Flindrinkin will fiddle with his Ring of Jumping while saying, “That bridge is going to take a good bit of investigating before I want to trust my weight on it.”
Bonus Action: cast Jump. The effects will last a minute and Flindrinkin will try to remember to cast it for the next several minutes as we approach either the tents or bridge.
Ambrose laughs. "Flin, at some point I'll have to tell you about the summer I spent with a beautiful young trapeeze artist. It should provide a great deal of insight on the subtle differences between flying and falling. I'm not saying we wouldn't fall if we all jumped on that bridge, but if we did, I've a bit of magic that would help us through. Still, that crevasse is deep, though I must imagine that this bridge has stood here since the days of the King. I'd be surprised if it were to fall on us today, unless its been tampered with. Say, we've seen undead. We've seen torn tents and no sign of the guard, who should have approached us by now. Remind me - aren't we done here? 'Yes, very bad things are going on up there. We couldn't get further into the fortress due to signs of undead and worsening conditions.' Seems like a reasonable enough answer, right?"
"Hmm, a tough decision. Camp out in the snowstorm where zombies and whatever else can get at us, or camp in the dark haunted fortress of death and frozen misery. What a conundrum."
Flindrinkin will assist with setting up camp. With whatever light remains he will walk an imaginary perimeter surrounding the camp and make frequent glances back to their camp for lines of sight and possible blind-spots where foes could infiltrate with greater ease. He continues to fidget with his ring and recast Jump over and over, trying to ingrain the habit of casting and usefulness of the added mobility into his subconscious mind.
Lastly before returning to the campsite, if there is enough light, he will search some of the torn tents and grounds, trying to find useful discarded items and evidence of what occurred here.
As we settle in for a rest, Ambrose will play a peaceful tune for about an hour (song of rest, Ambrose spending two hit die as we settle into a potentially interrupted long rest. 5+4)
Flindrinkin will assist with setting up camp. With whatever light remains he will walk an imaginary perimeter surrounding the camp and make frequent glances back to their camp for lines of sight and possible blind-spots where foes could infiltrate with greater ease. He continues to fidget with his ring and recast Jump over and over, trying to ingrain the habit of casting and usefulness of the added mobility into his subconscious mind.
Lastly before returning to the campsite, if there is enough light, he will search some of the torn tents and grounds, trying to find useful discarded items and evidence of what occurred here.
You all decide to use the skeletal remains of the camp outside the Maw, to make your rest for the night. (Don't worry about setting watches.)
All throughout the night as you all are in camp those on watch hear... things. Flin swears he might have heard a distant yell or scream but only for a half second, then the night quiet again, leaving him to wonder if there was a scream in the first place. Alex on his watch doesn't hear anything but he his skin crawls as though something with a deep hunger is eyeing the camp and him as he walks around trying to stay warm. Sig takes the last watch and while he is on watch nothing eerie seems to occur.
You all awaken a little stiff but still ready to take on what is awaiting you in the Maw.
((Going to go ahead and start the day for you guys, if anyone has anything they would have liked to do before going let me know in OOC))
Your group of adventurers packs up the cozy camp you made the night before, and with a feeling of dread and almost like something bigger is watching your movement you all make your way to the bridge. As you noticed before it doesn't look to be in the best of conditions. Now though that you are closer, you see cuts that the martial of the group can tell where made by sharp weapons, either swords or axes. While the more arcane focused members of the party can see burn marks here and there along the bridge. There is also a good deal of blood, some fresher looking that seems to have been absorbed by the dry wood, and there is also what looks to be older blood that is congealed and sticking on top of the wood planks. Along the way the ropes used to hold the bridge together have taken some damage but as of yet, don't look to be under too much strain.
"Well, we've got to cross it anyhow." Ambrose takes two steps onto the bridge, looks at the blood and burn marks, and immediately steps back to the safety of solid ground.
What do you guys wish to do? You are on the path to bridge off to the right are the tents that Sig has warned about.
Flindrinkin will fiddle with his Ring of Jumping while saying, “That bridge is going to take a good bit of investigating before I want to trust my weight on it.”
Bonus Action: cast Jump. The effects will last a minute and Flindrinkin will try to remember to cast it for the next several minutes as we approach either the tents or bridge.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Ambrose laughs. "Flin, at some point I'll have to tell you about the summer I spent with a beautiful young trapeeze artist. It should provide a great deal of insight on the subtle differences between flying and falling. I'm not saying we wouldn't fall if we all jumped on that bridge, but if we did, I've a bit of magic that would help us through. Still, that crevasse is deep, though I must imagine that this bridge has stood here since the days of the King. I'd be surprised if it were to fall on us today, unless its been tampered with. Say, we've seen undead. We've seen torn tents and no sign of the guard, who should have approached us by now. Remind me - aren't we done here? 'Yes, very bad things are going on up there. We couldn't get further into the fortress due to signs of undead and worsening conditions.' Seems like a reasonable enough answer, right?"
"Our duty also charges us with checking the condition of the sword"
"Which is clearly in a bad way, given the state of the perimeter. You see my point, I'm sure."
"I don't, we haven't laid eyes on the sword, therefore we cannot report on it."
"Well, we're almost out of daylight. Do we want to camp out here or cross the bridge and camp inside the Maw?"
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
"Hmm, a tough decision. Camp out in the snowstorm where zombies and whatever else can get at us, or camp in the dark haunted fortress of death and frozen misery. What a conundrum."
"I say we camp here. In three glory of the great gale."
Alex nods, and begins to set up camp.
I am an average mathematics enjoyer.
>Extended Signature<
Flindrinkin will assist with setting up camp. With whatever light remains he will walk an imaginary perimeter surrounding the camp and make frequent glances back to their camp for lines of sight and possible blind-spots where foes could infiltrate with greater ease. He continues to fidget with his ring and recast Jump over and over, trying to ingrain the habit of casting and usefulness of the added mobility into his subconscious mind.
Lastly before returning to the campsite, if there is enough light, he will search some of the torn tents and grounds, trying to find useful discarded items and evidence of what occurred here.
Investigation: 3
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
As we settle in for a rest, Ambrose will play a peaceful tune for about an hour (song of rest, Ambrose spending two hit die as we settle into a potentially interrupted long rest. 5+4)
((short rest heals: 10))
I am an average mathematics enjoyer.
>Extended Signature<
((@DM, what happens?))
I am an average mathematics enjoyer.
>Extended Signature<
You find a serviceable tea kettle.
You all decide to use the skeletal remains of the camp outside the Maw, to make your rest for the night. (Don't worry about setting watches.)
All throughout the night as you all are in camp those on watch hear... things. Flin swears he might have heard a distant yell or scream but only for a half second, then the night quiet again, leaving him to wonder if there was a scream in the first place. Alex on his watch doesn't hear anything but he his skin crawls as though something with a deep hunger is eyeing the camp and him as he walks around trying to stay warm. Sig takes the last watch and while he is on watch nothing eerie seems to occur.
You all awaken a little stiff but still ready to take on what is awaiting you in the Maw.
"Are we all ready?" Sig asks putting the last of his items away and slinging his bedroll to hide pack
((Going to go ahead and start the day for you guys, if anyone has anything they would have liked to do before going let me know in OOC))
Your group of adventurers packs up the cozy camp you made the night before, and with a feeling of dread and almost like something bigger is watching your movement you all make your way to the bridge. As you noticed before it doesn't look to be in the best of conditions. Now though that you are closer, you see cuts that the martial of the group can tell where made by sharp weapons, either swords or axes. While the more arcane focused members of the party can see burn marks here and there along the bridge. There is also a good deal of blood, some fresher looking that seems to have been absorbed by the dry wood, and there is also what looks to be older blood that is congealed and sticking on top of the wood planks. Along the way the ropes used to hold the bridge together have taken some damage but as of yet, don't look to be under too much strain.
(What would you all like to do?)
"Well, we've got to cross it anyhow." Ambrose takes two steps onto the bridge, looks at the blood and burn marks, and immediately steps back to the safety of solid ground.
"I still don't like this."
Those 2 steps did not seem to affect the bridge, but you are close to the ground support.