The right passage leads to a hallway, where a locked door is on the left, and the passageway continues into what looks like a crypt.
Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
- There is the hallway you just came from, the double doors leading to another room, the locked door, and another door off to the side.
"You say you are hearing some 'thing' in your head Hardi? And it's following us? I'm not sure we can escape it unless we move quickly. I also don't like the idea of confronting it." Upon seeing the skeletons Cedrik gets even more nervous. "The dead should be buried or burned. It's never a good sign when you find a body. It usually means that someone suffered a not so peaceful death or that they are undead. I don't think Redbrands would leave them here unless there was a purpose."
Cedrik, you noticed the sarcophagus' each have a full length person carved on each lid, to indicate who was buried in each. You have no idea who these people are.
Something, so subtle you barely notice it, is tugging at the edges of your thoughts - as if a mental consciousness was trying to quietly intrude on your thoughts.
"Easy there, friend" Hardi places a comforting hand on Cedrik's shoulder. "I'm just a simple man, ya know? I'm not good at a lot. I've gotta just handle one thing at a time, eh? Stay close." Not wanting to take a chance on these things, Hardi will grasp his Amulet of Pelor and present it! He'll use Sacred Flame on the left skeleton to see if it will stir.
Sacred Flame: 2 points of Radiant Damage! (Dex Save DC: 13)
This post has potentially manipulated dice roll results.
TRESENDAR CRYPTS
AAUUHHH YEEEHHHHH! Combat time! Your sacred flame, even though it's just a little spark - judging by the damage =) - is enough to crumble one of the skeletons. The other two howl in rage and rush towards you guys!
Roll for initiative, oh ye brave Ruffian ravagers!
This post has potentially manipulated dice roll results.
Brugo: 14
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
No secret or hidden doors in the hallway, and the locked door is nothing more than a standard lock and key mechanism. The door isn't reinforced very well, so a nice solid bash could fold the door open.
Skeleton2 slashed at our boy, Hardi!
Attack: 13 Damage: 4
The side door in the Crypt crashes open, two startled Redbrands, noticing the commotion, join the fray!!!!!
That sword just can't manage to penetrate Hardi's armor! Hardi will answer the Skeleton's call to arms with his big ol' maul! He brings the hammer around towards the creature's skull like a batter swingin' for the fences!
You almost got bone shards in your eyes from that killing blow, Hardi. One foe down. The Redbrands compose themselves and advance. Everyone is within melee range.
Ruffles gives Redbrand 1 a face full of feathers, giving Cedrik help for his next attack. He then flies back behind Cedrik to avoid being attacked.
OOC: Owls don't provoke opportunity attacks. Also, if I ever take a while to post, feel free to skip Ruffles. I'd rather move action forward than have a small advantage.
Kyle runs into the room to find skeletons and redbrands, goes up and once again attempts to disdisable a man for later interigation of the compound. Using his sword hilt he bashes redbrand 2 (or 1 if he dies).
Kyle runs into the room to find skeletons and redbrands, goes up and once again attempts to disdisable a man for later interigation of the compound. Using his sword hilt he bashes redbrand 2 (or 1 if he dies).
Strength with advantage? 1, and 18
OOC: It's just a normal attack. If you use a melee weapon and happen to drop the creature to 0, then you can declare that you want to knock it out instead of killing it.
Hardi will start for the right, moving on in!
TRESENDAR CRYPTS
The right passage leads to a hallway, where a locked door is on the left, and the passageway continues into what looks like a crypt.
Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
- There is the hallway you just came from, the double doors leading to another room, the locked door, and another door off to the side.
"You say you are hearing some 'thing' in your head Hardi? And it's following us? I'm not sure we can escape it unless we move quickly. I also don't like the idea of confronting it." Upon seeing the skeletons Cedrik gets even more nervous. "The dead should be buried or burned. It's never a good sign when you find a body. It usually means that someone suffered a not so peaceful death or that they are undead. I don't think Redbrands would leave them here unless there was a purpose."
Cedrik slowly steps forward to check the room.
Perception: 6
Cedrik, you noticed the sarcophagus' each have a full length person carved on each lid, to indicate who was buried in each. You have no idea who these people are.
Something, so subtle you barely notice it, is tugging at the edges of your thoughts - as if a mental consciousness was trying to quietly intrude on your thoughts.
"Easy there, friend" Hardi places a comforting hand on Cedrik's shoulder. "I'm just a simple man, ya know? I'm not good at a lot. I've gotta just handle one thing at a time, eh? Stay close." Not wanting to take a chance on these things, Hardi will grasp his Amulet of Pelor and present it! He'll use Sacred Flame on the left skeleton to see if it will stir.
Sacred Flame: 2 points of Radiant Damage! (Dex Save DC: 13)
TRESENDAR CRYPTS
AAUUHHH YEEEHHHHH! Combat time! Your sacred flame, even though it's just a little spark - judging by the damage =) - is enough to crumble one of the skeletons. The other two howl in rage and rush towards you guys!
Roll for initiative, oh ye brave Ruffian ravagers!
Skeleton1: 16
Skeleton2: 17
Initiative : 18
OOC: Poor Ol' Hardi just isn't good with all that magic nonsense lol
Brugo: 14
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Skeleton2, Hardi, Skeleton1, Brugo.
The skeletons brandish short swords as they approach.
you can hear rummaging noises coming from behind the other room in the crypts, not the locked door, the other door.
OOC: To battle! Now we fight. Ruffles the owl gets to participate this time.
Initiative
Cedrick: 5
Ruffles: 14
Skeleton2, Hardi, "Ruffles", Skeleton1, Brugo, Cedrick
Ok so I was trying to comment but it keeps breaking, so short version.
Kyle looks for hidden door in hallway (investigation 7)
Then checks locked door (insight 3)
Then draws shortsword and runs into the crypt. (Initiative 20 (disadvantage?6)
Skeleton2, Hardi, "Ruffles", Skeleton1, Brugo, Kyle, Cedrick, Redbrand1, Redbrand2
Hey, there's Kyle! =P
No secret or hidden doors in the hallway, and the locked door is nothing more than a standard lock and key mechanism. The door isn't reinforced very well, so a nice solid bash could fold the door open.
Skeleton2 slashed at our boy, Hardi!
Attack: 13 Damage: 4
The side door in the Crypt crashes open, two startled Redbrands, noticing the commotion, join the fray!!!!!
THE PLOT THICKENS =P
That sword just can't manage to penetrate Hardi's armor! Hardi will answer the Skeleton's call to arms with his big ol' maul! He brings the hammer around towards the creature's skull like a batter swingin' for the fences!
Maul: Attack: 18 Damage: 5
Hardi, "Ruffles", Skeleton1, Brugo, Kyle, Cedrick, Redbrand1, Redbrand2
You almost got bone shards in your eyes from that killing blow, Hardi. One foe down. The Redbrands compose themselves and advance. Everyone is within melee range.
The Owl is up!!!!
Ruffles gives Redbrand 1 a face full of feathers, giving Cedrik help for his next attack. He then flies back behind Cedrik to avoid being attacked.
OOC: Owls don't provoke opportunity attacks. Also, if I ever take a while to post, feel free to skip Ruffles. I'd rather move action forward than have a small advantage.
Sounds good.
Skeleton1 on Cedrik. Why? Because I love the "face full of feathers" LOL.
Attack: 14 Damage: 6
Hardi, "Ruffles", Skeleton1, Brugo, Kyle, Cedrick, Redbrand1, Redbrand2
PSHHH. What a terrible roll haha
for after Brugo
Kyle runs into the room to find skeletons and redbrands, goes up and once again attempts to disdisable a man for later interigation of the compound. Using his sword hilt he bashes redbrand 2 (or 1 if he dies).
Strength with advantage? 14, and 1
Initative 18