Bjorn, Qinfaren, and Shad make quick work of the remainin two bandits. Once they are taken out, you are free to search through their belongings if you choose. There seems to be no one else on the beach, and you will be free to continue to the lighthouse.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Muharg grunts, he doesn’t look happy after missing his target, following the momentum of his axe being above his head, he’ll attack the same enemy again, now going for a downward slash.
Qinfaren releases the vines and lets them recede into the sand, waving good-bye to them as they go.
Feeling sorry for the bandits, he searches their clothes and other belongings to see if there is any indication of family that should be notified. He hopes there aren’t hungry mouths depending on these four.
Muharg looks at the fallen lot, shakes his head and clicks his tonge “I’m sorry you didn’t find the right path in life” mumbles with a grave voice. Wipes his axe, stows it back on his belt and stands ready to go on into the lighthouse.
After their enemies have fallen, Shad picks up his crossbow and tucks it in his coat. He turns and vomits in the sand. He'll bury his throw up and walk away from the spot as if nothing had happened. Shad moves toward the lighthouse.
Searching the through the bandit's belonging you find five gold pieces, and then find another ten gold pieces in the purses.
As you approach the lighthouse you see a dark elf gazing over the railing of the tall lighthouse. He looks wistfully out at the sea as the north wind whips his white hair around him. He holds an ebon staff tipped with an effigy of a spider atop it, and clutches a parcel underneath his arm.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren nods down at the dead bandits. You should have made better choices, he thinks. He picks up the coins, thinking they could be donated to a charity perhaps. Then he turns to join the others en route to the lighthouse. At the entrance he knocks on the door and calls up to the drow.
”Hello, Mr Spider. We’re here to pick up a package. May we come up?”
Picking up the coins from the purses, Bjorn then moves towards the lighthouse. Hearing Qinfaren call out he uses one hand to block the glare of the sunlight as he looks up at the man.
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
The drow turns his attention down to you and sees you standing at the foot of the lighthouse.
"It is not for I, Nezznar the Black Spider, to decide whether or not you may come up here. After all this lighthouse is for public use, and even I should not impose restrictions on the edifices of the city, that the High Captains have made available to all."
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Muharg stares at the top of the lighthouse and repeats in his head, like he has done many times before, the well-memorized pattern that identifies Luskan’s port.
A moment later, the low voice of Quinfaren brings him back from his thoughts... “Well, it wasn’t a no, that’s for sure” And follows suit into the lighthouse after adjusting his belt.
Shad follows the others up into the lighthouse. "This is the third package," he says on the stairs. "Any idea how big the ship is? Icebreaker. So it must be huge, right?"
After a long walk up the spiral staircase within the lighthouse, you make it to the top. You find Nezzar out on the balcony of the lighthouse gazing out to sea again.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“Good day sir” Starts Muharg “We are here on behalf of the Luskar Deliverers, we have been instructed to retrieve a parcel from you, after upfront payment.” *Adjusts his belt and looks towards the horizon* “One never gets tired of the sea breeze, am I right?”
Once Qinfaren gets a closer look at Nezznar he can’t help but feel a little disappointed. Sure, drow elves are interesting enough, but a giant talking spider would still have been better.
”Oh well,” he says out loud to no one in particular. “As my father always said, if his mother had wheels she would be a wagon.”
He looks where the Spider and Muharg are looking. What he notices isn’t the view but the cold wind. It feels colder than it should this time of year, he thinks.
He opens his backpack up so they can drop whatever the Spider has for them next to Rool’s parcel.
Following the others up to the lighthouse, Bjorn has to stoop down slightly as the lighthouse was clearly not made to house someone of his height. He stands in the back, allowing Qinfaren and Muharg to do the talking just like the other times.
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
Shad is staring at the ships. "You're a genius, Qinfaren!" he says. After a moment, he says, "Does anyone have spyglass? Or," turning to The Spider and Bjorn, "know which ship is the Icebreaker?"
He notices the cold wind as well and pulls his coat tight around him, then scratches under one arm and behind one ear.
Bjorn, Qinfaren, and Shad make quick work of the remainin two bandits. Once they are taken out, you are free to search through their belongings if you choose. There seems to be no one else on the beach, and you will be free to continue to the lighthouse.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Muharg grunts, he doesn’t look happy after missing his target, following the momentum of his axe being above his head, he’ll attack the same enemy again, now going for a downward slash.
Attack 22 for 10 damage
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
—Damn with the failed refresh again 😒 —
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Qinfaren releases the vines and lets them recede into the sand, waving good-bye to them as they go.
Feeling sorry for the bandits, he searches their clothes and other belongings to see if there is any indication of family that should be notified. He hopes there aren’t hungry mouths depending on these four.
Muharg looks at the fallen lot, shakes his head and clicks his tonge “I’m sorry you didn’t find the right path in life” mumbles with a grave voice. Wipes his axe, stows it back on his belt and stands ready to go on into the lighthouse.
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
The battle done, Bjorn lowers his weapon. He then searches the bandits, as well as the pouches around for anything that may be of use.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
After their enemies have fallen, Shad picks up his crossbow and tucks it in his coat. He turns and vomits in the sand. He'll bury his throw up and walk away from the spot as if nothing had happened. Shad moves toward the lighthouse.
Death on the Water and Baldur's Gate Bodyguard
Searching the through the bandit's belonging you find five gold pieces, and then find another ten gold pieces in the purses.
As you approach the lighthouse you see a dark elf gazing over the railing of the tall lighthouse. He looks wistfully out at the sea as the north wind whips his white hair around him. He holds an ebon staff tipped with an effigy of a spider atop it, and clutches a parcel underneath his arm.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren nods down at the dead bandits. You should have made better choices, he thinks. He picks up the coins, thinking they could be donated to a charity perhaps. Then he turns to join the others en route to the lighthouse. At the entrance he knocks on the door and calls up to the drow.
”Hello, Mr Spider. We’re here to pick up a package. May we come up?”
Picking up the coins from the purses, Bjorn then moves towards the lighthouse. Hearing Qinfaren call out he uses one hand to block the glare of the sunlight as he looks up at the man.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
The drow turns his attention down to you and sees you standing at the foot of the lighthouse.
"It is not for I, Nezznar the Black Spider, to decide whether or not you may come up here. After all this lighthouse is for public use, and even I should not impose restrictions on the edifices of the city, that the High Captains have made available to all."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren looks around at the others.
”Was that a yes?” he asks.
Guessing it might be, he opens the door and leads the way inside the lighthouse and up to see Nezznar.
Muharg stares at the top of the lighthouse and repeats in his head, like he has done many times before, the well-memorized pattern that identifies Luskan’s port.
A moment later, the low voice of Quinfaren brings him back from his thoughts... “Well, it wasn’t a no, that’s for sure” And follows suit into the lighthouse after adjusting his belt.
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Shad follows the others up into the lighthouse. "This is the third package," he says on the stairs. "Any idea how big the ship is? Icebreaker. So it must be huge, right?"
Death on the Water and Baldur's Gate Bodyguard
“I don’t know,” Qinfaren calls back to Shad. “But maybe we can see it from the top of the lighthouse.”
After a long walk up the spiral staircase within the lighthouse, you make it to the top. You find Nezzar out on the balcony of the lighthouse gazing out to sea again.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“Good day sir” Starts Muharg “We are here on behalf of the Luskar Deliverers, we have been instructed to retrieve a parcel from you, after upfront payment.” *Adjusts his belt and looks towards the horizon* “One never gets tired of the sea breeze, am I right?”
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Once Qinfaren gets a closer look at Nezznar he can’t help but feel a little disappointed. Sure, drow elves are interesting enough, but a giant talking spider would still have been better.
”Oh well,” he says out loud to no one in particular. “As my father always said, if his mother had wheels she would be a wagon.”
He looks where the Spider and Muharg are looking. What he notices isn’t the view but the cold wind. It feels colder than it should this time of year, he thinks.
He opens his backpack up so they can drop whatever the Spider has for them next to Rool’s parcel.
Following the others up to the lighthouse, Bjorn has to stoop down slightly as the lighthouse was clearly not made to house someone of his height. He stands in the back, allowing Qinfaren and Muharg to do the talking just like the other times.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Shad is staring at the ships. "You're a genius, Qinfaren!" he says. After a moment, he says, "Does anyone have spyglass? Or," turning to The Spider and Bjorn, "know which ship is the Icebreaker?"
He notices the cold wind as well and pulls his coat tight around him, then scratches under one arm and behind one ear.
Death on the Water and Baldur's Gate Bodyguard