Bjorn will lean forward and lend his support to Arogna, "Look. We've been travelling for days to get this delivered. We don't really care if he wants to open the package or not only that we get it delivered successfully. If you rather take it on his behalf as Arogna said, then by all means. However we intend to get paid for our efforts. If you don't want to then perhaps we will just need to take whats in the package for ourselves."
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Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
Shad watches the rest of the patrons in the inn and sees that no one is really paying any attention to the unfolding events. They are too busy being merry and drinking ale.
However, Ogden stops just in front of Arogna and checks the logo on the jacket, "Hmmm, that does seem to be the logo alright. Very well, if you have a package for Raggamel I will take you to him."
With that Ogden turns away from you all and leads you to a door, at the side of the bar, in the wall behind the bar.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
As the group follows Ogden towards the side door, Muharg turns around and calls Shad. “Shad! Let’s go! Let’s get this parcel delivered for once and then we can come back to drinks, food and stories.”
Shad grumbles about the ratio of time close to warmth and time away from a fire, but he grabs his coats, yanks them on, glances at the table to be sure they haven't left anything, and follows the others. He hears Qinfaren's words and holds his crossbow, deep in one of the coat's biggest pockets.
"I doubt he would do such a thing," Bjorn attempts to allay Qinfaren's fears. "He would not be able to run a tavern if he kept leading guests into danger, especially when we've given him no reason to doubt us."
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Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
Qinfaren checks the surrounding area as he follows the Ogden. He sees no danger but does spot a spider on a web in corner of the hallway.
"You know I can hear you, right?" Ogden snaps overs his shoulder.
Ogden leads you all upstairs, along the corridor to the door at the end. He knocks on door before calling through it.
"Raggamel, it's me. There's some people here to deliver a package to you. They save it's from Maccath. Are you... erm... are you decent?"
There is a pause for a moment and you hear some strange noises coming from the other side of the door. Then you hear heavy footsteps approaching the other side of the door. The door is the opened slightly, and you manage to see the dark face of a scruffy looking man. Then he opens the door fully before hurrying you all inside.
Odgen stands to the side to let you past, "If you need me, you know where I'll be."
He then heads back down the corridor and down to the bar.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
This post has potentially manipulated dice roll results.
Shad discreetly takes his hand off his crossbow and out of his coats as Ogden passes. He tries to look casual. But he also is watching Raggamel and the room he is in. He is even curious about what is in the lockbox and lingers, hoping to see what is inside.
Arogna sees that Raggamel is a man with dark skin, and black scruff around his chin. His black hair cascades from his head and down onto his broad shoulders. He is covered in scars and it clear that he has either seen a lot of fighting, or is really clumsy.
Shad looks around the room and sees a large axe sitting in the corner of the room.
Raggamel nods to Arogna as he takes the iron lockbox from her with both of his large hands. He turns it around in his hands.
"You say this is from Maccath?"he asks. "It's been an age since of been in contact with her, I wonder what this could be?"
As he turns it in his hands, the lockbox suddenly springs open, and Raggamel lets a deep, hearty laugh of surprise.
"It must open to my touch,"Raggamel says mostly to himself.
Inside the lockbox is a dragon skull that appears to made from white gold. He takes it out of the box and puzzles over it.
"I'm guessing that Maccath and the Arcane Brotherhood must have found the skull that this fang belongs to."
From within his low cut shirt he pulls out a white gold fang hanging around his neck from a string. He takes the fang from the string and places it into the jaw of the dragon skull.
The skull then begins to let out a feint hum as it vibrates.
Suddenly, the skull flies into the air and levitates in place. From within the eye sockets of the skull, white flame glow.
"Hmm, something doesn't quite feel right here," a voice is emitted from the skull. "I seem to be missing my body."
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna steps back towards the door, jostling anyone that is behind her, and grabs her hammer with both hands, although she doesn't raise it. "He ain't doin' nothin'," she growls. "His lips ain't movin'. What's goin' on?" The last part is addressed to Raggamel.
"You and Maccath are friends, right?" Shad says to Raggamel. "Heh. Or this is a trick? Pretty neat if so! Heh, heh. Like Qinfaren says, you're doing the voice, right?" Shad reaches toward the Cat Lord, thinking everyone in the room may to be blessed very soon.
"His doing? His doing? I am a mighty, fierce white dragon. I am Kaledarnethira. Although at present I seem to only be my skull. My body is missing, and so are my powers."
Raggamel begins to laugh at the dragon skull, "This is beyond imagining."
"Yes, the power of my mere presence is difficult for mere mortals to comprehend."
"Maccath must have realised that the fang that I worse as a pendant must be the missing piece to reawakening the skull."
"You wore one of my fangs as a pendant!"
"Anyway, I have no need for a reawakened dragon skull. I have every intention of sending this skull to Maccath, I have a feeling that she will want to this for herself."
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Muharg’s usually affable expression turns into a deep scowl “What is this, Raggamel?” Says as he concentrates and focuses on sensing any evil otherworldly presence.
Action: Divine Sense (As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover.)
"You gonna shove it back in the lock-box an' return to sender?" frowns Arogna. "It ain't the worst idea, but I gotta say you gonna hafta pay up front. I know that thing ain't on the list of Dangerous Goods by name like, but it sure as the sunrise looks like it oughta be."
Muharg reaches out with divine sense in attempt to detect the presence of any celestial, fiend or undead. He senses the presence of the undead dragon skull.
Raggamel holds up his hands to show that there's nothing in them, "You know about just as much as I do about this now. So... erm... Kaley... Kale... I'm just going to call you Kal. How did you get in this state?"
"I am Kaledarnethira!" the voice from the skull shouts. "Though now that I recall, there was a group that came into my home. It was near here. I think I might have lost that battle and died as a result. Now I reawaken with just me skull."
Raggamel frowns, "But there hasn't been a dragon this side of the Spine in thousands of years."
"Thousands of years. Has it really been that long?" the skull slowly descends in the air before hover about a foot of the ground.
"I'm not sure how dangerous the skull is," Raggamel admits turning to Arogna. "However, it seems relatively harmless.
Though I do believe I owe you five gold pieces for delivering Kal to me in the first place."
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
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Bjorn will lean forward and lend his support to Arogna, "Look. We've been travelling for days to get this delivered. We don't really care if he wants to open the package or not only that we get it delivered successfully. If you rather take it on his behalf as Arogna said, then by all means. However we intend to get paid for our efforts. If you don't want to then perhaps we will just need to take whats in the package for ourselves."
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Shad watches the rest of the patrons in the inn and sees that no one is really paying any attention to the unfolding events. They are too busy being merry and drinking ale.
However, Ogden stops just in front of Arogna and checks the logo on the jacket, "Hmmm, that does seem to be the logo alright. Very well, if you have a package for Raggamel I will take you to him."
With that Ogden turns away from you all and leads you to a door, at the side of the bar, in the wall behind the bar.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Hey, Shad," Arogna calls, a little louder than the chatter in the tavern. "Gonna hafta leave the fire." She follows Ogden with the package.
As the group follows Ogden towards the side door, Muharg turns around and calls Shad. “Shad! Let’s go! Let’s get this parcel delivered for once and then we can come back to drinks, food and stories.”
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Qinfaren follows the others after the bartender and through the door.
"He's rather unpleasant, isn't he?" Qinfaren says to the others. "He could probably use some nice hot tea and a nap."
Before he steps through the door, Qinfaren pauses and looks at the others.
"Since he was so disagreeable, you don't suppose he would lead us into any sort of danger do you?"
He peeks around the door threshold before stepping through.
Perception: 23
Shad grumbles about the ratio of time close to warmth and time away from a fire, but he grabs his coats, yanks them on, glances at the table to be sure they haven't left anything, and follows the others. He hears Qinfaren's words and holds his crossbow, deep in one of the coat's biggest pockets.
Death on the Water and Baldur's Gate Bodyguard
"I doubt he would do such a thing," Bjorn attempts to allay Qinfaren's fears. "He would not be able to run a tavern if he kept leading guests into danger, especially when we've given him no reason to doubt us."
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Qinfaren checks the surrounding area as he follows the Ogden. He sees no danger but does spot a spider on a web in corner of the hallway.
"You know I can hear you, right?" Ogden snaps overs his shoulder.
Ogden leads you all upstairs, along the corridor to the door at the end. He knocks on door before calling through it.
"Raggamel, it's me. There's some people here to deliver a package to you. They save it's from Maccath. Are you... erm... are you decent?"
There is a pause for a moment and you hear some strange noises coming from the other side of the door. Then you hear heavy footsteps approaching the other side of the door. The door is the opened slightly, and you manage to see the dark face of a scruffy looking man. Then he opens the door fully before hurrying you all inside.
Odgen stands to the side to let you past, "If you need me, you know where I'll be."
He then heads back down the corridor and down to the bar.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
As the group moves inside, Muharg rests his hand on Ogden’s shoulder for a moment “Thank you for understanding, good sir.” Then nods and moves inside.
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"We got your package," Arogna says, holding out the lockbox, while looking Raggamel up and down.
Perception 9
Shad discreetly takes his hand off his crossbow and out of his coats as Ogden passes. He tries to look casual. But he also is watching Raggamel and the room he is in. He is even curious about what is in the lockbox and lingers, hoping to see what is inside.
Perception: 18
He has about as much luck as Arogna.
Death on the Water and Baldur's Gate Bodyguard
Qinfaren waves good bye to Ogden.
"Don't think you can really blame me. You were kind of unfriendly," Qinfaren says. "I hope you feel better soon."
Then he moves quickly into the room and smiles at Raggamel as Arogna hands him the lockbox
"People out to get you, are they?" Qinfaren asks. "You don't run a smithy in here do you? We've seen that before."
Arogna sees that Raggamel is a man with dark skin, and black scruff around his chin. His black hair cascades from his head and down onto his broad shoulders. He is covered in scars and it clear that he has either seen a lot of fighting, or is really clumsy.
Shad looks around the room and sees a large axe sitting in the corner of the room.
Raggamel nods to Arogna as he takes the iron lockbox from her with both of his large hands. He turns it around in his hands.
"You say this is from Maccath?" he asks. "It's been an age since of been in contact with her, I wonder what this could be?"
As he turns it in his hands, the lockbox suddenly springs open, and Raggamel lets a deep, hearty laugh of surprise.
"It must open to my touch," Raggamel says mostly to himself.
Inside the lockbox is a dragon skull that appears to made from white gold. He takes it out of the box and puzzles over it.
"I'm guessing that Maccath and the Arcane Brotherhood must have found the skull that this fang belongs to."
From within his low cut shirt he pulls out a white gold fang hanging around his neck from a string. He takes the fang from the string and places it into the jaw of the dragon skull.
The skull then begins to let out a feint hum as it vibrates.
Suddenly, the skull flies into the air and levitates in place. From within the eye sockets of the skull, white flame glow.
"Hmm, something doesn't quite feel right here," a voice is emitted from the skull. "I seem to be missing my body."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren laughs and looks under, around and behind the levitating skull.
"Are you doing the voice too?" he asks Raggamel.
Arogna steps back towards the door, jostling anyone that is behind her, and grabs her hammer with both hands, although she doesn't raise it. "He ain't doin' nothin'," she growls. "His lips ain't movin'. What's goin' on?" The last part is addressed to Raggamel.
"You and Maccath are friends, right?" Shad says to Raggamel. "Heh. Or this is a trick? Pretty neat if so! Heh, heh. Like Qinfaren says, you're doing the voice, right?" Shad reaches toward the Cat Lord, thinking everyone in the room may to be blessed very soon.
Death on the Water and Baldur's Gate Bodyguard
Raggamel shakes his head, "This is not my doing."
"His doing? His doing? I am a mighty, fierce white dragon. I am Kaledarnethira. Although at present I seem to only be my skull. My body is missing, and so are my powers."
Raggamel begins to laugh at the dragon skull, "This is beyond imagining."
"Yes, the power of my mere presence is difficult for mere mortals to comprehend."
"Maccath must have realised that the fang that I worse as a pendant must be the missing piece to reawakening the skull."
"You wore one of my fangs as a pendant!"
"Anyway, I have no need for a reawakened dragon skull. I have every intention of sending this skull to Maccath, I have a feeling that she will want to this for herself."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Muharg’s usually affable expression turns into a deep scowl “What is this, Raggamel?” Says as he concentrates and focuses on sensing any evil otherworldly presence.
Action: Divine Sense (As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover.)
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"You gonna shove it back in the lock-box an' return to sender?" frowns Arogna. "It ain't the worst idea, but I gotta say you gonna hafta pay up front. I know that thing ain't on the list of Dangerous Goods by name like, but it sure as the sunrise looks like it oughta be."
Muharg reaches out with divine sense in attempt to detect the presence of any celestial, fiend or undead. He senses the presence of the undead dragon skull.
Raggamel holds up his hands to show that there's nothing in them, "You know about just as much as I do about this now. So... erm... Kaley... Kale... I'm just going to call you Kal. How did you get in this state?"
"I am Kaledarnethira!" the voice from the skull shouts. "Though now that I recall, there was a group that came into my home. It was near here. I think I might have lost that battle and died as a result. Now I reawaken with just me skull."
Raggamel frowns, "But there hasn't been a dragon this side of the Spine in thousands of years."
"Thousands of years. Has it really been that long?" the skull slowly descends in the air before hover about a foot of the ground.
"I'm not sure how dangerous the skull is," Raggamel admits turning to Arogna. "However, it seems relatively harmless.
Though I do believe I owe you five gold pieces for delivering Kal to me in the first place."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax