Bluto disengages from Boresh and swings at Shariel hitting for 14 hp.
OOC: Wouldn't Bluto trigger an attack of opportunity from Boresh if he does this? Unless he can specifically disengage with a bonus/movement action instead of normal action of course, in which case sure, but then I'd like to have Boresh use Cutting Words as a reaction to reduce Bluto's attack roll and try to get him to miss Shariel instead
Bluto disengages from Boresh and swings at Shariel hitting for 14 hp.
OOC: Wouldn't Bluto trigger an attack of opportunity from Boresh if he does this? Unless he can specifically disengage with a bonus/movement action instead of normal action of course, in which case sure, but then I'd like to have Boresh use Cutting Words as a reaction to reduce Bluto's attack roll and try to get him to miss Shariel instead
(Aside from the possible double-Standard-Action (Ha. Because DMs get advatage over PCs), what was Bluto's roll? I also have a reaction ability to avoid an attack. Want to know if it is worth using here.
ALSO...if the above results in my reactionary ability, I'd like a DM ruling on whether I can use an acrobatics check to drop on an enemy and cause damage/prone without harming myself)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
A fighter ducks out of the way of Riya's first attack. The other fighter is not so lucky and is hit by the spiritual weapon. I got the reminder Kevash, I won't forget :D I'm afraid I don't remember what Bluto's roll was, just that it exceeded the target's AC. If you'd like, I can re-roll the attack to see if he misses from the cutting words ability.
I'll allow the acrobatics check if you want to use the reaction ability Barlow.
(Using Defensive Step (sub-ability of Nomadic Step), Details below. 2 more points used, 6 remaining until Long Rest)
Shariel's mind twitches at the incoming blade. In a blur, it passes through the elf's fading form. Shariel blinks back into view above Bluto's head, "Bastard!" Though not the most massive combatant, it was clear that Shariel had done this before and knew how to land on an unwitting opponent.
(19 Acrobatics save. I'll let the DM determine if there's a roll by Bluto to avoid the falling elf.)
(Defensive Step (2 psi). When you are hit by an attack, you can use your reaction to gain a +4 bonus to AC against that attack, possibly turning it into a miss. You then teleport up to 10 feet to an unoccupied space you can see.)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(I'll admit, I was just going for the prone to give others a good window to do whatever nastiness they wanted. If I can lock this guy down with my wimpy self, that's a bonus. 13 wimpy athletics)
(P.S. Did that bounty say they wanted Bluto or his head? I don't want to be dragging this guy all through a mountain...)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(That's alright. I'm sure there's someone xlose that would love to play kick-the-can....)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Seeing a fair number of fighters still struggling to move and this Bluto guy still swinging at her party, Tell changes tack and bears down on him with the warhammer. The other guys'll probably be distracted for a while anyway, right?
(Can't see the formula used on mobile, but if attacking Bluto, it would be with Advantage since he's prone, right?)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
One fighter attacks Kiellie and hits for 14 damage. The other fighter attacks Riya, but the cleric avoids it in time. Bluto looks very visibly wounded now, with battered armor and cuts and bruises.
This post has potentially manipulated dice roll results.
(OOC: 5th Ed's reactions rule mechanic make play by post very messy :P)
Action: With a massive double-handed swing of his greataxe, Boresh smashes the flat of the blade square against Bluto's face to deal non-lethal damage for what very well could be the final blow in another attempt to knock the knight unconscious.
Attack: 18 Damage: 14
Bonus Action (only if Bluto is reduced to 0HP): As the greataxe bounces back up from connecting with Bluto's face, Boresh uses this momentum to make an additional attack against a remaining fighter; this time putting more control in the hand that swings the weapon.
Boresh manages to knock Bluto unconscious with the well placed two attacks. The golem swings and misses one of the fighters. The stun effects on the fighters are starting to wear off.
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"Our truest life is when we are in dreams awake." -Henry David Thoreau
(Kiellie, would you like to use your attack from before, or choose a new course of action?)
Shariel throws aside her bow; the rabble remaining would be quick work. Drawing one of her curved blades, she lunges and slashes at the nearest foe.
(Melee time: 13. If hits, 8 damage)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
With Bluto down, Kevash will launch covering fire at the remaining fighters if they still feel the need to fight. His bats will continue to assail their target as well.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
A fighter ducks out of the way of Riya's first attack. The other fighter is not so lucky and is hit by the spiritual weapon. I got the reminder Kevash, I won't forget :D I'm afraid I don't remember what Bluto's roll was, just that it exceeded the target's AC. If you'd like, I can re-roll the attack to see if he misses from the cutting words ability.
I'll allow the acrobatics check if you want to use the reaction ability Barlow.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
(Using Defensive Step (sub-ability of Nomadic Step), Details below. 2 more points used, 6 remaining until Long Rest)
Shariel's mind twitches at the incoming blade. In a blur, it passes through the elf's fading form. Shariel blinks back into view above Bluto's head, "Bastard!" Though not the most massive combatant, it was clear that Shariel had done this before and knew how to land on an unwitting opponent.
(19 Acrobatics save. I'll let the DM determine if there's a roll by Bluto to avoid the falling elf.)
(Defensive Step (2 psi). When you are hit by an
attack, you can use your reaction to gain a +4
bonus to AC against that attack, possibly turning
it into a miss. You then teleport up to 10 feet to
an unoccupied space you can see.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Bluto fails the roll, so what happens now? Have to confess not sure, is he pinned under an elf now?
"Our truest life is when we are in dreams awake." -Henry David Thoreau
OOC: He'd probably just be knocked prone. Maybe a Strength (athletics) check contested by Shariel to get up if she remains there?
That would make sense.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
(I'll admit, I was just going for the prone to give others a good window to do whatever nastiness they wanted. If I can lock this guy down with my wimpy self, that's a bonus. 13 wimpy athletics)
(P.S. Did that bounty say they wanted Bluto or his head? I don't want to be dragging this guy all through a mountain...)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Unfortunately, Bluto is too strong for Shariel to pin.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
(That's alright. I'm sure there's someone xlose that would love to play kick-the-can....)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
/ooc I am not sure whose turn it is but I am going to make an attack just in case its my turn.
Kiellie still with her rapier moving through her hand shifts her body and targets the closest enemy next to her. attack 15 if hit 6
I think Tell's up next.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
Seeing a fair number of fighters still struggling to move and this Bluto guy still swinging at her party, Tell changes tack and bears down on him with the warhammer. The other guys'll probably be distracted for a while anyway, right?
Whelm attack 1 (two-handed): Attack: 22 Damage: 14
Whelm attack 2 (two-handed): Attack: 20 Damage: 10
(Can't see the formula used on mobile, but if attacking Bluto, it would be with Advantage since he's prone, right?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
One fighter attacks Kiellie and hits for 14 damage. The other fighter attacks Riya, but the cleric avoids it in time. Bluto looks very visibly wounded now, with battered armor and cuts and bruises.
Round 3
1. Boresh
2. Golem
3. Kiellie
4. Shariel
5. Bluto
6. Kevash
7. Riya
8. Tellan
9. The Fighters
"Our truest life is when we are in dreams awake." -Henry David Thoreau
(OOC: 5th Ed's reactions rule mechanic make play by post very messy :P)
Action: With a massive double-handed swing of his greataxe, Boresh smashes the flat of the blade square against Bluto's face to deal non-lethal damage for what very well could be the final blow in another attempt to knock the knight unconscious.
Attack: 18 Damage: 14
Bonus Action (only if Bluto is reduced to 0HP): As the greataxe bounces back up from connecting with Bluto's face, Boresh uses this momentum to make an additional attack against a remaining fighter; this time putting more control in the hand that swings the weapon.
Attack: 10 Damage: 5
Boresh manages to knock Bluto unconscious with the well placed two attacks. The golem swings and misses one of the fighters. The stun effects on the fighters are starting to wear off.
"Our truest life is when we are in dreams awake." -Henry David Thoreau
(Kiellie, would you like to use your attack from before, or choose a new course of action?)
Shariel throws aside her bow; the rabble remaining would be quick work. Drawing one of her curved blades, she lunges and slashes at the nearest foe.
(Melee time: 13. If hits, 8 damage)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
With Bluto down, Kevash will launch covering fire at the remaining fighters if they still feel the need to fight. His bats will continue to assail their target as well.
Bat1: Attack: 7 Damage: 3
Bat2: Attack: 12 Damage: 3
Bat3: Attack: 5 Damage: 7
Bat4: Attack: 14 Damage: 5
Kevash: Produce Flame Attack: 23 Damage: 9