"Vestigar, dodge, on your left!" Aurlan calls out, using his reaction to use cutting words on Coletta's attack vs. Vestigar, reducing the damage roll by 1.
Vestigar, you watch as Coletta's smirk of triumph begins to fade as the cold sets in. She tenses up, and then her arms fall limp. She then falls onto the ship floor, unconscious.
Unless Jhelra (or anyone else) attacks her before her turn, Fayne, no longer in awe but still not certain how she can further contribute without harming anyone, will Dodge. If she does get attacked by anyone before her turn comes, she will act differently (I will provide further details if it gets to that situation).
Unless Snarhar is killed before her turn she will command her Spiritual Weapon to attack him Attack: 13 Damage: 8
She will use her Channel Divinity Guided Strike to add 10 to the roll making it 23
"When attacked in violence, defend thyself in swift and equally violent retribution such that your enemy may know not to trifle with the followers of the Dark Maiden"
Noticing the missing captiain she will call out
One of them is not where he once was, be careful my allies!
And cast Faerie Fire in a 20ft cube around the wheel of the ship trying to reveal the captian if invisible (DC12 Dex Save) this will also drop Divine Favor
Kiera, you have knocked out Snarhar. He lies limp on the floor. It does not appear that the captain is invisible, he just isn't within that 20ft cube.
Jhelra will take her first turn in combat and rush toward Fayne. You can see she is human, with caramel-colored skin, brown eyes and long brown hair that is blowing in the wind. She draws two short swords and attempts to slash Fayne twice. First Attack: 17 First Damage: 5 Second Attack: 15 Second Damage: 6
(OOC: Wait, she attacked Fayne before her turn, so Fayne will react to it on her turn, instead of dodging. Will edit in a sec)
Fayne looks down at her wounds, then up at Jhelra. The pain has awakened anger within her, such that she didn't know she had. "Twice! Twice I tried to prevent you from being involved in this fight, instead of hurting you, and this is how you thank me?" She raises her left hand forward. "For you, I hope that your death will be slow and painful. For me, I hope it will not. Goodbye, unthankful human." And she casts Chaos Bolt using a 2nd level spell slot and Tides of Chaos (wild magic feature) to gain advantage on the attack roll.
To hit: 20 First d8: 3 Second d8: 6 d6's: 6 Using Empowered Spell metamagic to reroll the d6 that got 1 and the d8 that got 3: d6: 5 d8: 2 Final result: 18 cold damage.
(Sorry I haven't posted in a few days. Will definitely be able to post more regularly from now on though)
Fayne, you watch as Jhelra falls back against the side of the ship. She stays on the ground for a few moments, her face contorted with the expressions of pain. She then slowly stands, a wicked scowl on her face as she slowly begins to approach again, much weaker than before.
Vestigar, you don't notice anything in particular that could tell you where the captain went. You see some faint boot-prints on the wooden floor of the ship's helm, but as far as you can tell, they are hours old.
Jhelra anticipates Aurlan's attack, ducking to avoid his rapier.
Dweldyn will use his turn to move, but you all are still unaware of his exact position.
Since Snarhar and Coletta are unconscious, here is the newly updated initiative order: Dweldyn Napoleon Kiera Jhelra Fayne Aurlan Vestigar
This post has potentially manipulated dice roll results.
Vestigar, you hear a footstep behind you, but by the time the sound reaches your ears, it is too late. Attack: 15 Damage: 6 You see multiple tendrils made of pure shadowy darkness surround you, and one of the tendrils attempts to pierce you in the back. "Kneel." an unfamiliar voice commands. You can only assume it is that of Dweldyn's. The voice is deep and sonorous, but slightly hoarse.
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"Vestigar, dodge, on your left!" Aurlan calls out, using his reaction to use cutting words on Coletta's attack vs. Vestigar, reducing the damage roll by 1.
(meh.)
Coletta takes another 10 cold damage as Vestigar winces from the attack.
There's an algorithm for that. 🦏
Vestigar, you watch as Coletta's smirk of triumph begins to fade as the cold sets in. She tenses up, and then her arms fall limp. She then falls onto the ship floor, unconscious.
Unless Jhelra (or anyone else) attacks her before her turn, Fayne, no longer in awe but still not certain how she can further contribute without harming anyone, will Dodge. If she does get attacked by anyone before her turn comes, she will act differently (I will provide further details if it gets to that situation).
Varielky
Unless Snarhar is killed before her turn she will command her Spiritual Weapon to attack him Attack: 13 Damage: 8
She will use her Channel Divinity Guided Strike to add 10 to the roll making it 23
"When attacked in violence, defend thyself in swift and equally violent retribution such that your enemy may know not to trifle with the followers of the Dark Maiden"
Noticing the missing captiain she will call out
One of them is not where he once was, be careful my allies!
And cast Faerie Fire in a 20ft cube around the wheel of the ship trying to reveal the captian if invisible (DC12 Dex Save) this will also drop Divine Favor
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
Kiera, you have knocked out Snarhar. He lies limp on the floor. It does not appear that the captain is invisible, he just isn't within that 20ft cube.
Jhelra will take her first turn in combat and rush toward Fayne. You can see she is human, with caramel-colored skin, brown eyes and long brown hair that is blowing in the wind. She draws two short swords and attempts to slash Fayne twice.
First Attack: 17 First Damage: 5 Second Attack: 15 Second Damage: 6
Aurlan and Vestigar are up next.
(OOC: Wait, she attacked Fayne before her turn, so Fayne will react to it on her turn, instead of dodging. Will edit in a sec)
Fayne looks down at her wounds, then up at Jhelra. The pain has awakened anger within her, such that she didn't know she had. "Twice! Twice I tried to prevent you from being involved in this fight, instead of hurting you, and this is how you thank me?" She raises her left hand forward. "For you, I hope that your death will be slow and painful. For me, I hope it will not. Goodbye, unthankful human." And she casts Chaos Bolt using a 2nd level spell slot and Tides of Chaos (wild magic feature) to gain advantage on the attack roll.
To hit: 20
First d8: 3
Second d8: 6
d6's: 6
Using Empowered Spell metamagic to reroll the d6 that got 1 and the d8 that got 3:
d6: 5
d8: 2
Final result: 18 cold damage.
Varielky
(Ah, right. Makes sense.)
Vestigar will move to the helm after noticing the captains disappearance and look around for any clue as to where he might have gone.
Survival 10
(That's 1 less if you want an investigation. Use whichever you need)
There's an algorithm for that. 🦏
(OOC: Oh, and I forgot the concentration checks).
First Con check, DC 10: 24
Second Con check, DC 10: 10
Varielky
Aurlan reaches with the back end of his rapier and hits Jhelra with it.
Attack: 9 Damage: 9 nonlethal bludgeoning + 3 radiant
Jhelra then takes 2 radiant damage from Aurlan's radiant consumption.
(Sorry I haven't posted in a few days. Will definitely be able to post more regularly from now on though)
Fayne, you watch as Jhelra falls back against the side of the ship. She stays on the ground for a few moments, her face contorted with the expressions of pain. She then slowly stands, a wicked scowl on her face as she slowly begins to approach again, much weaker than before.
Vestigar, you don't notice anything in particular that could tell you where the captain went. You see some faint boot-prints on the wooden floor of the ship's helm, but as far as you can tell, they are hours old.
Jhelra anticipates Aurlan's attack, ducking to avoid his rapier.
Dweldyn will use his turn to move, but you all are still unaware of his exact position.
Since Snarhar and Coletta are unconscious, here is the newly updated initiative order:
Dweldyn
Napoleon
Kiera
Jhelra
Fayne
Aurlan
Vestigar
Napoleon and Kiera, it is your turn.
Kiera wheels on Jehlra with fury in her eyes
"You're making me a liar! You sully those blades with your hands!"
She commands her Spiritual Weapon to strike at Jhelra and charges with her mace at the same time
Spiritual Weapon Attack: 20 Damage: 6
Mace Attack: 18 Damage: 2
She will then try to intercede herself in between Jehlra and Fayne holding her shield in front of her.
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
Kiera, you strike Jhelra twice in succession, and Jhelra grimaces in pain. She is barely holding onto her consciousness.
Jhelra will retaliate against Kiera, jabbing her two shortswords toward Kiera. 1st Attack: 18 1st Damage: 7 2nd Attack: 6
2nd Damage: 7
Fayne and Aurlan are up next.
"Where are you looking?" Aurlan asks Jhelra, confused. "That's nowhere close to where she is."
Reaction: Cutting words - reduce 1st attack roll against Kiera by 1, which causes it to miss.
"This is the end for you. First came cold, now comes fire!"
Attack: 10 Damage: 5
Varielky
Aurlan goes for another nonlethal strike on Jhelra. Attack: 18 Damage: 5 bludgeoning + 3 radiant, + 2 radiant from his aura.
You watch as Jhelra snarls, trying to power through the pain and attack Aurlan, but instead collapses onto the floor.
Vestigar, if you are still looking for Dweldyn, please make a perception check.
Vestigar keenly scans the area looking for any sign of the helmsman.
Perception 7
OOC: or maybe not so keenly
There's an algorithm for that. 🦏
Vestigar, you hear a footstep behind you, but by the time the sound reaches your ears, it is too late. Attack: 15 Damage: 6 You see multiple tendrils made of pure shadowy darkness surround you, and one of the tendrils attempts to pierce you in the back.
"Kneel." an unfamiliar voice commands. You can only assume it is that of Dweldyn's. The voice is deep and sonorous, but slightly hoarse.