After a long night of pleasing the Governor, you did indeed get a lot more than you bargained for. As you return to the group, Emma's face wrinkled.
"Awcchhh, I can SEE what you did written all over your face. That poor woman."she remarked. "And poor child.."
STATION COMMAND AND CONTROL
The next day you recieved a love letter from Governor Prule and papers declaring you are newly hired employees to be transferred to the Perlemian Haul, freighter M226. Now it was time to gain access to Station Command and Control to access any details about the shipment and the other convoys.
Gaining access to Martle Station's command and control deck requires two Hard (3 - Purple) Skilduggery checks in order to bypass locks and other mundane security systems. Security is light, consisting of pairs of Imperial Navy troopers who patrol the decks at regular intervals.
To access the command and control computer's memory banks, you all must locate a terminal somewhere in the vicinity of the command and control center. Accessing the memory banks requires a Hard (3 - Purple) Computers check. Failure means denied, and Threat will equal something worse.
Lili pats Zalv on the shoulder. "We won't ever bring it up again," she promises seriously. "And we owe you big time. Let me know if there's ever something you need my help with."
When they head for the command, Lili rubs her hands together. "Right. Leave this to me, it's my specialty." She grins.
Lili proceeds to lead the group right through the Imperial patrols, Emma keeping a lookout at the back to make sure they don't get snuck up on while the blond picks a few locks and dodges around corners.
1 success/1 success, 2 advantage.
When they get to the terminal, she pulls out her slicing gear and rubs her hands together before getting started, her fingers practically blurring over the keys as she navigates the code, neatly circumventing firewalls and code mines. She sits back, eyes bright as she hits the last key on her computer. "Got it. This place isn't half as secure as when we broke into the headmaster's office to 'fix' our midterm grades, remember that Ami?" She grins.
"You ladies are scary...remind me never to cross you!" Null casually comments, as he keeps his back to them so he can keep a better watch of anyone happening to come their way.
Lili pats Zalv on the shoulder. "We won't ever bring it up again," she promises seriously. "And we owe you big time. Let me know if there's ever something you need my help with."
"..Probably with diapers and wipes."Emma offered.
Lili was easily able to access docking schedules, work rosters, and other relatively mundane reports that shed additional light on the Perlemian Haul's schedule into the Remduba system. And, in about nine months, Zalv would have a pleasant surprise to boot.
Speaking of, with new employment paperwork now, you would be able to board M226 when it arrived.
The next day, Martle Station was a hotbed of activity. Large quantities of ore, brought up from Remduba II and stored in orbital containers, were immediately loaded and ferried out to the convoy's waiting freighters. Martle Station and the convoy's two Star Galleons disgorged a number of TIE fighters to provide a security screen for the convoy as it loaded and unloaded.
All of you were assigned a docking bay. Even the station's security troops emerged from the proverbial woodwork in order to keep an eye on the proceedings. Everyone was none the wiser about your activities. As you loaded up cargo into M226, you were all able to stow away inside one of the cargo tugs.
CONVOY COMPOSITION The Perlemian convoy is comprised of a dozen Temple class heavy freighters, including M226. Escorted by two Star Galleons, which are in turn equipped with TIE fighters to provide fighter coverage when the convoy has dropped out of hyperspace, the convoys is anything but helpless.
EPISODE II: STERN TO STEM
Before you is a cavernous loading bay. The distinctive smells of starship exhaust, coolant, and industrial lubricants combine to create an odor that is as remarkable as it is unforgettable. Crews in naval uniforms work in small groups to unload and organize cargo, placing crates and containers upon the lower decks of repulsorlift cargo skiffs. Navy troopers, armed with blasters and armored in black vests and helmets, can be seen standing out of the way, preventing unwanted visitors from proceeding deeper into the ship. The loading bay is vast, and scores of cargo containers are stacked in neat order on the alloy deck plates. Shadows cling to the bay's corners and walls, providing plenty of places to hide. Beyond the central loading space, three cargo tunnels leading forward are ringed with red and green lights. Secure access panels and grates at regular intervals conceal ductwork and maintenance tunnels that also lead deeper into the ship.
All of you are, currently, hidden, peeking out from a large cargo container in the BULK CARGO HOLD container. See below.
Null quickly follows behind Lili, acting casual as if he's supposed to be there. He finds a data pad sitting on top of one of the cargo containers, so he grabs it to make it appear as if he's there working, directing the stowing and movement of the cargo. Meanwhile, he's casually looking around and scanning the cargo container manifests with his helmet scanner, making note of what they contain.
Amelia stretches her arms up over her head, “Man, it’s been too long since we crammed inside a cramped space, Lilli. Alright, we need to find a cargo droid or a shipping manifest.” Amelia looks over at Zalv, “you think you can climb up high, Z so you can get a better look around our area?”
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Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Zalv is sticking to the shadows and sides of the various crates, unlike his friends, he wasn't human and most imperial would notice him almost instantly unless he grabbed a helmet and uniform. Clicking together his lightsaber, he placed the weapon at his side, hoping he wouldn't need to use it later. That said, he did pull up the hood to his heavy clothing, it wasn't much but it was something.
At Amelia's request, Zalv would give a compliment nod, and attempt to climb up one crate as quietly as he could to look around the area for laydown of who and what was around them.
You all find yourselves in the M226's loading bay. There are three large cargo holds in M226. They are called Mern, Aurek, and Dorn. You are located at the very end of the ship. Outside are a number of droids and load-lifters - this portion of the ship is crewed by a handful of Imperial navy crews and a small security detail.
Mern contains a Detention Block/Prison Containment
Aurek contains Passenger Compartments, and
Dorncontains Hazardous Materials Containment.
You need to get past both the troopers and the crewmen if you wish to access any of the three of M226's containers. The loading bay is full of cargo containers and there are plenty of spots for you all to hide. Anyone making stealth checks gets a BOOST die. The ship's loading bay is staffed with eight Navy crew, four Navy Troopers, and Petty Officer Tera Wen, the security chief assigned to the loading bay. She's an attractive, athletic Imperial blonde with brown eyes and a fair complexion. She looks dangerous and itching for a fight.
TASK You can see that the cargo holds are connected via a series of loading tunnels that run the ventral length of the ship. These tunnels can be accessed by foot but are routinely traversed via repulsorlift cargo skiffs that carry cargo up and down the length of the ship. At least three cargo skiffs are present at this time that you can see. Each of us will have to make stealth checks to get to one of them to be able to travel to M226's other cargo containers. Everyone needs to make an (Easy - 1 Purple + 1Boost) Stealth check to get to them.
OR
If you don't want to traverse the ship on the repulsorlifts, you can take a more safer and stealthy route through the maintenance tunnels and ductworks. You can see removeable panels on the other side of the cargo hold, requiring you all to make an (Easy - 1 Purple + 1Boost) Stealth check to get to them.
Zalv spots the surrounding crew and naval members, before coming back down to inform the rest of the group about them. Having spotted the tram, he refers to that before suggesting going ahead to check it out. He then proceeds to make his way over to the Tramline and awaits the others, keeping an eye open for possible security officers or crew members that might spot them.
"Shit. Shit. Shit. Shit. Shit!"Emma whispered under her breath, but Lili was bad ass, and helped the crabby droid across the cargo hold, ducking and weaving through containers, avoiding guards and Petty Officer Wen as well.
Twinkle-toes Null literally lifts himself up to his tippie-toes and quietly glides across the floor, stealthily following the gang, taking the rear guard position.
The cargo skiff tunnels themselves are about four meters wide, with a ceiling height of about three meters. As you look down the shaft, they seem to be kept moderately clear, occasionally blocked by obstacles such as cargo containers, maintenance droids, and debris. As you peer around the corner to where the cargo skiffs are located, you can see a very small bored security detail watching them in the form of two navy troopers.
Zalv looks around the corner to see the two navy troopers, pondering as he pulls his head back, he looks towards Emma, recalling her earlier comments, then recalled something. Grinning with an amused look, he locks eyes with her hard-light projection.
"Hey, let's do get help~"....
One gif filled conversation later.
Dragging Emma's limp body down the hallway, Zalv cries out towards the two troopers, "Help! Please help us! My friend needs help!" As they turn towards his loud cries and start walking towards him, Zalv hefts Emma's body and calls out, "Help her!" With a solid toss, he throws her body at their heads, knocking them down with her metal frame on top of them.
(1 success, 2 advantage = 5 damage, plus a good laugh)
"Oh, ****. No. Come on."Emma moaned. "God dammit. Fine."
One gif filled conversation later.
"Help. Please. Ow." Emma said, playing along less than impressed and then Zalv threw her. "****!"
She crashed into the two navy troopers, and they both toppled to the floor. You have but mere moments to finish them off before one alerted the cargo bay.
TROOPER PACK (4s/9w)
All of you can attack now.
Rollback Post to RevisionRollBack
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After a long night of pleasing the Governor, you did indeed get a lot more than you bargained for. As you return to the group, Emma's face wrinkled.
"Awcchhh, I can SEE what you did written all over your face. That poor woman." she remarked. "And poor child.."
STATION COMMAND AND CONTROL
The next day you recieved a love letter from Governor Prule and papers declaring you are newly hired employees to be transferred to the Perlemian Haul, freighter M226. Now it was time to gain access to Station Command and Control to access any details about the shipment and the other convoys.
Gaining access to Martle Station's command and control deck requires two Hard (3 - Purple) Skilduggery checks in order to bypass locks and other mundane security systems. Security is light, consisting of pairs of Imperial Navy troopers who patrol the decks at regular intervals.
To access the command and control computer's memory banks, you all must locate a terminal somewhere in the vicinity of the command and control center. Accessing the memory banks requires a Hard (3 - Purple) Computers check. Failure means denied, and Threat will equal something worse.
Lili pats Zalv on the shoulder. "We won't ever bring it up again," she promises seriously. "And we owe you big time. Let me know if there's ever something you need my help with."
When they head for the command, Lili rubs her hands together. "Right. Leave this to me, it's my specialty." She grins.
Lili proceeds to lead the group right through the Imperial patrols, Emma keeping a lookout at the back to make sure they don't get snuck up on while the blond picks a few locks and dodges around corners.
1 success/1 success, 2 advantage.
When they get to the terminal, she pulls out her slicing gear and rubs her hands together before getting started, her fingers practically blurring over the keys as she navigates the code, neatly circumventing firewalls and code mines. She sits back, eyes bright as she hits the last key on her computer. "Got it. This place isn't half as secure as when we broke into the headmaster's office to 'fix' our midterm grades, remember that Ami?" She grins.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Amelia returns the smile, “I mean, it’s the academy’s fault for teaching us HOW to break in and fix our grades, right?”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
"You ladies are scary...remind me never to cross you!" Null casually comments, as he keeps his back to them so he can keep a better watch of anyone happening to come their way.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
"Exactly." Lili winks at Ami, then laughs at Null's comment. "Here's hoping we can bring the Empire around to your point of view, Null."
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Updating soon.
Lili pats Zalv on the shoulder. "We won't ever bring it up again," she promises seriously. "And we owe you big time. Let me know if there's ever something you need my help with."
"..Probably with diapers and wipes." Emma offered.
Lili was easily able to access docking schedules, work rosters, and other relatively mundane reports that shed additional light on the Perlemian Haul's schedule into the Remduba system. And, in about nine months, Zalv would have a pleasant surprise to boot.
Speaking of, with new employment paperwork now, you would be able to board M226 when it arrived.
The next day, Martle Station was a hotbed of activity. Large quantities of ore, brought up from Remduba II and stored in orbital containers, were immediately loaded and ferried out to the convoy's waiting freighters. Martle Station and the convoy's two Star Galleons disgorged a number of TIE fighters to provide a security screen for the convoy as it loaded and unloaded.
All of you were assigned a docking bay. Even the station's security troops emerged from the proverbial woodwork in order to keep an eye on the proceedings. Everyone was none the wiser about your activities. As you loaded up cargo into M226, you were all able to stow away inside one of the cargo tugs.
CONVOY COMPOSITION
The Perlemian convoy is comprised of a dozen Temple class heavy freighters, including M226. Escorted by two Star Galleons, which are in turn equipped with TIE fighters to provide fighter coverage when the convoy has dropped out of hyperspace, the convoys is anything but helpless.
EPISODE II: STERN TO STEM
Before you is a cavernous loading bay. The distinctive smells of starship exhaust, coolant, and industrial lubricants combine to create an odor that is as remarkable as it is unforgettable. Crews in naval uniforms work in small groups to unload and organize cargo, placing crates and containers upon the lower decks of repulsorlift cargo skiffs. Navy troopers, armed with blasters and armored in black vests and helmets, can be seen standing out of the way, preventing unwanted visitors from proceeding deeper into the ship. The loading bay is vast, and scores of cargo containers are stacked in neat order on the alloy deck plates. Shadows cling to the bay's corners and walls, providing plenty of places to hide. Beyond the central loading space, three cargo tunnels leading forward are ringed with red and green lights. Secure access panels and grates at regular intervals conceal ductwork and maintenance tunnels that also lead deeper into the ship.
All of you are, currently, hidden, peeking out from a large cargo container in the BULK CARGO HOLD container. See below.
Lili drops quietly out of the cargo container. "All right," she says softly. "We're in. Let's find out what this convoy is hauling."
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Null quickly follows behind Lili, acting casual as if he's supposed to be there. He finds a data pad sitting on top of one of the cargo containers, so he grabs it to make it appear as if he's there working, directing the stowing and movement of the cargo. Meanwhile, he's casually looking around and scanning the cargo container manifests with his helmet scanner, making note of what they contain.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Amelia stretches her arms up over her head, “Man, it’s been too long since we crammed inside a cramped space, Lilli. Alright, we need to find a cargo droid or a shipping manifest.” Amelia looks over at Zalv, “you think you can climb up high, Z so you can get a better look around our area?”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Zalv is sticking to the shadows and sides of the various crates, unlike his friends, he wasn't human and most imperial would notice him almost instantly unless he grabbed a helmet and uniform. Clicking together his lightsaber, he placed the weapon at his side, hoping he wouldn't need to use it later. That said, he did pull up the hood to his heavy clothing, it wasn't much but it was something.
At Amelia's request, Zalv would give a compliment nod, and attempt to climb up one crate as quietly as he could to look around the area for laydown of who and what was around them.
You all find yourselves in the M226's loading bay. There are three large cargo holds in M226. They are called Mern, Aurek, and Dorn. You are located at the very end of the ship. Outside are a number of droids and load-lifters - this portion of the ship is crewed by a handful of Imperial navy crews and a small security detail.
Mern contains a Detention Block/Prison Containment
Aurek contains Passenger Compartments, and
Dorn contains Hazardous Materials Containment.
You need to get past both the troopers and the crewmen if you wish to access any of the three of M226's containers. The loading bay is full of cargo containers and there are plenty of spots for you all to hide. Anyone making stealth checks gets a BOOST die. The ship's loading bay is staffed with eight Navy crew, four Navy Troopers, and Petty Officer Tera Wen, the security chief assigned to the loading bay. She's an attractive, athletic Imperial blonde with brown eyes and a fair complexion. She looks dangerous and itching for a fight.
TASK
You can see that the cargo holds are connected via a series of loading tunnels that run the ventral length of the ship. These tunnels can be accessed by foot but are routinely traversed via repulsorlift cargo skiffs that carry cargo up and down the length of the ship. At least three cargo skiffs are present at this time that you can see. Each of us will have to make stealth checks to get to one of them to be able to travel to M226's other cargo containers. Everyone needs to make an (Easy - 1 Purple + 1 Boost) Stealth check to get to them.
OR
If you don't want to traverse the ship on the repulsorlifts, you can take a more safer and stealthy route through the maintenance tunnels and ductworks. You can see removeable panels on the other side of the cargo hold, requiring you all to make an (Easy - 1 Purple + 1 Boost) Stealth check to get to them.
Zalv spots the surrounding crew and naval members, before coming back down to inform the rest of the group about them. Having spotted the tram, he refers to that before suggesting going ahead to check it out. He then proceeds to make his way over to the Tramline and awaits the others, keeping an eye open for possible security officers or crew members that might spot them.
(Stealth = 1 success, 1 advantage)
“Alright, Lil. Just like those times we’d sneak out of the dorms to that hole in the wall cantina after hours.”
Amelia tips her head before slinking quickly and silently across the cargo hold like a Andarian hare-cat.
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
"Shit. Shit. Shit. Shit. Shit!" Emma whispered under her breath, but Lili was bad ass, and helped the crabby droid across the cargo hold, ducking and weaving through containers, avoiding guards and Petty Officer Wen as well.
Lili makes sure to help Emma out, darting from cargo container to cargo container and making it across with little issue.
2 successes.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Twinkle-toes Null literally lifts himself up to his tippie-toes and quietly glides across the floor, stealthily following the gang, taking the rear guard position.
Stealth (3G+1P+1B): Results = 2 Success + 2 Advantage
Last to know and first to be blamed...
As a free action, can I regret my life choices?
The cargo skiff tunnels themselves are about four meters wide, with a ceiling height of about three meters. As you look down the shaft, they seem to be kept moderately clear, occasionally blocked by obstacles such as cargo containers, maintenance droids, and debris. As you peer around the corner to where the cargo skiffs are located, you can see a very small bored security detail watching them in the form of two navy troopers.
Zalv looks around the corner to see the two navy troopers, pondering as he pulls his head back, he looks towards Emma, recalling her earlier comments, then recalled something. Grinning with an amused look, he locks eyes with her hard-light projection.
"Hey, let's do get help~"....
One gif filled conversation later.
Dragging Emma's limp body down the hallway, Zalv cries out towards the two troopers, "Help! Please help us! My friend needs help!" As they turn towards his loud cries and start walking towards him, Zalv hefts Emma's body and calls out, "Help her!" With a solid toss, he throws her body at their heads, knocking them down with her metal frame on top of them.
(1 success, 2 advantage = 5 damage, plus a good laugh)
"Oh, ****. No. Come on." Emma moaned. "God dammit. Fine."
One gif filled conversation later.
"Help. Please. Ow." Emma said, playing along less than impressed and then Zalv threw her. "****!"
She crashed into the two navy troopers, and they both toppled to the floor. You have but mere moments to finish them off before one alerted the cargo bay.
TROOPER PACK (4s/9w)
All of you can attack now.