(Since Coletta, Snarhar, and Jhelra have been knocked unconscious - and the other crewmate is presumably still under Fayne's suggestion spell, we are now out of initiative order)
Vestigar, you see the tall figure of Dweldyn let out a harsh scream as the blast collides with his body. You can see features of Dweldyn you previously hadn't. Strangely, Dweldyn has dark lines up his neck, face, and arms, similar to those that pierced Vestigar in the back. Also, his eyes are purely white and faintly glowing.
Kiera tosses the mace in her hand to the side removing both short swords from Jehlra holding on in her hand and flourishes with it a little while stowing the other in her pack and approaches Vestigar and Dweldlyn she takes a deep breath and smiles at those who helped her and she helped
"Looks like this one made a mistake and is tangling with things outside his control"
Rollback Post to RevisionRollBack
Sienna Fulgurflash, Bard 3- Child of the Stormy Sea - Alycron West Marches
Fayne calms down from her outburst. Then, realising what she had done, she begins to feel sick. She rushes to the side of the ship and pukes out to the sea. When she is done, she approaches near Aurlan and Kiera but keeps some distance from Dweldyn. "I could try to put him asleep. I'm not sure if it'll work though."
He also takes a closer looks at him to see if he knows what gives with the dark lines and white eyes. Investigation: 8 (Arcana check is the same, History adds 2 to the check. Not sure which one you'll need)
This post has potentially manipulated dice roll results.
Dweldyn WIS save: 12
Aurlan, you aren't sure exactly what would cause the dark lines and white eyes, but you do faintly remember hearing something once about how being in possession of very dark magic can sometimes take a physical toll on a person.
Dweldyn's eyes shoot toward Vestigar. You see the dark lines on his arms begin to slowly retract, the whites of his eyes fading to reveal a faint pupil. But then, almost in a primal and animalistic fashion, his eyes change to all-white again and the darkness surges back up his arms. He moves his hand forward, sending a tendril of shadows toward Vestigar. Attack: 14 Damage: 12
This post has potentially manipulated dice roll results.
"Please, I really don't want to hurt anyone any more. Just go to Sleep."
23 Sleep "damage". Point of origin is behind Dweldyn so that the sphere surrounds him but not anyone else (unless someone is right behind him? If so point of origin is on him).
This post has potentially manipulated dice roll results.
Dweldyn WIS Save: 9
Fayne, you watch as your sleep spell hits Dweldyn. He doesn't fall unconscious, but he stumbles a bit. He begins to move somewhat strangely, his arms and neck spasming and moving about violently. He falls back against the ship's floor in a flash, and the dark lines on his arms recede. A dark shadowy mass comes from his arms, and flies into the water. Dweldyn's eyes slowly fade into a normal brown color, and the black lines have disappeared. Dweldyn appears bewildered.
First looking to the mass of darkness in the water, then to the ones unconscious or incapacitated, Aurlan pulls out a length of rope, then looks to his new companions. "Let's start tying them up, I suppose."
Now turning to Dweldyn, he says: "Needless to say, you have some explaining to do. Why take us captive - and what was that thing in your body?"
Now that the battle is over and the adrenalin has faded from her body, Fayne suddenly feels like her legs are weak and can not hold her. She falls/sits back on the deck and lets out a sigh of relief. "Good, we didn't die." When her new companions finish tying up the crewmate that was affected by her Suggestion spell, she drops her concentration on it and ends the spell.
If its still his turn Vestigar will turn and fire an eldritch blast Attack: 25 Damage: 9
There's an algorithm for that. 🦏
(Since Coletta, Snarhar, and Jhelra have been knocked unconscious - and the other crewmate is presumably still under Fayne's suggestion spell, we are now out of initiative order)
Vestigar, you see the tall figure of Dweldyn let out a harsh scream as the blast collides with his body. You can see features of Dweldyn you previously hadn't. Strangely, Dweldyn has dark lines up his neck, face, and arms, similar to those that pierced Vestigar in the back. Also, his eyes are purely white and faintly glowing.
Kiera tosses the mace in her hand to the side removing both short swords from Jehlra holding on in her hand and flourishes with it a little while stowing the other in her pack and approaches Vestigar and Dweldlyn she takes a deep breath and smiles at those who helped her and she helped
"Looks like this one made a mistake and is tangling with things outside his control"
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
If anyone is approaching Dweldyn, please make a Stealth check.
OOC: I thought he was on the floor if so Kiera was going to approach normally otherwise my roll is below with dissadvantage because of Chain Mail :)
14
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
Aurlan stealth check: 15
(He is still standing, but is definitely very distracted by the recent attack by Vestigar)
Because Vestigar has him thoroughly distracted, Dweldyn does not ntoice Aurlan or Kiera.
Kiera watches Dweldyn waiting for any signal holding the shortsword in her hand
"Any ideas Aurlan? I could try some more magic if we need it?" she whispers
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
Fayne calms down from her outburst. Then, realising what she had done, she begins to feel sick. She rushes to the side of the ship and pukes out to the sea. When she is done, she approaches near Aurlan and Kiera but keeps some distance from Dweldyn. "I could try to put him asleep. I'm not sure if it'll work though."
Stealth: 9
Varielky
Aurlan nods. "This should hopefully incapacitate him long enough. Get ready."
Hideous Laughter - DC 13 WIS save from Dweldyn.
He also takes a closer looks at him to see if he knows what gives with the dark lines and white eyes. Investigation: 8 (Arcana check is the same, History adds 2 to the check. Not sure which one you'll need)
Dweldyn WIS save: 12
Aurlan, you aren't sure exactly what would cause the dark lines and white eyes, but you do faintly remember hearing something once about how being in possession of very dark magic can sometimes take a physical toll on a person.
'Stand down fiend, we have you surrounded and out matched. If you cooperate we can all sail this ship together'
Persuasion 16
There's an algorithm for that. 🦏
Dweldyn's eyes shoot toward Vestigar. You see the dark lines on his arms begin to slowly retract, the whites of his eyes fading to reveal a faint pupil. But then, almost in a primal and animalistic fashion, his eyes change to all-white again and the darkness surges back up his arms. He moves his hand forward, sending a tendril of shadows toward Vestigar.
Attack: 14 Damage: 12
Aurlan reaches out with cutting words once more, in an attempt to force the attack to miss. -1 to the attack roll.
(Not happening, sorry.)
"Fine, if that's how you want to play things..." Aurlan's aura flares once more as he reaches towards Dweldyn.
Vicious Mockery - 1 psychic + 3 radiant damage and disadvantage on next attack, DC 13 WIS save to avoid
"Please, I really don't want to hurt anyone any more. Just go to Sleep."
23 Sleep "damage". Point of origin is behind Dweldyn so that the sphere surrounds him but not anyone else (unless someone is right behind him? If so point of origin is on him).
Varielky
Dweldyn WIS Save: 9
Fayne, you watch as your sleep spell hits Dweldyn. He doesn't fall unconscious, but he stumbles a bit. He begins to move somewhat strangely, his arms and neck spasming and moving about violently. He falls back against the ship's floor in a flash, and the dark lines on his arms recede. A dark shadowy mass comes from his arms, and flies into the water. Dweldyn's eyes slowly fade into a normal brown color, and the black lines have disappeared. Dweldyn appears bewildered.
First looking to the mass of darkness in the water, then to the ones unconscious or incapacitated, Aurlan pulls out a length of rope, then looks to his new companions. "Let's start tying them up, I suppose."
Now turning to Dweldyn, he says: "Needless to say, you have some explaining to do. Why take us captive - and what was that thing in your body?"
Kiera stands up from her low crouch and starts tying up her previous captors and also turns to Dweldyn
"It can't have been anything good"
She also disarms all of the crew and searches for anything that stands out as out of the ordinary
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
Now that the battle is over and the adrenalin has faded from her body, Fayne suddenly feels like her legs are weak and can not hold her. She falls/sits back on the deck and lets out a sigh of relief. "Good, we didn't die." When her new companions finish tying up the crewmate that was affected by her Suggestion spell, she drops her concentration on it and ends the spell.
Varielky
Kiera nods and smiles at everyone, pulling her hood back down to reveal her head again
"Indeed we didn't good work everyone"
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend