seems unfazed by the attack and seems to experience no pain.
Shortly afterwards, the woman is also struck by Bjorn's arrow. The arrow, too, embeds itself in her chest, but she simply pulls it out again and throws it down. Once again she seems to be unhurt.
Then as soon as she is able to she turns in a giant rat again and scampers off down the other side of the building and out of sight.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
DM, did the javelin fall into the street? If so, Arogna will pick it up.
"The weapons ain't doing anything!" Arogna says. "We better just run to Glareth's place and hope she don't catch up. Come on." She takes off at a run, but will stop if no-one seems to be following, or if someone suggests slowing down.
Shad and his twin will run along with Arogna. As he goes, he watches for the giant rat: Perception: 20. He weaves as he runs, trying to avoid the snow kicked up as they go.
Death on the Water and Baldur's Gate Bodyguard
Qinfaren watches the flames singe the rat-woman on the roof but sees her completely unphased by the other attacks. He turns and runs with the others.
"I suspect magic and silver and maybe fire will be our only means of fighting this one," he shouts as they move quickly.
He uses his long legs to catch up with Arogna.
"You will need to strike true with that silver sword if she attacks."
You all continue running, following Arogna, away from where you see the woman. After a while, when you see no more signs of her, you slow down to a fast-paced walk. Arogna continues to direct you to Glarth's abode, still recalling the correct path from the map. After a while you cross over the outer parameter of Aurilssbarg leaving its buildings behind. Eventually, you see another wooden building standing by itself in the white untrodden blanket of snow.
Glarth's home stands before is little more than a shack—some ten feet in all dimensions, with a high-raked roof and simple wooden walls. A wreath of pine branches bound in fishing line decorates the door, and it is the only decoration you can see around this humble dwelling. A pale dragonborn face peers out the window at you as you approach.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren raises a hand in greeting at the Dragonborn peering out of the window.
”Hullo in the house. Are you Glarth Druma?” Qinfaren calls out. “If so, we have a delivery for you.”
"Yes, yes, we do," Shad begins teaching his pockets for the bottle, but then thinks better of it. The Rat could be watching. Why give her information, like who has the package, for free? "Let us in and we can deliver it to you," he says.
Death on the Water and Baldur's Gate Bodyguard
As Qinfaren and Shad introduce themselves, Bjorn would look about warily for any sign of the strange woman again.
Perception: 9
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
All seems quiet and peaceful as you walk up to the wooden shack. You see the dragonborn disappear from the window but reappear when he opens the door. Now, standing much closer, you can see that the daronborn's appearance is very unkempt. He stands there looking uncomfortable as his eyes dart between each of your faces.
"Aye, I'm Glarth Druma. Can I ask who you are?"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"A squad of the Luskar Deliverers," says Arogna with some pride. "Quick, let us in. We've gone to a lot of trouble for this package. Someone don't want you to have it. She took a shot at us earlier."