Seeing that the two wake up, Fayne leaves the ropes behind. She looks at them and then speaks: "I have a Suggestion!" She says as she enhances her words with magic. "If you two surrender and lie down on the floor, you will not be harmed!" She then further enhances the spell so that it would affect both of them (using the twinned spell metamagic).
This post has potentially manipulated dice roll results.
(Something external did wake them - your characters are currently unaware of what is the cause)
Fayne, their Wisdom saves for Suggestion are: 15 and 4 One doesn't seem to even hear you, continuing to charge forward. The other however, which you notice to be the elf who was stabbed by Urgoth, listens intently and obeys, stopping and preparing to lie down on the wooden floor.
Aurlan, you can perform such an opportunity attack. Coletta, having her attention momentarily on something else, is surprised as she is hit by Aurlan's rapier. You can see the redness of her blood as it begins to seep through her leather jacket.
Snarhar will stand, and although battered, will draw a dagger from his pocket and attempt to pierce Kiera's leg. Attack: 17 Damage: 2
Vestigar, your Eldritch Blast hits Coletta, sending her back. She is now 5 feet from the ship's edge. She is visibly recovering from the blast's shock.
Coletta will take her movement to retaliate against Vestigar, violently swishing her blade in the air before slicing it down into his shoulder. Attack: 6 Damage: 6
Dweldyn does not move, but looks at the battle intently, watching mysteriously. It is unclear what his plan of attack is, and why he has not assisted his crewmates.
The initiative roles of the two awoken crew members: Jhelra (you have yet to meet her): 12
(I will update the initiative to include the two newly awakened crew mates at the end of the round) (I only included one of the two, as one of them will not fight as they are under Fayne's suggestion spell)
Kiera, it is your turn. Fayne and Aurlan, you are up next after her.
(also, i am having a hard time keeping track of everything that is happening because of so many people. i will try to stay with it, but i way have to leave.)
(This campaign is going pretty quickly, and I understand that it is difficult to keep up. If you do intend to keep playing at least through the fight, you should roll initiative. I totally understand if you have to leave at some point, though)
(It does not appear that Dweldyn is wearing metal armor. It seems that he is wearing a jacket over leather armor.)
For now, Fayne is just watching the chaos in awe, not actually doing anything. (She will skip this turn unless one of the group receives a fatal blow or anyone attacks her in any way).
(Thanks, I forgot about the damage caused by that item. I'll apply that to her now and remember it in the future as well)
Kiera, Snarhar acts with surprising speed for someone who is losing vitality quickly. He blocks her mace and dodges her spiritual weapon, and seems energized by his recent escape of death.
Aurlan glances toward Dweldyn, noticing him standing suspiciously in place, perhaps concentrating on preparing some spell?
He reaches toward him and casts hideous laughter, DC 13 WIS save. He then gives bardic inspiration (d6) to Vestigar, the sound of Aurlan's lute hanging over the battlefield as the waves toss the ship around.
(OOC: Snarhar and Kiera are in the center of the ship, behind the ship's main mast. Snarhar is very close to being knocked unconscious. Dweldyn is still at the ship's wheel. One of the crew members that awoke from the sleep spell is rushing toward your group, and one is on the floor under Fayne's suggestion spell. Coletta is near the side of the ship and is also rather close to death. If I remember correctly, Vestigar is about 10-20 feet away from Coletta. Tell me if you need any more information than that.)
This post has potentially manipulated dice roll results.
Coletta seems slightly surprised at first, but you quickly see her face contort into a scowl. She is unconvinced.
Coletta, annoyed, will try to drive her longsword into the stomach of Vestigar. Attack: 22 Damage: 5
Kiera, because of your hugh passive percveption, you are the only one to notice that Dweldyn is no longer at his post at the steering wheel of the ship. Even worse, you aren't sure where he is.
(Sleep spell normally lasts a minute unless the unconsious person takes damage - did something external awaken them that we don't know about?)
Aurlan will take an opportunity attack on Coletta with his rapier as she moves back (lmk if she has something that prevents this).
Attack: 15 Damage: 4 nonlethal bludgeoning damage
Seeing that the two wake up, Fayne leaves the ropes behind. She looks at them and then speaks: "I have a Suggestion!" She says as she enhances her words with magic. "If you two surrender and lie down on the floor, you will not be harmed!" She then further enhances the spell so that it would affect both of them (using the twinned spell metamagic).
Spell save DC is 13.
Varielky
(Something external did wake them - your characters are currently unaware of what is the cause)
Fayne, their Wisdom saves for Suggestion are: 15 and 4
One doesn't seem to even hear you, continuing to charge forward.
The other however, which you notice to be the elf who was stabbed by Urgoth, listens intently and obeys, stopping and preparing to lie down on the wooden floor.
Aurlan, you can perform such an opportunity attack. Coletta, having her attention momentarily on something else, is surprised as she is hit by Aurlan's rapier. You can see the redness of her blood as it begins to seep through her leather jacket.
Snarhar will stand, and although battered, will draw a dagger from his pocket and attempt to pierce Kiera's leg. Attack: 17 Damage: 2
Vestigar, your Eldritch Blast hits Coletta, sending her back. She is now 5 feet from the ship's edge. She is visibly recovering from the blast's shock.
Coletta will take her movement to retaliate against Vestigar, violently swishing her blade in the air before slicing it down into his shoulder. Attack: 6 Damage: 6
Dweldyn does not move, but looks at the battle intently, watching mysteriously. It is unclear what his plan of attack is, and why he has not assisted his crewmates.
The initiative roles of the two awoken crew members:
Jhelra (you have yet to meet her): 12
(I will update the initiative to include the two newly awakened crew mates at the end of the round)
(I only included one of the two, as one of them will not fight as they are under Fayne's suggestion spell)
Kiera, it is your turn. Fayne and Aurlan, you are up next after her.
should i roll initiative?
(also, i am having a hard time keeping track of everything that is happening because of so many people. i will try to stay with it, but i way have to leave.)
I am an average mathematics enjoyer.
>Extended Signature<
(Is Dweldyn wearing metal armor?)
(This campaign is going pretty quickly, and I understand that it is difficult to keep up. If you do intend to keep playing at least through the fight, you should roll initiative. I totally understand if you have to leave at some point, though)
(It does not appear that Dweldyn is wearing metal armor. It seems that he is wearing a jacket over leather armor.)
For now, Fayne is just watching the chaos in awe, not actually doing anything. (She will skip this turn unless one of the group receives a fatal blow or anyone attacks her in any way).
Varielky
Kiera swings her mace at Snarhar trying to finish him off after blocking his strike
Attack: 6 Damage: 9
If this hits and kills him she will command her Spiritual Weapon to attack the next closest person, otherwise it strikes at Snarhar
Attack: 7 Damage: 4
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
Colette takes 10 cold damage as she come into contact with Vestigar's armor of agathys
There's an algorithm for that. 🦏
(Thanks, I forgot about the damage caused by that item. I'll apply that to her now and remember it in the future as well)
Kiera, Snarhar acts with surprising speed for someone who is losing vitality quickly. He blocks her mace and dodges her spiritual weapon, and seems energized by his recent escape of death.
Aurlan and Vestigar are the next PCs up.
Aurlan glances toward Dweldyn, noticing him standing suspiciously in place, perhaps concentrating on preparing some spell?
He reaches toward him and casts hideous laughter, DC 13 WIS save. He then gives bardic inspiration (d6) to Vestigar, the sound of Aurlan's lute hanging over the battlefield as the waves toss the ship around.
Dweldyn's WIS save: 11
Dweldyn succeeds his Wisdom Saving Throw, and does not suffer the effects of hideous laughter
Snarhar slices his dagger across Kiera's neck, determined to knock her unconscious. Attack: 3 Damage: 5
It is now Vestigar's turn.
OOC: who is still standing? or rather what does the battle field look like?
There's an algorithm for that. 🦏
initiative: 19
I am an average mathematics enjoyer.
>Extended Signature<
Concentration check for Divine Favor DC 10 18
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
(OOC: Snarhar and Kiera are in the center of the ship, behind the ship's main mast. Snarhar is very close to being knocked unconscious. Dweldyn is still at the ship's wheel. One of the crew members that awoke from the sleep spell is rushing toward your group, and one is on the floor under Fayne's suggestion spell. Coletta is near the side of the ship and is also rather close to death. If I remember correctly, Vestigar is about 10-20 feet away from Coletta. Tell me if you need any more information than that.)
Turning to Coletta Vestigar casts Thaumaturgy causing his eyes to blaze with yellow fire.
'Surrender, or take your place in the 9 hells'
Intimidation: 13
Advantage if it applies 11
There's an algorithm for that. 🦏
Coletta seems slightly surprised at first, but you quickly see her face contort into a scowl. She is unconvinced.
Coletta, annoyed, will try to drive her longsword into the stomach of Vestigar. Attack: 22 Damage: 5
Kiera, because of your hugh passive percveption, you are the only one to notice that Dweldyn is no longer at his post at the steering wheel of the ship. Even worse, you aren't sure where he is.
Updated Initiative:
Coletta
Dweldyn
Napoleon
Kiera
Jhelra
Fayne
Aurlan
Snarhar
Vestigar
Napoleon, it is your turn. Kiera and Fayne are the next PCs up after him.