You all leave your resting spot and head back down the corridors. The mess from your fight remains but the bodies have been moved. The halls are empty and completely silent.
You all arrive at the bridge and cross without incident. The fin of the shark is nowhere to be seen.
There are corridors ahead and to the right, and a door to your left and another just in front of you. There is a strong, musty smell in the air...
The reptilian smell is stronger as he gets closer to the door, as is the smell of burnt hair. The doors are marked with crudely drawn pictures of monstrous eyes and fanged maws.
Rollo can hear numerous voices inside, chattering over the top of each other, but cannot make out what they are saying through the stone door. They're a bit boisterous, but not angry.
Rollo approaches the door but takes a step back from the others, his eyes glow red and he drops his arms to his side, ready to fight a large group of hostiles if needed…
As the door opens, you see the room is cluttered with tattered animal hides and dank straw. A battered iron brazier brimming with hot embers glows in the middle of the room. Half-gnawed carcasses heaped beside the brazier attest to an indifferent effort to cook them over the coals. There are two doors: one north and one south.
At the other end of the room, eight lizardfolkwere languishing and shouting at each other, with one sitting on a makeshift seat. At your entrance, they spring up with a snarl and grab their spears and maces.
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Rollo nods in agreement. I’d rather fight with both feet on dry ground he says as he lights his pipe
Works for me. Lets get out of here! Coal hefts his pack back onto his shoulders and heads back towards the bridge
You all leave your resting spot and head back down the corridors. The mess from your fight remains but the bodies have been moved. The halls are empty and completely silent.
You all arrive at the bridge and cross without incident. The fin of the shark is nowhere to be seen.
There are corridors ahead and to the right, and a door to your left and another just in front of you. There is a strong, musty smell in the air...
Coal tries to identify the smell.
(unsure if it’s investigation or nature so here’s both)
investigation 18
nature 18
Three smells mix together in the hall to form a heady aroma
Spoiled meat
Burnt hair
A rank and somehow reptilian smell
Smells like the door to the left is some creatures den. Maybe we should avoid it.
Rollo keeps watch around the group
Investigation 19
survival 13
Rollo turns to Coal. It may be a lair but is it wise to leave our flanks insecure if it decides to venture after us
You’re our hunter friend I just make things. I’ll follow your lead
Rollo turns to the door and looks, listens and smells for any indication of what may lay beyond
Survival 16
investigation 23
Nature: 18
Carlar is eager to go straight for the smell. The more they can get out the way, the better.
I say we go for it. But hey I'm not looking for a fight on my own.
The reptilian smell is stronger as he gets closer to the door, as is the smell of burnt hair. The doors are marked with crudely drawn pictures of monstrous eyes and fanged maws.
Rollo can hear numerous voices inside, chattering over the top of each other, but cannot make out what they are saying through the stone door. They're a bit boisterous, but not angry.
Coal slips closer and nods in preparation. Sweep and clear! I’ll not use the noisy spell so we don’t bring anyone else investigating
Yara follows the group towards the door, readying her axe.
Rollo approaches the door but takes a step back from the others, his eyes glow red and he drops his arms to his side, ready to fight a large group of hostiles if needed…
It's not much but for what it's worth, be careful my friend
Guidance on Cole
Carlar grips her Maul with white knuckles
Ready?
Go! Coal grabs the door and flings its open allowing the violence girls to enter first while he and Rollo cover them from the doorway
As the door opens, you see the room is cluttered with tattered animal hides and dank straw. A battered iron brazier brimming with hot embers glows in the middle of the room. Half-gnawed carcasses heaped beside the brazier attest to an indifferent effort to cook them over the coals. There are two doors: one north and one south.
At the other end of the room, eight lizardfolkwere languishing and shouting at each other, with one sitting on a makeshift seat. At your entrance, they spring up with a snarl and grab their spears and maces.