Even if the precaution was unnecessary as a "toy of Strahd", Rudick still shifted whatever furniture was available to block the doors and obscure the windows prior to finding his rest. The next morning, or whatever amounted to morning (or would evening be more accurate?), he found himself mirroring half-remembered morning rituals, and awkwardly at that for giving thanks to Gond. Things he had only observed at a distance, and had always wanted to participate in, but for obvious reasons... would not be allowed to and had convinced himself not to bother.
Following that bit of awkwardness, some re-rearranging of things, and re-imbument of his warhammer with the Blessings of the Forge, Rudick joins the others in the main room. He doesn't even bat an eye at the grey sludge being served up as breakfast. But would merely take a seat nearby to the others, and chew on some travel jerky for his breakfast as others spoke on. "Hmph... Run? If they mean the opposite of what they claim, then much like the house, running may not be so simple an option. At least for those of us unable to fly." He chimed in derisively. "But like with Sergei, when he was determined to try and 'walk out before', none will stop you from fluttering away. Nor... should you feel any guilt for it. Not here, at least."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
((Y'all have been awake for nearly thirty hours straight, so I'm going to say you slept through the rest of the day and night before waking up this morning))
The porridge is bland and gritty, but it fills you up. A total of about 40 villagers come into the tavern for the food, most of them looking weary and fearful. Scattered among them, you see that a few have blank expressions and moving almost mechanically similar the the way Perrin acts.
A few minutes after the party sat to eat their food, you see the three women from yesterday stumble through the door with two of them giggling and whispering to each other almost childishly. The third, which you think to be the most mature one, spots the party and leads her sisters to you. She smiles and curtsies gracefully before saying, "You must be new to these parts. My name is Belle." She gestures to the two woman behind her and says, "These are my sisters Annastis and Clara." They curtsy as she gestures at them. She continues, "We saw that you were talking to Ismark yesterday and were wondering if you have seen him today. My sisters want to ask him out on a date." A mischievous, but kind smile forms on her face as her sisters blush behind her.
((Those women are the ones Ismark said were spies, right?))
Alev gives a glance to Rudick, feathers puffed slightly. "I value my own life, that's all..."He shurgs. "But I'm not one to escape and leave you all for dead to save my own hide, if that's what you are implying. We are all stuck on this sucky situation together it seems, whether we like it or not."
He's interrupted by the arrival of Belle and his sisters. He promptly puts on his hood and stares at them silently, wary.
This post has potentially manipulated dice roll results.
Skip eyes the three lively women suspiciously, glad Leann had the gall to ask the question on his own mind. He melts further back into the room, the better to observe the sisters
A grunt had been Alev's only response out of the orc for the last tidbit. As he had said his piece, and trusted the understandably flighty birdboy to do whatever he thought was right in the end. As for the trio to approach after, Rudick doesn't even look up from his meal of rations, having not bothered with grabbing in porridge. Though he kept an ear open for the exchange between Leann and the women, and at least one hand free enough to grab a weapon in a pinch.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
((Yes, these are the woman from the night before that Ismark claimed were spies.))
Belle responds on a matter-of-fact tone, "They are miserable because they have no hope. Their souls are trapped here, but we Vistani are free to leave when we want." She pauses and looks you up and down appraisingly. She says, "If you happen to be travelling about, you should visit Madame Eva to get your fortunes read. She likes read the future of those who are new here. Her camp should be along the main road."
Skip, you find nothing false about their demeanor. They seem honest in their actions.
She looks to Sergei and says, "My people have an ancient pact we struck with Strahd long ago. We can move through the borders of his his land as easily as any other."
At the questions, and pantomimes zipping her lips shut and says, "You all ask too many questions I'm not allowed to answer." She and her sisters curtsy as she says, "Fare well, travelers." They leave the building whispering to each other.
About twenty minutes later, Ismark steps through the doorway. He looks around until he sits the group, and then he approaches you as he strengthens his shirt. He gives a slight how before he asks with a grin, "Well friends, are we ready to go?"
Rudick, who had seemed lost in thought ever since the mentioning of Madem Eva, perked up hearing Ismark. Though he would give them a long look, remembering Alev's concerns, the Orc eventually lets out a tired groan as he rose in answer to the question. "Let it be done. And perhaps along the way you can tell us more about the so called 'spies' of the Lord of this town. And perhaps why they would suggest we 'visit' this Madam Eva, if'n we find ourselves along the main road." He request, but regardless of answer, would still follow after the man.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Ismark tells you that he has heard the name of "Madame Eva, but doesn't know her
Ismark clasps his hands together and says, "All right, let's get going, shall we?" He leads you out of the cavern and though the street heading south. On the edge of town, A weary looking mansion squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast aside, while the left swings lazily in the wind. The stuttering squeal and clang of the gate repeats with mindless precision. Weeds choke the grounds and press with menace upon the house itself. Yet against the walls, the growth has been tramped down to create a path all about the domain. Heavy claw markings have stripped the once beautiful finish of the walls. Great black marks tell of the fires that have assailed the mansion. Not a pans or shard of glass stand in any window. All the windows are bard with planks, each one marked with the stains of evil omen.
Ismark knocks on the door and shouts, "Ireena! I have brought our guests!"
You hear the sound of many locks opening as the door creaks open. Through the slit of the doorway, you can see a tan skinned woman with auburn hair peeking outside. When she sees Sergei, and opens the door and gestures for you to enter. She is wearing a metal armor with ornate etchings and designs in it, and she also is wearing red fabrics that accentuate her armor. Despite her tan, you can see she looks pale, and fang marks adorn her neck. One gauntleted hand is resting on the hilt of a sword strapped to her waist. After everyone is inside, Ismark locks the door and says, "This is Ireena, my adopted sister." She stares untrusting at the visitors in her home.
Interior of the mention is well furnished, yet the fixtures show signs of great where. Noticeable oddities are the boarded up windows and the presence of holy symbols in every room. A body of an older man dressed nicely is in a side drawing room on the floor lying in a simple wooden coffin surrounding by wilted flowers and a fate odor of decay.
"Lady, what has befallen you?" Leann asks, gesturing towards the bite marks on her neck. "What manner of creature is it that we must protect you from?" She pulls her shield off of her pack and fits her hand into it, holding it, with the symbol of Torm glowing softly as she looks to the two for an explanation.
Rollback Post to RevisionRollBack
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Even if the precaution was unnecessary as a "toy of Strahd", Rudick still shifted whatever furniture was available to block the doors and obscure the windows prior to finding his rest. The next morning, or whatever amounted to morning (or would evening be more accurate?), he found himself mirroring half-remembered morning rituals, and awkwardly at that for giving thanks to Gond. Things he had only observed at a distance, and had always wanted to participate in, but for obvious reasons... would not be allowed to and had convinced himself not to bother.
Following that bit of awkwardness, some re-rearranging of things, and re-imbument of his warhammer with the Blessings of the Forge, Rudick joins the others in the main room. He doesn't even bat an eye at the grey sludge being served up as breakfast. But would merely take a seat nearby to the others, and chew on some travel jerky for his breakfast as others spoke on. "Hmph... Run? If they mean the opposite of what they claim, then much like the house, running may not be so simple an option. At least for those of us unable to fly." He chimed in derisively. "But like with Sergei, when he was determined to try and 'walk out before', none will stop you from fluttering away. Nor... should you feel any guilt for it. Not here, at least."
When you realize you're doing too much: Signature.
((Y'all have been awake for nearly thirty hours straight, so I'm going to say you slept through the rest of the day and night before waking up this morning))
The porridge is bland and gritty, but it fills you up. A total of about 40 villagers come into the tavern for the food, most of them looking weary and fearful. Scattered among them, you see that a few have blank expressions and moving almost mechanically similar the the way Perrin acts.
A few minutes after the party sat to eat their food, you see the three women from yesterday stumble through the door with two of them giggling and whispering to each other almost childishly. The third, which you think to be the most mature one, spots the party and leads her sisters to you. She smiles and curtsies gracefully before saying, "You must be new to these parts. My name is Belle." She gestures to the two woman behind her and says, " These are my sisters Annastis and Clara." They curtsy as she gestures at them. She continues, "We saw that you were talking to Ismark yesterday and were wondering if you have seen him today. My sisters want to ask him out on a date." A mischievous, but kind smile forms on her face as her sisters blush behind her.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
"I have not seen him yet this day." Leann says to the women. "Why do you appear so... well... alive, when everyone else is lethargic and apathetic?"
((Those women are the ones Ismark said were spies, right?))
Alev gives a glance to Rudick, feathers puffed slightly. "I value my own life, that's all..." He shurgs. "But I'm not one to escape and leave you all for dead to save my own hide, if that's what you are implying. We are all stuck on this sucky situation together it seems, whether we like it or not."
He's interrupted by the arrival of Belle and his sisters. He promptly puts on his hood and stares at them silently, wary.
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Skip eyes the three lively women suspiciously, glad Leann had the gall to ask the question on his own mind. He melts further back into the room, the better to observe the sisters
insight 10
A grunt had been Alev's only response out of the orc for the last tidbit. As he had said his piece, and trusted the understandably flighty birdboy to do whatever he thought was right in the end. As for the trio to approach after, Rudick doesn't even look up from his meal of rations, having not bothered with grabbing in porridge. Though he kept an ear open for the exchange between Leann and the women, and at least one hand free enough to grab a weapon in a pinch.
When you realize you're doing too much: Signature.
((Yes, these are the woman from the night before that Ismark claimed were spies.))
Belle responds on a matter-of-fact tone, "They are miserable because they have no hope. Their souls are trapped here, but we Vistani are free to leave when we want." She pauses and looks you up and down appraisingly. She says, "If you happen to be travelling about, you should visit Madame Eva to get your fortunes read. She likes read the future of those who are new here. Her camp should be along the main road."
Skip, you find nothing false about their demeanor. They seem honest in their actions.
Sergei ate the porridge with his face twisted in distaste, but knowing he needed to fuel his body.
Now with these Vistani, as they call themselves, he asks, "You are free to leave? Can you explain to us how it is done?"
She looks to Sergei and says, "My people have an ancient pact we struck with Strahd long ago. We can move through the borders of his his land as easily as any other."
DM- Azalin's Doom
DM- Surviving the Unsurvivable
"Is it a thing that we could learn to do, as well? We don't belong here."
“What was the manner of this bargain?“ Skip asks in a low tone
Alev listens quietly to this whole bargain thing, wary but curious. Vistani... So these are the fortune tellers Rose told me about? He thinks.
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Eating the food mechanicly, Leann also listens to the women speak.
At the questions, and pantomimes zipping her lips shut and says, "You all ask too many questions I'm not allowed to answer." She and her sisters curtsy as she says, "Fare well, travelers." They leave the building whispering to each other.
About twenty minutes later, Ismark steps through the doorway. He looks around until he sits the group, and then he approaches you as he strengthens his shirt. He gives a slight how before he asks with a grin, "Well friends, are we ready to go?"
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Rudick, who had seemed lost in thought ever since the mentioning of Madem Eva, perked up hearing Ismark. Though he would give them a long look, remembering Alev's concerns, the Orc eventually lets out a tired groan as he rose in answer to the question. "Let it be done. And perhaps along the way you can tell us more about the so called 'spies' of the Lord of this town. And perhaps why they would suggest we 'visit' this Madam Eva, if'n we find ourselves along the main road." He request, but regardless of answer, would still follow after the man.
When you realize you're doing too much: Signature.
"I'm ready!" Alev says. Then, after hearing Rudick, he asks to Ismark. "Who is this Madame Eva anyways? Just a fortune teller or something else?"
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
"As ready as I am likely to be." Leann agrees, getting up. She adjusts the sword at her hip and the shield on her pack, then nods. "Let us go then."
Skip gathers up his cloak around him, ready to be off into the gloom outside
Ismark tells you that he has heard the name of "Madame Eva, but doesn't know her
Ismark clasps his hands together and says, "All right, let's get going, shall we?" He leads you out of the cavern and though the street heading south. On the edge of town, A weary looking mansion squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast aside, while the left swings lazily in the wind. The stuttering squeal and clang of the gate repeats with mindless precision. Weeds choke the grounds and press with menace upon the house itself. Yet against the walls, the growth has been tramped down to create a path all about the domain. Heavy claw markings have stripped the once beautiful finish of the walls. Great black marks tell of the fires that have assailed the mansion. Not a pans or shard of glass stand in any window. All the windows are bard with planks, each one marked with the stains of evil omen.
Ismark knocks on the door and shouts, "Ireena! I have brought our guests!"
You hear the sound of many locks opening as the door creaks open. Through the slit of the doorway, you can see a tan skinned woman with auburn hair peeking outside. When she sees Sergei, and opens the door and gestures for you to enter. She is wearing a metal armor with ornate etchings and designs in it, and she also is wearing red fabrics that accentuate her armor. Despite her tan, you can see she looks pale, and fang marks adorn her neck. One gauntleted hand is resting on the hilt of a sword strapped to her waist. After everyone is inside, Ismark locks the door and says, "This is Ireena, my adopted sister." She stares untrusting at the visitors in her home.
Interior of the mention is well furnished, yet the fixtures show signs of great where. Noticeable oddities are the boarded up windows and the presence of holy symbols in every room. A body of an older man dressed nicely is in a side drawing room on the floor lying in a simple wooden coffin surrounding by wilted flowers and a fate odor of decay.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
"Lady, what has befallen you?" Leann asks, gesturing towards the bite marks on her neck. "What manner of creature is it that we must protect you from?" She pulls her shield off of her pack and fits her hand into it, holding it, with the symbol of Torm glowing softly as she looks to the two for an explanation.