Heading down the stairs Vestigar begins checking doors and looking for his precious bag of materials. 'These slavers are in for one hell of a surprise...' he mutters quietly to himself
This post has potentially manipulated dice roll results.
Aurlan, having had quite enough of being cooped up in the ship's hold, waits for Vestigar to disappear from view and for the other two crewmates to pass by and move on. He transforms into the same crew member that Vestigar did, very quietly asks Kiera to give him guidance before attempting to make it to the other stairway with Vestigar.
Kiera nods giving Aurlan guidance whispering a quiet prayer to do so
"You guys should go ahead I don't trust myself to get through this quietly, if you can't get all my stuff just my shield will do it is my holy symbol as well as a shield"
Vestigar, you see a hallway that extends from one end of the ship to the other. The rear end of it is the holding deck, and the sides are lined with doors to various rooms. You have to walk past multiple different rooms--the crewmates' quarters, the captain's quarters, general storage, and more--before finally finding a modest room that has a pile of items in the center of it. Armor, weaponry...all your confiscated gear is here, along with that of the other party members.
Aurlan, you move rather stealthily toward the stairs. There's a moment when a few floorboards creak beneath your feet, and the dwarf looks back at you, but your disguise fools him, and he quickly looks away. You are able to make it down the staircase to where Vestigar is, if that's your desire.
Aurlan joins Vestigar in the gear storage room. "Hello, fellow crewmate." the disguised bard says, grinning. After putting his gear on, picking up his lute and rapier, and making absolutely sure his notebooks are in order, he turns to the warlock, getting a glint in his eye. "Any plans for getting the rest of the gear to our new friends?"
This post has potentially manipulated dice roll results.
Vestigar grabs his equipment and any weapons he can carry for distribution to his fellow captives, leaving the rest for later. Spinning on his heel he heads back to the corridor and tries to make his way top side.
(Assuming he runs into Aurlan on the way who is in disguise)
He raises a hand crackling with eldritch power and whispers menacingly 'You can quietly return to your bunk.... Or you can die!'
Sorry, your help would be much appreciated. If we can gather some of the basics it looks like there is a door to the holding deck at the end of the hall. We can supply our friends there. Afterwards I say we take the ship and show these fools the error of their ways'
"Sounds like a good time." Aurlan replies. He gathers the gear that Vestigar didn't, along with his own, moves down the hall, and quietly tests the door of the holding deck to see if it's locked from this side.
The door to the holding deck area is not locked. Just something to keep in mind: you are carrying other people's gear as well as your own, so you have half your normal movement.
Vestigar stumbles into the holding deck and drops the gear on the floor. 'Well friends, what say we head upstairs for a word with our kind hosts about our destination?'
Fayne, you see that most of the crew members are at the head of the ship. What they're doing is unclear to you, though. (Also, your Minor Illusion has worn off by now)
Fayne comes down and looks at the pile of gear, searching for her own stuff, separating it from the rest. Then, she looks up at Vestigar and says: "Thank you, I'm in your debt."
Aurlan comes in a bit later with the other half of the party's stuff. "There's five of them, five of us. I'd say we're more than a match for them, but maybe we should keep one of them alive that knows how to sail a ship, unless one of you knows how to. I'd be a decent navigator, but I'm not as good at actually steering. Any thoughts on that?
Fayne looks shocked at Aurlan. "Alive? Does that mean you plan to kill the others? Can't we just restrain them or something?" Then, after a short pause, in a silent and timid voice: "I prefer not to kill anyone, unless necessary."
'Any creature that has sunk so low as to make a profit selling others into bondage does not deserve my mercy. However they may be useful enough if alive to sail this ship our guide us to port. I suggest we try some forceful persuasion, and if necessary we can send a few to the 9 hells to get our point across.'
Aurlan looks to Fayne. "I'd rather not kill them, to be honest, but us restraining them risks them breaking out and pulling what we're doing to them now, or sabotaging the ship. I'll try to knock out whoever I can if we come to blows, but I can't make any guarantees."
You have all your character's weapons and armor that your character would carry with them--so everything on your character sheet inventory your character would have access to.
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Heading down the stairs Vestigar begins checking doors and looking for his precious bag of materials. 'These slavers are in for one hell of a surprise...' he mutters quietly to himself
There's an algorithm for that. 🦏
Aurlan, having had quite enough of being cooped up in the ship's hold, waits for Vestigar to disappear from view and for the other two crewmates to pass by and move on. He transforms into the same crew member that Vestigar did, very quietly asks Kiera to give him guidance before attempting to make it to the other stairway with Vestigar.
21 + 4 stealth check
Kiera nods giving Aurlan guidance whispering a quiet prayer to do so
"You guys should go ahead I don't trust myself to get through this quietly, if you can't get all my stuff just my shield will do it is my holy symbol as well as a shield"
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
Vestigar, you see a hallway that extends from one end of the ship to the other. The rear end of it is the holding deck, and the sides are lined with doors to various rooms. You have to walk past multiple different rooms--the crewmates' quarters, the captain's quarters, general storage, and more--before finally finding a modest room that has a pile of items in the center of it. Armor, weaponry...all your confiscated gear is here, along with that of the other party members.
Aurlan, you move rather stealthily toward the stairs. There's a moment when a few floorboards creak beneath your feet, and the dwarf looks back at you, but your disguise fools him, and he quickly looks away. You are able to make it down the staircase to where Vestigar is, if that's your desire.
(It is.)
Aurlan joins Vestigar in the gear storage room. "Hello, fellow crewmate." the disguised bard says, grinning. After putting his gear on, picking up his lute and rapier, and making absolutely sure his notebooks are in order, he turns to the warlock, getting a glint in his eye. "Any plans for getting the rest of the gear to our new friends?"
Vestigar grabs his equipment and any weapons he can carry for distribution to his fellow captives, leaving the rest for later. Spinning on his heel he heads back to the corridor and tries to make his way top side.
(Assuming he runs into Aurlan on the way who is in disguise)
He raises a hand crackling with eldritch power and whispers menacingly 'You can quietly return to your bunk.... Or you can die!'
18 intimidation
There's an algorithm for that. 🦏
Aurlan sighs, and drops the disguise. "Thought you'd need an extra set of hands is all. Sheesh."
Sorry, your help would be much appreciated. If we can gather some of the basics it looks like there is a door to the holding deck at the end of the hall. We can supply our friends there. Afterwards I say we take the ship and show these fools the error of their ways'
There's an algorithm for that. 🦏
"Sounds like a good time." Aurlan replies. He gathers the gear that Vestigar didn't, along with his own, moves down the hall, and quietly tests the door of the holding deck to see if it's locked from this side.
The door to the holding deck area is not locked. Just something to keep in mind: you are carrying other people's gear as well as your own, so you have half your normal movement.
As time goes by, Fayne gets a little worried about the two that went out. She peeks outside the hatch to see what the ship's crew are doing.
Varielky
Vestigar stumbles into the holding deck and drops the gear on the floor. 'Well friends, what say we head upstairs for a word with our kind hosts about our destination?'
There's an algorithm for that. 🦏
Fayne, you see that most of the crew members are at the head of the ship. What they're doing is unclear to you, though. (Also, your Minor Illusion has worn off by now)
Fayne comes down and looks at the pile of gear, searching for her own stuff, separating it from the rest. Then, she looks up at Vestigar and says: "Thank you, I'm in your debt."
Varielky
Aurlan comes in a bit later with the other half of the party's stuff. "There's five of them, five of us. I'd say we're more than a match for them, but maybe we should keep one of them alive that knows how to sail a ship, unless one of you knows how to. I'd be a decent navigator, but I'm not as good at actually steering. Any thoughts on that?
Fayne looks shocked at Aurlan. "Alive? Does that mean you plan to kill the others? Can't we just restrain them or something?" Then, after a short pause, in a silent and timid voice: "I prefer not to kill anyone, unless necessary."
Varielky
'Any creature that has sunk so low as to make a profit selling others into bondage does not deserve my mercy. However they may be useful enough if alive to sail this ship our guide us to port. I suggest we try some forceful persuasion, and if necessary we can send a few to the 9 hells to get our point across.'
There's an algorithm for that. 🦏
Aurlan looks to Fayne. "I'd rather not kill them, to be honest, but us restraining them risks them breaking out and pulling what we're doing to them now, or sabotaging the ship. I'll try to knock out whoever I can if we come to blows, but I can't make any guarantees."
(OOC: just to make sure, what weapons do we have now?)
Varielky
You have all your character's weapons and armor that your character would carry with them--so everything on your character sheet inventory your character would have access to.