Muharg looks back over his soulder "Where's Rahk? Did she even make it out of the Cutlass?" Clicks his tongue. "It's a shame she's fallen behind, I'm sure she'd have had fun with this lot here, and I better get ready, it seems I'll already be late for the fun"
Shad casts Bane on the most dangerous looking (CHA DC 12 save) three of the four. Having cast the spell, he switches to his shield and crossbow, yanking them from his coat.
Edit: This is the same as the casting above; he hasn't cast it twice.
Rianath dances into battle alongside Muharg, his sword and dagger flashing.
(Rianath is going to attack a target that Muharg will also be adjacent to, but if that is not possible he'll go for the next nearest.) Main Hand Shortsword: Attack 20 to hit for 7 piercing Off Hand Dagger: Attack 18 to hit for 1 piercing If applicable: Sneak Attack damage 1
This post has potentially manipulated dice roll results.
About to charge into the thick of melee, Bjorn changes his mind as he sees the vines burst forth. Instead he draws his longbow, takes aim and lets fly an arrow.
Bjorn will try to aim for those further back behind
Longbow Attack: 18 Damage: 7
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
Muharg and Rianath make across the weeds and vines. Muharg swings with his axe and strikes the goblin down. Rianath makes to critically wound the half-elf with his sword and dagger. Whilst Bjorn's arrow flies at one of the humans, nearly killing him.
The vines have entangled the remaining bandits and struggle against their restraints.
(Bandit 1: 11, Bandit 2: 8, Bandit 3: 5)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
While the bandits are all restrained, Qinfaren moves down closer to the melee.
"If you drop your weapons, I will tell my vines here to let you go, and maybe my friends will stop thumping you so badly."
But on the chance that they do not immediately agree, Qinfaren taps his staff on the ground, focuses on the miseltoe, and says Shillelagh in Firbolg, ready to do a little thumping himself if neeed.
This post has potentially manipulated dice roll results.
After having dealt with the goblin, Muharg turns to the nearest bandit and attacks him with an upwards slash. “We did offer you a way out, now you shall not wrong any more innocents”
Seeing his target drop brings Bjorn no joy, however out here in the north it was the survival of the fittest. Taking aim yet again, he fires at one of the bandits that remain.
Longbow Attack:17 Damage:7
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
A look of quiet sadness crosses, Qinfaren's face. Why didn't the bandits drop their weapons and surrender? This was futile on their part. But sometimes, on his walks, you would encounter an animal that no longer acted the way it should. Disease could make them do things against their better instincts. Greed must be like that he thinks quickly.
With Shillelagh still in effect on his staff, he swings hard at the bandit who has managed to free himself from the vines.
This post has potentially manipulated dice roll results.
Shad casts Toll the Dead a second time on the most wounded looking bandit: WIS DC 12 for 11. He watches his allies to see if any are in need of healing.
Muharg looks back over his soulder "Where's Rahk? Did she even make it out of the Cutlass?" Clicks his tongue. "It's a shame she's fallen behind, I'm sure she'd have had fun with this lot here, and I better get ready, it seems I'll already be late for the fun"
Damn nat 1 on initiative. Sigh
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
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Hmm. Just like Rool, Qinfaren thinks. This is town is wound far too tightly.
Initiative: 8
Rianath adjusts his grips on his weapons, left hand gripping the hilt of his shortsword while his right found a dagger.
Initiative: 17
Shad casts Bane on the three most dangerous looking of the four. Initiative: 8.
Death on the Water and Baldur's Gate Bodyguard
DM Note: As before you're moving as a group and you got a higher score, so you go first.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren quickly focuses on his mistletoe wrapped staff, waves his fingers like little vines, and says a word in Firbolg.
(Casts Entangle Strength Save (DC14) or restrained - 20' area so should encompass all 4 of the attackers)
Muharg charges towards the most threatening individual and attacks with his battle axe. “Now let’s clean the city of some scum”
Attack: 24 for 11 Damage
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Shad casts Bane on the most dangerous looking (CHA DC 12 save) three of the four. Having cast the spell, he switches to his shield and crossbow, yanking them from his coat.
Edit: This is the same as the casting above; he hasn't cast it twice.
Death on the Water and Baldur's Gate Bodyguard
Rianath dances into battle alongside Muharg, his sword and dagger flashing.
(Rianath is going to attack a target that Muharg will also be adjacent to, but if that is not possible he'll go for the next nearest.)
Main Hand Shortsword: Attack 20 to hit for 7 piercing
Off Hand Dagger: Attack 18 to hit for 1 piercing
If applicable: Sneak Attack damage 1
@TheBritGeek
—I guess it’s up to you if Shad and I make into melee this round considering the difficult terrain from entangle—
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
About to charge into the thick of melee, Bjorn changes his mind as he sees the vines burst forth. Instead he draws his longbow, takes aim and lets fly an arrow.
Bjorn will try to aim for those further back behind
Longbow Attack: 18 Damage: 7
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Muharg and Rianath make across the weeds and vines. Muharg swings with his axe and strikes the goblin down. Rianath makes to critically wound the half-elf with his sword and dagger. Whilst Bjorn's arrow flies at one of the humans, nearly killing him.
The vines have entangled the remaining bandits and struggle against their restraints.
(Bandit 1: 11,
Bandit 2: 8,
Bandit 3: 5)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
While the bandits are all restrained, Qinfaren moves down closer to the melee.
"If you drop your weapons, I will tell my vines here to let you go, and maybe my friends will stop thumping you so badly."
But on the chance that they do not immediately agree, Qinfaren taps his staff on the ground, focuses on the miseltoe, and says Shillelagh in Firbolg, ready to do a little thumping himself if neeed.
Shad drops his crossbow. He will cast Toll the Dead on the most wounded looking bandit: WIS DC 12 for 8 damage.
Death on the Water and Baldur's Gate Bodyguard
After having dealt with the goblin, Muharg turns to the nearest bandit and attacks him with an upwards slash. “We did offer you a way out, now you shall not wrong any more innocents”
Attack 8 for 11 damage
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Nocking another arrow to his bow, Bjorn once again takes aim at the same bandit he hit before and let's fly an arrow.
Longbow Attack:22 Damage:9
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Shad's target hears the sounds of a dolours bell. However, the spell fails to cause any harm to the target.
Murhag swings at a bandit, but the bandit is protected by the sharp edge of the balde as it glides along his leather armour.
Bjorn fares better as he fires another arrow at the bandit killing him.
The remaining two bandits continue to fight against their restraints.
(Bandit 1: 2
Bandit 2: 14)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Seeing his target drop brings Bjorn no joy, however out here in the north it was the survival of the fittest. Taking aim yet again, he fires at one of the bandits that remain.
Longbow Attack:17 Damage:7
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
A look of quiet sadness crosses, Qinfaren's face. Why didn't the bandits drop their weapons and surrender? This was futile on their part. But sometimes, on his walks, you would encounter an animal that no longer acted the way it should. Disease could make them do things against their better instincts. Greed must be like that he thinks quickly.
With Shillelagh still in effect on his staff, he swings hard at the bandit who has managed to free himself from the vines.
Attack: 12 Damage: 12
Shad casts Toll the Dead a second time on the most wounded looking bandit: WIS DC 12 for 11. He watches his allies to see if any are in need of healing.
Death on the Water and Baldur's Gate Bodyguard