This post has potentially manipulated dice roll results.
"We will visit there someday, Arogna," Shad says. "But I have been talking too much," he says. "Muharg and Bjorn, what are your homes like? Bjorn, is your home like Bryn Shander? Muharg, you've been to sea. How did you find your way there?" He listens while looking for Kelvin's Comfort with the others: Perception 22.
As you begin to travel the streets of Bryn Shander, its people smile and nod as they pass you by. However, it is Shad who first spots the sign for Kevlin's Comfort. The inn looks rather pleasant for a place this far north. Hardwood beams form the walls of the inn, on top of which is a sloped roof designed to keep the snow off of it. As you draw closer you hear the murmur of cheery voices coming from inside accompanied by a merry melody.
Arogna grins as she ties up the dogs to a hitching post, and removes the iron lockbox from the stack of packages bound to the sled. "You'll hafta remind me who we're askin' the innkeep for," she says, after making a brave effort to spell out the recipient's name on the note. "But I know what I'm gonna be askin' him for, yeah." She carries the package in with her, proudly.
“Oh, you absolutely didn’t talk too much Shad, it was amazing to hear from your home. As for me, let’s wait to be sitting by a fire at the inn and I’ll tell you everything.” Says with a smile.
Later on, Muharg nods at Qinfaren as he walks through the inn door, then answers Arogna’s question. “We need to ask Ogden, the inkeeper, for Raggamel the Renegade. I’ll leave you to it” says to Arogna with a wink “I’ll go find a booth by the fire, would you be so kind and order a glühwein for me, please?”
(OOC: sorry for the post duplicate earlier, I was at a place with low signal and it seemed not to go through the first time around.)
"Right you are," Arogna grins. When the Deliverers are all inside, she strides up to the bar doing her best to look businesslike, although the grin is still present.
"You Ogden the innkeep?" she asks any adult she can see behind the bar. "Gotta package for someone. Says to ask for you."
"My village is very different from Bryn Shander. We live in the mountain itself. We do not built dwellings of stone or wood but live in caves,"Bjorn shares a little bit about his home as they walk, "Perhaps you will get to see it during our travels."
When the arrive at the inn, Bjorn stands quietly behind Arogna giving her some support and help if she should need it.
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Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
Behind the bar stands a dwarf with a big bushy blonde beard which he has has split and tied the ends together into two halves. He beams a cheery grin Arogna as she approaches the bar, "Yes, I am Ogden the innkeeper. You say you have a package for someone? And who might that be?"
Elsewhere in the inn, you can see a half-elf man sitting in a corner playing a tune on a lyre. Nearby a handful of patrons are dancing to the tune.
In another in a dark gloomy corner, sits a human woman with her hood up in an attempt hide her face, which she has only partially succeeded in. On her her hip she wears a dagger.
Yet, in a third corner sits a halfling woman who has her hair tied up behind her head. She sits with a book in a hand which she studies through a pair of half moon glasses.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Says it's for Raggamel the Renegade, from Maacath the Crimson," Arogna recites from memory while looking at the note. She hopes all those words are actually on the side that's facing up.
This post has potentially manipulated dice roll results.
Muharg, in the meantime, finds a table close to the fireplace, from where they can keep an eye on the shady figure, but far enough from her as to not cause her to feel uncomfortable. He takes a glance a the woman, trying to figure out if she has ill intentions, or if she is simply trying to have a quiet time on her own. After that, he'll stare at the flickering fire with a serious expression on his face.
This post has potentially manipulated dice roll results.
On his way in Shad willl say to Bjorn, "I would like to see your village. Everyplace is interesting."
He will follow Muharg to the table he has found. Shad picks the spot at the table that is closest to the fire he will throw his coats over the back of his chair once he is warm. He watches the dancing, his friends at the bar, and the halting woman: Insight 22.
"It says here to ask for 'em from you," Arogna insists doggedly. Then her face brightens. "But we done that now, right? Listen, if you wanna pay us for delivery, an' sign for the package, we can give it to you, an' you can just give it to Raggamel. Then we can stay 'ere, an' get a drink or maybe two with the pay. That's alright, ain't it, Bjorn?" she asks, turning her head round to look at the goliath.
Shad thinks Muharg's mood has changed since he talked on and on about Chult. "We don't have to talk about your home, Muharg," he says. "I didn't want to raise memories best left buried. Should we ask about weather spells?"
He does scoot his chair so it faces the flames as directly as possible.
(If you're attempted to persuade, roll for Persuasion.)
Ogden shakes his as he starts walking around the bar, "No, I don't know who you are, and I have never seen you before. How do I know that you're working for Luskar Deliverers? That package could contain some dangerous item intended to harm or even kill him. I know he had made his enemies, and I also know the lawmen are after him."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“Oh! It’s nothing like that, Shad! What troubles me now is a thing of a different nature.” Says Muharg focusing his eyes on Shad. “I’ll gladly tell you about my hometown, and after that I’ll share with you all what’s on my mind lately, but first... let us go see if Arogna needs any help, the expression of that fellow doesn’t seem too friendly.”
Muharg approaches the bar and, adjusting his belt, asks Ogden “Hello there, is there something wrong with our delivery? Maacath the Crimson seemed pretty interesed in getting this parcel delivered to Raggamel the Renegade.” Says with the friendlyest of expressions.
(OOC: Using the help action to give a hand to Arogna/Qinfaren ‘s checks)
This post has potentially manipulated dice roll results.
Arogna points indignantly at the logo on her jacket. "Says right here. Whyn't you let him make up his own mind? We ain't gonna hurt him. But if you wanna pay us an' sign, we'll leave this right here with you, an' go away. An' buy a drink someplace else."
Persuasion, with adv from the assembled Luskar Deliverers: 13
This post has potentially manipulated dice roll results.
Shad turns his chair again so that he is facing his friends and the bartender. He is hoping it might be possible to surprise the bartender and any of his allies in the room. In fact, Shad watches for changes in the behavior of the halfling woman and the woman in shadows. He is hoping to see how they respond to the conversation: Perception 22
"We will visit there someday, Arogna," Shad says. "But I have been talking too much," he says. "Muharg and Bjorn, what are your homes like? Bjorn, is your home like Bryn Shander? Muharg, you've been to sea. How did you find your way there?" He listens while looking for Kelvin's Comfort with the others: Perception 22.
Death on the Water and Baldur's Gate Bodyguard
As you begin to travel the streets of Bryn Shander, its people smile and nod as they pass you by. However, it is Shad who first spots the sign for Kevlin's Comfort. The inn looks rather pleasant for a place this far north. Hardwood beams form the walls of the inn, on top of which is a sloped roof designed to keep the snow off of it. As you draw closer you hear the murmur of cheery voices coming from inside accompanied by a merry melody.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren rubs his large hands together at the sight of Kelvin's Comfort and the sounds coming from within.
"Mmm. I can feel the warmth already," Qinfaren begins. "And it would be incredibly rude if we didn't make sure to sample the local beers."
With a smile, he opens the doors to the inn, holds them open for the others and then proceeds inside looking for anyone who is likely the innkeeper.
Arogna grins as she ties up the dogs to a hitching post, and removes the iron lockbox from the stack of packages bound to the sled. "You'll hafta remind me who we're askin' the innkeep for," she says, after making a brave effort to spell out the recipient's name on the note. "But I know what I'm gonna be askin' him for, yeah." She carries the package in with her, proudly.
“Oh, you absolutely didn’t talk too much Shad, it was amazing to hear from your home. As for me, let’s wait to be sitting by a fire at the inn and I’ll tell you everything.” Says with a smile.
Later on, Muharg nods at Qinfaren as he walks through the inn door, then answers Arogna’s question. “We need to ask Ogden, the inkeeper, for Raggamel the Renegade. I’ll leave you to it” says to Arogna with a wink “I’ll go find a booth by the fire, would you be so kind and order a glühwein for me, please?”
(OOC: sorry for the post duplicate earlier, I was at a place with low signal and it seemed not to go through the first time around.)
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"Right you are," Arogna grins. When the Deliverers are all inside, she strides up to the bar doing her best to look businesslike, although the grin is still present.
"You Ogden the innkeep?" she asks any adult she can see behind the bar. "Gotta package for someone. Says to ask for you."
"My village is very different from Bryn Shander. We live in the mountain itself. We do not built dwellings of stone or wood but live in caves," Bjorn shares a little bit about his home as they walk, "Perhaps you will get to see it during our travels."
When the arrive at the inn, Bjorn stands quietly behind Arogna giving her some support and help if she should need it.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Behind the bar stands a dwarf with a big bushy blonde beard which he has has split and tied the ends together into two halves. He beams a cheery grin Arogna as she approaches the bar, "Yes, I am Ogden the innkeeper. You say you have a package for someone? And who might that be?"
Elsewhere in the inn, you can see a half-elf man sitting in a corner playing a tune on a lyre. Nearby a handful of patrons are dancing to the tune.
In another in a dark gloomy corner, sits a human woman with her hood up in an attempt hide her face, which she has only partially succeeded in. On her her hip she wears a dagger.
Yet, in a third corner sits a halfling woman who has her hair tied up behind her head. She sits with a book in a hand which she studies through a pair of half moon glasses.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Says it's for Raggamel the Renegade, from Maacath the Crimson," Arogna recites from memory while looking at the note. She hopes all those words are actually on the side that's facing up.
Muharg, in the meantime, finds a table close to the fireplace, from where they can keep an eye on the shady figure, but far enough from her as to not cause her to feel uncomfortable. He takes a glance a the woman, trying to figure out if she has ill intentions, or if she is simply trying to have a quiet time on her own. After that, he'll stare at the flickering fire with a serious expression on his face.
Insight on the shady lady: 13
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
On his way in Shad willl say to Bjorn, "I would like to see your village. Everyplace is interesting."
He will follow Muharg to the table he has found. Shad picks the spot at the table that is closest to the fire he will throw his coats over the back of his chair once he is warm. He watches the dancing, his friends at the bar, and the halting woman: Insight 22.
Death on the Water and Baldur's Gate Bodyguard
Qinfaren sits down at the table with Muharg, checking the strength of the chair before he lets all of his weight go onto the chair.
"Nice little place," Qinfaren says as he looks around the main room.
His eyes settle on the halfling seated nearby, reading a book.
"Hello," he calls over to her. "Is that a good book? What's it about?"
Suddenly, upon hearing the name Raggamel, Ogden's demeanour sours, "I'm sorry but you will have to leave. I will not be letting you see Raggamel."
Shad realises that the halfling woman must be studying a magic tome.
"This is a book about weather spells," the halfling replies.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"It says here to ask for 'em from you," Arogna insists doggedly. Then her face brightens. "But we done that now, right? Listen, if you wanna pay us for delivery, an' sign for the package, we can give it to you, an' you can just give it to Raggamel. Then we can stay 'ere, an' get a drink or maybe two with the pay. That's alright, ain't it, Bjorn?" she asks, turning her head round to look at the goliath.
"Interesting," Qinfaren says to the woman. "Might be nice to conjure up some nice spring weather right about now."
His head pivots around as he hears Arogna in discussion with the innkeeper. He nods to the halfling reading and heads over to the bar.
"We're not looking to stir up any trouble," Qinfaren says. "We're with the Luskar Deliverers and we just have a package to deliver."
Shad thinks Muharg's mood has changed since he talked on and on about Chult. "We don't have to talk about your home, Muharg," he says. "I didn't want to raise memories best left buried. Should we ask about weather spells?"
He does scoot his chair so it faces the flames as directly as possible.
Death on the Water and Baldur's Gate Bodyguard
(If you're attempted to persuade, roll for Persuasion.)
Ogden shakes his as he starts walking around the bar, "No, I don't know who you are, and I have never seen you before. How do I know that you're working for Luskar Deliverers? That package could contain some dangerous item intended to harm or even kill him. I know he had made his enemies, and I also know the lawmen are after him."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“Oh! It’s nothing like that, Shad! What troubles me now is a thing of a different nature.” Says Muharg focusing his eyes on Shad. “I’ll gladly tell you about my hometown, and after that I’ll share with you all what’s on my mind lately, but first... let us go see if Arogna needs any help, the expression of that fellow doesn’t seem too friendly.”
Muharg approaches the bar and, adjusting his belt, asks Ogden “Hello there, is there something wrong with our delivery? Maacath the Crimson seemed pretty interesed in getting this parcel delivered to Raggamel the Renegade.” Says with the friendlyest of expressions.
(OOC: Using the help action to give a hand to Arogna/Qinfaren ‘s checks)
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Arogna points indignantly at the logo on her jacket. "Says right here. Whyn't you let him make up his own mind? We ain't gonna hurt him. But if you wanna pay us an' sign, we'll leave this right here with you, an' go away. An' buy a drink someplace else."
Persuasion, with adv from the assembled Luskar Deliverers: 13
Shad turns his chair again so that he is facing his friends and the bartender. He is hoping it might be possible to surprise the bartender and any of his allies in the room. In fact, Shad watches for changes in the behavior of the halfling woman and the woman in shadows. He is hoping to see how they respond to the conversation: Perception 22
Death on the Water and Baldur's Gate Bodyguard