This post has potentially manipulated dice roll results.
Initiative: 19
After tossing Klarg's severed skull into the chamber, Iymbryl grips his blade with both hands. Rushing to the nearest goblin (Who hasn't been killed already since I rolled low on initiative) he slashes and attempts to take off another head.
If the goblin is still kneeling: Attack: 10 Damage: 13
"A perfect plan....." Joshua laments as he raises one hand towards the bigger goblin that ruined it. His hand blackens as he castsFire Bolt.Attack: 15 Damage: 9
All 5 of the underling Goblins Failed their Intimidation rolls so will not attack first round. Next Round I'll reduce to a DC 10, then DC 5 due to Klarg's head.
G5, G2 and G4 miss their turns due to failed saves.
Sheyla's attack misses
Joshua's FireBolt does not. BossG dies and drops Sildar... who drops 10 feet to the lower level and collapses - you're not sure of the full effect of the fall at this time on him.
Velshir sees Loren go to the fallen man and feels some relief. Probably the most good that he can do is to take these goblins out. He will ready his attacks, but his targets depend on what the goblins do.
Current rolling initiative - Unthir 22, G5 22, G2 21, G4 16, Sheyla 14, Joshua 13, Velshir 10, Loren 9, Lymbryl 6, G1(-6) 4 with Loren struggling to stabilize Sildar against the wall, but not successful so far.
(Rolls within 5 feet of kneeling/groveling goblin are taken with advantage. distance however would be with disadvantage due to them being a smaller target.)
Lymbryl successfully kills G3
G1 doesn't attack due to his intimidated status this round but see below.
Back to start for initiatives. Unthir's move. Goblin intimidation checks for this round - G515, G21, G47, G117 (11-20 move to attack, 1-10 stay in position)
G5 is rising to attack on his turn, G2 is even more grovely than before, G4 stays in his kneeling position, G1 is now looking fierce despite his injuries and rising to attack as well.
initiatives here - just in case...
Bossy Goblin's initiative 6, Goblin 1 4 Goblin 2 21 Goblin 3 5 Goblin 4 16 Goblin 5 22
Goblins kneeling treat as Condition prone (to provide for kneeling/cowering state)
Initiative: 19
After tossing Klarg's severed skull into the chamber, Iymbryl grips his blade with both hands. Rushing to the nearest goblin (Who hasn't been killed already since I rolled low on initiative) he slashes and attempts to take off another head.
If the goblin is still kneeling: Attack: 10 Damage: 13
If not: Attack: 16 Damage: 7
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
Velshir will jump forward as well to attack
Initiative 24
javelin stab nearest prone goblin: Attack: 26 Damage: 10
if none are prone, a non-advantage attack with javelin stab: Attack: 9 Damage: 9
geez these rolls are so painful!
bonus attack unarmed strike, with advantage: Attack: 17 Damage: 7
without advantage: Attack: 13 Damage: 6
Velshir will shout as he leaps forward,
”We’ve already exterminated the rest of your friends, we might as well finish the rest of you off, if you won’t listen to us!”
Ini, then: 9
"A perfect plan....." Joshua laments as he raises one hand towards the bigger goblin that ruined it. His hand blackens as he castsFire Bolt.Attack: 15 Damage: 9
(Oops forgot)
Initiative 13
Initiative: 22
Unthir will shout, "HAVE AT THEE!" before pulling his bow back~
As before, he'll target a single goblin pretty much till death. Maybe...the bossy one?
Hit 10 Damage 6
Sheyla initiative 14
upon her turn she would move in within 30 feet of a hostile goblin and take a crack at it with her whip
Attack: 13 Damage: 3
Initiative order - Unthir 22, G5 22, G2 21, G4 16, Sheyla 14, Joshua 13, Velshir 10, Loren 9, Lymbryl 6, BossG 6, G3 5, G1 4
Unthir's arrow missed BossG
G5's intimidation save vs DC 15 8 G4's 2 G3 9 G2 7 G1 1
All 5 of the underling Goblins Failed their Intimidation rolls so will not attack first round. Next Round I'll reduce to a DC 10, then DC 5 due to Klarg's head.
G5, G2 and G4 miss their turns due to failed saves.
Sheyla's attack misses
Joshua's FireBolt does not. BossG dies and drops Sildar... who drops 10 feet to the lower level and collapses - you're not sure of the full effect of the fall at this time on him.
Velshir's Javelin attack misses but unarmed strike hits severely injuring G1 (-6).
Loren's move - Current rolling initiative Loren 9, Lymbryl 6, G3 5, G1(-6 hp) 4, Unthir 22, G5 22, G2 21, G4 16, Sheyla 14, Joshua 13, Velshir 10 with Sildar in a pile near the wall.
((Velshir is calculating his next move based on what his allies do))
Loren will dash around the edge of the room, trying to get to Sildar to render aid to the fallen warrior!
@loren medicine check
Med: 6
unfortunately Loren is unable to stabilize him this round. He is alive but effectively at 0 and failing.
Velshir sees Loren go to the fallen man and feels some relief. Probably the most good that he can do is to take these goblins out. He will ready his attacks, but his targets depend on what the goblins do.
@ velshir all goblins are fully intimidated for this round.
Current rolling initiative - Unthir 22, G5 22, G2 21, G4 16, Sheyla 14, Joshua 13, Velshir 10, Loren 9, Lymbryl 6, G1(-6) 4 with Loren struggling to stabilize Sildar against the wall, but not successful so far.
(Rolls within 5 feet of kneeling/groveling goblin are taken with advantage. distance however would be with disadvantage due to them being a smaller target.)
Lymbryl successfully kills G3
G1 doesn't attack due to his intimidated status this round but see below.
Back to start for initiatives. Unthir's move. Goblin intimidation checks for this round - G5 15, G2 1, G4 7, G1 17 (11-20 move to attack, 1-10 stay in position)
G5 is rising to attack on his turn, G2 is even more grovely than before, G4 stays in his kneeling position, G1 is now looking fierce despite his injuries and rising to attack as well.
Unthir's move
Unthir pulls back his bow, ready to switch targets to G4
Disadvantage at range?
Attack: 6 Damage: 4
Velshir will stab G1 with his javelin
Attack: 13 Damage: 8
Then he will kick at whatever wounded goblin is around him.
Attack: 18 Damage: 6