Leann would not leave the room until everyone is at least moving in that direction. Once they all are, she would move to the window, toss her legs over the edge, then dangle by her fingers. She would pray to Torm as she lets go, falling the remaining 15 feet to the ground below. Let me know if you want an acrobatics check for the fall.
Rudick growls out back at Sergei, "Bah! As if I planned to stay for long!" And true to his own words, he had linger up until the last person. Though in seeing Leann had very much the same idea as he, Rudick wastes not the breath on trying to convince her to get outside. Rather when it came down to the pair, he's out window in seconds, hurrying through one last quick half-remembered verse to beseech some guidance of Gond.
That way when he began clamoring down just maybe -- JUST MAYBE he wouldn't make bloody sandwhich out of the coffin maker's corpse on his way out.
The first half of the group clambors out of the window and swiftly moves along the small edge and drop safely to the ground. As they do, they can see two people burst out of a window not too far away from them. Instead of plummeting to the ground, they begin climbing across the walls like grotesque spiders honing in on their prey. They are covered in dark dirt, their clothing tattered, and filthy. You can see a different one crest the roof as he gazes down upon you, a hungry craze in his eyes.
Leann leaps from her window and falls to the hard ground below. She lands heavily, and she feels her body groan in protest, but it could have been worse.
As soon as Rudick leaves the door, it bursts open, the he door flying off its hinges. In the doorway, you caught a brief glimpse of a filthy woman and two equally-dirty men. You rush towards the window and throw yourself onto the ledge, but as soon as you put your weight on it, it splinters under your feet. You call towards the ground for a moment before you strike the ground hard. Your breathe leaves you in a great exhalation, and you struggle to few another breathe as you lie on your back, stunned for a moment (You are prone). You see the woman from before like her head out of the window, and her face lights up with savage glee. With a chuckle of amusement, she begins scrabbling down the wall, water for a fresh meal. The two men follow her.
This post has potentially manipulated dice roll results.
Sergei backs away, muttering, “That’s not... normal.”
He backs away from the crazy people, putting the other teammates between himself and his foes, and prepares to cast hex on the most progressed one (affecting their strength attribute), muttering a quick profane prayer and clutching his orb as he does so. Spidery profane symbols form in the orb and leap out to tattoo themselves on the target. He will follow it up with eldritch blast, hurling an arc of black fire at the hexed target.
initiative 22
agonizing blast Attack: 18 Damage: 12 force + 3 necrotic
skip casts minor illusion cantrip, creating the image of a halfling, on its front laying down motionless, hoping to cause a distraction for one of the attackers. He then tries to go stealth
Dazed for a moment, Rudick spends the first few moments shaking his head and trying to gather his wits about him. Whether focused by pain or able to get up in time to look around, with a roar that only an Orc can muster, Rudick got back to his feet, took a deep breath to steel his mind, and either presented the shield's symbol with a cry of "What has been broken, shall be remade!", before the cog-like symbol began to glow with a golden light to try and repel the creatures.
"Remember our fight beneath the church! They are the same!" He called, hoping the reminder to be enough. For though he could not be absolutely certain yet, the memory of the young man turned monster they fought burned clearly in mind after seeing the movements of the men and women climbing down to assault them.
Movement: To Stand Up(and if needed/possible without climbing), move into Melee of closest creature.
Bonus Action: Second Wind, regaining 4 Hp.
Action(IF 3 or more dirty people are within 30ft of Rudick): Channel Divinity - Turn Undead(Wis DC 12).
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
OR, if it's only two or less within 30ft of Rudick:
Action: Cast (Cantrip)Sacred Flame(Dex 12) on same target as Sergei's Eldritch Blast, inflicting 5 radiant damage.
Vampire Spawn investigation check for Skip's Decoy: 15
Vampire Spawn 1 is the grinning woman climbing towards Rudick. Wisdom Saving Throw: 17
Vampire Spawn 2 is a long -haired human man climbing out of the window. Wisdom Saving Throw: 3
Vampire Spawn 3 is a muscular, orcan man not wearing much clothes. Wisdom Saving Throw: 8
Vampire Spawn 4 is a lithe woman with pale warpaint smeared across her predatory features. She is currently on the outrcopping everyone jumped from near the entrance of the house. Wisdom Saving Throw: 7
Vampire Spawn 5 is atop the roof, an you can see he was once a human man of small size. He is out of range from Rudick's ability.
This post has potentially manipulated dice roll results.
((Sorry. I didn't think this would become a combat or I would have had rolled initiative earlier.))
Faster than you thought possible, the vampire spawn leap into action. The spawn atop the building draws back on a bow he grabbed, and he launches arrow towards Alev. Attack: 16 Damage: 6 points of piercing damage.
The woman on the outrcopping also nocks an arrow and sends it sailing through the air at Leann. Attack: 11 Damage: 7I
With a giggle, the grinning woman leaps from the wall, like a tiger pounding upon its prey, towards Rudick with her talons outstretched. Claw Attack: 14 Damage: 8. Second claw Attack: 22 Damage: 6.
The long-haired man scurried down the wall and also rushes to engage Rudick. He is quiet, and his face is a passive mask as he attempts to rip into the holy orc. Claw Attack: 8 Damage: 8. Second claw Attack: 16 Damage: 8.
The orcan undead leaps from the wall and arcs through the air. He lands heavily next to Leann, and she hears some of his bones pop and crack. Regardless of his injuries, he lashes out towards her with a warcry similar to Rudick's, "For Strahd!" Claw Attack: 10 Damage: 8. Second claw Attack: 16 Damage: 9.
Just waiting on an action from Leann before I finish this round.
This post has potentially manipulated dice roll results.
((Sorry about that. Work and school were busy today.))
Responding swiftly, the party retaliates against the undead minions. Calling upon his infernal might, Sergei unleashes a hellish curse upon the grinning woman engaged with Rudick. Spidery symbols at darkness waver in the air around her as he blasts her with a gout of black flames. Overhead, Alev hurls an orb of unfettered possibility at the vampire who shot an arrow at him, but he dances to the side, causing the spell to miss. Skip merges into the landscape as he successfully hides, but his spell fails to roll the keen senses of the undead monstrosities. Leann lashes out with her sword and strikes deep in the spawn fighting her. The orc grunts at the wound. Calling upon his god, Rudick fills with holy energy that radiates outwards in a glorious halo. All the spawn on the ground but the grinning woman hiss and begin running from his consuming radiance. The spawn on the outrcopping drops her how and also begins fleeing from the terrible light. The vampire atop the roof winces, but is unaffected.
Round 2 enemy actions-
Vampire Spawn Wisdom Saving Throw 2: 5
Vampire Spawn Wisdom Saving Throw 3: 3
Vampire Spawn Wisdom Saving Throw 4: 18
The spawn on the roof launches another barbed arrow at Alev. Attack: 26 Damage: 10.
The grinning woman says in a sing-song voice, "Naughty, naughty, naughty!" as she continues her claw strikes against Rudick. Claw Attack: 19 Damage: 10, Claw Attack: 21 Damage: 7.
The other 2 spawn flee from the fight until they are about 60 feet from the group before they stop in their tracks. The whirl around and begin to race back towards the conflict. The third spawn continues to run on.
The sky is overcast, and not much light escapes the gloom overhead. It dawns on Leann that the reason why Barovia is so cloudy is to block the sun from harming the dark creatures before you.
This post has potentially manipulated dice roll results.
(@Dimir: Z'all good, boss man. But also... Unless this is some other effect that's granting it, Turn Undead itself has no save ends condition. Until harmed, those affected must continue to use the dash action to get away from the cleric. And if unable to get away at some point, spend there action dodging until the minute passes.)
'She's toying with me' Rudick thought angrily, as it was far too easy to catch the claw strikes upon his shield. "Skip! Use your bird. Get word to the guard or to the one's we met at the gate! Quickly now!" He barks back over his shoulder, before then feinting a shield bash at the spawn before him. Whether she takes the bait or not, with a shout of "Whar-gash take you!", the aforementioned warhammer named in the heat of the moment comes crashing down for the upper torso after being pulled free.
Though he knew it would not stop her, or perhaps even slow her down for that matter, the Orc had to keep the pressure on her for as long as possible. And quickly after he shouts a word in Orcish filled with a glimmer of divine power to mend Alev's wounds.
Bonus Action: Cast (2nd level)Healing Word on Alev, restoring 5.
This post has potentially manipulated dice roll results.
The first arrow pierces Alev at his side, and the pain causes him to miss the shot. The second arrow hits him on the wing, and he cries a loud shierk as he drops to the ground. The barbed tip was burrowed inside and the wound looked bad... Until a glimmer of divine power pulls it out and mends the wound. Alev looks to where Rudick is fighting against the vampire and caws in thanks.
Not knowing how exactly to deal with vampires after the first one he ever met got away, and still thinking how he almost got turned into a werewolf, he walks as far away from the freaks as he can.
"Don't let them bite you, don't let them bite you..." He repeats to both himself and the others like a mantra before trying to attack the vampire spawn again, this time with fire.
After they land, Skip hustles over to the body of Henrik and checks through his pockets
Investigation 14
Leann would not leave the room until everyone is at least moving in that direction. Once they all are, she would move to the window, toss her legs over the edge, then dangle by her fingers. She would pray to Torm as she lets go, falling the remaining 15 feet to the ground below. Let me know if you want an acrobatics check for the fall.
Rudick growls out back at Sergei, "Bah! As if I planned to stay for long!" And true to his own words, he had linger up until the last person. Though in seeing Leann had very much the same idea as he, Rudick wastes not the breath on trying to convince her to get outside. Rather when it came down to the pair, he's out window in seconds, hurrying through one last quick half-remembered verse to beseech some guidance of Gond.
That way when he began clamoring down just maybe -- JUST MAYBE he wouldn't make bloody sandwhich out of the coffin maker's corpse on his way out.
Acrobatics: 9.
When you realize you're doing too much: Signature.
Leann acrobatics: 18 guidance: 2
Leann fall damage: 1
Rudick fall damage: 7
The first half of the group clambors out of the window and swiftly moves along the small edge and drop safely to the ground. As they do, they can see two people burst out of a window not too far away from them. Instead of plummeting to the ground, they begin climbing across the walls like grotesque spiders honing in on their prey. They are covered in dark dirt, their clothing tattered, and filthy. You can see a different one crest the roof as he gazes down upon you, a hungry craze in his eyes.
Leann leaps from her window and falls to the hard ground below. She lands heavily, and she feels her body groan in protest, but it could have been worse.
As soon as Rudick leaves the door, it bursts open, the he door flying off its hinges. In the doorway, you caught a brief glimpse of a filthy woman and two equally-dirty men. You rush towards the window and throw yourself onto the ledge, but as soon as you put your weight on it, it splinters under your feet. You call towards the ground for a moment before you strike the ground hard. Your breathe leaves you in a great exhalation, and you struggle to few another breathe as you lie on your back, stunned for a moment (You are prone). You see the woman from before like her head out of the window, and her face lights up with savage glee. With a chuckle of amusement, she begins scrabbling down the wall, water for a fresh meal. The two men follow her.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Sergei backs away, muttering, “That’s not... normal.”
He backs away from the crazy people, putting the other teammates between himself and his foes, and prepares to cast hex on the most progressed one (affecting their strength attribute), muttering a quick profane prayer and clutching his orb as he does so. Spidery profane symbols form in the orb and leap out to tattoo themselves on the target. He will follow it up with eldritch blast, hurling an arc of black fire at the hexed target.
initiative 22
agonizing blast Attack: 18 Damage: 12 force + 3 necrotic
Leann initiative: 2
What time of day is it?
Alev's initiative: 12
He joins in the attack, and chaos magic glows around him before he hurls it at them.
Casting Chaos Bolt
Attack: 6 Damage: 10
Damage type: 6
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Skip initiative 11
skip casts minor illusion cantrip, creating the image of a halfling, on its front laying down motionless, hoping to cause a distraction for one of the attackers. He then tries to go stealth
Stealth 18
Conc. Save for Shield of Faith(DC 10): 22.
Rudick's Initiative: 7.
Dazed for a moment, Rudick spends the first few moments shaking his head and trying to gather his wits about him. Whether focused by pain or able to get up in time to look around, with a roar that only an Orc can muster, Rudick got back to his feet, took a deep breath to steel his mind, and either presented the shield's symbol with a cry of "What has been broken, shall be remade!", before the cog-like symbol began to glow with a golden light to try and repel the creatures.
"Remember our fight beneath the church! They are the same!" He called, hoping the reminder to be enough. For though he could not be absolutely certain yet, the memory of the young man turned monster they fought burned clearly in mind after seeing the movements of the men and women climbing down to assault them.
Movement: To Stand Up(and if needed/possible without climbing), move into Melee of closest creature.
Bonus Action: Second Wind, regaining 4 Hp.
Action(IF 3 or more dirty people are within 30ft of Rudick): Channel Divinity - Turn Undead(Wis DC 12).
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
OR, if it's only two or less within 30ft of Rudick:
Action: Cast (Cantrip)Sacred Flame(Dex 12) on same target as Sergei's Eldritch Blast, inflicting 5 radiant damage.
When you realize you're doing too much: Signature.
Vampire Spawn Initiative: 20
Vampire Spawn investigation check for Skip's Decoy: 15
Vampire Spawn 1 is the grinning woman climbing towards Rudick. Wisdom Saving Throw: 17
Vampire Spawn 2 is a long -haired human man climbing out of the window. Wisdom Saving Throw: 3
Vampire Spawn 3 is a muscular, orcan man not wearing much clothes. Wisdom Saving Throw: 8
Vampire Spawn 4 is a lithe woman with pale warpaint smeared across her predatory features. She is currently on the outrcopping everyone jumped from near the entrance of the house. Wisdom Saving Throw: 7
Vampire Spawn 5 is atop the roof, an you can see he was once a human man of small size. He is out of range from Rudick's ability.
Vampire Spawn go first!
DM- Azalin's Doom
DM- Surviving the Unsurvivable
((Sorry. I didn't think this would become a combat or I would have had rolled initiative earlier.))
Faster than you thought possible, the vampire spawn leap into action. The spawn atop the building draws back on a bow he grabbed, and he launches arrow towards Alev. Attack: 16 Damage: 6 points of piercing damage.
The woman on the outrcopping also nocks an arrow and sends it sailing through the air at Leann. Attack: 11 Damage: 7I
With a giggle, the grinning woman leaps from the wall, like a tiger pounding upon its prey, towards Rudick with her talons outstretched. Claw Attack: 14 Damage: 8. Second claw Attack: 22 Damage: 6.
The long-haired man scurried down the wall and also rushes to engage Rudick. He is quiet, and his face is a passive mask as he attempts to rip into the holy orc. Claw Attack: 8 Damage: 8. Second claw Attack: 16 Damage: 8.
The orcan undead leaps from the wall and arcs through the air. He lands heavily next to Leann, and she hears some of his bones pop and crack. Regardless of his injuries, he lashes out towards her with a warcry similar to Rudick's, "For Strahd!" Claw Attack: 10 Damage: 8. Second claw Attack: 16 Damage: 9.
Just waiting on an action from Leann before I finish this round.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
(How sunny is it out today then? Just wondering how that is affecting these undead vampires...)
Leann casts shield of faith as she gets to ehr feet. Finding an enemy moving towards her, she strikes out with ehr blade.
Attack: 20 Damage: 11
Add smite of 12 radiant
((Sorry about that. Work and school were busy today.))
Responding swiftly, the party retaliates against the undead minions. Calling upon his infernal might, Sergei unleashes a hellish curse upon the grinning woman engaged with Rudick. Spidery symbols at darkness waver in the air around her as he blasts her with a gout of black flames. Overhead, Alev hurls an orb of unfettered possibility at the vampire who shot an arrow at him, but he dances to the side, causing the spell to miss. Skip merges into the landscape as he successfully hides, but his spell fails to roll the keen senses of the undead monstrosities. Leann lashes out with her sword and strikes deep in the spawn fighting her. The orc grunts at the wound. Calling upon his god, Rudick fills with holy energy that radiates outwards in a glorious halo. All the spawn on the ground but the grinning woman hiss and begin running from his consuming radiance. The spawn on the outrcopping drops her how and also begins fleeing from the terrible light. The vampire atop the roof winces, but is unaffected.
Round 2 enemy actions-
Vampire Spawn Wisdom Saving Throw 2: 5
Vampire Spawn Wisdom Saving Throw 3: 3
Vampire Spawn Wisdom Saving Throw 4: 18
The spawn on the roof launches another barbed arrow at Alev. Attack: 26 Damage: 10.
The grinning woman says in a sing-song voice, "Naughty, naughty, naughty!" as she continues her claw strikes against Rudick. Claw Attack: 19 Damage: 10, Claw Attack: 21 Damage: 7.
The other 2 spawn flee from the fight until they are about 60 feet from the group before they stop in their tracks. The whirl around and begin to race back towards the conflict. The third spawn continues to run on.
The sky is overcast, and not much light escapes the gloom overhead. It dawns on Leann that the reason why Barovia is so cloudy is to block the sun from harming the dark creatures before you.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
(@Dimir: Z'all good, boss man. But also... Unless this is some other effect that's granting it, Turn Undead itself has no save ends condition. Until harmed, those affected must continue to use the dash action to get away from the cleric. And if unable to get away at some point, spend there action dodging until the minute passes.)
'She's toying with me' Rudick thought angrily, as it was far too easy to catch the claw strikes upon his shield. "Skip! Use your bird. Get word to the guard or to the one's we met at the gate! Quickly now!" He barks back over his shoulder, before then feinting a shield bash at the spawn before him. Whether she takes the bait or not, with a shout of "Whar-gash take you!", the aforementioned warhammer named in the heat of the moment comes crashing down for the upper torso after being pulled free.
Though he knew it would not stop her, or perhaps even slow her down for that matter, the Orc had to keep the pressure on her for as long as possible. And quickly after he shouts a word in Orcish filled with a glimmer of divine power to mend Alev's wounds.
Bonus Action: Cast (2nd level)Healing Word on Alev, restoring 5.
Action: Strike with Whar-gash, attacking female vampire.
(Lethal, One-Handed)Warhammer +1 - Attack: 11 Damage: 11 magical bludgeoning.
When you realize you're doing too much: Signature.
From the shadows, Skip readies his bow, and trains his aim on the spawn atop the roof
Attack bow 24
advantage from hidden 16
damage 7
sneak attack 8
after seeing if his arrow hits the mark, Skip attempts to hide once more
stealth 24
As he is releasing the arrow, Skip shouts to Rudick
”I can send him, but I’ll need a minute to write a message. We would be better off getting i side someone’s home. They can’t follow unless invited”
Leann grips her blade, stepping to confront the nearest vampire... She slashes at it.
Attack: 19 Damage: 9
With grim determination, Sergei unleashes arc after arc of black fire, as many as he can, trying to focus down one enemy at a time.
(At his previous target, same attack) Attack: 21 Damage: 13 + 2
The first arrow pierces Alev at his side, and the pain causes him to miss the shot. The second arrow hits him on the wing, and he cries a loud shierk as he drops to the ground. The barbed tip was burrowed inside and the wound looked bad... Until a glimmer of divine power pulls it out and mends the wound. Alev looks to where Rudick is fighting against the vampire and caws in thanks.
Not knowing how exactly to deal with vampires after the first one he ever met got away, and still thinking how he almost got turned into a werewolf, he walks as far away from the freaks as he can.
"Don't let them bite you, don't let them bite you..." He repeats to both himself and the others like a mantra before trying to attack the vampire spawn again, this time with fire.
Casting Scorching Ray
One ray at the vampire attacking Rudick: Attack: 8 Damage: 3
The other two rays at the vampire with the bow: Attack: 9 Damage: 6
Attack: 17 Damage: 7
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM