This post has potentially manipulated dice roll results.
If Prentiss can hit the last undead with his breath attack without hitting a friendly in the 15' cone then he will do so - DC13 DEX save or take 12 cold damage (half on a save).
If this is not possible then he will lunge at the creature with both daggers:
Fortunately for the Sorcerer, his breath weapon cone is narrow and the AshZombie close.
AshZombie4 Dex Save VS DC 13 8
Prentiss expels the blast directly into the Zombie's chest giving it little time to evade. It takes the full force of the icy breath reeling as ice crystals drip from its frame.
Joshua stands ready watching the other door as it continues to crack but hasn't yet revealed its occupants.
Kallen moves to the doorway and reaches within to touch Velshir briefly with a cure wounds healing 7
This post has potentially manipulated dice roll results.
Confident after the success against the previous zombie, Brencharis moves to sneak attack the last remaining zombie, while staying out of the way of Prentiss's frost breath.
This post has potentially manipulated dice roll results.
Brencharis slips in over the bunk and stabs through from the side cleaving the remaining Zombie into two neat yet gruesome halves bringing it to its final end.
The room south of this one is suddenly revealed as the door splits down its middle from the beating it's taken from another two.
Joshua, ready and waiting for this, launches a fire bolt at this new opening Attack: 16 Damage: Unable to parse dice roll.
The immediate area of the door is instantly filled with Ash leaking from its opening. Noone stands close enough to be affected.
The northern room is cleared of zombies, the southern bunkroom appears to hold two. One in the breech in the door and one unseen but present behind it. The door stands in place but is split down the middle preventing advancement by the Zombie but also providing it with half cover at the moment. The Ash Cloud dissipates harmlessly before anyone else is in range. The only other opening to the room is a window in the southern wall of the structure.
This post has potentially manipulated dice roll results.
Prentiss moves up to the splintered opening in the door, ice dripping from his snarling mouth as he clenches his fists and spews an arctic torrent of freezing pain through the gap.
DC13 DEX save or take 10 cold damage, half on a save.
This post has potentially manipulated dice roll results.
Prentiss moves forward to face the emerging AshZombie7 and expels a blast at the only one he can target. Aided by the cover of the door but burdened by the AshZombie8 within also trying to get out the AshZombie7 tries to avoid the coming storm. AshZombie7 Dex save vs DC 13 16
Failing this, he takes the full assault of icy breath.
Velshir's turn
(only the two AshZombies remain in the southern bunk room but only one is exposed through the door way, face dripping with ice, frost and anger.)
This post has potentially manipulated dice roll results.
Velshir moves in with mace and fist smashing and punching at the creature. Being too set on getting to you all, it doesn't think to move out of the way of these blows and takes them full on.
Undead Fortitude 4
It collapsed backwards 'dead' pulling much of the now fragile door with it leaving a 5' opening in the doorway.
Joshua only has to hesitate a second before the next AshZombie sticks its head through the opening. He launches a fire bolt from where he stands Attack: 12 Damage: 2 of fire damage.
This post has potentially manipulated dice roll results.
(Banners are not my friends - forgive the multiple posts)
The fire bolt strikes the Zombie injuring it but not yet seriously. Kallen tosses a glittering coin into the air and another sort of bolt fires off from it at the creature. The zombie's decaying eyes look towards the radiant light flying towards it and tries to pull back out of the doorway to avoid it. sacred flame
As the last remaining Zombie moves back into the space in the door, Brencharis pokes a dangerous slice through piercing both of the creature's legs before withdrawing it back through the opening. It lets out a curious cry very much like "Ow" and collapses to the ground.
Prentiss, not entirely sure the creature has passes on, he pours a blast of icy breath over it making certain.
Battle over! The Garrison is now clear of creatures.
Velshir shrugs, “Whatever gets the job done. I, for one, hope that we’ve seen the last of these. I wonder what problems here have promoted such agitation among those that should have long since lain down to eternal rest.”
Velshir says, “We’ve done some good work here, clearing this area of evil. But what of the dragon? I can’t help feel that our efforts will be for nought if we don’t address that issue. Here we seem to have an opportunity to root out an evil beginning before it can fester into something worse.”
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Prentiss' turn
I have Velshir's.
If Prentiss can hit the last undead with his breath attack without hitting a friendly in the 15' cone then he will do so - DC13 DEX save or take 12 cold damage (half on a save).
If this is not possible then he will lunge at the creature with both daggers:
Dagger 1 Attack: 15 Damage: 3 piercing
Dagger 2 Attack: 15 Damage: 3 piercing
(Dragon's Breath has been up 2/10 turns now)
Fortunately for the Sorcerer, his breath weapon cone is narrow and the AshZombie close.
AshZombie4 Dex Save VS DC 13 8
Prentiss expels the blast directly into the Zombie's chest giving it little time to evade. It takes the full force of the icy breath reeling as ice crystals drip from its frame.
Joshua stands ready watching the other door as it continues to crack but hasn't yet revealed its occupants.
Kallen moves to the doorway and reaches within to touch Velshir briefly with a cure wounds healing 7
Brencharis' move.
Initiatives
Prentiss 22
Velshir 16 (-3 hp)
Joshua 15
Kallen 9
*Brencharis 5
AshZombie4 0 (-18 hp)
Confident after the success against the previous zombie, Brencharis moves to sneak attack the last remaining zombie, while staying out of the way of Prentiss's frost breath.
Rapier: 18
Damage: 17
Brencharis slips in over the bunk and stabs through from the side cleaving the remaining Zombie into two neat yet gruesome halves bringing it to its final end.
The room south of this one is suddenly revealed as the door splits down its middle from the beating it's taken from another two.
Joshua, ready and waiting for this, launches a fire bolt at this new opening Attack: 16 Damage: Unable to parse dice roll.
The immediate area of the door is instantly filled with Ash leaking from its opening. Noone stands close enough to be affected.
Prentiss' move
Initiative Order ->
*Prentiss 22
Velshir 16 (-3 hp)
Joshua 15
Kallen 9
Brencharis 5
AshZombie7 3 (-10 hp)
AshZombie8 2
The northern room is cleared of zombies, the southern bunkroom appears to hold two. One in the breech in the door and one unseen but present behind it. The door stands in place but is split down the middle preventing advancement by the Zombie but also providing it with half cover at the moment. The Ash Cloud dissipates harmlessly before anyone else is in range. The only other opening to the room is a window in the southern wall of the structure.
Re-rolling damage for Joshua's attack - 3
Prentiss moves up to the splintered opening in the door, ice dripping from his snarling mouth as he clenches his fists and spews an arctic torrent of freezing pain through the gap.
DC13 DEX save or take 10 cold damage, half on a save.
Prentiss moves forward to face the emerging AshZombie7 and expels a blast at the only one he can target. Aided by the cover of the door but burdened by the AshZombie8 within also trying to get out the AshZombie7 tries to avoid the coming storm. AshZombie7 Dex save vs DC 13 16
Failing this, he takes the full assault of icy breath.
Velshir's turn
(only the two AshZombies remain in the southern bunk room but only one is exposed through the door way, face dripping with ice, frost and anger.)
Initiatives - >
Prentiss 22
*Velshir 16 (-3 hp)
Joshua 15
Kallen 9
Brencharis 5
AshZombie7 3 (-20 hp)
AshZombie8 2
Velshir confidently moves in to attack
mace Attack: 9 Damage: 8
unarmed strike Attack: 9 Damage: 8
Velshir moves in with mace and fist smashing and punching at the creature. Being too set on getting to you all, it doesn't think to move out of the way of these blows and takes them full on.
Undead Fortitude 4
It collapsed backwards 'dead' pulling much of the now fragile door with it leaving a 5' opening in the doorway.
Joshua only has to hesitate a second before the next AshZombie sticks its head through the opening. He launches a fire bolt from where he stands Attack: 12 Damage: 2 of fire damage.
(Banners are not my friends - forgive the multiple posts)
The fire bolt strikes the Zombie injuring it but not yet seriously. Kallen tosses a glittering coin into the air and another sort of bolt fires off from it at the creature. The zombie's decaying eyes look towards the radiant light flying towards it and tries to pull back out of the doorway to avoid it. sacred flame
Zombie Dex save vs DC 13 14
Managing to avoid the radiant flame.
Brencharis' turn
Initiative order ->
Prentiss 22
*Velshir 16 (-3 hp)
Joshua 15
Kallen 9
Brencharis 5
AshZombie8 2 (-7 hp)
Velshir confidently continues to attack
mace Attack: 19 Damage: 7
unarmed strike Attack: 10 Damage: 5
If possible, Brencharis is going to go for another sneak attack on the zombie.
Rapier hit: 23
Damage:10
Sneak Attack: 10
Prentiss blasts another frozen jet through the door, hoping to catch both zombies if possible - one will do though.
DC13 DEX save or take 10 cold damage (half on a save)
(Dragon's Breath has been up for 3/10 turns)
As the last remaining Zombie moves back into the space in the door, Brencharis pokes a dangerous slice through piercing both of the creature's legs before withdrawing it back through the opening. It lets out a curious cry very much like "Ow" and collapses to the ground.
Prentiss, not entirely sure the creature has passes on, he pours a blast of icy breath over it making certain.
Battle over! The Garrison is now clear of creatures.
Level up!
(see OOC)
Prentiss looks sheepish at his superfluous burst of ice, then wipes the ice from his jaw and looks around at his colleagues.
"I think I went a bit overboard there, I need to work out how to control the ice for close battles...maybe an ice blade of some sort..."
Lost in thought, the young sorcerer starts to poke around the last room looking for treasure or anything of interest.
Perception 11 (passive 11)
Velshir shrugs, “Whatever gets the job done. I, for one, hope that we’ve seen the last of these. I wonder what problems here have promoted such agitation among those that should have long since lain down to eternal rest.”
What do you all do next?
Considering at least a short rest. All should be leveled to 4th and spells as appropriate for a short rest - long rest possible if you all agree.
Velshir says, “We’ve done some good work here, clearing this area of evil. But what of the dragon? I can’t help feel that our efforts will be for nought if we don’t address that issue. Here we seem to have an opportunity to root out an evil beginning before it can fester into something worse.”