"None taken, my dear." says Erbert, and then lets out an overly loud honk with blowing his nose, partly at her and partly to clear his nose. "Allergies. Well then, shall we be going? Owin you blended into the woodwork, I didn't even see you, I thought you went off to bed. Good to see you here. Now where is Valhik?"
As we head outside into the moonlight, Erbert hangs toward the rear of the group, 4th back in line. He looks out for wolves and any other nighttime prowling beasties. "To the Jaltrim farm, let's keep our eyes peeled."
Hurmfar lets out a full, from the belly, laugh and claps Erbert on the back.
”Sorry wee mate, fair Roslin here has eyes for another. You get to bunk with me and I’ll warn you now. I might let out the odd snore or two.”
He laughs again, bows low to Roslin, and carries his gear upstairs to the room he will share with Ebert. He tucks away the bagpipes and his bedroll and other traveling gear and just keeps the essentials with him. Then he heads back downstairs to meet back up with the others.
“Unlike elves and gnomes, I ain’t much for seeing in the dark. If there’s moonlight, all’s well. But best one of you lot take the lead out there.”
At this point, a halfling woman in a very long dressing gown that trails across the floor stomps downstairs and right over to Roslin and the two have a very animated discussion for a few minutes, before Roslin comes over to all of you.
"Excuse me, loves? Can one of you check on your friend? We've received some complaints that there is a smell." She winces "It was described as as if someone farted into a cannon then shot it all over the upstairs. Normally, we'd chuck the lot of you out, but the big lad there more than earned you all some good will...." her eyes flash defiantly for a moment "and the Assembly usually gets what it wants anyway., Oh, and tell him to leave the windows open until the lot of you get back."
Erbert jumps up and says "Right away Roslin, I'll go get him and look into the smell. He is due to come down and join us anyway. Sorry for the trouble. I'll see what sort of sulfurous gastric concoction he is brewing up there. Maybe he had the beans."
Erbert starts to climb the stairs and he times it such that when he puts his foot on the first stair, turned away from everyone, he lets out a little squeaking fart. He turns and looks at Roslin and says "You have a squeaky board there, my dear." And then he goes up to Valhik's room to retrieve him.
"Vahlik, open the windows and let out the smell, they are complaining about us down there. Did you have the leek soup as well? I don't think I helped matters for us. Come down, we are going out on a night adventure! Grab your essential gear and come with me." Erbert is excited and anxious to go.
Valhik sighs and opens the door for Erbert, releasing the scent of his alchemical mishap out into the hallway. "I shall do so. The smell is simply the result of clumsy hands from too much wine. I suppose a jaunt in the dark will suffice to give it some time to air out before we must all bed down. I shall join you momentarily."
Taking a blanket off of the bed, Valhik opens the window and spends a minute helping the smell disperse by fanning it out. Once satisfied that the situation is as rectified as he can currently make it he grabs his gear and heads back downstairs. Walking first to Roslin he tosses a gold coin her way and says "My apologies madam. You would think I'd have learned long ago not to attempt to ply my trade and manufacturing various concoctions after several glasses of wine. Regardless, I am a fool and it shall not happen again." Then turning and following his companions out the door he takes up a position behind Owin, who appears to be leading the way. "Well folks, where are we off to in such a hurry at this time of the evening that couldn't wait until the morning?"
Rollback Post to RevisionRollBack
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
Hurmfar falls in with the others, wishing, not for the first time, that he had the ability to see in dim light like his parents did. He would get by with the light from the stars and moon if they poked through the clouds now that rain was gone. But if they didn't he'd just need to light a torch or risk stepping on one of the gnomes.
"This reminds me of sneaking into Farmer Brolleen's orchards when I was a wee lad. Got me a right good tanning around me napper a few times for that." he says with a laugh.
He then listens to Noachi talk about the wolves.
"No pack of wolves would take us on, unless they was daft," he says, then adds "or starved half to death. And besides, the smell of this one" he says looking over at Valhik, "will keep the gods themselves away."
This post has potentially manipulated dice roll results.
Erbert happily falls in line, humming a little tune to himself. “A hunting we will go, a hunting we will go....”. He keeps his favorite crystal and dagger in hand, looking and listening for trouble. We follow the directions toward the farm.
Perception : 15
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
As they walk , Owin smiles at the banter. "I was thinking something along those lines, myself, Noachi. There's always a reason animals do weird things. Usually it's caused by us two legged folk. "
As they walk, he keeps his eyes peeled ahead of them...
The first thirty minutes of so of the walk through the Felderwin Tillage at night is actually quite pleasant. The reddish-moon gives everything a rusty haze that would actually be romantic in another setting. There is a chill to the air brought on by the recent storms, but it also brought a freshness to the air, that, for those of you who had come from the major cities of Zadash or Rexxentrum is actually bracing.
You find the fork in the road that Roslin described and you follow it, taking you past a few farms whose names you don't recognize -- one of them was burnt, but many are still intact. At this point, Owin, you see something about 50 or so feet ahead of you and slightly to the east. It appears to be a single figure, leaning against a fence. They make no moves against you, nor do they move towards you, but you see them slightly adjust their position so the party is fully in their view.
(Yeah -- DC was 10, I just noted Owin, as he was in the front -- the figure is making no effort to remain inconspicous, so you'd definitely all see it by now.)
The figure makes no response to Hurmfar's greeting, but rather begins to approach closer, clinging to whatever shadows they can. It moves slowly, only coming closer by another ten feet or so, and its gait does not seem to be that of a normal humanoid. Rather, it is a shuffling, dragging motion, almost as if the figure is willing its body to move. They are dressed in traditional farmer's gear, a pair of bib overalls and a tattersall shirt, with a big straw sunhat pulled low over their face.
"You look like you had a few too many pints tonight, mate," Hurmfar calls to the approaching figure. "Me mum called me Hurmfar on account of how big I was. What about you?"
At the same time he pulls out his hand crossbow, just in case.
"Dammit...." Owin says, as he grabs his hand axes and pulls them out ... "STOP NOW, OR I CAN NOT GUARANTEE YOUR SAFETY!" Owin yells at the figure... he looks at Noachi, catching her eye, nodding, and looking back at the figure, holding his axes at the ready...
This post has potentially manipulated dice roll results.
Erbert points at the figure in the dark and sends a message “Stop there and tell us who you are.” He then tries to slip into the shadows, to the side, readying his crystal and his fire bolt.
As you all make various moves to challenge the figure, it stops and does not move any closer, nor does it respond to Erbert's message. Instead as the gnome moves to hide, its eyes follow him, then in a harsh, rasping voice he points at the gnome and says
"LEAVE THIS PLACE. YOU ARE NOT WELCOME!"
It stands up to its full height now, just over 6 feet tall, and pushes the sunhat up, revealing the terrifying visage of a Scarecrow
"None taken, my dear." says Erbert, and then lets out an overly loud honk with blowing his nose, partly at her and partly to clear his nose. "Allergies. Well then, shall we be going? Owin you blended into the woodwork, I didn't even see you, I thought you went off to bed. Good to see you here. Now where is Valhik?"
As we head outside into the moonlight, Erbert hangs toward the rear of the group, 4th back in line. He looks out for wolves and any other nighttime prowling beasties. "To the Jaltrim farm, let's keep our eyes peeled."
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hurmfar lets out a full, from the belly, laugh and claps Erbert on the back.
”Sorry wee mate, fair Roslin here has eyes for another. You get to bunk with me and I’ll warn you now. I might let out the odd snore or two.”
He laughs again, bows low to Roslin, and carries his gear upstairs to the room he will share with Ebert. He tucks away the bagpipes and his bedroll and other traveling gear and just keeps the essentials with him. Then he heads back downstairs to meet back up with the others.
“Unlike elves and gnomes, I ain’t much for seeing in the dark. If there’s moonlight, all’s well. But best one of you lot take the lead out there.”
At this point, a halfling woman in a very long dressing gown that trails across the floor stomps downstairs and right over to Roslin and the two have a very animated discussion for a few minutes, before Roslin comes over to all of you.
"Excuse me, loves? Can one of you check on your friend? We've received some complaints that there is a smell." She winces "It was described as as if someone farted into a cannon then shot it all over the upstairs. Normally, we'd chuck the lot of you out, but the big lad there more than earned you all some good will...." her eyes flash defiantly for a moment "and the Assembly usually gets what it wants anyway., Oh, and tell him to leave the windows open until the lot of you get back."
Erbert jumps up and says "Right away Roslin, I'll go get him and look into the smell. He is due to come down and join us anyway. Sorry for the trouble. I'll see what sort of sulfurous gastric concoction he is brewing up there. Maybe he had the beans."
Erbert starts to climb the stairs and he times it such that when he puts his foot on the first stair, turned away from everyone, he lets out a little squeaking fart. He turns and looks at Roslin and says "You have a squeaky board there, my dear." And then he goes up to Valhik's room to retrieve him.
"Vahlik, open the windows and let out the smell, they are complaining about us down there. Did you have the leek soup as well? I don't think I helped matters for us. Come down, we are going out on a night adventure! Grab your essential gear and come with me." Erbert is excited and anxious to go.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Valhik sighs and opens the door for Erbert, releasing the scent of his alchemical mishap out into the hallway. "I shall do so. The smell is simply the result of clumsy hands from too much wine. I suppose a jaunt in the dark will suffice to give it some time to air out before we must all bed down. I shall join you momentarily."
Taking a blanket off of the bed, Valhik opens the window and spends a minute helping the smell disperse by fanning it out. Once satisfied that the situation is as rectified as he can currently make it he grabs his gear and heads back downstairs. Walking first to Roslin he tosses a gold coin her way and says "My apologies madam. You would think I'd have learned long ago not to attempt to ply my trade and manufacturing various concoctions after several glasses of wine. Regardless, I am a fool and it shall not happen again." Then turning and following his companions out the door he takes up a position behind Owin, who appears to be leading the way. "Well folks, where are we off to in such a hurry at this time of the evening that couldn't wait until the morning?"
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
Hurmfar falls in with the others, wishing, not for the first time, that he had the ability to see in dim light like his parents did. He would get by with the light from the stars and moon if they poked through the clouds now that rain was gone. But if they didn't he'd just need to light a torch or risk stepping on one of the gnomes.
"This reminds me of sneaking into Farmer Brolleen's orchards when I was a wee lad. Got me a right good tanning around me napper a few times for that." he says with a laugh.
He then listens to Noachi talk about the wolves.
"No pack of wolves would take us on, unless they was daft," he says, then adds "or starved half to death. And besides, the smell of this one" he says looking over at Valhik, "will keep the gods themselves away."
Erbert happily falls in line, humming a little tune to himself. “A hunting we will go, a hunting we will go....”. He keeps his favorite crystal and dagger in hand, looking and listening for trouble. We follow the directions toward the farm.
Perception : 15
A wizard is never late, nor is he early, he arrives precisely when he means to.
As they walk , Owin smiles at the banter. "I was thinking something along those lines, myself, Noachi. There's always a reason animals do weird things. Usually it's caused by us two legged folk. "
As they walk, he keeps his eyes peeled ahead of them...
Perception: 11
The first thirty minutes of so of the walk through the Felderwin Tillage at night is actually quite pleasant. The reddish-moon gives everything a rusty haze that would actually be romantic in another setting. There is a chill to the air brought on by the recent storms, but it also brought a freshness to the air, that, for those of you who had come from the major cities of Zadash or Rexxentrum is actually bracing.
You find the fork in the road that Roslin described and you follow it, taking you past a few farms whose names you don't recognize -- one of them was burnt, but many are still intact. At this point, Owin, you see something about 50 or so feet ahead of you and slightly to the east. It appears to be a single figure, leaning against a fence. They make no moves against you, nor do they move towards you, but you see them slightly adjust their position so the party is fully in their view.
What do you all want to do?
Hurmfar raises his hand in greeting to the shadowy figure.
"Hullo, stranger," he calls out in a loud voice. "Out for a wee moonlit stroll like us or are you just holding up that fence?"
(Yeah -- DC was 10, I just noted Owin, as he was in the front -- the figure is making no effort to remain inconspicous, so you'd definitely all see it by now.)
The figure makes no response to Hurmfar's greeting, but rather begins to approach closer, clinging to whatever shadows they can. It moves slowly, only coming closer by another ten feet or so, and its gait does not seem to be that of a normal humanoid. Rather, it is a shuffling, dragging motion, almost as if the figure is willing its body to move. They are dressed in traditional farmer's gear, a pair of bib overalls and a tattersall shirt, with a big straw sunhat pulled low over their face.
"You look like you had a few too many pints tonight, mate," Hurmfar calls to the approaching figure. "Me mum called me Hurmfar on account of how big I was. What about you?"
At the same time he pulls out his hand crossbow, just in case.
"Dammit...." Owin says, as he grabs his hand axes and pulls them out ... "STOP NOW, OR I CAN NOT GUARANTEE YOUR SAFETY!" Owin yells at the figure... he looks at Noachi, catching her eye, nodding, and looking back at the figure, holding his axes at the ready...
Erbert points at the figure in the dark and sends a message “Stop there and tell us who you are.” He then tries to slip into the shadows, to the side, readying his crystal and his fire bolt.
Stealth : 12
A wizard is never late, nor is he early, he arrives precisely when he means to.
DM Screen
15
As you all make various moves to challenge the figure, it stops and does not move any closer, nor does it respond to Erbert's message. Instead as the gnome moves to hide, its eyes follow him, then in a harsh, rasping voice he points at the gnome and says
"LEAVE THIS PLACE. YOU ARE NOT WELCOME!"
It stands up to its full height now, just over 6 feet tall, and pushes the sunhat up, revealing the terrifying visage of a Scarecrow
Everyone, roll initiative.
Scarecrow: 15
Erbert Initiative : 14
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hurmfar Initiative: 6