As Bjorn moves out of the way, Klaus moves in to handcuff Fagner's hands behind her back. She shows no signs of resisting as she continues to lie on the ground.
"Now how do we get these vines and plants off you?"
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Arogna continues to stand near Fanger as Klaus cuffs her. She watches the woman closely for any signs of increased rattiness, prepared to pounce with the sword if she observes anything. Perception: 8
Hearing Qinfaren mention collecting the last fee, Shad looks over his shoulder toward Glarth's house. He wonders if he'll regret encouraging Glarth to hide inside. The rat has clearly been captured. Glarth should feel safe.
Having being relieved of holding the woman, Bjorn would dust himself of and stand to the side. He continues to keep an eye on the woman in case she tries anything.
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
Once Fanger has been dealt with, Muharg knocks on Glarth’s door “Everything clear out here, sir! (madam?) Are you all right? We hope this incident hasn’t caused too much distress on you.” Adjusts his belt while adding “would you please be so kind and let us all complete our transaction?”
After a few moments, and have after Klaus has escorted Fanger out of sight. Glarth appears at his door once more.
"Well, I am relieved that you have taken care of that woman," Glarth says. "I assume you are looking for payment. Unfortunately, I don't have gold. Though I do have this to offer in payment for your services."
Glarth reaches inside his pocket and pulls out a pendant in the shape of a black cat head with green emerald eyes.
(DM Note: Intelligence(Arcana))
"I think it's supposed to bring good luck to the one who wears it. Though on the other hand, it might sell for a decent price."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Damn," Shad says. "That's beautiful. I guess we can share it. But can I go first?" He'll reach out and, if it is okay with Muharg, hold the pendant. "Maybe after every time we ending up fighting we rotate it around the party? So we all have a battle's worth of good luck?"
Bjorn would look at the pendant curiously and shrug, "I think you can just hold on to it. Would make no sense having to to do that all the time. At least this way we always know who will be the one with nine-lives."
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
This post has potentially manipulated dice roll results.
Muharg looks at the pendant and then at Shad. A wide smile appears on his face as he pats the tabaxi on the back, almost shoving him out of balance. “All yours my allmighty friend Shadow of the Mountain, of the Nine Lives and Conqueror of the Seas!”
"Well," Qinfaren says while clapping his hands together. "That took less time than when we had to deal with Griggle. I think we may actually have time to check out a tavern on the way back before getting your armor and returning to the ship."
Arogna grins, sheaths the silvered sword, and takes her hammer off her pack again. "That'd be favorite. The tavern was right across from the smithy, I think."
As Bjorn moves out of the way, Klaus moves in to handcuff Fagner's hands behind her back. She shows no signs of resisting as she continues to lie on the ground.
"Now how do we get these vines and plants off you?"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Well," begins Qinfaren. "If you're sure you have her under control."
He then ends his concentration on the vines and dismisses them.
"Now," he says turning to Glarth's cabin. "I think we're supposed to collect the remaining postage for the delivery now."
Arogna continues to stand near Fanger as Klaus cuffs her. She watches the woman closely for any signs of increased rattiness, prepared to pounce with the sword if she observes anything.
Perception: 8
Hearing Qinfaren mention collecting the last fee, Shad looks over his shoulder toward Glarth's house. He wonders if he'll regret encouraging Glarth to hide inside. The rat has clearly been captured. Glarth should feel safe.
Death on the Water and Baldur's Gate Bodyguard
Having being relieved of holding the woman, Bjorn would dust himself of and stand to the side. He continues to keep an eye on the woman in case she tries anything.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Once Fanger has been dealt with, Muharg knocks on Glarth’s door “Everything clear out here, sir! (madam?) Are you all right? We hope this incident hasn’t caused too much distress on you.” Adjusts his belt while adding “would you please be so kind and let us all complete our transaction?”
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
After a few moments, and have after Klaus has escorted Fanger out of sight. Glarth appears at his door once more.
"Well, I am relieved that you have taken care of that woman," Glarth says. "I assume you are looking for payment. Unfortunately, I don't have gold. Though I do have this to offer in payment for your services."
Glarth reaches inside his pocket and pulls out a pendant in the shape of a black cat head with green emerald eyes.
(DM Note: Intelligence(Arcana))
"I think it's supposed to bring good luck to the one who wears it. Though on the other hand, it might sell for a decent price."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren looks at the pendant and its feline features and then looks over at Shad.
"It's almost as if it was made for you," Qinfaren says.
(Arcana Check: 2 )
"I've never seen anything like it before."
"Damn," Shad says. "That's beautiful. I guess we can share it. But can I go first?" He'll reach out and, if it is okay with Muharg, hold the pendant. "Maybe after every time we ending up fighting we rotate it around the party? So we all have a battle's worth of good luck?"
Arcana: 9
Death on the Water and Baldur's Gate Bodyguard
Bjorn would look at the pendant curiously and shrug, "I think you can just hold on to it. Would make no sense having to to do that all the time. At least this way we always know who will be the one with nine-lives."
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Arogna laughs heartily. "Shad of the Nine Lives. Yeah, you gotta keep that now."
Muharg looks at the pendant and then at Shad. A wide smile appears on his face as he pats the tabaxi on the back, almost shoving him out of balance. “All yours my allmighty friend Shadow of the Mountain, of the Nine Lives and Conqueror of the Seas!”
Arcana check: 7
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"Well," Qinfaren says while clapping his hands together. "That took less time than when we had to deal with Griggle. I think we may actually have time to check out a tavern on the way back before getting your armor and returning to the ship."
Arogna grins, sheaths the silvered sword, and takes her hammer off her pack again. "That'd be favorite. The tavern was right across from the smithy, I think."
Muharg examines the pendant as he passes it to Shad, and realises that it is a luckstone
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
OOC: Ooh! Nice one!
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"Thank you all so kindly," Shad says. "Not only will I have nine lives, but you all will too!" he says. "Drinks are on me!"
Shad will tuck the pendent back beneath his hoods and around his neck. He will try to attune to it during the next long rest. "Toward the tavern!"
Death on the Water and Baldur's Gate Bodyguard
Bjorn would follow the rest of the party towards the tavern.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Arogna calls on her memories of the map, the route they took to get here, and her fervent desire to sit in a tavern with ale, to guide her steps.
After a brisk walk back into town, you arrive at the door of Green Hall, the tavern at the centre of the Aurilssbarg.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax